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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-04-24 17:11:23 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-04-25 10:07:45 +0200
commitf9d323279a0b3928acf40d56d84e9e5cc2cb7ee9 (patch)
tree3b9f77883fb18c8e54f49ebbb55e7f9761a6aae8 /src/gui/opengl/qopenglpaintengine.cpp
parent93c6976a394275d5fdad6266512925f6c7c94911 (diff)
Rename new QOpenGLContext APIs
isES() becomes isOpenGLES(). The library type enums are changed DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now unnecessary version number, the confusing "desktop" term and provides better readability. The old function/values are kept until the related qtdeclarative changes are integrated. Task-number: QTBUG-38564 Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/gui/opengl/qopenglpaintengine.cpp')
-rw-r--r--src/gui/opengl/qopenglpaintengine.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/opengl/qopenglpaintengine.cpp b/src/gui/opengl/qopenglpaintengine.cpp
index f160b340e0..81a0d82c99 100644
--- a/src/gui/opengl/qopenglpaintengine.cpp
+++ b/src/gui/opengl/qopenglpaintengine.cpp
@@ -221,7 +221,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
currentBrushPixmap = currentBrushPixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
GLuint wrapMode = GL_REPEAT;
- if (QOpenGLContext::currentContext()->isES()) {
+ if (QOpenGLContext::currentContext()->isOpenGLES()) {
// OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead,
// we emulate GL_REPEAT by only taking the fractional part of the texture coords
// in the qopenglslTextureBrushSrcFragmentShader program.
@@ -598,7 +598,7 @@ void QOpenGL2PaintEngineExPrivate::resetGLState()
setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false);
setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
- if (!QOpenGLContext::currentContext()->isES()) {
+ if (!QOpenGLContext::currentContext()->isOpenGLES()) {
// gl_Color, corresponding to vertex attribute 3, may have been changed
float color[] = { 1.0f, 1.0f, 1.0f, 1.0f };
funcs.glVertexAttrib4fv(3, color);
@@ -1333,7 +1333,7 @@ void QOpenGL2PaintEngineEx::renderHintsChanged()
state()->renderHintsChanged = true;
#ifndef QT_OPENGL_ES_2
- if (!QOpenGLContext::currentContext()->isES()) {
+ if (!QOpenGLContext::currentContext()->isOpenGLES()) {
Q_D(QOpenGL2PaintEngineEx);
if ((state()->renderHints & QPainter::Antialiasing)
|| (state()->renderHints & QPainter::HighQualityAntialiasing))
@@ -2011,7 +2011,7 @@ bool QOpenGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->glyphCacheFormat = QFontEngine::Format_A8;
#ifndef QT_OPENGL_ES_2
- if (!QOpenGLContext::currentContext()->isES()) {
+ if (!QOpenGLContext::currentContext()->isOpenGLES()) {
d->funcs.glDisable(GL_MULTISAMPLE);
d->glyphCacheFormat = QFontEngine::Format_A32;
d->multisamplingAlwaysEnabled = false;