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authorRohan McGovern <rohan.mcgovern@nokia.com>2012-02-29 09:18:59 +1000
committerRohan McGovern <rohan.mcgovern@nokia.com>2012-02-29 09:23:14 +1000
commit98dd1781d9256f68025d2a2db408f4f5947f3214 (patch)
treedbe1424abd90014edb5546c920ca585ed62b46e3 /src/gui/opengl/qopenglpaintdevice.cpp
parent6c1bdc1854a7700c2b3a345b95f6a2fdca84037d (diff)
parentfa1b9070af66edb81b2a3735c1951f78b22bd666 (diff)
Merge master -> api_changes
Includes fixes for tst_qfiledialog2, tst_qtextedit autotests on mac. Change-Id: I49cac26894d31291a8339ccc1eb80b6a940f0827
Diffstat (limited to 'src/gui/opengl/qopenglpaintdevice.cpp')
-rw-r--r--src/gui/opengl/qopenglpaintdevice.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/opengl/qopenglpaintdevice.cpp b/src/gui/opengl/qopenglpaintdevice.cpp
index 118fe63122..32da27a078 100644
--- a/src/gui/opengl/qopenglpaintdevice.cpp
+++ b/src/gui/opengl/qopenglpaintdevice.cpp
@@ -63,10 +63,10 @@ QT_BEGIN_NAMESPACE
\ingroup painting-3D
When painting to a QOpenGLPaintDevice using QPainter, the state of
- the current GL context will be altered by the paint engine to reflect
- its needs. Applications should not rely upon the GL state being reset
+ the current OpenGL context will be altered by the paint engine to reflect
+ its needs. Applications should not rely upon the OpenGL state being reset
to its original conditions, particularly the current shader program,
- GL viewport, texture units, and drawing modes.
+ OpenGL viewport, texture units, and drawing modes.
*/
class QOpenGLPaintDevicePrivate