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authorFriedemann Kleint <Friedemann.Kleint@nokia.com>2011-08-29 14:13:08 +0200
committerSamuel Rødal <samuel.rodal@nokia.com>2011-08-29 14:39:07 +0200
commitcf9a304e6e3134421b8268bf8e75dc46b3d044c2 (patch)
tree17a7587d9d42eedd8f1655048b6dc8da03383d76 /src/gui/opengl/qtriangulator_p.h
parentc1ccf6922637952f749cc2d67fbc07f9ab340b33 (diff)
Build on Windows/clean build on Linux.
Change-Id: I26552e85a8e8c63002db93b7d9b645981620f0af Reviewed-on: http://codereview.qt.nokia.com/3738 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
Diffstat (limited to 'src/gui/opengl/qtriangulator_p.h')
-rw-r--r--src/gui/opengl/qtriangulator_p.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/opengl/qtriangulator_p.h b/src/gui/opengl/qtriangulator_p.h
index 192bd9cb19..8f95d58e23 100644
--- a/src/gui/opengl/qtriangulator_p.h
+++ b/src/gui/opengl/qtriangulator_p.h
@@ -137,8 +137,8 @@ struct Q_GUI_EXPORT QPolylineSet
// integers, the polygon is triangulated, and then scaled back by 1/32.
// 'hint' should be a combination of QVectorPath::Hints.
// 'lod' is the level of detail. Default is 1. Curves are split into more lines when 'lod' is higher.
-QTriangleSet qTriangulate(const qreal *polygon, int count, uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, const QTransform &matrix = QTransform());
-QTriangleSet qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
+QTriangleSet Q_GUI_EXPORT qTriangulate(const qreal *polygon, int count, uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, const QTransform &matrix = QTransform());
+QTriangleSet Q_GUI_EXPORT qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
QTriangleSet Q_GUI_EXPORT qTriangulate(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
QPolylineSet Q_GUI_EXPORT qPolyline(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);