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authorSean Harmer <sean.harmer@kdab.com>2013-06-22 10:58:53 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-06-28 05:28:20 +0200
commit0fa29e2875043613e5e94e23175be1aed1e5d9cf (patch)
tree69fb601de611afd1ad8af85a75ea8b32338df57d /src/gui/opengl/qopenglvertexarrayobject.cpp
parentf63369d8336797e1a6e66c381cfee58f36313bb8 (diff)
Avoid crash when QOpenGLContext is destroyed before the VAO
Change-Id: I19df59453156a95c5075a065268333a74cec2476 Reviewed-by: James Turner <james.turner@kdab.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Diffstat (limited to 'src/gui/opengl/qopenglvertexarrayobject.cpp')
-rw-r--r--src/gui/opengl/qopenglvertexarrayobject.cpp27
1 files changed, 25 insertions, 2 deletions
diff --git a/src/gui/opengl/qopenglvertexarrayobject.cpp b/src/gui/opengl/qopenglvertexarrayobject.cpp
index e450fe708f..eb7a42f749 100644
--- a/src/gui/opengl/qopenglvertexarrayobject.cpp
+++ b/src/gui/opengl/qopenglvertexarrayobject.cpp
@@ -118,6 +118,9 @@ public:
void destroy();
void bind();
void release();
+ void _q_contextAboutToBeDestroyed();
+
+ Q_DECLARE_PUBLIC(QOpenGLVertexArrayObject)
GLuint vao;
@@ -141,12 +144,22 @@ public:
bool QOpenGLVertexArrayObjectPrivate::create()
{
+ if (vao) {
+ qWarning("QOpenGLVertexArrayObject::create() VAO is already created");
+ return false;
+ }
+
+ Q_Q(QOpenGLVertexArrayObject);
+ if (context)
+ QObject::disconnect(context, SIGNAL(aboutToBeDestroyed()), q, SLOT(_q_contextAboutToBeDestroyed()));
+
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (!ctx) {
qWarning("QOpenGLVertexArrayObject::create() requires a valid current OpenGL context");
return false;
}
context = ctx;
+ QObject::connect(context, SIGNAL(aboutToBeDestroyed()), q, SLOT(_q_contextAboutToBeDestroyed()));
#if defined(QT_OPENGL_ES_2)
if (ctx->hasExtension("GL_OES_vertex_array_object")) {
@@ -197,8 +210,16 @@ void QOpenGLVertexArrayObjectPrivate::destroy()
case NotSupported:
break;
}
- vao = 0;
#endif
+ vao = 0;
+}
+
+/*!
+ \internal
+*/
+void QOpenGLVertexArrayObjectPrivate::_q_contextAboutToBeDestroyed()
+{
+ destroy();
}
void QOpenGLVertexArrayObjectPrivate::bind()
@@ -327,7 +348,7 @@ QOpenGLVertexArrayObject::~QOpenGLVertexArrayObject()
Q_D(QOpenGLVertexArrayObject);
QOpenGLContext *oldContext = 0;
- if (d->context && d->context != ctx) {
+ if (d->context && ctx && d->context != ctx) {
oldContext = ctx;
if (d->context->makeCurrent(oldContext->surface())) {
ctx = d->context;
@@ -471,3 +492,5 @@ void QOpenGLVertexArrayObject::release()
*/
QT_END_NAMESPACE
+
+#include "moc_qopenglvertexarrayobject.cpp"