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authorAndy Nichols <andy.nichols@qt.io>2016-08-12 10:16:46 +0200
committerAndy Nichols <andy.nichols@qt.io>2016-08-15 13:51:53 +0000
commitff57203b57751a38c814419495123d23bb7c3f1e (patch)
tree4fa67e3ce5b37337f6866309ff898030931faacd /src/gui/opengl/qrbtree_p.h
parent131eee5cd7547ddb658d6337e1877da3d73b3158 (diff)
Move QTriangulator and QTriangulatingStroker classes to painting
Previously the private APIs for QTriangulator and QTriangulatingStroker were located in src/gui/opengl because they were used by the OpenGL paint engine. These API's are not actually specific to OpenGL however, and were not being built when QT_NO_OPENGL was defined. It makes more sense for these classes to belong in the painting subgroup. Aside from the OpenGL paint engine, these private APIs are used by QtLocation to triangulate polylines to be rendered by QtQuick. Change-Id: Idb4d1e5b2a51394d4c6bcdf9ab1ece99de23d4de Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui/opengl/qrbtree_p.h')
-rw-r--r--src/gui/opengl/qrbtree_p.h571
1 files changed, 0 insertions, 571 deletions
diff --git a/src/gui/opengl/qrbtree_p.h b/src/gui/opengl/qrbtree_p.h
deleted file mode 100644
index d3ee23a91c..0000000000
--- a/src/gui/opengl/qrbtree_p.h
+++ /dev/null
@@ -1,571 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QRBTREE_P_H
-#define QRBTREE_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QtGui/private/qtguiglobal_p.h>
-
-QT_BEGIN_NAMESPACE
-
-template <class T>
-struct QRBTree
-{
- struct Node
- {
- inline Node() : parent(0), left(0), right(0), red(true) { }
- inline ~Node() {if (left) delete left; if (right) delete right;}
- T data;
- Node *parent;
- Node *left;
- Node *right;
- bool red;
- };
-
- inline QRBTree() : root(0), freeList(0) { }
- inline ~QRBTree();
-
- inline void clear();
-
- void attachBefore(Node *parent, Node *child);
- void attachAfter(Node *parent, Node *child);
-
- inline Node *front(Node *node) const;
- inline Node *back(Node *node) const;
- Node *next(Node *node) const;
- Node *previous(Node *node) const;
-
- inline void deleteNode(Node *&node);
- inline Node *newNode();
-
- // Return 1 if 'left' comes after 'right', 0 if equal, and -1 otherwise.
- // 'left' and 'right' cannot be null.
- int order(Node *left, Node *right);
- inline bool validate() const;
-
-private:
- void rotateLeft(Node *node);
- void rotateRight(Node *node);
- void update(Node *node);
-
- inline void attachLeft(Node *parent, Node *child);
- inline void attachRight(Node *parent, Node *child);
-
- int blackDepth(Node *top) const;
- bool checkRedBlackProperty(Node *top) const;
-
- void swapNodes(Node *n1, Node *n2);
- void detach(Node *node);
-
- // 'node' must be black. rebalance will reduce the depth of black nodes by one in the sibling tree.
- void rebalance(Node *node);
-
-public:
- Node *root;
-private:
- Node *freeList;
-};
-
-template <class T>
-inline QRBTree<T>::~QRBTree()
-{
- clear();
- while (freeList) {
- // Avoid recursively calling the destructor, as this list may become large.
- Node *next = freeList->right;
- freeList->right = 0;
- delete freeList;
- freeList = next;
- }
-}
-
-template <class T>
-inline void QRBTree<T>::clear()
-{
- if (root)
- delete root;
- root = 0;
-}
-
-template <class T>
-void QRBTree<T>::rotateLeft(Node *node)
-{
- // | | //
- // N B //
- // / \ / \ //
- // A B ---> N D //
- // / \ / \ //
- // C D A C //
-
- Node *&ref = (node->parent ? (node == node->parent->left ? node->parent->left : node->parent->right) : root);
- ref = node->right;
- node->right->parent = node->parent;
-
- // : //
- // N //
- // / :| //
- // A B //
- // / \ //
- // C D //
-
- node->right = ref->left;
- if (ref->left)
- ref->left->parent = node;
-
- // : | //
- // N B //
- // / \ : \ //
- // A C D //
-
- ref->left = node;
- node->parent = ref;
-
- // | //
- // B //
- // / \ //
- // N D //
- // / \ //
- // A C //
-}
-
-template <class T>
-void QRBTree<T>::rotateRight(Node *node)
-{
- // | | //
- // N A //
- // / \ / \ //
- // A B ---> C N //
- // / \ / \ //
- // C D D B //
-
- Node *&ref = (node->parent ? (node == node->parent->left ? node->parent->left : node->parent->right) : root);
- ref = node->left;
- node->left->parent = node->parent;
-
- node->left = ref->right;
- if (ref->right)
- ref->right->parent = node;
-
- ref->right = node;
- node->parent = ref;
-}
-
-template <class T>
-void QRBTree<T>::update(Node *node) // call this after inserting a node
-{
- for (;;) {
- Node *parent = node->parent;
-
- // if the node is the root, color it black
- if (!parent) {
- node->red = false;
- return;
- }
-
- // if the parent is black, the node can be left red
- if (!parent->red)
- return;
-
- // at this point, the parent is red and cannot be the root
- Node *grandpa = parent->parent;
- Q_ASSERT(grandpa);
-
- Node *uncle = (parent == grandpa->left ? grandpa->right : grandpa->left);
- if (uncle && uncle->red) {
- // grandpa's black, parent and uncle are red.
- // let parent and uncle be black, grandpa red and recursively update grandpa.
- Q_ASSERT(!grandpa->red);
- parent->red = false;
- uncle->red = false;
- grandpa->red = true;
- node = grandpa;
- continue;
- }
-
- // at this point, uncle is black
- if (node == parent->right && parent == grandpa->left)
- rotateLeft(node = parent);
- else if (node == parent->left && parent == grandpa->right)
- rotateRight(node = parent);
- parent = node->parent;
-
- if (parent == grandpa->left) {
- rotateRight(grandpa);
- parent->red = false;
- grandpa->red = true;
- } else {
- rotateLeft(grandpa);
- parent->red = false;
- grandpa->red = true;
- }
- return;
- }
-}
-
-template <class T>
-inline void QRBTree<T>::attachLeft(Node *parent, Node *child)
-{
- Q_ASSERT(!parent->left);
- parent->left = child;
- child->parent = parent;
- update(child);
-}
-
-template <class T>
-inline void QRBTree<T>::attachRight(Node *parent, Node *child)
-{
- Q_ASSERT(!parent->right);
- parent->right = child;
- child->parent = parent;
- update(child);
-}
-
-template <class T>
-void QRBTree<T>::attachBefore(Node *parent, Node *child)
-{
- if (!root)
- update(root = child);
- else if (!parent)
- attachRight(back(root), child);
- else if (parent->left)
- attachRight(back(parent->left), child);
- else
- attachLeft(parent, child);
-}
-
-template <class T>
-void QRBTree<T>::attachAfter(Node *parent, Node *child)
-{
- if (!root)
- update(root = child);
- else if (!parent)
- attachLeft(front(root), child);
- else if (parent->right)
- attachLeft(front(parent->right), child);
- else
- attachRight(parent, child);
-}
-
-template <class T>
-void QRBTree<T>::swapNodes(Node *n1, Node *n2)
-{
- // Since iterators must not be invalidated, it is not sufficient to only swap the data.
- if (n1->parent == n2) {
- n1->parent = n2->parent;
- n2->parent = n1;
- } else if (n2->parent == n1) {
- n2->parent = n1->parent;
- n1->parent = n2;
- } else {
- qSwap(n1->parent, n2->parent);
- }
-
- qSwap(n1->left, n2->left);
- qSwap(n1->right, n2->right);
- qSwap(n1->red, n2->red);
-
- if (n1->parent) {
- if (n1->parent->left == n2)
- n1->parent->left = n1;
- else
- n1->parent->right = n1;
- } else {
- root = n1;
- }
-
- if (n2->parent) {
- if (n2->parent->left == n1)
- n2->parent->left = n2;
- else
- n2->parent->right = n2;
- } else {
- root = n2;
- }
-
- if (n1->left)
- n1->left->parent = n1;
- if (n1->right)
- n1->right->parent = n1;
-
- if (n2->left)
- n2->left->parent = n2;
- if (n2->right)
- n2->right->parent = n2;
-}
-
-template <class T>
-void QRBTree<T>::detach(Node *node) // call this before removing a node.
-{
- if (node->right)
- swapNodes(node, front(node->right));
-
- Node *child = (node->left ? node->left : node->right);
-
- if (!node->red) {
- if (child && child->red)
- child->red = false;
- else
- rebalance(node);
- }
-
- Node *&ref = (node->parent ? (node == node->parent->left ? node->parent->left : node->parent->right) : root);
- ref = child;
- if (child)
- child->parent = node->parent;
- node->left = node->right = node->parent = 0;
-}
-
-// 'node' must be black. rebalance will reduce the depth of black nodes by one in the sibling tree.
-template <class T>
-void QRBTree<T>::rebalance(Node *node)
-{
- Q_ASSERT(!node->red);
- for (;;) {
- if (!node->parent)
- return;
-
- // at this point, node is not a parent, it is black, thus it must have a sibling.
- Node *sibling = (node == node->parent->left ? node->parent->right : node->parent->left);
- Q_ASSERT(sibling);
-
- if (sibling->red) {
- sibling->red = false;
- node->parent->red = true;
- if (node == node->parent->left)
- rotateLeft(node->parent);
- else
- rotateRight(node->parent);
- sibling = (node == node->parent->left ? node->parent->right : node->parent->left);
- Q_ASSERT(sibling);
- }
-
- // at this point, the sibling is black.
- Q_ASSERT(!sibling->red);
-
- if ((!sibling->left || !sibling->left->red) && (!sibling->right || !sibling->right->red)) {
- bool parentWasRed = node->parent->red;
- sibling->red = true;
- node->parent->red = false;
- if (parentWasRed)
- return;
- node = node->parent;
- continue;
- }
-
- // at this point, at least one of the sibling's children is red.
-
- if (node == node->parent->left) {
- if (!sibling->right || !sibling->right->red) {
- Q_ASSERT(sibling->left);
- sibling->red = true;
- sibling->left->red = false;
- rotateRight(sibling);
-
- sibling = sibling->parent;
- Q_ASSERT(sibling);
- }
- sibling->red = node->parent->red;
- node->parent->red = false;
-
- Q_ASSERT(sibling->right->red);
- sibling->right->red = false;
- rotateLeft(node->parent);
- } else {
- if (!sibling->left || !sibling->left->red) {
- Q_ASSERT(sibling->right);
- sibling->red = true;
- sibling->right->red = false;
- rotateLeft(sibling);
-
- sibling = sibling->parent;
- Q_ASSERT(sibling);
- }
- sibling->red = node->parent->red;
- node->parent->red = false;
-
- Q_ASSERT(sibling->left->red);
- sibling->left->red = false;
- rotateRight(node->parent);
- }
- return;
- }
-}
-
-template <class T>
-inline typename QRBTree<T>::Node *QRBTree<T>::front(Node *node) const
-{
- while (node->left)
- node = node->left;
- return node;
-}
-
-template <class T>
-inline typename QRBTree<T>::Node *QRBTree<T>::back(Node *node) const
-{
- while (node->right)
- node = node->right;
- return node;
-}
-
-template <class T>
-typename QRBTree<T>::Node *QRBTree<T>::next(Node *node) const
-{
- if (node->right)
- return front(node->right);
- while (node->parent && node == node->parent->right)
- node = node->parent;
- return node->parent;
-}
-
-template <class T>
-typename QRBTree<T>::Node *QRBTree<T>::previous(Node *node) const
-{
- if (node->left)
- return back(node->left);
- while (node->parent && node == node->parent->left)
- node = node->parent;
- return node->parent;
-}
-
-template <class T>
-int QRBTree<T>::blackDepth(Node *top) const
-{
- if (!top)
- return 0;
- int leftDepth = blackDepth(top->left);
- int rightDepth = blackDepth(top->right);
- if (leftDepth != rightDepth)
- return -1;
- if (!top->red)
- ++leftDepth;
- return leftDepth;
-}
-
-template <class T>
-bool QRBTree<T>::checkRedBlackProperty(Node *top) const
-{
- if (!top)
- return true;
- if (top->left && !checkRedBlackProperty(top->left))
- return false;
- if (top->right && !checkRedBlackProperty(top->right))
- return false;
- return !(top->red && ((top->left && top->left->red) || (top->right && top->right->red)));
-}
-
-template <class T>
-inline bool QRBTree<T>::validate() const
-{
- return checkRedBlackProperty(root) && blackDepth(root) != -1;
-}
-
-template <class T>
-inline void QRBTree<T>::deleteNode(Node *&node)
-{
- Q_ASSERT(node);
- detach(node);
- node->right = freeList;
- freeList = node;
- node = 0;
-}
-
-template <class T>
-inline typename QRBTree<T>::Node *QRBTree<T>::newNode()
-{
- if (freeList) {
- Node *node = freeList;
- freeList = freeList->right;
- node->parent = node->left = node->right = 0;
- node->red = true;
- return node;
- }
- return new Node;
-}
-
-// Return 1 if 'left' comes after 'right', 0 if equal, and -1 otherwise.
-// 'left' and 'right' cannot be null.
-template <class T>
-int QRBTree<T>::order(Node *left, Node *right)
-{
- Q_ASSERT(left && right);
- if (left == right)
- return 0;
-
- QVector<Node *> leftAncestors;
- QVector<Node *> rightAncestors;
- while (left) {
- leftAncestors.push_back(left);
- left = left->parent;
- }
- while (right) {
- rightAncestors.push_back(right);
- right = right->parent;
- }
- Q_ASSERT(leftAncestors.back() == root && rightAncestors.back() == root);
-
- while (!leftAncestors.empty() && !rightAncestors.empty() && leftAncestors.back() == rightAncestors.back()) {
- leftAncestors.pop_back();
- rightAncestors.pop_back();
- }
-
- if (!leftAncestors.empty())
- return (leftAncestors.back() == leftAncestors.back()->parent->left ? -1 : 1);
-
- if (!rightAncestors.empty())
- return (rightAncestors.back() == rightAncestors.back()->parent->right ? -1 : 1);
-
- // The code should never reach this point.
- Q_ASSERT(!leftAncestors.empty() || !rightAncestors.empty());
- return 0;
-}
-
-QT_END_NAMESPACE
-
-#endif