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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-01-27 14:45:11 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-02-14 10:51:44 +0100
commit97c187da3c1381bc55dd16976bf9fb3c773d0047 (patch)
treea101467c838879b025bdfb4b5f7b18a6ad8b3033 /src/gui/opengl/qopengltexture.cpp
parentf25aca5c658b018e3b510990d82e7195d0c3b7c0 (diff)
Dynamic GL switch on Windows
The patch introduces a new build configuration on Windows which can be requested by passing -opengl dynamic to configure. Platforms other than Windows (including WinRT) are not affected. The existing Angle and desktop configurations are not affected. These continue to function as before and Angle remains the default. In the future, when all modules have added support for the dynamic path, as described below, the default configuration could be changed to be the dynamic one. This would allow providing a single set of binaries in the official builds instead of the current two. When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are never defined. Instead, the code path that has traditionally been desktop GL only becomes the dynamic path that has to do runtime checks. Qt modules and applications are not linked to opengl32.dll or libegl/glesv2.dll in this case. Instead, QtGui exports all necessary egl/egl/gl functions which will, under the hood, forward all requests to a dynamically loaded EGL/WGL/GL implementation. Porting guide (better said, changes needed to prepare your code to work with dynamic GL builds when the fallback to Angle is utilized): 1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to differentiate between desktop and ES where needed. Keep in mind that it is the desktop GL header (plus qopenglext.h) that is included, not the GLES one. QtGui's proxy will handle some differences, for example calling glClearDepth will route to glClearDepthf when needed. The built-in eglGetProcAddress is able to retrieve pointers for standard GLES2 functions too so code resolving OpenGL 2 functions will function in any case. 2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds, but never "angle" or "opengles2". 3. The preprocessor define QT_OPENGL_DYNAMIC is also available in dynamic builds. The usage of this is strongly discouraged and should not be needed anywhere except for QtGui and the platform plugin. 4. Code in need of the library handle can use QOpenGLFunctions::platformGLHandle(). The decision on which library to load is currently based on a simple test that creates a dummy window/context and tries to resolve an OpenGL 2 function. If this fails, it goes for Angle. This seems to work well on Win7 PCs for example that do not have proper graphics drivers providing OpenGL installed but are D3D9 capable using the default drivers. Setting QT_OPENGL to desktop or angle skips the test and forces usage of the given GL. There are also two new application attributes that could be used for the same purpose. If Angle is requested but the libraries are not present, desktop is tried. If desktop is requested, or if angle is requested but nothing works, the EGL/WGL functions will still be callable but will return 0. This conveniently means that eglInitialize() and such will report a failure. Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will tell which implementation is chosen. The textures example application is ported to OpenGL 2, the GL 1 code path is removed. [ChangeLog][QtGui] Qt builds on Windows can now be configured for dynamic loading of the OpenGL implementation. This can be requested by passing -opengl dynamic to configure. In this mode no modules will link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will dynamically choose between desktop and Angle during the first GL/EGL/WGL call. This allows deploying applications with a single set of Qt libraries with the ability of transparently falling back to Angle in case the opengl32.dll is not suitable, due to missing graphics drivers for example. Task-number: QTBUG-36483 Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'src/gui/opengl/qopengltexture.cpp')
-rw-r--r--src/gui/opengl/qopengltexture.cpp451
1 files changed, 251 insertions, 200 deletions
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp
index 61b0f3b637..43acd0a0c3 100644
--- a/src/gui/opengl/qopengltexture.cpp
+++ b/src/gui/opengl/qopengltexture.cpp
@@ -2406,78 +2406,87 @@ bool QOpenGLTexture::hasFeature(Feature feature)
QSurfaceFormat f = ctx->format();
bool supported = false;
- switch (feature) {
+
#if !defined(QT_OPENGL_ES_2)
- case ImmutableMultisampleStorage:
- case TextureBuffer:
- case StencilTexturing:
- supported = f.version() >= qMakePair(4, 3);
- break;
+ if (!QOpenGLFunctions::isES()) {
+ switch (feature) {
+ case ImmutableMultisampleStorage:
+ case TextureBuffer:
+ case StencilTexturing:
+ supported = f.version() >= qMakePair(4, 3);
+ break;
- case ImmutableStorage:
- supported = f.version() >= qMakePair(4, 2);
- break;
+ case ImmutableStorage:
+ supported = f.version() >= qMakePair(4, 2);
+ break;
- case TextureCubeMapArrays:
- supported = f.version() >= qMakePair(4, 0);
- break;
+ case TextureCubeMapArrays:
+ supported = f.version() >= qMakePair(4, 0);
+ break;
- case Swizzle:
- supported = f.version() >= qMakePair(3, 3);
- break;
+ case Swizzle:
+ supported = f.version() >= qMakePair(3, 3);
+ break;
- case TextureMultisample:
- supported = f.version() >= qMakePair(3, 2);
- break;
+ case TextureMultisample:
+ supported = f.version() >= qMakePair(3, 2);
+ break;
- case TextureArrays:
- supported = f.version() >= qMakePair(3, 0);
- break;
+ case TextureArrays:
+ supported = f.version() >= qMakePair(3, 0);
+ break;
- case TextureRectangle:
- supported = f.version() >= qMakePair(2, 1);
- break;
+ case TextureRectangle:
+ supported = f.version() >= qMakePair(2, 1);
+ break;
- case Texture3D:
- supported = f.version() >= qMakePair(1, 3);
- break;
+ case Texture3D:
+ supported = f.version() >= qMakePair(1, 3);
+ break;
- case AnisotropicFiltering:
- supported = ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_filter_anisotropic"));
- break;
+ case AnisotropicFiltering:
+ supported = ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_filter_anisotropic"));
+ break;
- case NPOTTextures:
- case NPOTTextureRepeat:
- supported = ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_non_power_of_two"));
- break;
+ case NPOTTextures:
+ case NPOTTextureRepeat:
+ supported = ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_non_power_of_two"));
+ break;
- case Texture1D:
- supported = f.version() >= qMakePair(1, 1);
- break;
+ case Texture1D:
+ supported = f.version() >= qMakePair(1, 1);
+ break;
- case MaxFeatureFlag:
- break;
- }
+ case MaxFeatureFlag:
+ break;
-#else
- case Texture3D:
- supported = ctx->hasExtension(QByteArrayLiteral("GL_OES_texture_3D"));
- break;
- case AnisotropicFiltering:
- supported = ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_filter_anisotropic"));
- break;
- case NPOTTextures:
- case NPOTTextureRepeat:
- supported = f.version() >= qMakePair(3,0);
- if (!supported) {
- supported = ctx->hasExtension(QByteArrayLiteral("GL_OES_texture_npot"));
- if (!supported)
- supported = ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_non_power_of_two"));
+ default:
+ break;
}
- default:
- break;
}
+
+ if (QOpenGLFunctions::isES())
#endif
+ {
+ switch (feature) {
+ case Texture3D:
+ supported = ctx->hasExtension(QByteArrayLiteral("GL_OES_texture_3D"));
+ break;
+ case AnisotropicFiltering:
+ supported = ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_filter_anisotropic"));
+ break;
+ case NPOTTextures:
+ case NPOTTextureRepeat:
+ supported = f.version() >= qMakePair(3,0);
+ if (!supported) {
+ supported = ctx->hasExtension(QByteArrayLiteral("GL_OES_texture_npot"));
+ if (!supported)
+ supported = ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_non_power_of_two"));
+ }
+ default:
+ break;
+ }
+ }
return supported;
}
@@ -2491,17 +2500,20 @@ bool QOpenGLTexture::hasFeature(Feature feature)
void QOpenGLTexture::setMipBaseLevel(int baseLevel)
{
#if !defined(QT_OPENGL_ES_2)
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->textureId);
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(baseLevel <= d->maxLevel);
- d->baseLevel = baseLevel;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BASE_LEVEL, baseLevel);
+ if (!QOpenGLFunctions::isES()) {
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->textureId);
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(baseLevel <= d->maxLevel);
+ d->baseLevel = baseLevel;
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BASE_LEVEL, baseLevel);
+ return;
+ }
#else
Q_UNUSED(baseLevel);
- qWarning("QOpenGLTexture: Mipmap base level is not supported");
#endif
+ qWarning("QOpenGLTexture: Mipmap base level is not supported");
}
/*!
@@ -2525,17 +2537,20 @@ int QOpenGLTexture::mipBaseLevel() const
void QOpenGLTexture::setMipMaxLevel(int maxLevel)
{
#if !defined(QT_OPENGL_ES_2)
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->textureId);
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->baseLevel <= maxLevel);
- d->maxLevel = maxLevel;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LEVEL, maxLevel);
+ if (!QOpenGLFunctions::isES()) {
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->textureId);
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->baseLevel <= maxLevel);
+ d->maxLevel = maxLevel;
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LEVEL, maxLevel);
+ return;
+ }
#else
Q_UNUSED(maxLevel);
- qWarning("QOpenGLTexture: Mipmap max level is not supported");
#endif
+ qWarning("QOpenGLTexture: Mipmap max level is not supported");
}
/*!
@@ -2559,18 +2574,21 @@ int QOpenGLTexture::mipMaxLevel() const
void QOpenGLTexture::setMipLevelRange(int baseLevel, int maxLevel)
{
#if !defined(QT_OPENGL_ES_2)
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->textureId);
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(baseLevel <= maxLevel);
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BASE_LEVEL, baseLevel);
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LEVEL, maxLevel);
+ if (!QOpenGLFunctions::isES()) {
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->textureId);
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(baseLevel <= maxLevel);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BASE_LEVEL, baseLevel);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LEVEL, maxLevel);
+ return;
+ }
#else
Q_UNUSED(baseLevel);
Q_UNUSED(maxLevel);
- qWarning("QOpenGLTexture: Mipmap level range is not supported");
#endif
+ qWarning("QOpenGLTexture: Mipmap level range is not supported");
}
/*!
@@ -2666,21 +2684,24 @@ void QOpenGLTexture::generateMipMaps(int baseLevel, bool resetBaseLevel)
void QOpenGLTexture::setSwizzleMask(SwizzleComponent component, SwizzleValue value)
{
#if !defined(Q_OS_MAC) && !defined(QT_OPENGL_ES_2)
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- if (!d->features.testFlag(Swizzle)) {
- qWarning("QOpenGLTexture::setSwizzleMask() requires OpenGL >= 3.3");
+ if (!QOpenGLFunctions::isES()) {
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ if (!d->features.testFlag(Swizzle)) {
+ qWarning("QOpenGLTexture::setSwizzleMask() requires OpenGL >= 3.3");
+ return;
+ }
+ d->swizzleMask[component - SwizzleRed] = value;
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, component, value);
return;
}
- d->swizzleMask[component - SwizzleRed] = value;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, component, value);
#else
Q_UNUSED(component);
Q_UNUSED(value);
- qWarning("QOpenGLTexture: Texture swizzling is not supported");
#endif
+ qWarning("QOpenGLTexture: Texture swizzling is not supported");
}
/*!
@@ -2690,27 +2711,30 @@ void QOpenGLTexture::setSwizzleMask(SwizzleValue r, SwizzleValue g,
SwizzleValue b, SwizzleValue a)
{
#if !defined(Q_OS_MAC) && !defined(QT_OPENGL_ES_2)
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- if (!d->features.testFlag(Swizzle)) {
- qWarning("QOpenGLTexture::setSwizzleMask() requires OpenGL >= 3.3");
+ if (!QOpenGLFunctions::isES()) {
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ if (!d->features.testFlag(Swizzle)) {
+ qWarning("QOpenGLTexture::setSwizzleMask() requires OpenGL >= 3.3");
+ return;
+ }
+ GLint swizzleMask[] = {GLint(r), GLint(g), GLint(b), GLint(a)};
+ d->swizzleMask[0] = r;
+ d->swizzleMask[1] = g;
+ d->swizzleMask[2] = b;
+ d->swizzleMask[3] = a;
+ d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
return;
}
- GLint swizzleMask[] = {GLint(r), GLint(g), GLint(b), GLint(a)};
- d->swizzleMask[0] = r;
- d->swizzleMask[1] = g;
- d->swizzleMask[2] = b;
- d->swizzleMask[3] = a;
- d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
#else
Q_UNUSED(r);
Q_UNUSED(g);
Q_UNUSED(b);
Q_UNUSED(a);
- qWarning("QOpenGLTexture: Texture swizzling is not supported");
#endif
+ qWarning("QOpenGLTexture: Texture swizzling is not supported");
}
/*!
@@ -2736,20 +2760,23 @@ QOpenGLTexture::SwizzleValue QOpenGLTexture::swizzleMask(SwizzleComponent compon
void QOpenGLTexture::setDepthStencilMode(QOpenGLTexture::DepthStencilMode mode)
{
#if !defined(Q_OS_MAC) && !defined(QT_OPENGL_ES_2)
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- if (!d->features.testFlag(StencilTexturing)) {
- qWarning("QOpenGLTexture::setDepthStencilMode() requires OpenGL >= 4.3");
+ if (!QOpenGLFunctions::isES()) {
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ if (!d->features.testFlag(StencilTexturing)) {
+ qWarning("QOpenGLTexture::setDepthStencilMode() requires OpenGL >= 4.3");
+ return;
+ }
+ d->depthStencilMode = mode;
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_DEPTH_STENCIL_TEXTURE_MODE, mode);
return;
}
- d->depthStencilMode = mode;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_DEPTH_STENCIL_TEXTURE_MODE, mode);
#else
Q_UNUSED(mode);
- qWarning("QOpenGLTexture: DepthStencil Mode is not supported");
#endif
+ qWarning("QOpenGLTexture: DepthStencil Mode is not supported");
}
/*!
@@ -2923,23 +2950,26 @@ QOpenGLTexture::WrapMode QOpenGLTexture::wrapMode(QOpenGLTexture::CoordinateDire
void QOpenGLTexture::setBorderColor(QColor color)
{
#if !defined(QT_OPENGL_ES_2)
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- float values[4];
- values[0] = color.redF();
- values[1] = color.greenF();
- values[2] = color.blueF();
- values[3] = color.alphaF();
- d->borderColor.clear();
- for (int i = 0; i < 4; ++i)
- d->borderColor.append(QVariant(values[i]));
- d->texFuncs->glTextureParameterfv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
+ if (!QOpenGLFunctions::isES()) {
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ float values[4];
+ values[0] = color.redF();
+ values[1] = color.greenF();
+ values[2] = color.blueF();
+ values[3] = color.alphaF();
+ d->borderColor.clear();
+ for (int i = 0; i < 4; ++i)
+ d->borderColor.append(QVariant(values[i]));
+ d->texFuncs->glTextureParameterfv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
+ return;
+ }
#else
Q_UNUSED(color);
- qWarning("QOpenGLTexture: Border color is not supported");
#endif
+ qWarning("QOpenGLTexture: Border color is not supported");
}
/*!
@@ -2948,26 +2978,29 @@ void QOpenGLTexture::setBorderColor(QColor color)
void QOpenGLTexture::setBorderColor(float r, float g, float b, float a)
{
#if !defined(QT_OPENGL_ES_2)
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- float values[4];
- values[0] = r;
- values[1] = g;
- values[2] = b;
- values[3] = a;
- d->borderColor.clear();
- for (int i = 0; i < 4; ++i)
- d->borderColor.append(QVariant(values[i]));
- d->texFuncs->glTextureParameterfv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
+ if (!QOpenGLFunctions::isES()) {
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ float values[4];
+ values[0] = r;
+ values[1] = g;
+ values[2] = b;
+ values[3] = a;
+ d->borderColor.clear();
+ for (int i = 0; i < 4; ++i)
+ d->borderColor.append(QVariant(values[i]));
+ d->texFuncs->glTextureParameterfv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
+ return;
+ }
#else
Q_UNUSED(r);
Q_UNUSED(g);
Q_UNUSED(b);
Q_UNUSED(a);
- qWarning("QOpenGLTexture: Border color is not supported");
#endif
+ qWarning("QOpenGLTexture: Border color is not supported");
}
/*!
@@ -2976,26 +3009,29 @@ void QOpenGLTexture::setBorderColor(float r, float g, float b, float a)
void QOpenGLTexture::setBorderColor(int r, int g, int b, int a)
{
#if !defined(QT_OPENGL_ES_2)
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- int values[4];
- values[0] = r;
- values[1] = g;
- values[2] = b;
- values[3] = a;
- d->borderColor.clear();
- for (int i = 0; i < 4; ++i)
- d->borderColor.append(QVariant(values[i]));
- d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
+ if (!QOpenGLFunctions::isES()) {
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ int values[4];
+ values[0] = r;
+ values[1] = g;
+ values[2] = b;
+ values[3] = a;
+ d->borderColor.clear();
+ for (int i = 0; i < 4; ++i)
+ d->borderColor.append(QVariant(values[i]));
+ d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
+ return;
+ }
#else
Q_UNUSED(r);
Q_UNUSED(g);
Q_UNUSED(b);
Q_UNUSED(a);
- qWarning("QOpenGLTexture: Border color is not supported");
#endif
+ qWarning("QOpenGLTexture: Border color is not supported");
// TODO Handle case of using glTextureParameterIiv() based on format
}
@@ -3006,26 +3042,29 @@ void QOpenGLTexture::setBorderColor(int r, int g, int b, int a)
void QOpenGLTexture::setBorderColor(uint r, uint g, uint b, uint a)
{
#if !defined(QT_OPENGL_ES_2)
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- int values[4];
- values[0] = int(r);
- values[1] = int(g);
- values[2] = int(b);
- values[3] = int(a);
- d->borderColor.clear();
- for (int i = 0; i < 4; ++i)
- d->borderColor.append(QVariant(values[i]));
- d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
+ if (!QOpenGLFunctions::isES()) {
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ int values[4];
+ values[0] = int(r);
+ values[1] = int(g);
+ values[2] = int(b);
+ values[3] = int(a);
+ d->borderColor.clear();
+ for (int i = 0; i < 4; ++i)
+ d->borderColor.append(QVariant(values[i]));
+ d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
+ return;
+ }
#else
Q_UNUSED(r);
Q_UNUSED(g);
Q_UNUSED(b);
Q_UNUSED(a);
- qWarning("QOpenGLTexture: Border color is not supported");
#endif
+ qWarning("QOpenGLTexture: Border color is not supported");
// TODO Handle case of using glTextureParameterIuiv() based on format
}
@@ -3109,17 +3148,20 @@ void QOpenGLTexture::borderColor(unsigned int *border) const
void QOpenGLTexture::setMinimumLevelOfDetail(float value)
{
#if !defined(QT_OPENGL_ES_2)
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- Q_ASSERT(value < d->maxLevelOfDetail);
- d->minLevelOfDetail = value;
- d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_LOD, value);
+ if (!QOpenGLFunctions::isES()) {
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ Q_ASSERT(value < d->maxLevelOfDetail);
+ d->minLevelOfDetail = value;
+ d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_LOD, value);
+ return;
+ }
#else
Q_UNUSED(value);
- qWarning("QOpenGLTexture: Detail level is not supported");
#endif
+ qWarning("QOpenGLTexture: Detail level is not supported");
}
/*!
@@ -3143,17 +3185,20 @@ float QOpenGLTexture::minimumLevelOfDetail() const
void QOpenGLTexture::setMaximumLevelOfDetail(float value)
{
#if !defined(QT_OPENGL_ES_2)
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- Q_ASSERT(value > d->minLevelOfDetail);
- d->maxLevelOfDetail = value;
- d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LOD, value);
+ if (!QOpenGLFunctions::isES()) {
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ Q_ASSERT(value > d->minLevelOfDetail);
+ d->maxLevelOfDetail = value;
+ d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LOD, value);
+ return;
+ }
#else
Q_UNUSED(value);
- qWarning("QOpenGLTexture: Detail level is not supported");
#endif
+ qWarning("QOpenGLTexture: Detail level is not supported");
}
/*!
@@ -3176,20 +3221,23 @@ float QOpenGLTexture::maximumLevelOfDetail() const
void QOpenGLTexture::setLevelOfDetailRange(float min, float max)
{
#if !defined(QT_OPENGL_ES_2)
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- Q_ASSERT(min < max);
- d->minLevelOfDetail = min;
- d->maxLevelOfDetail = max;
- d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_LOD, min);
- d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LOD, max);
+ if (!QOpenGLFunctions::isES()) {
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ Q_ASSERT(min < max);
+ d->minLevelOfDetail = min;
+ d->maxLevelOfDetail = max;
+ d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_LOD, min);
+ d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LOD, max);
+ return;
+ }
#else
Q_UNUSED(min);
Q_UNUSED(max);
- qWarning("QOpenGLTexture: Detail level is not supported");
#endif
+ qWarning("QOpenGLTexture: Detail level is not supported");
}
/*!
@@ -3212,16 +3260,19 @@ QPair<float, float> QOpenGLTexture::levelOfDetailRange() const
void QOpenGLTexture::setLevelofDetailBias(float bias)
{
#if !defined(QT_OPENGL_ES_2)
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- d->levelOfDetailBias = bias;
- d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_LOD_BIAS, bias);
+ if (!QOpenGLFunctions::isES()) {
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ d->levelOfDetailBias = bias;
+ d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_LOD_BIAS, bias);
+ return;
+ }
#else
Q_UNUSED(bias);
- qWarning("QOpenGLTexture: Detail level is not supported");
#endif
+ qWarning("QOpenGLTexture: Detail level is not supported");
}
/*!