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authorJerome Pasion <jerome.pasion@digia.com>2013-10-02 16:51:05 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-08 00:46:27 +0200
commit4533cc994484a2308297e64e99af005fb4dca065 (patch)
treebc66283d11cdad100a1aec03f4e1d86bedc9a79e /src/gui/opengl/qopenglvertexarrayobject.cpp
parent50dd0232b61d8ea3fb9aab18972c6e19678656e6 (diff)
Doc: Adding mark-up to boolean default values.
Default values should have mark-up to denote that they are code. This commit changes: -"property is true" to "property is \c true". -"Returns true" to "Returns \c true". -"property is false" to "property is \c false". -"returns true" to "returns \c true". -"returns false" to "returns \c false". src/3rdparty and non-documentation instances were ignored. Task-number: QTBUG-33360 Change-Id: Ie87eaa57af947caa1230602b61c5c46292a4cf4e Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src/gui/opengl/qopenglvertexarrayobject.cpp')
-rw-r--r--src/gui/opengl/qopenglvertexarrayobject.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/opengl/qopenglvertexarrayobject.cpp b/src/gui/opengl/qopenglvertexarrayobject.cpp
index eb7a42f749..16ed79ac10 100644
--- a/src/gui/opengl/qopenglvertexarrayobject.cpp
+++ b/src/gui/opengl/qopenglvertexarrayobject.cpp
@@ -371,7 +371,7 @@ QOpenGLVertexArrayObject::~QOpenGLVertexArrayObject()
Creates the underlying OpenGL vertex array object. There must be a valid OpenGL context
that supports vertex array objects current for this function to succeed.
- Returns true if the OpenGL vertex array object was successfully created.
+ Returns \c true if the OpenGL vertex array object was successfully created.
*/
bool QOpenGLVertexArrayObject::create()
{
@@ -390,8 +390,8 @@ void QOpenGLVertexArrayObject::destroy()
}
/*!
- Returns true is the underlying OpenGL vertex array object has been created. If this
- returns true and the associated OpenGL context is current, then you are able to bind()
+ Returns \c true is the underlying OpenGL vertex array object has been created. If this
+ returns \c true and the associated OpenGL context is current, then you are able to bind()
this object.
*/
bool QOpenGLVertexArrayObject::isCreated() const