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authorMitch Curtis <mitch.curtis@digia.com>2014-03-31 17:45:37 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-03-31 17:45:37 +0200
commitbd822bedfea5126b12c32523a68c3a1ac7a8931d (patch)
tree0fafd5ac037e3b62ad45e8808989ec89155618b4 /src/gui/opengl/qopenglshaderprogram.cpp
parent84c10500b1730e8d947732728d190fde612fc840 (diff)
parent3b5c0bc0780f1749fed7c07bd8b691400a0282b7 (diff)
Merge "Merge remote-tracking branch 'origin/stable' into dev" into refs/staging/dev
Diffstat (limited to 'src/gui/opengl/qopenglshaderprogram.cpp')
-rw-r--r--src/gui/opengl/qopenglshaderprogram.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp
index d2429cdd23..bfde270446 100644
--- a/src/gui/opengl/qopenglshaderprogram.cpp
+++ b/src/gui/opengl/qopenglshaderprogram.cpp
@@ -1516,6 +1516,9 @@ void QOpenGLShaderProgram::setAttributeArray
The setAttributeBuffer() function can be used to set the attribute
array to an offset within a vertex buffer.
+ \note Normalization will be enabled. If this is not desired, call
+ glVertexAttribPointer directly through QOpenGLFunctions.
+
\sa setAttributeValue(), setUniformValue(), enableAttributeArray()
\sa disableAttributeArray(), setAttributeBuffer()
*/
@@ -1659,6 +1662,9 @@ void QOpenGLShaderProgram::setAttributeArray
on the \a location. Otherwise the value specified with
setAttributeValue() for \a location will be used.
+ \note Normalization will be enabled. If this is not desired, call
+ glVertexAttribPointer directly through QOpenGLFunctions.
+
\sa setAttributeArray()
*/
void QOpenGLShaderProgram::setAttributeBuffer