diff options
author | Allan Sandfeld Jensen <allan.jensen@theqtcompany.com> | 2015-01-14 11:17:47 +0100 |
---|---|---|
committer | Allan Sandfeld Jensen <allan.jensen@theqtcompany.com> | 2015-02-16 16:21:15 +0000 |
commit | 515e802ae20c045e5c47b400ee6ef6e92349c978 (patch) | |
tree | f9f4be4c9e360611b5823ef28c2cb293733aee42 /src/gui/opengl/qtriangulator.cpp | |
parent | 3d835eb62e70435fe32318441dc7c10aba3a6fba (diff) |
Use C++ <cmath> instead of <math.h>
Including math.h can pollute the default namespace, and break
some compilers if cmath versions of the method are declared as using.
Switching to C++ math functions also greatly simplifies handling of
float qreal as C++ automatically chooses the right method.
[ChangeLog][QtCore][QtMath] qmath.h no longer includes math.h, so any
sources depending on that indirect inclusion may fail to build.
Change-Id: I4d0e331dafba354ec05dc5052e61ef4ff8d387fe
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
Diffstat (limited to 'src/gui/opengl/qtriangulator.cpp')
-rw-r--r-- | src/gui/opengl/qtriangulator.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/gui/opengl/qtriangulator.cpp b/src/gui/opengl/qtriangulator.cpp index b0d754b87e..6574fe9975 100644 --- a/src/gui/opengl/qtriangulator.cpp +++ b/src/gui/opengl/qtriangulator.cpp @@ -49,8 +49,6 @@ #include <private/qopenglextensions_p.h> #include <private/qrbtree_p.h> -#include <math.h> - QT_BEGIN_NAMESPACE //#define Q_TRIANGULATOR_DEBUG @@ -1700,8 +1698,8 @@ void QTriangulator<T>::ComplexToSimple::DebugDialog::paintEvent(QPaintEvent *) QPodPoint q = vertices.at(splits.at(i).vertex); QPodPoint u = vertices.at(edges.at(splits.at(i).edge).from) - q; QPodPoint v = vertices.at(edges.at(splits.at(i).edge).to) - q; - qreal uLen = sqrt(qreal(qDot(u, u))); - qreal vLen = sqrt(qreal(qDot(v, v))); + qreal uLen = qSqrt(qDot(u, u)); + qreal vLen = qSqrt(qDot(v, v)); if (uLen) { u.x *= 2 * halfPointSize / uLen; u.y *= 2 * halfPointSize / uLen; @@ -1719,7 +1717,7 @@ void QTriangulator<T>::ComplexToSimple::DebugDialog::paintEvent(QPaintEvent *) template <typename T> void QTriangulator<T>::ComplexToSimple::DebugDialog::wheelEvent(QWheelEvent *event) { - qreal scale = exp(-0.001 * event->delta()); + qreal scale = qExp(-0.001 * event->delta()); QPointF center = m_window.center(); QPointF delta = scale * (m_window.bottomRight() - center); m_window = QRectF(center - delta, center + delta); |