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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-09-26 14:56:32 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-09-30 20:07:28 +0200
commite1ed2c3864e2b9aeeebec25de60ab62eb254b591 (patch)
treeb572f740f973b55d268ffe23a85420cc05e77ebd /src/gui/opengl/qopenglshaderprogram.cpp
parent6f9a215cc4c4fa87e5692174dd728b521513ecd2 (diff)
Share and enable shader disk cache in QRhi OpenGL backend
The expectation for it is to function identically to what we get with QOpenGLShaderProgram. (same environment variables, same logging categories, etc.). QOpenGLProgramBinaryCache is now shared between the QOpenGL convenience classes (like QOpenGLShaderProgram) and QRhi. To achieve more modularity and to prepare for QOpenGLShaderProgram and friends moving out of QtGui, this class cannot depend on QOpenGLShader* anymore. This involves adding some minor conversions between QRhi and QOpenGL enums for example. Change-Id: I2f4664e074823ea536281aea8006a6db159a7381 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/gui/opengl/qopenglshaderprogram.cpp')
-rw-r--r--src/gui/opengl/qopenglshaderprogram.cpp130
1 files changed, 46 insertions, 84 deletions
diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp
index 153a5dd9ee..4986ca573d 100644
--- a/src/gui/opengl/qopenglshaderprogram.cpp
+++ b/src/gui/opengl/qopenglshaderprogram.cpp
@@ -47,7 +47,6 @@
#include <QtCore/qvarlengtharray.h>
#include <QtCore/qvector.h>
#include <QtCore/qloggingcategory.h>
-#include <QtCore/qcoreapplication.h>
#include <QtGui/qtransform.h>
#include <QtGui/QColor>
#include <QtGui/QSurfaceFormat>
@@ -178,7 +177,7 @@ QT_BEGIN_NAMESPACE
(requires OpenGL >= 4.3 or OpenGL ES >= 3.1).
*/
-Q_LOGGING_CATEGORY(DBG_SHADER_CACHE, "qt.opengl.diskcache")
+Q_DECLARE_LOGGING_CATEGORY(lcOpenGLProgramDiskCache)
// For GLES 3.1/3.2
#ifndef GL_GEOMETRY_SHADER
@@ -209,10 +208,6 @@ Q_LOGGING_CATEGORY(DBG_SHADER_CACHE, "qt.opengl.diskcache")
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#endif
-#ifndef GL_NUM_PROGRAM_BINARY_FORMATS
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#endif
-
#ifndef QT_OPENGL_ES_2
static inline bool isFormatGLES(const QSurfaceFormat &f)
{
@@ -1080,6 +1075,44 @@ bool QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QOpenGLShader::Shade
return addCacheableShaderFromSourceCode(type, QByteArray(source));
}
+static inline QShader::Stage qt_shaderTypeToStage(QOpenGLShader::ShaderType type)
+{
+ switch (type) {
+ case QOpenGLShader::Vertex:
+ return QShader::VertexStage;
+ case QOpenGLShader::Fragment:
+ return QShader::FragmentStage;
+ case QOpenGLShader::Geometry:
+ return QShader::GeometryStage;
+ case QOpenGLShader::TessellationControl:
+ return QShader::TessellationControlStage;
+ case QOpenGLShader::TessellationEvaluation:
+ return QShader::TessellationEvaluationStage;
+ case QOpenGLShader::Compute:
+ return QShader::ComputeStage;
+ }
+ return QShader::VertexStage;
+}
+
+static inline QOpenGLShader::ShaderType qt_shaderStageToType(QShader::Stage stage)
+{
+ switch (stage) {
+ case QShader::VertexStage:
+ return QOpenGLShader::Vertex;
+ case QShader::TessellationControlStage:
+ return QOpenGLShader::TessellationControl;
+ case QShader::TessellationEvaluationStage:
+ return QOpenGLShader::TessellationEvaluation;
+ case QShader::GeometryStage:
+ return QOpenGLShader::Geometry;
+ case QShader::FragmentStage:
+ return QOpenGLShader::Fragment;
+ case QShader::ComputeStage:
+ return QOpenGLShader::Compute;
+ }
+ return QOpenGLShader::Vertex;
+}
+
/*!
\overload
@@ -1108,7 +1141,7 @@ bool QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QOpenGLShader::Shade
if (d->isCacheDisabled())
return addShaderFromSourceCode(type, source);
- d->binaryProgram.shaders.append(QOpenGLProgramBinaryCache::ShaderDesc(type, source));
+ d->binaryProgram.shaders.append(QOpenGLProgramBinaryCache::ShaderDesc(qt_shaderTypeToStage(type), source));
return true;
}
@@ -1165,7 +1198,7 @@ bool QOpenGLShaderProgram::addCacheableShaderFromSourceFile(QOpenGLShader::Shade
if (d->isCacheDisabled())
return addShaderFromSourceFile(type, fileName);
- QOpenGLProgramBinaryCache::ShaderDesc shader(type);
+ QOpenGLProgramBinaryCache::ShaderDesc shader(qt_shaderTypeToStage(type));
// NB! It could be tempting to defer reading the file contents and just
// hash the filename as the cache key, perhaps combined with last-modified
// timestamp checks. However, this would raise a number of issues (no
@@ -3719,77 +3752,6 @@ bool QOpenGLShader::hasOpenGLShaders(ShaderType type, QOpenGLContext *context)
return true;
}
-// While unlikely, one application can in theory use contexts with different versions
-// or profiles. Therefore any version- or extension-specific checks must be done on a
-// per-context basis, not just once per process. QOpenGLSharedResource enables this,
-// although it's once-per-sharing-context-group, not per-context. Still, this should
-// be good enough in practice.
-class QOpenGLProgramBinarySupportCheck : public QOpenGLSharedResource
-{
-public:
- QOpenGLProgramBinarySupportCheck(QOpenGLContext *context);
- void invalidateResource() override { }
- void freeResource(QOpenGLContext *) override { }
-
- bool isSupported() const { return m_supported; }
-
-private:
- bool m_supported;
-};
-
-QOpenGLProgramBinarySupportCheck::QOpenGLProgramBinarySupportCheck(QOpenGLContext *context)
- : QOpenGLSharedResource(context->shareGroup()),
- m_supported(false)
-{
- if (QCoreApplication::testAttribute(Qt::AA_DisableShaderDiskCache)) {
- qCDebug(DBG_SHADER_CACHE, "Shader cache disabled via app attribute");
- return;
- }
- if (qEnvironmentVariableIntValue("QT_DISABLE_SHADER_DISK_CACHE")) {
- qCDebug(DBG_SHADER_CACHE, "Shader cache disabled via env var");
- return;
- }
-
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- if (ctx) {
- if (ctx->isOpenGLES()) {
- qCDebug(DBG_SHADER_CACHE, "OpenGL ES v%d context", ctx->format().majorVersion());
- if (ctx->format().majorVersion() >= 3) {
- m_supported = true;
- } else {
- const bool hasExt = ctx->hasExtension("GL_OES_get_program_binary");
- qCDebug(DBG_SHADER_CACHE, "GL_OES_get_program_binary support = %d", hasExt);
- if (hasExt)
- m_supported = true;
- }
- } else {
- const bool hasExt = ctx->hasExtension("GL_ARB_get_program_binary");
- qCDebug(DBG_SHADER_CACHE, "GL_ARB_get_program_binary support = %d", hasExt);
- if (hasExt)
- m_supported = true;
- }
- if (m_supported) {
- GLint fmtCount = 0;
- ctx->functions()->glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &fmtCount);
- qCDebug(DBG_SHADER_CACHE, "Supported binary format count = %d", fmtCount);
- m_supported = fmtCount > 0;
- }
- }
- qCDebug(DBG_SHADER_CACHE, "Shader cache supported = %d", m_supported);
-}
-
-class QOpenGLProgramBinarySupportCheckWrapper
-{
-public:
- QOpenGLProgramBinarySupportCheck *get(QOpenGLContext *context)
- {
- return m_resource.value<QOpenGLProgramBinarySupportCheck>(context);
- }
-
-private:
- QOpenGLMultiGroupSharedResource m_resource;
-};
-
bool QOpenGLShaderProgramPrivate::isCacheDisabled() const
{
static QOpenGLProgramBinarySupportCheckWrapper binSupportCheck;
@@ -3800,7 +3762,7 @@ bool QOpenGLShaderProgramPrivate::compileCacheable()
{
Q_Q(QOpenGLShaderProgram);
for (const QOpenGLProgramBinaryCache::ShaderDesc &shader : qAsConst(binaryProgram.shaders)) {
- QScopedPointer<QOpenGLShader> s(new QOpenGLShader(shader.type, q));
+ QScopedPointer<QOpenGLShader> s(new QOpenGLShader(qt_shaderStageToType(shader.stage), q));
if (!s->compileSourceCode(shader.source)) {
log = s->log();
return false;
@@ -3819,19 +3781,19 @@ bool QOpenGLShaderProgramPrivate::linkBinary()
Q_Q(QOpenGLShaderProgram);
const QByteArray cacheKey = binaryProgram.cacheKey();
- if (DBG_SHADER_CACHE().isEnabled(QtDebugMsg))
- qCDebug(DBG_SHADER_CACHE, "program with %d shaders, cache key %s",
+ if (lcOpenGLProgramDiskCache().isEnabled(QtDebugMsg))
+ qCDebug(lcOpenGLProgramDiskCache, "program with %d shaders, cache key %s",
binaryProgram.shaders.count(), cacheKey.constData());
bool needsCompile = true;
if (binCache.load(cacheKey, q->programId())) {
- qCDebug(DBG_SHADER_CACHE, "Program binary received from cache");
+ qCDebug(lcOpenGLProgramDiskCache, "Program binary received from cache");
needsCompile = false;
}
bool needsSave = false;
if (needsCompile) {
- qCDebug(DBG_SHADER_CACHE, "Program binary not in cache, compiling");
+ qCDebug(lcOpenGLProgramDiskCache, "Program binary not in cache, compiling");
if (compileCacheable())
needsSave = true;
else