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author | Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> | 2015-01-14 00:02:38 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-01-17 14:26:43 +0100 |
commit | e4d15b41e83d552c64f32541570f9009a6c6ec81 (patch) | |
tree | b7d32a6dad7ce87e94bdf5e2bf850cab3d163756 /src/gui/opengl/qopengltexture_p.h | |
parent | ebdd4a0ba7daf74b11f716d291a97f7cd28c2aca (diff) |
QOpenGLTexture: introduce texture comparison support
Shadow sampling is an old OpenGL feature (hello, OpenGL 1.3!), which
was missing from QOpenGLTexture. This commit adds the relevant support.
Change-Id: I9f6b552d806a356d24ee08121af6bc9ce684f2b5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/gui/opengl/qopengltexture_p.h')
-rw-r--r-- | src/gui/opengl/qopengltexture_p.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/opengl/qopengltexture_p.h b/src/gui/opengl/qopengltexture_p.h index 3b70010231..bd0396bab9 100644 --- a/src/gui/opengl/qopengltexture_p.h +++ b/src/gui/opengl/qopengltexture_p.h @@ -138,6 +138,8 @@ public: QOpenGLTexture::SwizzleValue swizzleMask[4]; QOpenGLTexture::DepthStencilMode depthStencilMode; + QOpenGLTexture::ComparisonFunction comparisonFunction; + QOpenGLTexture::ComparisonMode comparisonMode; QOpenGLTexture::Filter minFilter; QOpenGLTexture::Filter magFilter; |