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authorDavid Morgan <david.morgan@kdab.com>2014-09-23 16:43:32 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-02-09 11:39:18 +0000
commit18aae36a90c0753f1b1e615ba8437d8ebd1bd2fb (patch)
treead5dc512088ea6399cc7a588e0ac0a3c27e41c45 /src/gui/opengl/qopenglfunctions_4_1_compatibility.h
parent38aafe1a17c5d3be81edf798dd4dbe745727f4fd (diff)
OpenGL: Add versioned functions support for opengl 4.4 and 4.5
Previous errors in versioned function classes for OpenGL versions prior to 4.4 have also been fixed to comply with the new OpenGL xml specification. Such mistakes were due to either bugs in the old plain text specification files or problems due to the difficulty in parsing the old spec files. In some cases this has meant adding in missing functions that were absent previously. The other class of problem was when functions were erroneously included in the versioned function classes when they should not have been present. That is, some core profile classes incorrectly had member functions for deprecated functions that should only be present in the compatibility profile classes. In these cases these incorrect functions will now trigger a qFatal if called. This is fine as any applications that called these by mistake in the past would have been dereferencing a null pointer as the function pointer resolution would have failed for these functions. [ChangeLog][QtGui] Add version function classes for OpenGL 4.4 and 4.5 and deprecate some erroneously classified functions. Task-Id: QTBUG-33671 Task-Id: QTBUG-44364 Change-Id: I224108dcaf4f8b4933bc121827511841e2a41590 Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Diffstat (limited to 'src/gui/opengl/qopenglfunctions_4_1_compatibility.h')
-rw-r--r--src/gui/opengl/qopenglfunctions_4_1_compatibility.h182
1 files changed, 91 insertions, 91 deletions
diff --git a/src/gui/opengl/qopenglfunctions_4_1_compatibility.h b/src/gui/opengl/qopenglfunctions_4_1_compatibility.h
index 77830c622c..6976583b00 100644
--- a/src/gui/opengl/qopenglfunctions_4_1_compatibility.h
+++ b/src/gui/opengl/qopenglfunctions_4_1_compatibility.h
@@ -1031,8 +1031,8 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
- QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated;
+ void *m_reserved_2_0_Deprecated; // To maintain BC
+ QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
};
// OpenGL 1.0 core functions
@@ -1280,12 +1280,12 @@ inline void QOpenGLFunctions_4_1_Compatibility::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_4_1_Compatibility::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ d_1_1_Deprecated->Indexubv(c);
}
inline void QOpenGLFunctions_4_1_Compatibility::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ d_1_1_Deprecated->Indexub(c);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTexture(GLuint texture)
@@ -1345,7 +1345,7 @@ inline void QOpenGLFunctions_4_1_Compatibility::glPolygonOffset(GLfloat factor,
inline void QOpenGLFunctions_4_1_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ d_1_1_Deprecated->GetPointerv(pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
@@ -2415,152 +2415,152 @@ inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1ui(GLuint index,
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->SecondaryColorP3uiv(type, color);
+ d_3_3_Deprecated->SecondaryColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->SecondaryColorP3ui(type, color);
+ d_3_3_Deprecated->SecondaryColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP4uiv(type, color);
+ d_3_3_Deprecated->ColorP4uiv(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP4ui(type, color);
+ d_3_3_Deprecated->ColorP4ui(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP3uiv(type, color);
+ d_3_3_Deprecated->ColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP3ui(type, color);
+ d_3_3_Deprecated->ColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->NormalP3uiv(type, coords);
+ d_3_3_Deprecated->NormalP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->NormalP3ui(type, coords);
+ d_3_3_Deprecated->NormalP3ui(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP4uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP4uiv(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP4ui(type, coords);
+ d_3_3_Deprecated->TexCoordP4ui(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP3uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP3ui(type, coords);
+ d_3_3_Deprecated->TexCoordP3ui(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP2uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP2uiv(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP2ui(type, coords);
+ d_3_3_Deprecated->TexCoordP2ui(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP1uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP1uiv(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP1ui(type, coords);
+ d_3_3_Deprecated->TexCoordP1ui(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP4uiv(type, value);
+ d_3_3_Deprecated->VertexP4uiv(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP4ui(type, value);
+ d_3_3_Deprecated->VertexP4ui(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP3uiv(type, value);
+ d_3_3_Deprecated->VertexP3uiv(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP3ui(type, value);
+ d_3_3_Deprecated->VertexP3ui(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP2uiv(type, value);
+ d_3_3_Deprecated->VertexP2uiv(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP2ui(type, value);
+ d_3_3_Deprecated->VertexP2ui(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
@@ -5248,182 +5248,182 @@ inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4usv(index, v);
+ d_2_0_Core->VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+ d_2_0_Core->VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+ d_2_0_Core->VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4sv(index, v);
+ d_2_0_Core->VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4iv(index, v);
+ d_2_0_Core->VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib4fv(index, v);
+ d_2_0_Core->VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib4dv(index, v);
+ d_2_0_Core->VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4bv(index, v);
+ d_2_0_Core->VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+ d_2_0_Core->VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib3sv(index, v);
+ d_2_0_Core->VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib3fv(index, v);
+ d_2_0_Core->VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib3dv(index, v);
+ d_2_0_Core->VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib2sv(index, v);
+ d_2_0_Core->VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+ d_2_0_Core->VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib2fv(index, v);
+ d_2_0_Core->VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+ d_2_0_Core->VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib2dv(index, v);
+ d_2_0_Core->VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+ d_2_0_Core->VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib1sv(index, v);
+ d_2_0_Core->VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Deprecated->VertexAttrib1s(index, x);
+ d_2_0_Core->VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib1fv(index, v);
+ d_2_0_Core->VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Deprecated->VertexAttrib1f(index, x);
+ d_2_0_Core->VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib1dv(index, v);
+ d_2_0_Core->VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Deprecated->VertexAttrib1d(index, x);
+ d_2_0_Core->VertexAttrib1d(index, x);
}
@@ -5432,102 +5432,102 @@ inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1d(GLuint index, G
// OpenGL 3.0 deprecated functions
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Deprecated->VertexAttribI4usv(index, v);
+ d_3_0_Core->VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Deprecated->VertexAttribI4ubv(index, v);
+ d_3_0_Core->VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Deprecated->VertexAttribI4sv(index, v);
+ d_3_0_Core->VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Deprecated->VertexAttribI4bv(index, v);
+ d_3_0_Core->VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI4uiv(index, v);
+ d_3_0_Core->VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI3uiv(index, v);
+ d_3_0_Core->VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI2uiv(index, v);
+ d_3_0_Core->VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI1uiv(index, v);
+ d_3_0_Core->VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI4iv(index, v);
+ d_3_0_Core->VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI3iv(index, v);
+ d_3_0_Core->VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI2iv(index, v);
+ d_3_0_Core->VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI1iv(index, v);
+ d_3_0_Core->VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Deprecated->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Deprecated->VertexAttribI1ui(index, x);
+ d_3_0_Core->VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Deprecated->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Deprecated->VertexAttribI2i(index, x, y);
+ d_3_0_Core->VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Deprecated->VertexAttribI1i(index, x);
+ d_3_0_Core->VertexAttribI1i(index, x);
}