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authorSean Harmer <sean.harmer@kdab.com>2012-09-22 16:34:21 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-02-26 16:27:30 +0100
commit10aa64d74c0208ed9f42e88e6deb3000e9cad6df (patch)
tree4fb87da458d75f728c862fd3c34c483438249a14 /src/gui/opengl
parent4b1332783e16423b3b2c54125b130247ee6bc5b2 (diff)
OpenGL: Add a set of version and context specific OpenGL classes
This commit adds part of the output of utils/glgen and some simple modifications to QOpenGLContext to allow easy access to classes containing functions specific to a given OpenGL context and version. This allows compile-time detection of mis-use of OpenGL features. For example, trying to use glBegin(GL_TRIANGLES) with an OpenGL 3.2 Core Profile context will be detected by the compiler rather than at runtime. These capabilities make it much easier to add functionality to Qt and applications that relies upon core features of OpenGL from specific versions e.g. geometry shaders. Change-Id: Ieb584a489792595f831bc77dee84935c03bb5a64 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Diffstat (limited to 'src/gui/opengl')
-rw-r--r--src/gui/opengl/opengl.pri62
-rw-r--r--src/gui/opengl/qopengl.h129
-rw-r--r--src/gui/opengl/qopenglfunctions_1_0.cpp141
-rw-r--r--src/gui/opengl/qopenglfunctions_1_0.h1928
-rw-r--r--src/gui/opengl/qopenglfunctions_1_1.cpp167
-rw-r--r--src/gui/opengl/qopenglfunctions_1_1.h2118
-rw-r--r--src/gui/opengl/qopenglfunctions_1_2.cpp193
-rw-r--r--src/gui/opengl/qopenglfunctions_1_2.h2356
-rw-r--r--src/gui/opengl/qopenglfunctions_1_3.cpp219
-rw-r--r--src/gui/opengl/qopenglfunctions_1_3.h2642
-rw-r--r--src/gui/opengl/qopenglfunctions_1_4.cpp245
-rw-r--r--src/gui/opengl/qopenglfunctions_1_4.h2922
-rw-r--r--src/gui/opengl/qopenglfunctions_1_5.cpp258
-rw-r--r--src/gui/opengl/qopenglfunctions_1_5.h3045
-rw-r--r--src/gui/opengl/qopenglfunctions_2_0.cpp284
-rw-r--r--src/gui/opengl/qopenglfunctions_2_0.h3613
-rw-r--r--src/gui/opengl/qopenglfunctions_2_1.cpp297
-rw-r--r--src/gui/opengl/qopenglfunctions_2_1.h3658
-rw-r--r--src/gui/opengl/qopenglfunctions_3_0.cpp323
-rw-r--r--src/gui/opengl/qopenglfunctions_3_0.h4172
-rw-r--r--src/gui/opengl/qopenglfunctions_3_1.cpp242
-rw-r--r--src/gui/opengl/qopenglfunctions_3_1.h1590
-rw-r--r--src/gui/opengl/qopenglfunctions_3_2_compatibility.cpp350
-rw-r--r--src/gui/opengl/qopenglfunctions_3_2_compatibility.h4376
-rw-r--r--src/gui/opengl/qopenglfunctions_3_2_core.cpp256
-rw-r--r--src/gui/opengl/qopenglfunctions_3_2_core.h1709
-rw-r--r--src/gui/opengl/qopenglfunctions_3_3_compatibility.cpp363
-rw-r--r--src/gui/opengl/qopenglfunctions_3_3_compatibility.h4733
-rw-r--r--src/gui/opengl/qopenglfunctions_3_3_core.cpp269
-rw-r--r--src/gui/opengl/qopenglfunctions_3_3_core.h2062
-rw-r--r--src/gui/opengl/qopenglfunctions_4_0_compatibility.cpp376
-rw-r--r--src/gui/opengl/qopenglfunctions_4_0_compatibility.h5018
-rw-r--r--src/gui/opengl/qopenglfunctions_4_0_core.cpp282
-rw-r--r--src/gui/opengl/qopenglfunctions_4_0_core.h2343
-rw-r--r--src/gui/opengl/qopenglfunctions_4_1_compatibility.cpp389
-rw-r--r--src/gui/opengl/qopenglfunctions_4_1_compatibility.h5555
-rw-r--r--src/gui/opengl/qopenglfunctions_4_1_core.cpp295
-rw-r--r--src/gui/opengl/qopenglfunctions_4_1_core.h2876
-rw-r--r--src/gui/opengl/qopenglfunctions_4_2_compatibility.cpp402
-rw-r--r--src/gui/opengl/qopenglfunctions_4_2_compatibility.h5636
-rw-r--r--src/gui/opengl/qopenglfunctions_4_2_core.cpp308
-rw-r--r--src/gui/opengl/qopenglfunctions_4_2_core.h2953
-rw-r--r--src/gui/opengl/qopenglfunctions_4_3_compatibility.cpp415
-rw-r--r--src/gui/opengl/qopenglfunctions_4_3_compatibility.h5843
-rw-r--r--src/gui/opengl/qopenglfunctions_4_3_core.cpp321
-rw-r--r--src/gui/opengl/qopenglfunctions_4_3_core.h3156
-rw-r--r--src/gui/opengl/qopenglfunctions_es2.cpp103
-rw-r--r--src/gui/opengl/qopenglfunctions_es2.h931
-rw-r--r--src/gui/opengl/qopenglversionfunctions.cpp1791
-rw-r--r--src/gui/opengl/qopenglversionfunctions.h1364
-rw-r--r--src/gui/opengl/qopenglversionfunctionsfactory.cpp153
-rw-r--r--src/gui/opengl/qopenglversionfunctionsfactory_p.h73
52 files changed, 85303 insertions, 2 deletions
diff --git a/src/gui/opengl/opengl.pri b/src/gui/opengl/opengl.pri
index 2256f201d2..4f4701f7f5 100644
--- a/src/gui/opengl/opengl.pri
+++ b/src/gui/opengl/opengl.pri
@@ -27,7 +27,9 @@ contains(QT_CONFIG, opengl)|contains(QT_CONFIG, opengles2) {
opengl/qopenglshadercache_p.h \
opengl/qopenglshadercache_meego_p.h \
opengl/qtriangulator_p.h \
- opengl/qrbtree_p.h
+ opengl/qrbtree_p.h \
+ opengl/qopenglversionfunctions.h \
+ opengl/qopenglversionfunctionsfactory_p.h
SOURCES += opengl/qopengl.cpp \
opengl/qopenglfunctions.cpp \
@@ -43,6 +45,62 @@ contains(QT_CONFIG, opengl)|contains(QT_CONFIG, opengles2) {
opengl/qopenglcustomshaderstage.cpp \
opengl/qtriangulatingstroker.cpp \
opengl/qopengltextureglyphcache.cpp \
- opengl/qtriangulator.cpp
+ opengl/qtriangulator.cpp \
+ opengl/qopenglversionfunctions.cpp \
+ opengl/qopenglversionfunctionsfactory.cpp
+
+ !contains(QT_CONFIG, opengles2) {
+ HEADERS += opengl/qopenglfunctions_1_0.h \
+ opengl/qopenglfunctions_1_1.h \
+ opengl/qopenglfunctions_1_2.h \
+ opengl/qopenglfunctions_1_3.h \
+ opengl/qopenglfunctions_1_4.h \
+ opengl/qopenglfunctions_1_5.h \
+ opengl/qopenglfunctions_2_0.h \
+ opengl/qopenglfunctions_2_1.h \
+ opengl/qopenglfunctions_3_0.h \
+ opengl/qopenglfunctions_3_1.h \
+ opengl/qopenglfunctions_3_2_core.h \
+ opengl/qopenglfunctions_3_3_core.h \
+ opengl/qopenglfunctions_4_0_core.h \
+ opengl/qopenglfunctions_4_1_core.h \
+ opengl/qopenglfunctions_4_2_core.h \
+ opengl/qopenglfunctions_4_3_core.h \
+ opengl/qopenglfunctions_3_2_compatibility.h \
+ opengl/qopenglfunctions_3_3_compatibility.h \
+ opengl/qopenglfunctions_4_0_compatibility.h \
+ opengl/qopenglfunctions_4_1_compatibility.h \
+ opengl/qopenglfunctions_4_2_compatibility.h \
+ opengl/qopenglfunctions_4_3_compatibility.h
+
+ SOURCES += opengl/qopenglfunctions_1_0.cpp \
+ opengl/qopenglfunctions_1_1.cpp \
+ opengl/qopenglfunctions_1_2.cpp \
+ opengl/qopenglfunctions_1_3.cpp \
+ opengl/qopenglfunctions_1_4.cpp \
+ opengl/qopenglfunctions_1_5.cpp \
+ opengl/qopenglfunctions_2_0.cpp \
+ opengl/qopenglfunctions_2_1.cpp \
+ opengl/qopenglfunctions_3_0.cpp \
+ opengl/qopenglfunctions_3_1.cpp \
+ opengl/qopenglfunctions_3_2_core.cpp \
+ opengl/qopenglfunctions_3_3_core.cpp \
+ opengl/qopenglfunctions_4_0_core.cpp \
+ opengl/qopenglfunctions_4_1_core.cpp \
+ opengl/qopenglfunctions_4_2_core.cpp \
+ opengl/qopenglfunctions_4_3_core.cpp \
+ opengl/qopenglfunctions_3_2_compatibility.cpp \
+ opengl/qopenglfunctions_3_3_compatibility.cpp \
+ opengl/qopenglfunctions_4_0_compatibility.cpp \
+ opengl/qopenglfunctions_4_1_compatibility.cpp \
+ opengl/qopenglfunctions_4_2_compatibility.cpp \
+ opengl/qopenglfunctions_4_3_compatibility.cpp
+ }
+
+ contains(QT_CONFIG, opengles2) {
+ HEADERS += opengl/qopenglfunctions_es2.h
+
+ SOURCES += opengl/qopenglfunctions_es2.cpp
+ }
}
diff --git a/src/gui/opengl/qopengl.h b/src/gui/opengl/qopengl.h
index e1d36662d1..049bb23207 100644
--- a/src/gui/opengl/qopengl.h
+++ b/src/gui/opengl/qopengl.h
@@ -108,6 +108,135 @@ typedef GLfloat GLdouble;
QT_BEGIN_NAMESPACE
+
+// When all else fails we provide sensible fallbacks - this is needed to
+// allow compilation on OS X 10.6
+#if !defined(QT_OPENGL_ES_2)
+
+// OS X 10.6 doesn't define these which are needed below
+// OS X 10.7 and later defien them in gl3.h
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+
+// This block is copied from glext.h and defines the types needed by
+// a few extension classes.
+
+#include <stddef.h>
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar;
+#endif
+
+#ifndef GL_VERSION_1_5
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_ARB_shader_objects
+/* GL types for program/shader text and shader object handles */
+typedef char GLcharARB;
+typedef unsigned int GLhandleARB;
+#endif
+
+/* GL type for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
+#ifndef GL_NV_half_float
+typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+#endif
+
+#ifndef GL_EXT_timer_query
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+
+#ifndef GL_ARB_sync
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifndef GL_ARB_cl_event
+/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */
+struct _cl_context;
+struct _cl_event;
+#endif
+
+#ifndef GL_ARB_debug_output
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+#endif
+
+#ifndef GL_AMD_debug_output
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+#endif
+
+#ifndef GL_KHR_debug
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+#endif
+
+#ifndef GL_NV_vdpau_interop
+typedef GLintptr GLvdpauSurfaceNV;
+#endif
+
+// End of block copied from glext.h
+#endif
+
+
// Types that aren't defined in all system's gl.h files.
typedef ptrdiff_t qopengl_GLintptr;
typedef ptrdiff_t qopengl_GLsizeiptr;
diff --git a/src/gui/opengl/qopenglfunctions_1_0.cpp b/src/gui/opengl/qopenglfunctions_1_0.cpp
new file mode 100644
index 0000000000..84db0f2d65
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_1_0.cpp
@@ -0,0 +1,141 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_1_0.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_1_0
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_1_0 class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_1_0::QOpenGLFunctions_1_0()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_0_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_1_0::~QOpenGLFunctions_1_0()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_1_0::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_1_0::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_1_0::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(1, 0))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_1_0::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(1, 0);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_1_0.h b/src/gui/opengl/qopenglfunctions_1_0.h
new file mode 100644
index 0000000000..398d8db9b1
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_1_0.h
@@ -0,0 +1,1928 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_1_0_H
+#define QOPENGLVERSIONFUNCTIONS_1_0_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_1_0 : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_1_0();
+ ~QOpenGLFunctions_1_0();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_1_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_1_0::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_1_0::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_1_0::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_1_0::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_1_0::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_0::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_1_0::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_1_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_1_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_1_0::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_1_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_1_0::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_1_0::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_1_0::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_1_0::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_1_0::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_1_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_0::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_1_0::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_1_0::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_1_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_0::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_1_0::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_1_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_0::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_1_0::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_1_0::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_1_0::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_1_0::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_1_0::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_1_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_1_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_1_0::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_1_0::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_1_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_0::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_0::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_1_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_1_0::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_1_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_1_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_1_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_1_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_0::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_1_0::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_1_0::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_1_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_1_0::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_1_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_1_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_1_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_1_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_1_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_1_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_1_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_1_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_1_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_1_0::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_1_0::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_1_0::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_1_0::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_1_0::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_1_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_0::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_1_0::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_1_0::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_1_0::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_1_0::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_1_0::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_1_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_1_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_1_0::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_0::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_0::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_1_0::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_1_0::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_0::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_0::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_0::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_0::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_0::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_0::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_0::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_1_0::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_1_0::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_1_0::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_1_0::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_1_0::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_1_0::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_1_0::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_1_0::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_1_0::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_1_0::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_1_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_1_0::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_1_0::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_1_0::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_1_0::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_1_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_1_0::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_1_0::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_1_0::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_1_1.cpp b/src/gui/opengl/qopenglfunctions_1_1.cpp
new file mode 100644
index 0000000000..b4860bcec7
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_1_1.cpp
@@ -0,0 +1,167 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_1_1.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_1_1
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_1_1 class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_1_1::QOpenGLFunctions_1_1()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_1_1::~QOpenGLFunctions_1_1()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_1_1::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_1_1::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_1_1::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(1, 1))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_1_1::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(1, 1);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_1_1.h b/src/gui/opengl/qopenglfunctions_1_1.h
new file mode 100644
index 0000000000..4eb065e1ee
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_1_1.h
@@ -0,0 +1,2118 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_1_1_H
+#define QOPENGLVERSIONFUNCTIONS_1_1_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_1_1 : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_1_1();
+ ~QOpenGLFunctions_1_1();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glArrayElement(GLint i);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_1_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_1::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_1_1::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_1_1::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_1_1::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_1_1::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_1_1::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_1::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_1_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_1_1::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_1_1::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_1_1::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_1_1::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_1_1::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_1_1::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_1_1::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_1_1::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_1_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_1_1::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_1_1::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_1_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_1_1::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_1_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_1::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_1_1::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_1_1::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_1_1::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_1_1::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_1_1::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_1_1::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_1_1::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_1_1::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_1_1::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_1_1::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_1_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_1_1::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_1_1::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_1_1::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_1_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_1_1::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_1_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_1::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_1::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_1_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_1_1::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_1_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_1::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_1_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_1_1::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_1_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_1_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_1_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_1_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_1_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_1_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_1_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_1_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_1_1::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_1_1::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_1_1::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_1_1::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_1_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_1_1::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_1_1::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_1_1::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_1_1::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_1_1::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_1_1::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_1_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_1_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_1_1::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_1::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_1::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_1_1::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_1_1::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_1::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_1::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_1::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_1_1::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_1_1::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_1_1::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_1_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_1_1::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_1_1::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_1_1::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_1_1::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_1_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_1_1::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_1_1::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_1_1::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_1_1::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_1_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_1::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_1::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_1_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_1::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_1_2.cpp b/src/gui/opengl/qopenglfunctions_1_2.cpp
new file mode 100644
index 0000000000..064980bebe
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_1_2.cpp
@@ -0,0 +1,193 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_1_2.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_1_2
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_1_2 class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_1_2::QOpenGLFunctions_1_2()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+ , d_1_2_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_1_2::~QOpenGLFunctions_1_2()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+ if (d_1_2_Deprecated && !d_1_2_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Deprecated->context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ delete d_1_2_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_1_2::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_1_2::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_2_Deprecated = static_cast<QOpenGLFunctions_1_2_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_1_2::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(1, 2))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_1_2::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(1, 2);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_1_2.h b/src/gui/opengl/qopenglfunctions_1_2.h
new file mode 100644
index 0000000000..0288b0faf6
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_1_2.h
@@ -0,0 +1,2356 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_1_2_H
+#define QOPENGLVERSIONFUNCTIONS_1_2_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_1_2 : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_1_2();
+ ~QOpenGLFunctions_1_2();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glArrayElement(GLint i);
+
+ // OpenGL 1.2 deprecated functions
+ void glResetMinmax(GLenum target);
+ void glResetHistogram(GLenum target);
+ void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+ void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+ void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+ void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+ QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_1_2::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_2::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_1_2::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_1_2::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_1_2::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_1_2::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_1_2::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_1_2::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_2::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_1_2::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_1_2::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_1_2::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_1_2::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_1_2::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_1_2::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_1_2::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_1_2::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_1_2::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_1_2::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_1_2::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_2::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_1_2::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_1_2::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_1_2::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_2::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_1_2::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_1_2::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_2::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_2::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_2::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_1_2::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_1_2::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_1_2::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_1_2::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_1_2::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_1_2::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_1_2::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_1_2::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_1_2::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_1_2::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_1_2::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_1_2::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_2::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_2::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_2::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_2::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_1_2::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_1_2::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_1_2::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_1_2::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_1_2::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_2::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_2::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_1_2::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_1_2::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_1_2::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_2::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_2::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_2::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_2::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_1_2::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_1_2::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_1_2::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_1_2::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_1_2::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_2::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_2::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_1_2::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_2::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_2::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_1_2::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_1_2::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_1_2::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_1_2::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_1_2::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_1_2::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_1_2::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_2::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_2::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_2::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_1_2::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_2::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_1_2::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_2::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_2::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_2::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_1_2::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_1_2::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_1_2::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_1_2::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_1_2::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_1_2::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_1_2::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_1_2::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_1_2::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_1_2::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_1_2::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_1_2::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_1_2::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_1_2::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_1_2::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_1_2::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_1_2::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_1_2::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_1_2::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_1_2::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_1_2::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_1_2::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_1_2::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_1_2::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_1_2::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_1_2::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_1_2::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_2::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_1_2::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_1_2::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_1_2::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_1_2::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_1_2::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_1_2::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_1_2::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_1_2::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_1_2::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_1_2::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_1_2::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_2::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_1_2::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_1_2::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_2::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_2::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_2::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_2::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_2::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_2::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_2::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_2::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_2::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_2::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_2::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_2::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_2::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_1_2::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_1_2::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_1_2::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_1_2::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_1_2::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_1_2::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_1_2::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_1_2::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_1_2::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_1_2::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_1_2::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_2::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_1_2::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_1_2::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_1_2::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_1_2::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_1_2::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_1_2::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_1_2::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_1_2::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_1_2::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_1_2::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_1_2::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_1_2::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_1_2::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_2::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_2::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_2::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_2::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_2::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_1_2::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_2::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_1_2::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_2::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+// OpenGL 1.2 deprecated functions
+inline void QOpenGLFunctions_1_2::glResetMinmax(GLenum target)
+{
+ d_1_2_Deprecated->ResetMinmax(target);
+}
+
+inline void QOpenGLFunctions_1_2::glResetHistogram(GLenum target)
+{
+ d_1_2_Deprecated->ResetHistogram(target);
+}
+
+inline void QOpenGLFunctions_1_2::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Minmax(target, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_1_2::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_1_2::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_1_2::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_1_2::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+}
+
+inline void QOpenGLFunctions_1_2::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+}
+
+inline void QOpenGLFunctions_1_2::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+}
+
+inline void QOpenGLFunctions_1_2::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_2::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_2::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+}
+
+inline void QOpenGLFunctions_1_2::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+}
+
+inline void QOpenGLFunctions_1_2::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_2::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+}
+
+inline void QOpenGLFunctions_1_2::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ d_1_2_Deprecated->GetColorTable(target, format, type, table);
+}
+
+inline void QOpenGLFunctions_1_2::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_2::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_2::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+}
+
+inline void QOpenGLFunctions_1_2::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Deprecated->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_1_3.cpp b/src/gui/opengl/qopenglfunctions_1_3.cpp
new file mode 100644
index 0000000000..ace7507e35
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_1_3.cpp
@@ -0,0 +1,219 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_1_3.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_1_3
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_1_3 class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_1_3::QOpenGLFunctions_1_3()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+ , d_1_2_Deprecated(0)
+ , d_1_3_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_1_3::~QOpenGLFunctions_1_3()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+ if (d_1_2_Deprecated && !d_1_2_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Deprecated->context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ delete d_1_2_Deprecated;
+ }
+ if (d_1_3_Deprecated && !d_1_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Deprecated->context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ delete d_1_3_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_1_3::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_1_3::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_2_Deprecated = static_cast<QOpenGLFunctions_1_2_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_3_Deprecated = static_cast<QOpenGLFunctions_1_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_1_3::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(1, 3))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_1_3::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(1, 3);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_1_3.h b/src/gui/opengl/qopenglfunctions_1_3.h
new file mode 100644
index 0000000000..e59d6ea3c6
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_1_3.h
@@ -0,0 +1,2642 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_1_3_H
+#define QOPENGLVERSIONFUNCTIONS_1_3_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_1_3 : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_1_3();
+ ~QOpenGLFunctions_1_3();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glArrayElement(GLint i);
+
+ // OpenGL 1.2 deprecated functions
+ void glResetMinmax(GLenum target);
+ void glResetHistogram(GLenum target);
+ void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+ void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+ void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+ void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+ // OpenGL 1.3 deprecated functions
+ void glMultTransposeMatrixd(const GLdouble *m);
+ void glMultTransposeMatrixf(const GLfloat *m);
+ void glLoadTransposeMatrixd(const GLdouble *m);
+ void glLoadTransposeMatrixf(const GLfloat *m);
+ void glMultiTexCoord4sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void glMultiTexCoord4iv(GLenum target, const GLint *v);
+ void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glMultiTexCoord3sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
+ void glMultiTexCoord3iv(GLenum target, const GLint *v);
+ void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
+ void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void glMultiTexCoord2sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
+ void glMultiTexCoord2iv(GLenum target, const GLint *v);
+ void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
+ void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
+ void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
+ void glMultiTexCoord1sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord1s(GLenum target, GLshort s);
+ void glMultiTexCoord1iv(GLenum target, const GLint *v);
+ void glMultiTexCoord1i(GLenum target, GLint s);
+ void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord1f(GLenum target, GLfloat s);
+ void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord1d(GLenum target, GLdouble s);
+ void glClientActiveTexture(GLenum texture);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+ QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
+ QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_1_3::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_3::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_1_3::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_1_3::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_1_3::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_1_3::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_1_3::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_1_3::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_3::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_1_3::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_1_3::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_1_3::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_1_3::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_1_3::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_1_3::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_1_3::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_1_3::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_1_3::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_1_3::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_1_3::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_3::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_1_3::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_1_3::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_1_3::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_3::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_1_3::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_1_3::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_3::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_3::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_3::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_1_3::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_1_3::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_1_3::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_1_3::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_1_3::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_1_3::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_1_3::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_1_3::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_1_3::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_1_3::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_1_3::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_1_3::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_3::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_3::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_3::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_3::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_1_3::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_1_3::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_1_3::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_1_3::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_1_3::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_3::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_3::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_1_3::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_1_3::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_1_3::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_1_3::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_3::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_3::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_3::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_3::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_3::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_3::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_1_3::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_1_3::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_3::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_3::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_3::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_3::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_1_3::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_1_3::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_1_3::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_1_3::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_1_3::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_3::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_3::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_1_3::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_3::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_3::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_1_3::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_1_3::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_1_3::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_1_3::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_1_3::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_1_3::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_1_3::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_3::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_3::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_3::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_1_3::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_3::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_1_3::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_3::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_3::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_3::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_1_3::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_1_3::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_1_3::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_1_3::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_1_3::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_1_3::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_1_3::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_1_3::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_1_3::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_1_3::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_1_3::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_1_3::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_1_3::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_1_3::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_1_3::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_1_3::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_1_3::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_1_3::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_1_3::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_1_3::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_1_3::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_1_3::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_1_3::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_1_3::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_1_3::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_1_3::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_1_3::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_3::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_1_3::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_1_3::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_1_3::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_1_3::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_1_3::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_1_3::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_1_3::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_1_3::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_1_3::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_1_3::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_1_3::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_3::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_1_3::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_1_3::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_3::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_3::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_3::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_3::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_3::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_3::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_3::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_3::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_3::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_3::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_3::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_3::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_3::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_1_3::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_1_3::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_1_3::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_1_3::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_1_3::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_1_3::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_1_3::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_1_3::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_1_3::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_1_3::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_1_3::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_3::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_1_3::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_1_3::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_1_3::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_1_3::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_1_3::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_1_3::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_1_3::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_1_3::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_1_3::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_1_3::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_1_3::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_1_3::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_1_3::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_3::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_3::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_3::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_3::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_3::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_1_3::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_3::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_1_3::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_3::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+// OpenGL 1.2 deprecated functions
+inline void QOpenGLFunctions_1_3::glResetMinmax(GLenum target)
+{
+ d_1_2_Deprecated->ResetMinmax(target);
+}
+
+inline void QOpenGLFunctions_1_3::glResetHistogram(GLenum target)
+{
+ d_1_2_Deprecated->ResetHistogram(target);
+}
+
+inline void QOpenGLFunctions_1_3::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Minmax(target, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_1_3::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_1_3::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_1_3::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_1_3::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+}
+
+inline void QOpenGLFunctions_1_3::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+}
+
+inline void QOpenGLFunctions_1_3::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+}
+
+inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_3::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+}
+
+inline void QOpenGLFunctions_1_3::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+}
+
+inline void QOpenGLFunctions_1_3::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_3::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+}
+
+inline void QOpenGLFunctions_1_3::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ d_1_2_Deprecated->GetColorTable(target, format, type, table);
+}
+
+inline void QOpenGLFunctions_1_3::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_3::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_3::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+}
+
+inline void QOpenGLFunctions_1_3::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Deprecated->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+
+// OpenGL 1.3 deprecated functions
+inline void QOpenGLFunctions_1_3::glMultTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_3::glMultTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord4iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord3iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord2iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
+{
+ d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
+{
+ d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord1s(GLenum target, GLshort s)
+{
+ d_1_3_Deprecated->MultiTexCoord1s(target, s);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord1iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord1i(GLenum target, GLint s)
+{
+ d_1_3_Deprecated->MultiTexCoord1i(target, s);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord1f(GLenum target, GLfloat s)
+{
+ d_1_3_Deprecated->MultiTexCoord1f(target, s);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+}
+
+inline void QOpenGLFunctions_1_3::glMultiTexCoord1d(GLenum target, GLdouble s)
+{
+ d_1_3_Deprecated->MultiTexCoord1d(target, s);
+}
+
+inline void QOpenGLFunctions_1_3::glClientActiveTexture(GLenum texture)
+{
+ d_1_3_Deprecated->ClientActiveTexture(texture);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_1_4.cpp b/src/gui/opengl/qopenglfunctions_1_4.cpp
new file mode 100644
index 0000000000..a27b81d6d8
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_1_4.cpp
@@ -0,0 +1,245 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_1_4.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_1_4
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_1_4 class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_1_4::QOpenGLFunctions_1_4()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+ , d_1_2_Deprecated(0)
+ , d_1_3_Deprecated(0)
+ , d_1_4_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_1_4::~QOpenGLFunctions_1_4()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+ if (d_1_2_Deprecated && !d_1_2_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Deprecated->context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ delete d_1_2_Deprecated;
+ }
+ if (d_1_3_Deprecated && !d_1_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Deprecated->context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ delete d_1_3_Deprecated;
+ }
+ if (d_1_4_Deprecated && !d_1_4_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ delete d_1_4_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_1_4::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_1_4::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_2_Deprecated = static_cast<QOpenGLFunctions_1_2_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_3_Deprecated = static_cast<QOpenGLFunctions_1_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_1_4::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(1, 4))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_1_4::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(1, 4);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_1_4.h b/src/gui/opengl/qopenglfunctions_1_4.h
new file mode 100644
index 0000000000..41f4c6f8ac
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_1_4.h
@@ -0,0 +1,2922 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_1_4_H
+#define QOPENGLVERSIONFUNCTIONS_1_4_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_1_4 : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_1_4();
+ ~QOpenGLFunctions_1_4();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glArrayElement(GLint i);
+
+ // OpenGL 1.2 deprecated functions
+ void glResetMinmax(GLenum target);
+ void glResetHistogram(GLenum target);
+ void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+ void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+ void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+ void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+ // OpenGL 1.3 deprecated functions
+ void glMultTransposeMatrixd(const GLdouble *m);
+ void glMultTransposeMatrixf(const GLfloat *m);
+ void glLoadTransposeMatrixd(const GLdouble *m);
+ void glLoadTransposeMatrixf(const GLfloat *m);
+ void glMultiTexCoord4sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void glMultiTexCoord4iv(GLenum target, const GLint *v);
+ void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glMultiTexCoord3sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
+ void glMultiTexCoord3iv(GLenum target, const GLint *v);
+ void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
+ void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void glMultiTexCoord2sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
+ void glMultiTexCoord2iv(GLenum target, const GLint *v);
+ void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
+ void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
+ void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
+ void glMultiTexCoord1sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord1s(GLenum target, GLshort s);
+ void glMultiTexCoord1iv(GLenum target, const GLint *v);
+ void glMultiTexCoord1i(GLenum target, GLint s);
+ void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord1f(GLenum target, GLfloat s);
+ void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord1d(GLenum target, GLdouble s);
+ void glClientActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 deprecated functions
+ void glWindowPos3sv(const GLshort *v);
+ void glWindowPos3s(GLshort x, GLshort y, GLshort z);
+ void glWindowPos3iv(const GLint *v);
+ void glWindowPos3i(GLint x, GLint y, GLint z);
+ void glWindowPos3fv(const GLfloat *v);
+ void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glWindowPos3dv(const GLdouble *v);
+ void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glWindowPos2sv(const GLshort *v);
+ void glWindowPos2s(GLshort x, GLshort y);
+ void glWindowPos2iv(const GLint *v);
+ void glWindowPos2i(GLint x, GLint y);
+ void glWindowPos2fv(const GLfloat *v);
+ void glWindowPos2f(GLfloat x, GLfloat y);
+ void glWindowPos2dv(const GLdouble *v);
+ void glWindowPos2d(GLdouble x, GLdouble y);
+ void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glSecondaryColor3usv(const GLushort *v);
+ void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
+ void glSecondaryColor3uiv(const GLuint *v);
+ void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glSecondaryColor3ubv(const GLubyte *v);
+ void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glSecondaryColor3sv(const GLshort *v);
+ void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
+ void glSecondaryColor3iv(const GLint *v);
+ void glSecondaryColor3i(GLint red, GLint green, GLint blue);
+ void glSecondaryColor3fv(const GLfloat *v);
+ void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glSecondaryColor3dv(const GLdouble *v);
+ void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glSecondaryColor3bv(const GLbyte *v);
+ void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glFogCoorddv(const GLdouble *coord);
+ void glFogCoordd(GLdouble coord);
+ void glFogCoordfv(const GLfloat *coord);
+ void glFogCoordf(GLfloat coord);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+ QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
+ QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
+ QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_1_4::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_4::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_1_4::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_1_4::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_1_4::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_1_4::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_1_4::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_1_4::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_4::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_1_4::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_1_4::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_1_4::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_1_4::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_1_4::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_1_4::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_1_4::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_1_4::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_1_4::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_1_4::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_1_4::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_4::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_1_4::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_1_4::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_1_4::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_4::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_1_4::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_1_4::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_4::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_4::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_4::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_1_4::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_1_4::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_1_4::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_1_4::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_1_4::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_1_4::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_1_4::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_1_4::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_1_4::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_1_4::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_1_4::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_1_4::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_4::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_4::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_4::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_4::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_1_4::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_1_4::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_1_4::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_1_4::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_1_4::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_4::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_4::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_1_4::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_1_4::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_1_4::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_1_4::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_4::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_4::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_4::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_4::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_4::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_4::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_1_4::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_1_4::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_1_4::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_1_4::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_1_4::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_1_4::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_1_4::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_4::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_4::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_1_4::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_4::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_4::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_1_4::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_1_4::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_1_4::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_1_4::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_1_4::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_1_4::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_1_4::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_4::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_4::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_4::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_1_4::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_4::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_1_4::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_4::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_4::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_4::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_1_4::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_1_4::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_1_4::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_1_4::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_1_4::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_1_4::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_1_4::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_1_4::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_1_4::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_1_4::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_1_4::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_1_4::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_1_4::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_1_4::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_1_4::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_1_4::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_1_4::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_1_4::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_1_4::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_1_4::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_1_4::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_1_4::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_1_4::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_1_4::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_1_4::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_1_4::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_1_4::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_4::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_1_4::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_1_4::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_1_4::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_1_4::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_1_4::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_1_4::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_1_4::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_1_4::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_1_4::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_1_4::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_1_4::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_4::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_1_4::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_1_4::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_4::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_4::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_4::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_4::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_4::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_4::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_4::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_4::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_4::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_4::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_4::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_4::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_4::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_1_4::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_1_4::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_1_4::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_1_4::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_1_4::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_1_4::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_1_4::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_1_4::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_1_4::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_1_4::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_1_4::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_1_4::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_1_4::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_1_4::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_1_4::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_1_4::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_1_4::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_1_4::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_1_4::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_1_4::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_1_4::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_1_4::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_1_4::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_4::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_4::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_4::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_4::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_4::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_1_4::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_4::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_1_4::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_4::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+// OpenGL 1.2 deprecated functions
+inline void QOpenGLFunctions_1_4::glResetMinmax(GLenum target)
+{
+ d_1_2_Deprecated->ResetMinmax(target);
+}
+
+inline void QOpenGLFunctions_1_4::glResetHistogram(GLenum target)
+{
+ d_1_2_Deprecated->ResetHistogram(target);
+}
+
+inline void QOpenGLFunctions_1_4::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Minmax(target, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_1_4::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_1_4::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_1_4::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_1_4::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+}
+
+inline void QOpenGLFunctions_1_4::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+}
+
+inline void QOpenGLFunctions_1_4::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+}
+
+inline void QOpenGLFunctions_1_4::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_4::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_4::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+}
+
+inline void QOpenGLFunctions_1_4::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+}
+
+inline void QOpenGLFunctions_1_4::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_4::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+}
+
+inline void QOpenGLFunctions_1_4::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ d_1_2_Deprecated->GetColorTable(target, format, type, table);
+}
+
+inline void QOpenGLFunctions_1_4::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_4::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_4::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+}
+
+inline void QOpenGLFunctions_1_4::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Deprecated->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+
+// OpenGL 1.3 deprecated functions
+inline void QOpenGLFunctions_1_4::glMultTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_4::glMultTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_4::glLoadTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_4::glLoadTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord4iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord3iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord2iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
+{
+ d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
+{
+ d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord1s(GLenum target, GLshort s)
+{
+ d_1_3_Deprecated->MultiTexCoord1s(target, s);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord1iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord1i(GLenum target, GLint s)
+{
+ d_1_3_Deprecated->MultiTexCoord1i(target, s);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord1f(GLenum target, GLfloat s)
+{
+ d_1_3_Deprecated->MultiTexCoord1f(target, s);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+}
+
+inline void QOpenGLFunctions_1_4::glMultiTexCoord1d(GLenum target, GLdouble s)
+{
+ d_1_3_Deprecated->MultiTexCoord1d(target, s);
+}
+
+inline void QOpenGLFunctions_1_4::glClientActiveTexture(GLenum texture)
+{
+ d_1_3_Deprecated->ClientActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 deprecated functions
+inline void QOpenGLFunctions_1_4::glWindowPos3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos3sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glWindowPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_4_Deprecated->WindowPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glWindowPos3iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos3iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glWindowPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_4_Deprecated->WindowPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glWindowPos3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos3fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_4_Deprecated->WindowPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glWindowPos3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos3dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_4_Deprecated->WindowPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_4::glWindowPos2sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos2sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glWindowPos2s(GLshort x, GLshort y)
+{
+ d_1_4_Deprecated->WindowPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_4::glWindowPos2iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos2iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glWindowPos2i(GLint x, GLint y)
+{
+ d_1_4_Deprecated->WindowPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_4::glWindowPos2fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos2fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glWindowPos2f(GLfloat x, GLfloat y)
+{
+ d_1_4_Deprecated->WindowPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_4::glWindowPos2dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos2dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glWindowPos2d(GLdouble x, GLdouble y)
+{
+ d_1_4_Deprecated->WindowPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3usv(const GLushort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3usv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3uiv(const GLuint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3uiv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3ubv(const GLubyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3ubv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3sv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3iv(const GLint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3iv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->SecondaryColor3fv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->SecondaryColor3dv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3bv(const GLbyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3bv(v);
+}
+
+inline void QOpenGLFunctions_1_4::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_4::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_4::glFogCoorddv(const GLdouble *coord)
+{
+ d_1_4_Deprecated->FogCoorddv(coord);
+}
+
+inline void QOpenGLFunctions_1_4::glFogCoordd(GLdouble coord)
+{
+ d_1_4_Deprecated->FogCoordd(coord);
+}
+
+inline void QOpenGLFunctions_1_4::glFogCoordfv(const GLfloat *coord)
+{
+ d_1_4_Deprecated->FogCoordfv(coord);
+}
+
+inline void QOpenGLFunctions_1_4::glFogCoordf(GLfloat coord)
+{
+ d_1_4_Deprecated->FogCoordf(coord);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_1_5.cpp b/src/gui/opengl/qopenglfunctions_1_5.cpp
new file mode 100644
index 0000000000..ceb004b02c
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_1_5.cpp
@@ -0,0 +1,258 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_1_5.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_1_5
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_1_5 class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_1_5::QOpenGLFunctions_1_5()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+ , d_1_2_Deprecated(0)
+ , d_1_3_Deprecated(0)
+ , d_1_4_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_1_5::~QOpenGLFunctions_1_5()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+ if (d_1_2_Deprecated && !d_1_2_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Deprecated->context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ delete d_1_2_Deprecated;
+ }
+ if (d_1_3_Deprecated && !d_1_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Deprecated->context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ delete d_1_3_Deprecated;
+ }
+ if (d_1_4_Deprecated && !d_1_4_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ delete d_1_4_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_1_5::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_1_5::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_2_Deprecated = static_cast<QOpenGLFunctions_1_2_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_3_Deprecated = static_cast<QOpenGLFunctions_1_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_1_5::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(1, 5))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_1_5::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(1, 5);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_1_5.h b/src/gui/opengl/qopenglfunctions_1_5.h
new file mode 100644
index 0000000000..ee444849e1
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_1_5.h
@@ -0,0 +1,3045 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_1_5_H
+#define QOPENGLVERSIONFUNCTIONS_1_5_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_1_5 : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_1_5();
+ ~QOpenGLFunctions_1_5();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glArrayElement(GLint i);
+
+ // OpenGL 1.2 deprecated functions
+ void glResetMinmax(GLenum target);
+ void glResetHistogram(GLenum target);
+ void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+ void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+ void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+ void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+ // OpenGL 1.3 deprecated functions
+ void glMultTransposeMatrixd(const GLdouble *m);
+ void glMultTransposeMatrixf(const GLfloat *m);
+ void glLoadTransposeMatrixd(const GLdouble *m);
+ void glLoadTransposeMatrixf(const GLfloat *m);
+ void glMultiTexCoord4sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void glMultiTexCoord4iv(GLenum target, const GLint *v);
+ void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glMultiTexCoord3sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
+ void glMultiTexCoord3iv(GLenum target, const GLint *v);
+ void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
+ void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void glMultiTexCoord2sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
+ void glMultiTexCoord2iv(GLenum target, const GLint *v);
+ void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
+ void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
+ void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
+ void glMultiTexCoord1sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord1s(GLenum target, GLshort s);
+ void glMultiTexCoord1iv(GLenum target, const GLint *v);
+ void glMultiTexCoord1i(GLenum target, GLint s);
+ void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord1f(GLenum target, GLfloat s);
+ void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord1d(GLenum target, GLdouble s);
+ void glClientActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 deprecated functions
+ void glWindowPos3sv(const GLshort *v);
+ void glWindowPos3s(GLshort x, GLshort y, GLshort z);
+ void glWindowPos3iv(const GLint *v);
+ void glWindowPos3i(GLint x, GLint y, GLint z);
+ void glWindowPos3fv(const GLfloat *v);
+ void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glWindowPos3dv(const GLdouble *v);
+ void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glWindowPos2sv(const GLshort *v);
+ void glWindowPos2s(GLshort x, GLshort y);
+ void glWindowPos2iv(const GLint *v);
+ void glWindowPos2i(GLint x, GLint y);
+ void glWindowPos2fv(const GLfloat *v);
+ void glWindowPos2f(GLfloat x, GLfloat y);
+ void glWindowPos2dv(const GLdouble *v);
+ void glWindowPos2d(GLdouble x, GLdouble y);
+ void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glSecondaryColor3usv(const GLushort *v);
+ void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
+ void glSecondaryColor3uiv(const GLuint *v);
+ void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glSecondaryColor3ubv(const GLubyte *v);
+ void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glSecondaryColor3sv(const GLshort *v);
+ void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
+ void glSecondaryColor3iv(const GLint *v);
+ void glSecondaryColor3i(GLint red, GLint green, GLint blue);
+ void glSecondaryColor3fv(const GLfloat *v);
+ void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glSecondaryColor3dv(const GLdouble *v);
+ void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glSecondaryColor3bv(const GLbyte *v);
+ void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glFogCoorddv(const GLdouble *coord);
+ void glFogCoordd(GLdouble coord);
+ void glFogCoordfv(const GLfloat *coord);
+ void glFogCoordf(GLfloat coord);
+
+ // OpenGL 1.5 deprecated functions
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+ QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
+ QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
+ QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_1_5::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_5::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_1_5::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_1_5::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_1_5::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_1_5::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_1_5::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_1_5::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_5::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_1_5::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_1_5::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_1_5::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_1_5::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_1_5::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_1_5::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_1_5::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_1_5::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_1_5::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_1_5::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_1_5::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_5::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_1_5::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_1_5::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_1_5::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_5::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_1_5::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_1_5::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_5::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_5::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_5::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_1_5::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_1_5::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_1_5::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_1_5::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_1_5::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_1_5::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_1_5::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_1_5::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_1_5::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_1_5::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_1_5::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_1_5::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_5::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_5::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_5::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_5::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_1_5::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_1_5::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_1_5::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_1_5::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_1_5::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_5::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_5::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_1_5::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_1_5::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_1_5::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_1_5::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_5::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_5::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_5::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_5::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_5::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_1_5::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_1_5::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_1_5::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_1_5::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_1_5::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_1_5::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_1_5::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_1_5::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_1_5::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_1_5::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_1_5::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_1_5::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_1_5::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_1_5::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_1_5::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_1_5::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_1_5::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_1_5::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_1_5::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_1_5::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_1_5::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_1_5::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_1_5::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_5::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_5::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_1_5::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_5::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_5::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_1_5::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_1_5::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_1_5::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_1_5::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_1_5::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_1_5::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_1_5::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_5::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_5::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_1_5::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_1_5::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_1_5::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_1_5::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_5::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_5::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_1_5::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_1_5::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_1_5::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_1_5::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_1_5::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_1_5::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_1_5::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_1_5::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_1_5::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_1_5::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_1_5::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_1_5::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_1_5::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_1_5::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_1_5::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_1_5::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_1_5::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_1_5::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_1_5::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_1_5::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_1_5::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_1_5::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_1_5::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_1_5::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_1_5::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_1_5::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_1_5::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_1_5::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_5::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_1_5::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_1_5::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_1_5::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_1_5::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_1_5::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_1_5::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_1_5::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_1_5::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_1_5::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_1_5::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_1_5::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_1_5::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_1_5::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_1_5::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_5::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_5::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_5::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_5::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_5::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_5::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_1_5::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_5::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_5::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_5::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_5::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_5::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_1_5::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_1_5::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_1_5::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_1_5::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_1_5::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_1_5::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_1_5::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_1_5::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_1_5::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_1_5::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_1_5::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_1_5::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_1_5::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_1_5::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_1_5::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_1_5::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_1_5::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_1_5::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_1_5::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_1_5::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_1_5::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_1_5::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_1_5::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_1_5::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_5::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_5::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_5::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_5::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_5::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_1_5::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_5::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_1_5::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_5::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+// OpenGL 1.2 deprecated functions
+inline void QOpenGLFunctions_1_5::glResetMinmax(GLenum target)
+{
+ d_1_2_Deprecated->ResetMinmax(target);
+}
+
+inline void QOpenGLFunctions_1_5::glResetHistogram(GLenum target)
+{
+ d_1_2_Deprecated->ResetHistogram(target);
+}
+
+inline void QOpenGLFunctions_1_5::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Minmax(target, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_1_5::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_1_5::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_1_5::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_1_5::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+}
+
+inline void QOpenGLFunctions_1_5::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+}
+
+inline void QOpenGLFunctions_1_5::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+}
+
+inline void QOpenGLFunctions_1_5::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_1_5::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_5::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+}
+
+inline void QOpenGLFunctions_1_5::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+}
+
+inline void QOpenGLFunctions_1_5::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_5::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+}
+
+inline void QOpenGLFunctions_1_5::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ d_1_2_Deprecated->GetColorTable(target, format, type, table);
+}
+
+inline void QOpenGLFunctions_1_5::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_1_5::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_1_5::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+}
+
+inline void QOpenGLFunctions_1_5::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Deprecated->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+
+// OpenGL 1.3 deprecated functions
+inline void QOpenGLFunctions_1_5::glMultTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_5::glMultTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_5::glLoadTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_1_5::glLoadTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord4iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord3iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord2iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
+{
+ d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
+{
+ d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord1s(GLenum target, GLshort s)
+{
+ d_1_3_Deprecated->MultiTexCoord1s(target, s);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord1iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord1i(GLenum target, GLint s)
+{
+ d_1_3_Deprecated->MultiTexCoord1i(target, s);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord1f(GLenum target, GLfloat s)
+{
+ d_1_3_Deprecated->MultiTexCoord1f(target, s);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+}
+
+inline void QOpenGLFunctions_1_5::glMultiTexCoord1d(GLenum target, GLdouble s)
+{
+ d_1_3_Deprecated->MultiTexCoord1d(target, s);
+}
+
+inline void QOpenGLFunctions_1_5::glClientActiveTexture(GLenum texture)
+{
+ d_1_3_Deprecated->ClientActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 deprecated functions
+inline void QOpenGLFunctions_1_5::glWindowPos3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos3sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glWindowPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_4_Deprecated->WindowPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glWindowPos3iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos3iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glWindowPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_4_Deprecated->WindowPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glWindowPos3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos3fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_4_Deprecated->WindowPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glWindowPos3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos3dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_4_Deprecated->WindowPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_1_5::glWindowPos2sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos2sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glWindowPos2s(GLshort x, GLshort y)
+{
+ d_1_4_Deprecated->WindowPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_1_5::glWindowPos2iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos2iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glWindowPos2i(GLint x, GLint y)
+{
+ d_1_4_Deprecated->WindowPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_1_5::glWindowPos2fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos2fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glWindowPos2f(GLfloat x, GLfloat y)
+{
+ d_1_4_Deprecated->WindowPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_1_5::glWindowPos2dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos2dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glWindowPos2d(GLdouble x, GLdouble y)
+{
+ d_1_4_Deprecated->WindowPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3usv(const GLushort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3usv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3uiv(const GLuint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3uiv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3ubv(const GLubyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3ubv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3sv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3iv(const GLint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3iv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->SecondaryColor3fv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->SecondaryColor3dv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3bv(const GLbyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3bv(v);
+}
+
+inline void QOpenGLFunctions_1_5::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_1_5::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_1_5::glFogCoorddv(const GLdouble *coord)
+{
+ d_1_4_Deprecated->FogCoorddv(coord);
+}
+
+inline void QOpenGLFunctions_1_5::glFogCoordd(GLdouble coord)
+{
+ d_1_4_Deprecated->FogCoordd(coord);
+}
+
+inline void QOpenGLFunctions_1_5::glFogCoordfv(const GLfloat *coord)
+{
+ d_1_4_Deprecated->FogCoordfv(coord);
+}
+
+inline void QOpenGLFunctions_1_5::glFogCoordf(GLfloat coord)
+{
+ d_1_4_Deprecated->FogCoordf(coord);
+}
+
+
+// OpenGL 1.5 deprecated functions
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_2_0.cpp b/src/gui/opengl/qopenglfunctions_2_0.cpp
new file mode 100644
index 0000000000..15c042177d
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_2_0.cpp
@@ -0,0 +1,284 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_2_0.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_2_0
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_2_0 class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_2_0::QOpenGLFunctions_2_0()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+ , d_1_2_Deprecated(0)
+ , d_1_3_Deprecated(0)
+ , d_1_4_Deprecated(0)
+ , d_2_0_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_2_0::~QOpenGLFunctions_2_0()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+ if (d_1_2_Deprecated && !d_1_2_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Deprecated->context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ delete d_1_2_Deprecated;
+ }
+ if (d_1_3_Deprecated && !d_1_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Deprecated->context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ delete d_1_3_Deprecated;
+ }
+ if (d_1_4_Deprecated && !d_1_4_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ delete d_1_4_Deprecated;
+ }
+ if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ delete d_2_0_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_2_0::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_2_0::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_2_Deprecated = static_cast<QOpenGLFunctions_1_2_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_3_Deprecated = static_cast<QOpenGLFunctions_1_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_2_0::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(2, 0))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_2_0::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(2, 0);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_2_0.h b/src/gui/opengl/qopenglfunctions_2_0.h
new file mode 100644
index 0000000000..915d35e963
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_2_0.h
@@ -0,0 +1,3613 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_2_0_H
+#define QOPENGLVERSIONFUNCTIONS_2_0_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_2_0 : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_2_0();
+ ~QOpenGLFunctions_2_0();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glArrayElement(GLint i);
+
+ // OpenGL 1.2 deprecated functions
+ void glResetMinmax(GLenum target);
+ void glResetHistogram(GLenum target);
+ void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+ void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+ void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+ void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+ // OpenGL 1.3 deprecated functions
+ void glMultTransposeMatrixd(const GLdouble *m);
+ void glMultTransposeMatrixf(const GLfloat *m);
+ void glLoadTransposeMatrixd(const GLdouble *m);
+ void glLoadTransposeMatrixf(const GLfloat *m);
+ void glMultiTexCoord4sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void glMultiTexCoord4iv(GLenum target, const GLint *v);
+ void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glMultiTexCoord3sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
+ void glMultiTexCoord3iv(GLenum target, const GLint *v);
+ void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
+ void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void glMultiTexCoord2sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
+ void glMultiTexCoord2iv(GLenum target, const GLint *v);
+ void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
+ void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
+ void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
+ void glMultiTexCoord1sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord1s(GLenum target, GLshort s);
+ void glMultiTexCoord1iv(GLenum target, const GLint *v);
+ void glMultiTexCoord1i(GLenum target, GLint s);
+ void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord1f(GLenum target, GLfloat s);
+ void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord1d(GLenum target, GLdouble s);
+ void glClientActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 deprecated functions
+ void glWindowPos3sv(const GLshort *v);
+ void glWindowPos3s(GLshort x, GLshort y, GLshort z);
+ void glWindowPos3iv(const GLint *v);
+ void glWindowPos3i(GLint x, GLint y, GLint z);
+ void glWindowPos3fv(const GLfloat *v);
+ void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glWindowPos3dv(const GLdouble *v);
+ void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glWindowPos2sv(const GLshort *v);
+ void glWindowPos2s(GLshort x, GLshort y);
+ void glWindowPos2iv(const GLint *v);
+ void glWindowPos2i(GLint x, GLint y);
+ void glWindowPos2fv(const GLfloat *v);
+ void glWindowPos2f(GLfloat x, GLfloat y);
+ void glWindowPos2dv(const GLdouble *v);
+ void glWindowPos2d(GLdouble x, GLdouble y);
+ void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glSecondaryColor3usv(const GLushort *v);
+ void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
+ void glSecondaryColor3uiv(const GLuint *v);
+ void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glSecondaryColor3ubv(const GLubyte *v);
+ void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glSecondaryColor3sv(const GLshort *v);
+ void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
+ void glSecondaryColor3iv(const GLint *v);
+ void glSecondaryColor3i(GLint red, GLint green, GLint blue);
+ void glSecondaryColor3fv(const GLfloat *v);
+ void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glSecondaryColor3dv(const GLdouble *v);
+ void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glSecondaryColor3bv(const GLbyte *v);
+ void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glFogCoorddv(const GLdouble *coord);
+ void glFogCoordd(GLdouble coord);
+ void glFogCoordfv(const GLfloat *coord);
+ void glFogCoordf(GLfloat coord);
+
+ // OpenGL 1.5 deprecated functions
+
+ // OpenGL 2.0 deprecated functions
+ void glVertexAttrib4usv(GLuint index, const GLushort *v);
+ void glVertexAttrib4uiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4sv(GLuint index, const GLshort *v);
+ void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertexAttrib4iv(GLuint index, const GLint *v);
+ void glVertexAttrib4fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttrib4bv(GLuint index, const GLbyte *v);
+ void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
+ void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
+ void glVertexAttrib4Niv(GLuint index, const GLint *v);
+ void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
+ void glVertexAttrib3sv(GLuint index, const GLshort *v);
+ void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
+ void glVertexAttrib3fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttrib2sv(GLuint index, const GLshort *v);
+ void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
+ void glVertexAttrib2fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ void glVertexAttrib2dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttrib1sv(GLuint index, const GLshort *v);
+ void glVertexAttrib1s(GLuint index, GLshort x);
+ void glVertexAttrib1fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib1f(GLuint index, GLfloat x);
+ void glVertexAttrib1dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib1d(GLuint index, GLdouble x);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+ QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
+ QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
+ QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
+ QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_2_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_2_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_2_0::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_2_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_2_0::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_2_0::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_2_0::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_2_0::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_2_0::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_2_0::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_2_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_2_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_2_0::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_2_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_2_0::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_2_0::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_2_0::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_2_0::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_2_0::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_2_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_0::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_2_0::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_2_0::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_2_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_0::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_2_0::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_2_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_2_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_2_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_2_0::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_2_0::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_2_0::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_2_0::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_2_0::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_2_0::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_2_0::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_2_0::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_2_0::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_2_0::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_2_0::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_2_0::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_2_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_2_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_2_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_2_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_2_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_2_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_2_0::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_2_0::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_2_0::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_2_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_2_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_2_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_2_0::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_2_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_2_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_2_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_2_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_2_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_2_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_2_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_2_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_2_0::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_2_0::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_2_0::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_2_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_2_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_2_0::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_2_0::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_2_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_2_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_2_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_2_0::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_2_0::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_2_0::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_2_0::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_2_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_2_0::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_2_0::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_2_0::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_2_0::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_2_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_0::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_2_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_2_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_2_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_2_0::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_2_0::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_2_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_2_0::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_2_0::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_2_0::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_2_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_2_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_2_0::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_2_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_2_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_2_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_2_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_2_0::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_2_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_2_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_2_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_2_0::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_2_0::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_2_0::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_2_0::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_2_0::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_2_0::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_2_0::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_2_0::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_2_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_2_0::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_2_0::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_2_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_2_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_2_0::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_2_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_2_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_2_0::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_2_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_2_0::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_2_0::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_2_0::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_2_0::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_2_0::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_2_0::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_2_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_2_0::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_2_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_2_0::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_2_0::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_2_0::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_2_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_2_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_2_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_2_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_2_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_2_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_2_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_2_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_2_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_2_0::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_2_0::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_2_0::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_2_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_2_0::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_2_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_2_0::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_2_0::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_2_0::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_2_0::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_2_0::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_2_0::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_2_0::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_2_0::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_2_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_2_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_2_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_2_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_2_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_2_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_2_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_2_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_2_0::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_2_0::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_2_0::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_2_0::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_2_0::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_2_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_0::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_2_0::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_2_0::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_2_0::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_2_0::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_2_0::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_2_0::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_2_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_2_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_2_0::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_2_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_2_0::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_2_0::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_2_0::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_2_0::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_2_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_2_0::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_2_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_2_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_2_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_2_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_2_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_2_0::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_2_0::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_2_0::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_2_0::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_2_0::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_2_0::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_2_0::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_2_0::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_2_0::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_2_0::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_2_0::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_2_0::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_2_0::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_2_0::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_2_0::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_2_0::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_2_0::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_2_0::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_2_0::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_2_0::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_2_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_2_0::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_2_0::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_2_0::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_2_0::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_2_0::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_2_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_2_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_0::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_2_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_0::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_2_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_0::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+// OpenGL 1.2 deprecated functions
+inline void QOpenGLFunctions_2_0::glResetMinmax(GLenum target)
+{
+ d_1_2_Deprecated->ResetMinmax(target);
+}
+
+inline void QOpenGLFunctions_2_0::glResetHistogram(GLenum target)
+{
+ d_1_2_Deprecated->ResetHistogram(target);
+}
+
+inline void QOpenGLFunctions_2_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Minmax(target, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_2_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_2_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_2_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_2_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+}
+
+inline void QOpenGLFunctions_2_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+}
+
+inline void QOpenGLFunctions_2_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+}
+
+inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_2_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+}
+
+inline void QOpenGLFunctions_2_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+}
+
+inline void QOpenGLFunctions_2_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+}
+
+inline void QOpenGLFunctions_2_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+}
+
+inline void QOpenGLFunctions_2_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ d_1_2_Deprecated->GetColorTable(target, format, type, table);
+}
+
+inline void QOpenGLFunctions_2_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_2_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+}
+
+inline void QOpenGLFunctions_2_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Deprecated->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+
+// OpenGL 1.3 deprecated functions
+inline void QOpenGLFunctions_2_0::glMultTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_2_0::glMultTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord4iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord3iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord2iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
+{
+ d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
+{
+ d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord1s(GLenum target, GLshort s)
+{
+ d_1_3_Deprecated->MultiTexCoord1s(target, s);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord1iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord1i(GLenum target, GLint s)
+{
+ d_1_3_Deprecated->MultiTexCoord1i(target, s);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord1f(GLenum target, GLfloat s)
+{
+ d_1_3_Deprecated->MultiTexCoord1f(target, s);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+}
+
+inline void QOpenGLFunctions_2_0::glMultiTexCoord1d(GLenum target, GLdouble s)
+{
+ d_1_3_Deprecated->MultiTexCoord1d(target, s);
+}
+
+inline void QOpenGLFunctions_2_0::glClientActiveTexture(GLenum texture)
+{
+ d_1_3_Deprecated->ClientActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 deprecated functions
+inline void QOpenGLFunctions_2_0::glWindowPos3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos3sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glWindowPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_4_Deprecated->WindowPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glWindowPos3iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos3iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glWindowPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_4_Deprecated->WindowPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glWindowPos3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos3fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_4_Deprecated->WindowPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glWindowPos3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos3dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_4_Deprecated->WindowPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glWindowPos2sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos2sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glWindowPos2s(GLshort x, GLshort y)
+{
+ d_1_4_Deprecated->WindowPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_2_0::glWindowPos2iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos2iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glWindowPos2i(GLint x, GLint y)
+{
+ d_1_4_Deprecated->WindowPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_2_0::glWindowPos2fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos2fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glWindowPos2f(GLfloat x, GLfloat y)
+{
+ d_1_4_Deprecated->WindowPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_2_0::glWindowPos2dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos2dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glWindowPos2d(GLdouble x, GLdouble y)
+{
+ d_1_4_Deprecated->WindowPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3usv(const GLushort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3usv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3uiv(const GLuint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3uiv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3ubv(const GLubyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3ubv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3sv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3iv(const GLint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3iv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->SecondaryColor3fv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->SecondaryColor3dv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3bv(const GLbyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3bv(v);
+}
+
+inline void QOpenGLFunctions_2_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_0::glFogCoorddv(const GLdouble *coord)
+{
+ d_1_4_Deprecated->FogCoorddv(coord);
+}
+
+inline void QOpenGLFunctions_2_0::glFogCoordd(GLdouble coord)
+{
+ d_1_4_Deprecated->FogCoordd(coord);
+}
+
+inline void QOpenGLFunctions_2_0::glFogCoordfv(const GLfloat *coord)
+{
+ d_1_4_Deprecated->FogCoordfv(coord);
+}
+
+inline void QOpenGLFunctions_2_0::glFogCoordf(GLfloat coord)
+{
+ d_1_4_Deprecated->FogCoordf(coord);
+}
+
+
+// OpenGL 1.5 deprecated functions
+
+// OpenGL 2.0 deprecated functions
+inline void QOpenGLFunctions_2_0::glVertexAttrib4usv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4usv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4uiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4sv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4iv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4iv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib4fv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib4dv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4bv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4bv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4Niv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib3sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib3sv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib3fv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib3dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib3dv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib2sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib2sv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
+{
+ d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib2fv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib2dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib2dv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib1sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib1sv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib1s(GLuint index, GLshort x)
+{
+ d_2_0_Deprecated->VertexAttrib1s(index, x);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib1fv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ d_2_0_Deprecated->VertexAttrib1f(index, x);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib1dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib1dv(index, v);
+}
+
+inline void QOpenGLFunctions_2_0::glVertexAttrib1d(GLuint index, GLdouble x)
+{
+ d_2_0_Deprecated->VertexAttrib1d(index, x);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_2_1.cpp b/src/gui/opengl/qopenglfunctions_2_1.cpp
new file mode 100644
index 0000000000..143ac206ed
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_2_1.cpp
@@ -0,0 +1,297 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_2_1.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_2_1
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_2_1 class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_2_1::QOpenGLFunctions_2_1()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+ , d_1_2_Deprecated(0)
+ , d_1_3_Deprecated(0)
+ , d_1_4_Deprecated(0)
+ , d_2_0_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_2_1::~QOpenGLFunctions_2_1()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+ if (d_1_2_Deprecated && !d_1_2_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Deprecated->context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ delete d_1_2_Deprecated;
+ }
+ if (d_1_3_Deprecated && !d_1_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Deprecated->context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ delete d_1_3_Deprecated;
+ }
+ if (d_1_4_Deprecated && !d_1_4_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ delete d_1_4_Deprecated;
+ }
+ if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ delete d_2_0_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_2_1::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_2_1::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_2_Deprecated = static_cast<QOpenGLFunctions_1_2_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_3_Deprecated = static_cast<QOpenGLFunctions_1_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_2_1::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(2, 1))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_2_1::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(2, 1);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_2_1.h b/src/gui/opengl/qopenglfunctions_2_1.h
new file mode 100644
index 0000000000..fc009001ab
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_2_1.h
@@ -0,0 +1,3658 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_2_1_H
+#define QOPENGLVERSIONFUNCTIONS_2_1_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_2_1 : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_2_1();
+ ~QOpenGLFunctions_2_1();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glArrayElement(GLint i);
+
+ // OpenGL 1.2 deprecated functions
+ void glResetMinmax(GLenum target);
+ void glResetHistogram(GLenum target);
+ void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+ void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+ void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+ void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+ // OpenGL 1.3 deprecated functions
+ void glMultTransposeMatrixd(const GLdouble *m);
+ void glMultTransposeMatrixf(const GLfloat *m);
+ void glLoadTransposeMatrixd(const GLdouble *m);
+ void glLoadTransposeMatrixf(const GLfloat *m);
+ void glMultiTexCoord4sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void glMultiTexCoord4iv(GLenum target, const GLint *v);
+ void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glMultiTexCoord3sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
+ void glMultiTexCoord3iv(GLenum target, const GLint *v);
+ void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
+ void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void glMultiTexCoord2sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
+ void glMultiTexCoord2iv(GLenum target, const GLint *v);
+ void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
+ void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
+ void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
+ void glMultiTexCoord1sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord1s(GLenum target, GLshort s);
+ void glMultiTexCoord1iv(GLenum target, const GLint *v);
+ void glMultiTexCoord1i(GLenum target, GLint s);
+ void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord1f(GLenum target, GLfloat s);
+ void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord1d(GLenum target, GLdouble s);
+ void glClientActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 deprecated functions
+ void glWindowPos3sv(const GLshort *v);
+ void glWindowPos3s(GLshort x, GLshort y, GLshort z);
+ void glWindowPos3iv(const GLint *v);
+ void glWindowPos3i(GLint x, GLint y, GLint z);
+ void glWindowPos3fv(const GLfloat *v);
+ void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glWindowPos3dv(const GLdouble *v);
+ void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glWindowPos2sv(const GLshort *v);
+ void glWindowPos2s(GLshort x, GLshort y);
+ void glWindowPos2iv(const GLint *v);
+ void glWindowPos2i(GLint x, GLint y);
+ void glWindowPos2fv(const GLfloat *v);
+ void glWindowPos2f(GLfloat x, GLfloat y);
+ void glWindowPos2dv(const GLdouble *v);
+ void glWindowPos2d(GLdouble x, GLdouble y);
+ void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glSecondaryColor3usv(const GLushort *v);
+ void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
+ void glSecondaryColor3uiv(const GLuint *v);
+ void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glSecondaryColor3ubv(const GLubyte *v);
+ void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glSecondaryColor3sv(const GLshort *v);
+ void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
+ void glSecondaryColor3iv(const GLint *v);
+ void glSecondaryColor3i(GLint red, GLint green, GLint blue);
+ void glSecondaryColor3fv(const GLfloat *v);
+ void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glSecondaryColor3dv(const GLdouble *v);
+ void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glSecondaryColor3bv(const GLbyte *v);
+ void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glFogCoorddv(const GLdouble *coord);
+ void glFogCoordd(GLdouble coord);
+ void glFogCoordfv(const GLfloat *coord);
+ void glFogCoordf(GLfloat coord);
+
+ // OpenGL 1.5 deprecated functions
+
+ // OpenGL 2.0 deprecated functions
+ void glVertexAttrib4usv(GLuint index, const GLushort *v);
+ void glVertexAttrib4uiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4sv(GLuint index, const GLshort *v);
+ void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertexAttrib4iv(GLuint index, const GLint *v);
+ void glVertexAttrib4fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttrib4bv(GLuint index, const GLbyte *v);
+ void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
+ void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
+ void glVertexAttrib4Niv(GLuint index, const GLint *v);
+ void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
+ void glVertexAttrib3sv(GLuint index, const GLshort *v);
+ void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
+ void glVertexAttrib3fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttrib2sv(GLuint index, const GLshort *v);
+ void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
+ void glVertexAttrib2fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ void glVertexAttrib2dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttrib1sv(GLuint index, const GLshort *v);
+ void glVertexAttrib1s(GLuint index, GLshort x);
+ void glVertexAttrib1fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib1f(GLuint index, GLfloat x);
+ void glVertexAttrib1dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib1d(GLuint index, GLdouble x);
+
+ // OpenGL 2.1 deprecated functions
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+ QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
+ QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
+ QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
+ QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_2_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_2_1::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_2_1::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_2_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_2_1::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_2_1::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_2_1::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_2_1::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_2_1::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_2_1::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_2_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_2_1::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_2_1::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_2_1::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_2_1::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_2_1::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_2_1::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_2_1::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_2_1::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_2_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_1::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_2_1::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_2_1::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_2_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_1::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_2_1::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_2_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_2_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_2_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_2_1::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_2_1::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_2_1::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_2_1::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_2_1::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_2_1::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_2_1::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_2_1::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_2_1::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_2_1::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_2_1::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_2_1::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_2_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_2_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_2_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_2_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_2_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_2_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_2_1::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_2_1::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_2_1::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_2_1::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_2_1::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_2_1::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_2_1::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_2_1::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_2_1::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_2_1::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_2_1::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_2_1::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_2_1::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_2_1::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_2_1::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_2_1::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_2_1::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_2_1::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_2_1::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_2_1::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_2_1::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_2_1::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_2_1::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_2_1::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_2_1::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_2_1::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_2_1::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_2_1::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_2_1::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_2_1::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_2_1::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_2_1::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_2_1::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_2_1::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_2_1::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_1::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_2_1::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_2_1::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_2_1::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_2_1::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_2_1::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_2_1::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_2_1::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_2_1::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_2_1::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_2_1::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_2_1::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_2_1::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_2_1::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_2_1::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_2_1::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_2_1::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_2_1::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_2_1::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_2_1::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_2_1::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_2_1::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_2_1::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_2_1::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_2_1::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_2_1::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_2_1::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_2_1::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_2_1::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_2_1::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_2_1::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_2_1::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_2_1::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_2_1::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_2_1::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_2_1::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_2_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_2_1::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_2_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_2_1::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_2_1::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_2_1::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_2_1::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_2_1::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_2_1::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_2_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_2_1::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_2_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_2_1::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_2_1::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_2_1::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_2_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_2_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_2_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_2_1::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_2_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_2_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_2_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_2_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_2_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_2_1::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_2_1::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_2_1::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_2_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_2_1::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_2_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_2_1::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_2_1::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_2_1::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_2_1::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_2_1::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_2_1::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_2_1::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_2_1::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_2_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_2_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_2_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_2_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_2_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_2_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_2_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_2_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_2_1::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_2_1::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_2_1::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_2_1::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_2_1::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_2_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_1::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_2_1::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_2_1::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_2_1::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_2_1::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_2_1::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_2_1::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_2_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_2_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_2_1::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_2_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_2_1::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_2_1::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_2_1::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_2_1::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_2_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_2_1::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_2_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_2_1::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_2_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_2_1::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_2_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_2_1::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_2_1::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_2_1::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_2_1::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_2_1::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_2_1::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_2_1::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_2_1::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_2_1::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_2_1::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_2_1::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_2_1::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_2_1::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_2_1::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_2_1::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_2_1::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_2_1::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_2_1::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_2_1::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_2_1::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_2_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_2_1::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_2_1::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_2_1::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_2_1::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_2_1::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_2_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_2_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_1::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_2_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_1::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_2_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_1::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+// OpenGL 1.2 deprecated functions
+inline void QOpenGLFunctions_2_1::glResetMinmax(GLenum target)
+{
+ d_1_2_Deprecated->ResetMinmax(target);
+}
+
+inline void QOpenGLFunctions_2_1::glResetHistogram(GLenum target)
+{
+ d_1_2_Deprecated->ResetHistogram(target);
+}
+
+inline void QOpenGLFunctions_2_1::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Minmax(target, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_2_1::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_2_1::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_2_1::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_2_1::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+}
+
+inline void QOpenGLFunctions_2_1::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+}
+
+inline void QOpenGLFunctions_2_1::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+}
+
+inline void QOpenGLFunctions_2_1::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_2_1::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_2_1::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+}
+
+inline void QOpenGLFunctions_2_1::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+}
+
+inline void QOpenGLFunctions_2_1::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+}
+
+inline void QOpenGLFunctions_2_1::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+}
+
+inline void QOpenGLFunctions_2_1::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ d_1_2_Deprecated->GetColorTable(target, format, type, table);
+}
+
+inline void QOpenGLFunctions_2_1::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_2_1::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_2_1::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+}
+
+inline void QOpenGLFunctions_2_1::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Deprecated->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+
+// OpenGL 1.3 deprecated functions
+inline void QOpenGLFunctions_2_1::glMultTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_2_1::glMultTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_2_1::glLoadTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_2_1::glLoadTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord4iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord3iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord2iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
+{
+ d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
+{
+ d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord1s(GLenum target, GLshort s)
+{
+ d_1_3_Deprecated->MultiTexCoord1s(target, s);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord1iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord1i(GLenum target, GLint s)
+{
+ d_1_3_Deprecated->MultiTexCoord1i(target, s);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord1f(GLenum target, GLfloat s)
+{
+ d_1_3_Deprecated->MultiTexCoord1f(target, s);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+}
+
+inline void QOpenGLFunctions_2_1::glMultiTexCoord1d(GLenum target, GLdouble s)
+{
+ d_1_3_Deprecated->MultiTexCoord1d(target, s);
+}
+
+inline void QOpenGLFunctions_2_1::glClientActiveTexture(GLenum texture)
+{
+ d_1_3_Deprecated->ClientActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 deprecated functions
+inline void QOpenGLFunctions_2_1::glWindowPos3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos3sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glWindowPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_4_Deprecated->WindowPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glWindowPos3iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos3iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glWindowPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_4_Deprecated->WindowPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glWindowPos3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos3fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_4_Deprecated->WindowPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glWindowPos3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos3dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_4_Deprecated->WindowPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glWindowPos2sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos2sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glWindowPos2s(GLshort x, GLshort y)
+{
+ d_1_4_Deprecated->WindowPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_2_1::glWindowPos2iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos2iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glWindowPos2i(GLint x, GLint y)
+{
+ d_1_4_Deprecated->WindowPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_2_1::glWindowPos2fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos2fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glWindowPos2f(GLfloat x, GLfloat y)
+{
+ d_1_4_Deprecated->WindowPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_2_1::glWindowPos2dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos2dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glWindowPos2d(GLdouble x, GLdouble y)
+{
+ d_1_4_Deprecated->WindowPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3usv(const GLushort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3usv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3uiv(const GLuint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3uiv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3ubv(const GLubyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3ubv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3sv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3iv(const GLint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3iv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->SecondaryColor3fv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->SecondaryColor3dv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3bv(const GLbyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3bv(v);
+}
+
+inline void QOpenGLFunctions_2_1::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_2_1::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_2_1::glFogCoorddv(const GLdouble *coord)
+{
+ d_1_4_Deprecated->FogCoorddv(coord);
+}
+
+inline void QOpenGLFunctions_2_1::glFogCoordd(GLdouble coord)
+{
+ d_1_4_Deprecated->FogCoordd(coord);
+}
+
+inline void QOpenGLFunctions_2_1::glFogCoordfv(const GLfloat *coord)
+{
+ d_1_4_Deprecated->FogCoordfv(coord);
+}
+
+inline void QOpenGLFunctions_2_1::glFogCoordf(GLfloat coord)
+{
+ d_1_4_Deprecated->FogCoordf(coord);
+}
+
+
+// OpenGL 1.5 deprecated functions
+
+// OpenGL 2.0 deprecated functions
+inline void QOpenGLFunctions_2_1::glVertexAttrib4usv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4usv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4uiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4sv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4iv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4iv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib4fv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib4dv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4bv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4bv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4Niv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib3sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib3sv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib3fv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib3dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib3dv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib2sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib2sv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
+{
+ d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib2fv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib2dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib2dv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib1sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib1sv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib1s(GLuint index, GLshort x)
+{
+ d_2_0_Deprecated->VertexAttrib1s(index, x);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib1fv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ d_2_0_Deprecated->VertexAttrib1f(index, x);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib1dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib1dv(index, v);
+}
+
+inline void QOpenGLFunctions_2_1::glVertexAttrib1d(GLuint index, GLdouble x)
+{
+ d_2_0_Deprecated->VertexAttrib1d(index, x);
+}
+
+
+// OpenGL 2.1 deprecated functions
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_3_0.cpp b/src/gui/opengl/qopenglfunctions_3_0.cpp
new file mode 100644
index 0000000000..e13122e683
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_3_0.cpp
@@ -0,0 +1,323 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_3_0.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_3_0
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_3_0 class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_3_0::QOpenGLFunctions_3_0()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+ , d_1_2_Deprecated(0)
+ , d_1_3_Deprecated(0)
+ , d_1_4_Deprecated(0)
+ , d_2_0_Deprecated(0)
+ , d_3_0_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_3_0::~QOpenGLFunctions_3_0()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+ if (d_1_2_Deprecated && !d_1_2_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Deprecated->context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ delete d_1_2_Deprecated;
+ }
+ if (d_1_3_Deprecated && !d_1_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Deprecated->context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ delete d_1_3_Deprecated;
+ }
+ if (d_1_4_Deprecated && !d_1_4_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ delete d_1_4_Deprecated;
+ }
+ if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ delete d_2_0_Deprecated;
+ }
+ if (d_3_0_Deprecated && !d_3_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Deprecated->context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ delete d_3_0_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_3_0::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_3_0::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_2_Deprecated = static_cast<QOpenGLFunctions_1_2_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_3_Deprecated = static_cast<QOpenGLFunctions_1_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_3_0_Deprecated = static_cast<QOpenGLFunctions_3_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_3_0::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(3, 0))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_3_0::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(3, 0);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_3_0.h b/src/gui/opengl/qopenglfunctions_3_0.h
new file mode 100644
index 0000000000..767e88ba7a
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_3_0.h
@@ -0,0 +1,4172 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_3_0_H
+#define QOPENGLVERSIONFUNCTIONS_3_0_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_3_0 : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_3_0();
+ ~QOpenGLFunctions_3_0();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glArrayElement(GLint i);
+
+ // OpenGL 1.2 deprecated functions
+ void glResetMinmax(GLenum target);
+ void glResetHistogram(GLenum target);
+ void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+ void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+ void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+ void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+ // OpenGL 1.3 deprecated functions
+ void glMultTransposeMatrixd(const GLdouble *m);
+ void glMultTransposeMatrixf(const GLfloat *m);
+ void glLoadTransposeMatrixd(const GLdouble *m);
+ void glLoadTransposeMatrixf(const GLfloat *m);
+ void glMultiTexCoord4sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void glMultiTexCoord4iv(GLenum target, const GLint *v);
+ void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glMultiTexCoord3sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
+ void glMultiTexCoord3iv(GLenum target, const GLint *v);
+ void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
+ void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void glMultiTexCoord2sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
+ void glMultiTexCoord2iv(GLenum target, const GLint *v);
+ void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
+ void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
+ void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
+ void glMultiTexCoord1sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord1s(GLenum target, GLshort s);
+ void glMultiTexCoord1iv(GLenum target, const GLint *v);
+ void glMultiTexCoord1i(GLenum target, GLint s);
+ void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord1f(GLenum target, GLfloat s);
+ void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord1d(GLenum target, GLdouble s);
+ void glClientActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 deprecated functions
+ void glWindowPos3sv(const GLshort *v);
+ void glWindowPos3s(GLshort x, GLshort y, GLshort z);
+ void glWindowPos3iv(const GLint *v);
+ void glWindowPos3i(GLint x, GLint y, GLint z);
+ void glWindowPos3fv(const GLfloat *v);
+ void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glWindowPos3dv(const GLdouble *v);
+ void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glWindowPos2sv(const GLshort *v);
+ void glWindowPos2s(GLshort x, GLshort y);
+ void glWindowPos2iv(const GLint *v);
+ void glWindowPos2i(GLint x, GLint y);
+ void glWindowPos2fv(const GLfloat *v);
+ void glWindowPos2f(GLfloat x, GLfloat y);
+ void glWindowPos2dv(const GLdouble *v);
+ void glWindowPos2d(GLdouble x, GLdouble y);
+ void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glSecondaryColor3usv(const GLushort *v);
+ void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
+ void glSecondaryColor3uiv(const GLuint *v);
+ void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glSecondaryColor3ubv(const GLubyte *v);
+ void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glSecondaryColor3sv(const GLshort *v);
+ void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
+ void glSecondaryColor3iv(const GLint *v);
+ void glSecondaryColor3i(GLint red, GLint green, GLint blue);
+ void glSecondaryColor3fv(const GLfloat *v);
+ void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glSecondaryColor3dv(const GLdouble *v);
+ void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glSecondaryColor3bv(const GLbyte *v);
+ void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glFogCoorddv(const GLdouble *coord);
+ void glFogCoordd(GLdouble coord);
+ void glFogCoordfv(const GLfloat *coord);
+ void glFogCoordf(GLfloat coord);
+
+ // OpenGL 1.5 deprecated functions
+
+ // OpenGL 2.0 deprecated functions
+ void glVertexAttrib4usv(GLuint index, const GLushort *v);
+ void glVertexAttrib4uiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4sv(GLuint index, const GLshort *v);
+ void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertexAttrib4iv(GLuint index, const GLint *v);
+ void glVertexAttrib4fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttrib4bv(GLuint index, const GLbyte *v);
+ void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
+ void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
+ void glVertexAttrib4Niv(GLuint index, const GLint *v);
+ void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
+ void glVertexAttrib3sv(GLuint index, const GLshort *v);
+ void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
+ void glVertexAttrib3fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttrib2sv(GLuint index, const GLshort *v);
+ void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
+ void glVertexAttrib2fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ void glVertexAttrib2dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttrib1sv(GLuint index, const GLshort *v);
+ void glVertexAttrib1s(GLuint index, GLshort x);
+ void glVertexAttrib1fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib1f(GLuint index, GLfloat x);
+ void glVertexAttrib1dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib1d(GLuint index, GLdouble x);
+
+ // OpenGL 2.1 deprecated functions
+
+ // OpenGL 3.0 deprecated functions
+ void glVertexAttribI4usv(GLuint index, const GLushort *v);
+ void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttribI4sv(GLuint index, const GLshort *v);
+ void glVertexAttribI4bv(GLuint index, const GLbyte *v);
+ void glVertexAttribI4uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI3uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI2uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI1uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI4iv(GLuint index, const GLint *v);
+ void glVertexAttribI3iv(GLuint index, const GLint *v);
+ void glVertexAttribI2iv(GLuint index, const GLint *v);
+ void glVertexAttribI1iv(GLuint index, const GLint *v);
+ void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
+ void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
+ void glVertexAttribI1ui(GLuint index, GLuint x);
+ void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
+ void glVertexAttribI2i(GLuint index, GLint x, GLint y);
+ void glVertexAttribI1i(GLuint index, GLint x);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+ QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
+ QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
+ QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
+ QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
+ QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_3_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_3_0::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_3_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_3_0::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_3_0::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_3_0::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_3_0::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_0::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_3_0::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_3_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_3_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_3_0::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_3_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_3_0::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_3_0::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_3_0::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_3_0::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_3_0::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_3_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_0::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_3_0::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_3_0::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_3_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_0::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_3_0::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_3_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_0::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_3_0::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_3_0::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_3_0::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_3_0::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_3_0::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_3_0::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_3_0::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_3_0::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_3_0::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_3_0::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_3_0::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_3_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_3_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_3_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_3_0::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_3_0::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_3_0::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_3_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_3_0::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_3_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_3_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_3_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_0::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_3_0::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_3_0::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_3_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_3_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_3_0::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_3_0::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_3_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_3_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_3_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_3_0::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_3_0::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_3_0::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_3_0::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_3_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_3_0::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_3_0::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_3_0::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_3_0::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_3_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_0::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_3_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_3_0::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_3_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_3_0::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_3_0::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_3_0::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_3_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_3_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_3_0::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_3_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_3_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_3_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_3_0::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_3_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_0::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_3_0::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_3_0::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_3_0::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_3_0::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_3_0::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_3_0::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_3_0::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_3_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_3_0::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_3_0::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_3_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_3_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_3_0::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_3_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_3_0::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_3_0::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_3_0::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_3_0::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_3_0::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_3_0::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline GLvoid* QOpenGLFunctions_3_0::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_3_0::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_3_0::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_3_0::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_3_0::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_3_0::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_3_0::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_3_0::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_3_0::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_3_0::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_3_0::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_3_0::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_3_0::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_3_0::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_3_0::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_3_0::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_3_0::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_3_0::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_3_0::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_3_0::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_3_0::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_3_0::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_0::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_0::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_0::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_0::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_3_0::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_0::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_3_0::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_0::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_3_0::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_3_0::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_3_0::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_0::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_3_0::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_3_0::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_3_0::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_3_0::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_3_0::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_3_0::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_3_0::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_3_0::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_3_0::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_3_0::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_3_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_3_0::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_3_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_3_0::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_3_0::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_3_0::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_3_0::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_3_0::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_3_0::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_3_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_3_0::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_3_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_3_0::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_3_0::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_3_0::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_3_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_3_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_3_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_3_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_3_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_3_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_3_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_3_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_3_0::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_3_0::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_3_0::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_3_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_3_0::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_3_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_3_0::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_3_0::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_3_0::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_3_0::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_3_0::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_3_0::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_3_0::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_3_0::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_3_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_3_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_3_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_3_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_3_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_3_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_3_0::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_3_0::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_3_0::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_3_0::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_3_0::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_3_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_0::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_3_0::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_3_0::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_3_0::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_3_0::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_3_0::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_3_0::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_3_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_3_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_3_0::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_3_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_3_0::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_3_0::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_3_0::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_3_0::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_3_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_3_0::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_3_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_3_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_3_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_3_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_3_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_3_0::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_3_0::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_3_0::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_3_0::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_3_0::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_3_0::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_3_0::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_3_0::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_3_0::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_3_0::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_3_0::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_3_0::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_3_0::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_3_0::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_3_0::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_3_0::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_3_0::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_3_0::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_3_0::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_3_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_3_0::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_3_0::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_3_0::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_3_0::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_3_0::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_3_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_3_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_0::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_3_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_0::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_3_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_0::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+// OpenGL 1.2 deprecated functions
+inline void QOpenGLFunctions_3_0::glResetMinmax(GLenum target)
+{
+ d_1_2_Deprecated->ResetMinmax(target);
+}
+
+inline void QOpenGLFunctions_3_0::glResetHistogram(GLenum target)
+{
+ d_1_2_Deprecated->ResetHistogram(target);
+}
+
+inline void QOpenGLFunctions_3_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Minmax(target, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_3_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_3_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_3_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_3_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+}
+
+inline void QOpenGLFunctions_3_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+}
+
+inline void QOpenGLFunctions_3_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+}
+
+inline void QOpenGLFunctions_3_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_3_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+}
+
+inline void QOpenGLFunctions_3_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+}
+
+inline void QOpenGLFunctions_3_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+}
+
+inline void QOpenGLFunctions_3_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+}
+
+inline void QOpenGLFunctions_3_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ d_1_2_Deprecated->GetColorTable(target, format, type, table);
+}
+
+inline void QOpenGLFunctions_3_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_3_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+}
+
+inline void QOpenGLFunctions_3_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Deprecated->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+
+// OpenGL 1.3 deprecated functions
+inline void QOpenGLFunctions_3_0::glMultTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_3_0::glMultTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_3_0::glLoadTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_3_0::glLoadTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord4iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord3iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord2iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
+{
+ d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
+{
+ d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord1s(GLenum target, GLshort s)
+{
+ d_1_3_Deprecated->MultiTexCoord1s(target, s);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord1iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord1i(GLenum target, GLint s)
+{
+ d_1_3_Deprecated->MultiTexCoord1i(target, s);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord1f(GLenum target, GLfloat s)
+{
+ d_1_3_Deprecated->MultiTexCoord1f(target, s);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+}
+
+inline void QOpenGLFunctions_3_0::glMultiTexCoord1d(GLenum target, GLdouble s)
+{
+ d_1_3_Deprecated->MultiTexCoord1d(target, s);
+}
+
+inline void QOpenGLFunctions_3_0::glClientActiveTexture(GLenum texture)
+{
+ d_1_3_Deprecated->ClientActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 deprecated functions
+inline void QOpenGLFunctions_3_0::glWindowPos3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos3sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glWindowPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_4_Deprecated->WindowPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glWindowPos3iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos3iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glWindowPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_4_Deprecated->WindowPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glWindowPos3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos3fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_4_Deprecated->WindowPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glWindowPos3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos3dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_4_Deprecated->WindowPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glWindowPos2sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos2sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glWindowPos2s(GLshort x, GLshort y)
+{
+ d_1_4_Deprecated->WindowPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glWindowPos2iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos2iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glWindowPos2i(GLint x, GLint y)
+{
+ d_1_4_Deprecated->WindowPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glWindowPos2fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos2fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glWindowPos2f(GLfloat x, GLfloat y)
+{
+ d_1_4_Deprecated->WindowPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glWindowPos2dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos2dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glWindowPos2d(GLdouble x, GLdouble y)
+{
+ d_1_4_Deprecated->WindowPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3usv(const GLushort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3usv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3uiv(const GLuint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3uiv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3ubv(const GLubyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3ubv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3sv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3iv(const GLint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3iv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->SecondaryColor3fv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->SecondaryColor3dv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3bv(const GLbyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3bv(v);
+}
+
+inline void QOpenGLFunctions_3_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_0::glFogCoorddv(const GLdouble *coord)
+{
+ d_1_4_Deprecated->FogCoorddv(coord);
+}
+
+inline void QOpenGLFunctions_3_0::glFogCoordd(GLdouble coord)
+{
+ d_1_4_Deprecated->FogCoordd(coord);
+}
+
+inline void QOpenGLFunctions_3_0::glFogCoordfv(const GLfloat *coord)
+{
+ d_1_4_Deprecated->FogCoordfv(coord);
+}
+
+inline void QOpenGLFunctions_3_0::glFogCoordf(GLfloat coord)
+{
+ d_1_4_Deprecated->FogCoordf(coord);
+}
+
+
+// OpenGL 1.5 deprecated functions
+
+// OpenGL 2.0 deprecated functions
+inline void QOpenGLFunctions_3_0::glVertexAttrib4usv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4usv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4uiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4sv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4iv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4iv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib4fv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib4dv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4bv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4bv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4Niv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib3sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib3sv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib3fv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib3dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib3dv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib2sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib2sv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
+{
+ d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib2fv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib2dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib2dv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib1sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib1sv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib1s(GLuint index, GLshort x)
+{
+ d_2_0_Deprecated->VertexAttrib1s(index, x);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib1fv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ d_2_0_Deprecated->VertexAttrib1f(index, x);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib1dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib1dv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttrib1d(GLuint index, GLdouble x)
+{
+ d_2_0_Deprecated->VertexAttrib1d(index, x);
+}
+
+
+// OpenGL 2.1 deprecated functions
+
+// OpenGL 3.0 deprecated functions
+inline void QOpenGLFunctions_3_0::glVertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ d_3_0_Deprecated->VertexAttribI4usv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ d_3_0_Deprecated->VertexAttribI4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ d_3_0_Deprecated->VertexAttribI4sv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ d_3_0_Deprecated->VertexAttribI4bv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI3uiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI2uiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI1uiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI4iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI4iv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI3iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI3iv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI2iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI2iv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI1iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI1iv(index, v);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
+{
+ d_3_0_Deprecated->VertexAttribI2ui(index, x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI1ui(GLuint index, GLuint x)
+{
+ d_3_0_Deprecated->VertexAttribI1ui(index, x);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
+{
+ d_3_0_Deprecated->VertexAttribI3i(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI2i(GLuint index, GLint x, GLint y)
+{
+ d_3_0_Deprecated->VertexAttribI2i(index, x, y);
+}
+
+inline void QOpenGLFunctions_3_0::glVertexAttribI1i(GLuint index, GLint x)
+{
+ d_3_0_Deprecated->VertexAttribI1i(index, x);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_3_1.cpp b/src/gui/opengl/qopenglfunctions_3_1.cpp
new file mode 100644
index 0000000000..104029177c
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_3_1.cpp
@@ -0,0 +1,242 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_3_1.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_3_1
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_3_1 class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_3_1::QOpenGLFunctions_3_1()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+{
+}
+
+QOpenGLFunctions_3_1::~QOpenGLFunctions_3_1()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+}
+
+bool QOpenGLFunctions_3_1::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_3_1::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_3_1::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(3, 1))
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_3_1::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(3, 1);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_3_1.h b/src/gui/opengl/qopenglfunctions_3_1.h
new file mode 100644
index 0000000000..1fd1867d33
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_3_1.h
@@ -0,0 +1,1590 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_3_1_H
+#define QOPENGLVERSIONFUNCTIONS_3_1_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_3_1 : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_3_1();
+ ~QOpenGLFunctions_3_1();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_3_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_1::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_3_1::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_3_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_3_1::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_3_1::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_3_1::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_3_1::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_1::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_3_1::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_3_1::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_3_1::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_3_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_3_1::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_3_1::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_3_1::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_3_1::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_3_1::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_3_1::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_3_1::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_3_1::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_3_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_1::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_3_1::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_3_1::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_3_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_1::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_3_1::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_3_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_1::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_3_1::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_3_1::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_3_1::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_3_1::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_3_1::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_3_1::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_3_1::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_3_1::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_3_1::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_3_1::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_3_1::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_3_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_3_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_3_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_3_1::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_3_1::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_3_1::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_3_1::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_1::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_1::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_3_1::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_3_1::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_3_1::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_3_1::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_1::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_1::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_1::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_1::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_1::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_1::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_3_1::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_3_1::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_3_1::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_3_1::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_3_1::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_3_1::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_3_1::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_3_1::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_3_1::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_3_1::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_3_1::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_3_1::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_3_1::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_3_1::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_3_1::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_3_1::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_3_1::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_3_1::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_3_1::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_3_1::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_3_1::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_3_1::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_1::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_3_1::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_3_1::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_3_1::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_3_1::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_3_1::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_3_1::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_3_1::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_3_1::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_3_1::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_1::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_3_1::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_3_1::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_3_1::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_3_1::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_1::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_3_1::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_1::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_1::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_3_1::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_3_1::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_3_1::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_3_1::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_3_1::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_3_1::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_3_1::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_3_1::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_3_1::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_3_1::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_3_1::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_3_1::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_3_1::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_3_1::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_3_1::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_3_1::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_3_1::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_3_1::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_3_1::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_3_1::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline GLvoid* QOpenGLFunctions_3_1::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_3_1::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_3_1::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_3_1::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_3_1::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_3_1::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_3_1::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_3_1::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_3_1::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_3_1::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_3_1::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_3_1::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_3_1::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_3_1::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_3_1::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_3_1::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_3_1::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_3_1::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_3_1::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_3_1::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_3_1::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_3_1::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_1::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_1::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_1::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_1::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_3_1::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_1::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_3_1::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_1::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_3_1::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_3_1::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_3_1::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_1::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_3_1::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_3_1::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_3_1::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_3_1::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_3_1::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_3_1::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_3_1::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_3_1::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_3_1::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_3_1::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_3_1::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_3_1::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_3_1::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_3_1::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_3_1::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_3_1::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_3_1::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_3_1::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_3_1::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_3_1::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_3_1::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_3_1::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_3_2_compatibility.cpp b/src/gui/opengl/qopenglfunctions_3_2_compatibility.cpp
new file mode 100644
index 0000000000..f808f2e6dd
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_3_2_compatibility.cpp
@@ -0,0 +1,350 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_3_2_compatibility.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_3_2_Compatibility
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_3_2_Compatibility class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_3_2_Compatibility::QOpenGLFunctions_3_2_Compatibility()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+ , d_1_2_Deprecated(0)
+ , d_1_3_Deprecated(0)
+ , d_1_4_Deprecated(0)
+ , d_2_0_Deprecated(0)
+ , d_3_0_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_3_2_Compatibility::~QOpenGLFunctions_3_2_Compatibility()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+ if (d_1_2_Deprecated && !d_1_2_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Deprecated->context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ delete d_1_2_Deprecated;
+ }
+ if (d_1_3_Deprecated && !d_1_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Deprecated->context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ delete d_1_3_Deprecated;
+ }
+ if (d_1_4_Deprecated && !d_1_4_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ delete d_1_4_Deprecated;
+ }
+ if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ delete d_2_0_Deprecated;
+ }
+ if (d_3_0_Deprecated && !d_3_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Deprecated->context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ delete d_3_0_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_3_2_Compatibility::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_3_2_Compatibility::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_2_Deprecated = static_cast<QOpenGLFunctions_1_2_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_3_Deprecated = static_cast<QOpenGLFunctions_1_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_3_0_Deprecated = static_cast<QOpenGLFunctions_3_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_3_2_Compatibility::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(3, 2))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_3_2_Compatibility::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(3, 2);
+ v.setProfile(QSurfaceFormat::CompatibilityProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_3_2_compatibility.h b/src/gui/opengl/qopenglfunctions_3_2_compatibility.h
new file mode 100644
index 0000000000..cfa5cd1406
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_3_2_compatibility.h
@@ -0,0 +1,4376 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
+#define QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_3_2_Compatibility : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_3_2_Compatibility();
+ ~QOpenGLFunctions_3_2_Compatibility();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint index, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *params);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glArrayElement(GLint i);
+
+ // OpenGL 1.2 deprecated functions
+ void glResetMinmax(GLenum target);
+ void glResetHistogram(GLenum target);
+ void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+ void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+ void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+ void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+ // OpenGL 1.3 deprecated functions
+ void glMultTransposeMatrixd(const GLdouble *m);
+ void glMultTransposeMatrixf(const GLfloat *m);
+ void glLoadTransposeMatrixd(const GLdouble *m);
+ void glLoadTransposeMatrixf(const GLfloat *m);
+ void glMultiTexCoord4sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void glMultiTexCoord4iv(GLenum target, const GLint *v);
+ void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glMultiTexCoord3sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
+ void glMultiTexCoord3iv(GLenum target, const GLint *v);
+ void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
+ void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void glMultiTexCoord2sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
+ void glMultiTexCoord2iv(GLenum target, const GLint *v);
+ void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
+ void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
+ void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
+ void glMultiTexCoord1sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord1s(GLenum target, GLshort s);
+ void glMultiTexCoord1iv(GLenum target, const GLint *v);
+ void glMultiTexCoord1i(GLenum target, GLint s);
+ void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord1f(GLenum target, GLfloat s);
+ void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord1d(GLenum target, GLdouble s);
+ void glClientActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 deprecated functions
+ void glWindowPos3sv(const GLshort *v);
+ void glWindowPos3s(GLshort x, GLshort y, GLshort z);
+ void glWindowPos3iv(const GLint *v);
+ void glWindowPos3i(GLint x, GLint y, GLint z);
+ void glWindowPos3fv(const GLfloat *v);
+ void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glWindowPos3dv(const GLdouble *v);
+ void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glWindowPos2sv(const GLshort *v);
+ void glWindowPos2s(GLshort x, GLshort y);
+ void glWindowPos2iv(const GLint *v);
+ void glWindowPos2i(GLint x, GLint y);
+ void glWindowPos2fv(const GLfloat *v);
+ void glWindowPos2f(GLfloat x, GLfloat y);
+ void glWindowPos2dv(const GLdouble *v);
+ void glWindowPos2d(GLdouble x, GLdouble y);
+ void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glSecondaryColor3usv(const GLushort *v);
+ void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
+ void glSecondaryColor3uiv(const GLuint *v);
+ void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glSecondaryColor3ubv(const GLubyte *v);
+ void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glSecondaryColor3sv(const GLshort *v);
+ void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
+ void glSecondaryColor3iv(const GLint *v);
+ void glSecondaryColor3i(GLint red, GLint green, GLint blue);
+ void glSecondaryColor3fv(const GLfloat *v);
+ void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glSecondaryColor3dv(const GLdouble *v);
+ void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glSecondaryColor3bv(const GLbyte *v);
+ void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glFogCoorddv(const GLdouble *coord);
+ void glFogCoordd(GLdouble coord);
+ void glFogCoordfv(const GLfloat *coord);
+ void glFogCoordf(GLfloat coord);
+
+ // OpenGL 1.5 deprecated functions
+
+ // OpenGL 2.0 deprecated functions
+ void glVertexAttrib4usv(GLuint index, const GLushort *v);
+ void glVertexAttrib4uiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4sv(GLuint index, const GLshort *v);
+ void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertexAttrib4iv(GLuint index, const GLint *v);
+ void glVertexAttrib4fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttrib4bv(GLuint index, const GLbyte *v);
+ void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
+ void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
+ void glVertexAttrib4Niv(GLuint index, const GLint *v);
+ void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
+ void glVertexAttrib3sv(GLuint index, const GLshort *v);
+ void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
+ void glVertexAttrib3fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttrib2sv(GLuint index, const GLshort *v);
+ void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
+ void glVertexAttrib2fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ void glVertexAttrib2dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttrib1sv(GLuint index, const GLshort *v);
+ void glVertexAttrib1s(GLuint index, GLshort x);
+ void glVertexAttrib1fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib1f(GLuint index, GLfloat x);
+ void glVertexAttrib1dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib1d(GLuint index, GLdouble x);
+
+ // OpenGL 2.1 deprecated functions
+
+ // OpenGL 3.0 deprecated functions
+ void glVertexAttribI4usv(GLuint index, const GLushort *v);
+ void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttribI4sv(GLuint index, const GLshort *v);
+ void glVertexAttribI4bv(GLuint index, const GLbyte *v);
+ void glVertexAttribI4uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI3uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI2uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI1uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI4iv(GLuint index, const GLint *v);
+ void glVertexAttribI3iv(GLuint index, const GLint *v);
+ void glVertexAttribI2iv(GLuint index, const GLint *v);
+ void glVertexAttribI1iv(GLuint index, const GLint *v);
+ void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
+ void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
+ void glVertexAttribI1ui(GLuint index, GLuint x);
+ void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
+ void glVertexAttribI2i(GLuint index, GLint x, GLint y);
+ void glVertexAttribI1i(GLuint index, GLint x);
+
+ // OpenGL 3.1 deprecated functions
+
+ // OpenGL 3.2 deprecated functions
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+ QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
+ QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
+ QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
+ QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
+ QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_3_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_3_2_Compatibility::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_3_2_Compatibility::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_3_2_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Compatibility::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_3_2_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_3_2_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_3_2_Compatibility::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_3_2_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_3_2_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_3_2_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_3_2_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(index, mask);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetInteger64v(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_3_2_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_3_2_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_3_2_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_3_2_Compatibility::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_3_2_Compatibility::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_3_2_Compatibility::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+// OpenGL 1.2 deprecated functions
+inline void QOpenGLFunctions_3_2_Compatibility::glResetMinmax(GLenum target)
+{
+ d_1_2_Deprecated->ResetMinmax(target);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glResetHistogram(GLenum target)
+{
+ d_1_2_Deprecated->ResetHistogram(target);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Minmax(target, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ d_1_2_Deprecated->GetColorTable(target, format, type, table);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Deprecated->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+
+// OpenGL 1.3 deprecated functions
+inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
+{
+ d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
+{
+ d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
+{
+ d_1_3_Deprecated->MultiTexCoord1s(target, s);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
+{
+ d_1_3_Deprecated->MultiTexCoord1i(target, s);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
+{
+ d_1_3_Deprecated->MultiTexCoord1f(target, s);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
+{
+ d_1_3_Deprecated->MultiTexCoord1d(target, s);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glClientActiveTexture(GLenum texture)
+{
+ d_1_3_Deprecated->ClientActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 deprecated functions
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos3sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_4_Deprecated->WindowPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos3iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_4_Deprecated->WindowPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos3fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_4_Deprecated->WindowPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos3dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_4_Deprecated->WindowPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos2sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2s(GLshort x, GLshort y)
+{
+ d_1_4_Deprecated->WindowPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos2iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2i(GLint x, GLint y)
+{
+ d_1_4_Deprecated->WindowPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos2fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
+{
+ d_1_4_Deprecated->WindowPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos2dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
+{
+ d_1_4_Deprecated->WindowPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3usv(const GLushort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3usv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3uiv(const GLuint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3uiv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3ubv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3sv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3iv(const GLint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3iv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->SecondaryColor3fv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->SecondaryColor3dv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3bv(const GLbyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3bv(v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFogCoorddv(const GLdouble *coord)
+{
+ d_1_4_Deprecated->FogCoorddv(coord);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordd(GLdouble coord)
+{
+ d_1_4_Deprecated->FogCoordd(coord);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordfv(const GLfloat *coord)
+{
+ d_1_4_Deprecated->FogCoordfv(coord);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordf(GLfloat coord)
+{
+ d_1_4_Deprecated->FogCoordf(coord);
+}
+
+
+// OpenGL 1.5 deprecated functions
+
+// OpenGL 2.0 deprecated functions
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4usv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4sv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4iv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib4fv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib4dv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4bv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib3sv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib3fv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib3dv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib2sv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
+{
+ d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib2fv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib2dv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib1sv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
+{
+ d_2_0_Deprecated->VertexAttrib1s(index, x);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib1fv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ d_2_0_Deprecated->VertexAttrib1f(index, x);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib1dv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
+{
+ d_2_0_Deprecated->VertexAttrib1d(index, x);
+}
+
+
+// OpenGL 2.1 deprecated functions
+
+// OpenGL 3.0 deprecated functions
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ d_3_0_Deprecated->VertexAttribI4usv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ d_3_0_Deprecated->VertexAttribI4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ d_3_0_Deprecated->VertexAttribI4sv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ d_3_0_Deprecated->VertexAttribI4bv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI3uiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI2uiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI1uiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI4iv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI3iv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI2iv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI1iv(index, v);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
+{
+ d_3_0_Deprecated->VertexAttribI2ui(index, x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
+{
+ d_3_0_Deprecated->VertexAttribI1ui(index, x);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
+{
+ d_3_0_Deprecated->VertexAttribI3i(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
+{
+ d_3_0_Deprecated->VertexAttribI2i(index, x, y);
+}
+
+inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
+{
+ d_3_0_Deprecated->VertexAttribI1i(index, x);
+}
+
+
+// OpenGL 3.1 deprecated functions
+
+// OpenGL 3.2 deprecated functions
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_3_2_core.cpp b/src/gui/opengl/qopenglfunctions_3_2_core.cpp
new file mode 100644
index 0000000000..0e1af4c28b
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_3_2_core.cpp
@@ -0,0 +1,256 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_3_2_core.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_3_2_Core
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_3_2_Core class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_3_2_Core::QOpenGLFunctions_3_2_Core()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+{
+}
+
+QOpenGLFunctions_3_2_Core::~QOpenGLFunctions_3_2_Core()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+}
+
+bool QOpenGLFunctions_3_2_Core::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_3_2_Core::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_3_2_Core::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(3, 2))
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_3_2_Core::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(3, 2);
+ v.setProfile(QSurfaceFormat::CoreProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_3_2_core.h b/src/gui/opengl/qopenglfunctions_3_2_core.h
new file mode 100644
index 0000000000..8e25643c09
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_3_2_core.h
@@ -0,0 +1,1709 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_3_2_CORE_H
+#define QOPENGLVERSIONFUNCTIONS_3_2_CORE_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_3_2_Core : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_3_2_Core();
+ ~QOpenGLFunctions_3_2_Core();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint index, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *params);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_3_2_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Core::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_3_2_Core::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_3_2_Core::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_3_2_Core::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_3_2_Core::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_3_2_Core::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Core::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_3_2_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_3_2_Core::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_3_2_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Core::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_3_2_Core::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Core::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Core::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_3_2_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Core::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Core::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_3_2_Core::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_3_2_Core::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_3_2_Core::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_3_2_Core::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_3_2_Core::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_3_2_Core::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline GLvoid* QOpenGLFunctions_3_2_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_3_2_Core::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Core::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Core::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_3_2_Core::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_3_2_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_3_2_Core::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Core::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_3_2_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_3_2_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_3_2_Core::glSampleMaski(GLuint index, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(index, mask);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetInteger64v(GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetInteger64v(pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_3_2_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_3_2_Core::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_3_2_Core::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_2_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_3_3_compatibility.cpp b/src/gui/opengl/qopenglfunctions_3_3_compatibility.cpp
new file mode 100644
index 0000000000..aa53b7d03b
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_3_3_compatibility.cpp
@@ -0,0 +1,363 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_3_3_compatibility.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_3_3_Compatibility
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_3_3_Compatibility class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_3_3_Compatibility::QOpenGLFunctions_3_3_Compatibility()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+ , d_3_3_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+ , d_1_2_Deprecated(0)
+ , d_1_3_Deprecated(0)
+ , d_1_4_Deprecated(0)
+ , d_2_0_Deprecated(0)
+ , d_3_0_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_3_3_Compatibility::~QOpenGLFunctions_3_3_Compatibility()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+ if (d_3_3_Core && !d_3_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Core->context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ delete d_3_3_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+ if (d_1_2_Deprecated && !d_1_2_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Deprecated->context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ delete d_1_2_Deprecated;
+ }
+ if (d_1_3_Deprecated && !d_1_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Deprecated->context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ delete d_1_3_Deprecated;
+ }
+ if (d_1_4_Deprecated && !d_1_4_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ delete d_1_4_Deprecated;
+ }
+ if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ delete d_2_0_Deprecated;
+ }
+ if (d_3_0_Deprecated && !d_3_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Deprecated->context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ delete d_3_0_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_3_3_Compatibility::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_3_3_Compatibility::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus(), d);
+ }
+ d_3_3_Core = static_cast<QOpenGLFunctions_3_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_2_Deprecated = static_cast<QOpenGLFunctions_1_2_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_3_Deprecated = static_cast<QOpenGLFunctions_1_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_3_0_Deprecated = static_cast<QOpenGLFunctions_3_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_3_3_Compatibility::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(3, 3))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_3_3_Compatibility::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(3, 3);
+ v.setProfile(QSurfaceFormat::CompatibilityProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_3_3_compatibility.h b/src/gui/opengl/qopenglfunctions_3_3_compatibility.h
new file mode 100644
index 0000000000..b2371a1445
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_3_3_compatibility.h
@@ -0,0 +1,4733 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_3_3_COMPATIBILITY_H
+#define QOPENGLVERSIONFUNCTIONS_3_3_COMPATIBILITY_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_3_3_Compatibility : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_3_3_Compatibility();
+ ~QOpenGLFunctions_3_3_Compatibility();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint index, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *params);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+
+ // OpenGL 3.3 core functions
+ void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
+ void glSecondaryColorP3ui(GLenum type, GLuint color);
+ void glColorP4uiv(GLenum type, const GLuint *color);
+ void glColorP4ui(GLenum type, GLuint color);
+ void glColorP3uiv(GLenum type, const GLuint *color);
+ void glColorP3ui(GLenum type, GLuint color);
+ void glNormalP3uiv(GLenum type, const GLuint *coords);
+ void glNormalP3ui(GLenum type, GLuint coords);
+ void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
+ void glTexCoordP4uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP4ui(GLenum type, GLuint coords);
+ void glTexCoordP3uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP3ui(GLenum type, GLuint coords);
+ void glTexCoordP2uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP2ui(GLenum type, GLuint coords);
+ void glTexCoordP1uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP1ui(GLenum type, GLuint coords);
+ void glVertexP4uiv(GLenum type, const GLuint *value);
+ void glVertexP4ui(GLenum type, GLuint value);
+ void glVertexP3uiv(GLenum type, const GLuint *value);
+ void glVertexP3ui(GLenum type, GLuint value);
+ void glVertexP2uiv(GLenum type, const GLuint *value);
+ void glVertexP2ui(GLenum type, GLuint value);
+ void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+ void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void glQueryCounter(GLuint id, GLenum target);
+ void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
+ void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ GLboolean glIsSampler(GLuint sampler);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ GLint glGetFragDataIndex(GLuint program, const GLchar *name);
+ void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glArrayElement(GLint i);
+
+ // OpenGL 1.2 deprecated functions
+ void glResetMinmax(GLenum target);
+ void glResetHistogram(GLenum target);
+ void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+ void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+ void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+ void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+ // OpenGL 1.3 deprecated functions
+ void glMultTransposeMatrixd(const GLdouble *m);
+ void glMultTransposeMatrixf(const GLfloat *m);
+ void glLoadTransposeMatrixd(const GLdouble *m);
+ void glLoadTransposeMatrixf(const GLfloat *m);
+ void glMultiTexCoord4sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void glMultiTexCoord4iv(GLenum target, const GLint *v);
+ void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glMultiTexCoord3sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
+ void glMultiTexCoord3iv(GLenum target, const GLint *v);
+ void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
+ void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void glMultiTexCoord2sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
+ void glMultiTexCoord2iv(GLenum target, const GLint *v);
+ void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
+ void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
+ void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
+ void glMultiTexCoord1sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord1s(GLenum target, GLshort s);
+ void glMultiTexCoord1iv(GLenum target, const GLint *v);
+ void glMultiTexCoord1i(GLenum target, GLint s);
+ void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord1f(GLenum target, GLfloat s);
+ void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord1d(GLenum target, GLdouble s);
+ void glClientActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 deprecated functions
+ void glWindowPos3sv(const GLshort *v);
+ void glWindowPos3s(GLshort x, GLshort y, GLshort z);
+ void glWindowPos3iv(const GLint *v);
+ void glWindowPos3i(GLint x, GLint y, GLint z);
+ void glWindowPos3fv(const GLfloat *v);
+ void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glWindowPos3dv(const GLdouble *v);
+ void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glWindowPos2sv(const GLshort *v);
+ void glWindowPos2s(GLshort x, GLshort y);
+ void glWindowPos2iv(const GLint *v);
+ void glWindowPos2i(GLint x, GLint y);
+ void glWindowPos2fv(const GLfloat *v);
+ void glWindowPos2f(GLfloat x, GLfloat y);
+ void glWindowPos2dv(const GLdouble *v);
+ void glWindowPos2d(GLdouble x, GLdouble y);
+ void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glSecondaryColor3usv(const GLushort *v);
+ void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
+ void glSecondaryColor3uiv(const GLuint *v);
+ void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glSecondaryColor3ubv(const GLubyte *v);
+ void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glSecondaryColor3sv(const GLshort *v);
+ void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
+ void glSecondaryColor3iv(const GLint *v);
+ void glSecondaryColor3i(GLint red, GLint green, GLint blue);
+ void glSecondaryColor3fv(const GLfloat *v);
+ void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glSecondaryColor3dv(const GLdouble *v);
+ void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glSecondaryColor3bv(const GLbyte *v);
+ void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glFogCoorddv(const GLdouble *coord);
+ void glFogCoordd(GLdouble coord);
+ void glFogCoordfv(const GLfloat *coord);
+ void glFogCoordf(GLfloat coord);
+
+ // OpenGL 1.5 deprecated functions
+
+ // OpenGL 2.0 deprecated functions
+ void glVertexAttrib4usv(GLuint index, const GLushort *v);
+ void glVertexAttrib4uiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4sv(GLuint index, const GLshort *v);
+ void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertexAttrib4iv(GLuint index, const GLint *v);
+ void glVertexAttrib4fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttrib4bv(GLuint index, const GLbyte *v);
+ void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
+ void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
+ void glVertexAttrib4Niv(GLuint index, const GLint *v);
+ void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
+ void glVertexAttrib3sv(GLuint index, const GLshort *v);
+ void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
+ void glVertexAttrib3fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttrib2sv(GLuint index, const GLshort *v);
+ void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
+ void glVertexAttrib2fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ void glVertexAttrib2dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttrib1sv(GLuint index, const GLshort *v);
+ void glVertexAttrib1s(GLuint index, GLshort x);
+ void glVertexAttrib1fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib1f(GLuint index, GLfloat x);
+ void glVertexAttrib1dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib1d(GLuint index, GLdouble x);
+
+ // OpenGL 2.1 deprecated functions
+
+ // OpenGL 3.0 deprecated functions
+ void glVertexAttribI4usv(GLuint index, const GLushort *v);
+ void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttribI4sv(GLuint index, const GLshort *v);
+ void glVertexAttribI4bv(GLuint index, const GLbyte *v);
+ void glVertexAttribI4uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI3uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI2uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI1uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI4iv(GLuint index, const GLint *v);
+ void glVertexAttribI3iv(GLuint index, const GLint *v);
+ void glVertexAttribI2iv(GLuint index, const GLint *v);
+ void glVertexAttribI1iv(GLuint index, const GLint *v);
+ void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
+ void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
+ void glVertexAttribI1ui(GLuint index, GLuint x);
+ void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
+ void glVertexAttribI2i(GLuint index, GLint x, GLint y);
+ void glVertexAttribI1i(GLuint index, GLint x);
+
+ // OpenGL 3.1 deprecated functions
+
+ // OpenGL 3.2 deprecated functions
+
+ // OpenGL 3.3 deprecated functions
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+ QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+ QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
+ QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
+ QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
+ QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
+ QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_3_3_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_3_3_Compatibility::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_3_3_Compatibility::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_3_3_Compatibility::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_3_3_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_3_3_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Compatibility::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_3_3_Compatibility::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_3_3_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_3_3_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_3_3_Compatibility::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_3_3_Compatibility::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline GLvoid* QOpenGLFunctions_3_3_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_3_3_Compatibility::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_3_3_Compatibility::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_3_3_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_3_3_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_3_3_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_3_3_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(index, mask);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetInteger64v(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_3_3_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_3_3_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+
+// OpenGL 3.3 core functions
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->SecondaryColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->SecondaryColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP4uiv(type, color);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColorP4ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP4ui(type, color);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->NormalP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->NormalP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP4uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP4ui(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP2uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP2ui(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP1uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP1ui(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP4uiv(type, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP4ui(type, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP3uiv(type, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP3ui(type, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP2uiv(type, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP2ui(type, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+{
+ d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+{
+ d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glQueryCounter(GLuint id, GLenum target)
+{
+ d_3_3_Core->QueryCounter(id, target);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
+{
+ d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
+{
+ d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ d_3_3_Core->SamplerParameterf(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ d_3_3_Core->SamplerParameteri(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
+{
+ d_3_3_Core->BindSampler(unit, sampler);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsSampler(GLuint sampler)
+{
+ return d_3_3_Core->IsSampler(sampler);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ d_3_3_Core->DeleteSamplers(count, samplers);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
+{
+ d_3_3_Core->GenSamplers(count, samplers);
+}
+
+inline GLint QOpenGLFunctions_3_3_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
+{
+ return d_3_3_Core->GetFragDataIndex(program, name);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
+{
+ d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ d_3_3_Core->VertexAttribDivisor(index, divisor);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_3_3_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_3_3_Compatibility::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_3_3_Compatibility::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_3_3_Compatibility::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+// OpenGL 1.2 deprecated functions
+inline void QOpenGLFunctions_3_3_Compatibility::glResetMinmax(GLenum target)
+{
+ d_1_2_Deprecated->ResetMinmax(target);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glResetHistogram(GLenum target)
+{
+ d_1_2_Deprecated->ResetHistogram(target);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Minmax(target, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ d_1_2_Deprecated->GetColorTable(target, format, type, table);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Deprecated->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+
+// OpenGL 1.3 deprecated functions
+inline void QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
+{
+ d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
+{
+ d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
+{
+ d_1_3_Deprecated->MultiTexCoord1s(target, s);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
+{
+ d_1_3_Deprecated->MultiTexCoord1i(target, s);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
+{
+ d_1_3_Deprecated->MultiTexCoord1f(target, s);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
+{
+ d_1_3_Deprecated->MultiTexCoord1d(target, s);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glClientActiveTexture(GLenum texture)
+{
+ d_1_3_Deprecated->ClientActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 deprecated functions
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos3sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_4_Deprecated->WindowPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos3iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_4_Deprecated->WindowPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos3fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_4_Deprecated->WindowPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos3dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_4_Deprecated->WindowPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos2sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2s(GLshort x, GLshort y)
+{
+ d_1_4_Deprecated->WindowPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos2iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2i(GLint x, GLint y)
+{
+ d_1_4_Deprecated->WindowPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos2fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
+{
+ d_1_4_Deprecated->WindowPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos2dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
+{
+ d_1_4_Deprecated->WindowPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3usv(const GLushort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3usv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3uiv(const GLuint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3uiv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3ubv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3sv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3iv(const GLint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3iv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->SecondaryColor3fv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->SecondaryColor3dv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3bv(const GLbyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3bv(v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFogCoorddv(const GLdouble *coord)
+{
+ d_1_4_Deprecated->FogCoorddv(coord);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordd(GLdouble coord)
+{
+ d_1_4_Deprecated->FogCoordd(coord);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordfv(const GLfloat *coord)
+{
+ d_1_4_Deprecated->FogCoordfv(coord);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordf(GLfloat coord)
+{
+ d_1_4_Deprecated->FogCoordf(coord);
+}
+
+
+// OpenGL 1.5 deprecated functions
+
+// OpenGL 2.0 deprecated functions
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4usv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4sv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4iv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib4fv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib4dv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4bv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib3sv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib3fv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib3dv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib2sv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
+{
+ d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib2fv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib2dv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib1sv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
+{
+ d_2_0_Deprecated->VertexAttrib1s(index, x);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib1fv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ d_2_0_Deprecated->VertexAttrib1f(index, x);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib1dv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
+{
+ d_2_0_Deprecated->VertexAttrib1d(index, x);
+}
+
+
+// OpenGL 2.1 deprecated functions
+
+// OpenGL 3.0 deprecated functions
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ d_3_0_Deprecated->VertexAttribI4usv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ d_3_0_Deprecated->VertexAttribI4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ d_3_0_Deprecated->VertexAttribI4sv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ d_3_0_Deprecated->VertexAttribI4bv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI3uiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI2uiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI1uiv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI4iv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI3iv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI2iv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI1iv(index, v);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
+{
+ d_3_0_Deprecated->VertexAttribI2ui(index, x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
+{
+ d_3_0_Deprecated->VertexAttribI1ui(index, x);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
+{
+ d_3_0_Deprecated->VertexAttribI3i(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
+{
+ d_3_0_Deprecated->VertexAttribI2i(index, x, y);
+}
+
+inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
+{
+ d_3_0_Deprecated->VertexAttribI1i(index, x);
+}
+
+
+// OpenGL 3.1 deprecated functions
+
+// OpenGL 3.2 deprecated functions
+
+// OpenGL 3.3 deprecated functions
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_3_3_core.cpp b/src/gui/opengl/qopenglfunctions_3_3_core.cpp
new file mode 100644
index 0000000000..d355a466c1
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_3_3_core.cpp
@@ -0,0 +1,269 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_3_3_core.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_3_3_Core
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_3_3_Core class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_3_3_Core::QOpenGLFunctions_3_3_Core()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+ , d_3_3_Core(0)
+{
+}
+
+QOpenGLFunctions_3_3_Core::~QOpenGLFunctions_3_3_Core()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+ if (d_3_3_Core && !d_3_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Core->context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ delete d_3_3_Core;
+ }
+}
+
+bool QOpenGLFunctions_3_3_Core::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_3_3_Core::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus(), d);
+ }
+ d_3_3_Core = static_cast<QOpenGLFunctions_3_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_3_3_Core::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(3, 3))
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_3_3_Core::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(3, 3);
+ v.setProfile(QSurfaceFormat::CoreProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_3_3_core.h b/src/gui/opengl/qopenglfunctions_3_3_core.h
new file mode 100644
index 0000000000..58e7fa0ba3
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_3_3_core.h
@@ -0,0 +1,2062 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_3_3_CORE_H
+#define QOPENGLVERSIONFUNCTIONS_3_3_CORE_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_3_3_Core : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_3_3_Core();
+ ~QOpenGLFunctions_3_3_Core();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint index, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *params);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+
+ // OpenGL 3.3 core functions
+ void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
+ void glSecondaryColorP3ui(GLenum type, GLuint color);
+ void glColorP4uiv(GLenum type, const GLuint *color);
+ void glColorP4ui(GLenum type, GLuint color);
+ void glColorP3uiv(GLenum type, const GLuint *color);
+ void glColorP3ui(GLenum type, GLuint color);
+ void glNormalP3uiv(GLenum type, const GLuint *coords);
+ void glNormalP3ui(GLenum type, GLuint coords);
+ void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
+ void glTexCoordP4uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP4ui(GLenum type, GLuint coords);
+ void glTexCoordP3uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP3ui(GLenum type, GLuint coords);
+ void glTexCoordP2uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP2ui(GLenum type, GLuint coords);
+ void glTexCoordP1uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP1ui(GLenum type, GLuint coords);
+ void glVertexP4uiv(GLenum type, const GLuint *value);
+ void glVertexP4ui(GLenum type, GLuint value);
+ void glVertexP3uiv(GLenum type, const GLuint *value);
+ void glVertexP3ui(GLenum type, GLuint value);
+ void glVertexP2uiv(GLenum type, const GLuint *value);
+ void glVertexP2ui(GLenum type, GLuint value);
+ void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+ void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void glQueryCounter(GLuint id, GLenum target);
+ void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
+ void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ GLboolean glIsSampler(GLuint sampler);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ GLint glGetFragDataIndex(GLuint program, const GLchar *name);
+ void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+ QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_3_3_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Core::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_3_3_Core::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_3_3_Core::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_3_3_Core::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_3_3_Core::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_3_3_Core::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Core::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_3_3_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_3_3_Core::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_3_3_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Core::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_3_3_Core::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Core::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Core::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_3_3_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Core::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Core::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_3_3_Core::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_3_3_Core::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_3_3_Core::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_3_3_Core::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_3_3_Core::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_3_3_Core::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline GLvoid* QOpenGLFunctions_3_3_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_3_3_Core::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Core::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Core::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_3_3_Core::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_3_3_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Core::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_3_3_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_3_3_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_3_3_Core::glSampleMaski(GLuint index, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(index, mask);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetInteger64v(GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetInteger64v(pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_3_3_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Core::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_3_3_Core::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+
+// OpenGL 3.3 core functions
+inline void QOpenGLFunctions_3_3_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->SecondaryColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->SecondaryColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glColorP4uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP4uiv(type, color);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glColorP4ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP4ui(type, color);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->NormalP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glNormalP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->NormalP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP4uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexCoordP4ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP4ui(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexCoordP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP2uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexCoordP2ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP2ui(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP1uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glTexCoordP1ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP1ui(type, coords);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glVertexP4uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP4uiv(type, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glVertexP4ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP4ui(type, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glVertexP3uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP3uiv(type, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glVertexP3ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP3ui(type, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glVertexP2uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP2uiv(type, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glVertexP2ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP2ui(type, value);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+{
+ d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+{
+ d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glQueryCounter(GLuint id, GLenum target)
+{
+ d_3_3_Core->QueryCounter(id, target);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
+{
+ d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
+{
+ d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ d_3_3_Core->SamplerParameterf(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ d_3_3_Core->SamplerParameteri(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBindSampler(GLuint unit, GLuint sampler)
+{
+ d_3_3_Core->BindSampler(unit, sampler);
+}
+
+inline GLboolean QOpenGLFunctions_3_3_Core::glIsSampler(GLuint sampler)
+{
+ return d_3_3_Core->IsSampler(sampler);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ d_3_3_Core->DeleteSamplers(count, samplers);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glGenSamplers(GLsizei count, GLuint *samplers)
+{
+ d_3_3_Core->GenSamplers(count, samplers);
+}
+
+inline GLint QOpenGLFunctions_3_3_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
+{
+ return d_3_3_Core->GetFragDataIndex(program, name);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
+{
+ d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+inline void QOpenGLFunctions_3_3_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ d_3_3_Core->VertexAttribDivisor(index, divisor);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_4_0_compatibility.cpp b/src/gui/opengl/qopenglfunctions_4_0_compatibility.cpp
new file mode 100644
index 0000000000..af5d3eccc1
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_0_compatibility.cpp
@@ -0,0 +1,376 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_4_0_compatibility.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_4_0_Compatibility
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_4_0_Compatibility class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_4_0_Compatibility::QOpenGLFunctions_4_0_Compatibility()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+ , d_3_3_Core(0)
+ , d_4_0_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+ , d_1_2_Deprecated(0)
+ , d_1_3_Deprecated(0)
+ , d_1_4_Deprecated(0)
+ , d_2_0_Deprecated(0)
+ , d_3_0_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_4_0_Compatibility::~QOpenGLFunctions_4_0_Compatibility()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+ if (d_3_3_Core && !d_3_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Core->context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ delete d_3_3_Core;
+ }
+ if (d_4_0_Core && !d_4_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_0_Core->context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ delete d_4_0_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+ if (d_1_2_Deprecated && !d_1_2_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Deprecated->context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ delete d_1_2_Deprecated;
+ }
+ if (d_1_3_Deprecated && !d_1_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Deprecated->context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ delete d_1_3_Deprecated;
+ }
+ if (d_1_4_Deprecated && !d_1_4_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ delete d_1_4_Deprecated;
+ }
+ if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ delete d_2_0_Deprecated;
+ }
+ if (d_3_0_Deprecated && !d_3_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Deprecated->context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ delete d_3_0_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_4_0_Compatibility::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_4_0_Compatibility::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus(), d);
+ }
+ d_3_3_Core = static_cast<QOpenGLFunctions_3_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus(), d);
+ }
+ d_4_0_Core = static_cast<QOpenGLFunctions_4_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_2_Deprecated = static_cast<QOpenGLFunctions_1_2_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_3_Deprecated = static_cast<QOpenGLFunctions_1_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_3_0_Deprecated = static_cast<QOpenGLFunctions_3_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_4_0_Compatibility::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(4, 0))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_4_0_Compatibility::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(4, 0);
+ v.setProfile(QSurfaceFormat::CompatibilityProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_4_0_compatibility.h b/src/gui/opengl/qopenglfunctions_4_0_compatibility.h
new file mode 100644
index 0000000000..7fce72a130
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_0_compatibility.h
@@ -0,0 +1,5018 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_4_0_COMPATIBILITY_H
+#define QOPENGLVERSIONFUNCTIONS_4_0_COMPATIBILITY_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_4_0_Compatibility : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_4_0_Compatibility();
+ ~QOpenGLFunctions_4_0_Compatibility();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint index, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *params);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+
+ // OpenGL 3.3 core functions
+ void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
+ void glSecondaryColorP3ui(GLenum type, GLuint color);
+ void glColorP4uiv(GLenum type, const GLuint *color);
+ void glColorP4ui(GLenum type, GLuint color);
+ void glColorP3uiv(GLenum type, const GLuint *color);
+ void glColorP3ui(GLenum type, GLuint color);
+ void glNormalP3uiv(GLenum type, const GLuint *coords);
+ void glNormalP3ui(GLenum type, GLuint coords);
+ void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
+ void glTexCoordP4uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP4ui(GLenum type, GLuint coords);
+ void glTexCoordP3uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP3ui(GLenum type, GLuint coords);
+ void glTexCoordP2uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP2ui(GLenum type, GLuint coords);
+ void glTexCoordP1uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP1ui(GLenum type, GLuint coords);
+ void glVertexP4uiv(GLenum type, const GLuint *value);
+ void glVertexP4ui(GLenum type, GLuint value);
+ void glVertexP3uiv(GLenum type, const GLuint *value);
+ void glVertexP3ui(GLenum type, GLuint value);
+ void glVertexP2uiv(GLenum type, const GLuint *value);
+ void glVertexP2ui(GLenum type, GLuint value);
+ void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+ void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void glQueryCounter(GLuint id, GLenum target);
+ void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
+ void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ GLboolean glIsSampler(GLuint sampler);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ GLint glGetFragDataIndex(GLuint program, const GLchar *name);
+ void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+
+ // OpenGL 4.0 core functions
+ void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
+ void glEndQueryIndexed(GLenum target, GLuint index);
+ void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
+ void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
+ void glDrawTransformFeedback(GLenum mode, GLuint id);
+ void glResumeTransformFeedback();
+ void glPauseTransformFeedback();
+ GLboolean glIsTransformFeedback(GLuint id);
+ void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
+ void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ void glBindTransformFeedback(GLenum target, GLuint id);
+ void glPatchParameterfv(GLenum pname, const GLfloat *values);
+ void glPatchParameteri(GLenum pname, GLint value);
+ void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+ void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
+ void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
+ void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+ GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
+ GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
+ void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
+ void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
+ void glUniform2d(GLint location, GLdouble x, GLdouble y);
+ void glUniform1d(GLint location, GLdouble x);
+ void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
+ void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
+ void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
+ void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+ void glBlendEquationi(GLuint buf, GLenum mode);
+ void glMinSampleShading(GLfloat value);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glArrayElement(GLint i);
+
+ // OpenGL 1.2 deprecated functions
+ void glResetMinmax(GLenum target);
+ void glResetHistogram(GLenum target);
+ void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+ void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+ void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+ void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+ // OpenGL 1.3 deprecated functions
+ void glMultTransposeMatrixd(const GLdouble *m);
+ void glMultTransposeMatrixf(const GLfloat *m);
+ void glLoadTransposeMatrixd(const GLdouble *m);
+ void glLoadTransposeMatrixf(const GLfloat *m);
+ void glMultiTexCoord4sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void glMultiTexCoord4iv(GLenum target, const GLint *v);
+ void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glMultiTexCoord3sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
+ void glMultiTexCoord3iv(GLenum target, const GLint *v);
+ void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
+ void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void glMultiTexCoord2sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
+ void glMultiTexCoord2iv(GLenum target, const GLint *v);
+ void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
+ void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
+ void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
+ void glMultiTexCoord1sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord1s(GLenum target, GLshort s);
+ void glMultiTexCoord1iv(GLenum target, const GLint *v);
+ void glMultiTexCoord1i(GLenum target, GLint s);
+ void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord1f(GLenum target, GLfloat s);
+ void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord1d(GLenum target, GLdouble s);
+ void glClientActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 deprecated functions
+ void glWindowPos3sv(const GLshort *v);
+ void glWindowPos3s(GLshort x, GLshort y, GLshort z);
+ void glWindowPos3iv(const GLint *v);
+ void glWindowPos3i(GLint x, GLint y, GLint z);
+ void glWindowPos3fv(const GLfloat *v);
+ void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glWindowPos3dv(const GLdouble *v);
+ void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glWindowPos2sv(const GLshort *v);
+ void glWindowPos2s(GLshort x, GLshort y);
+ void glWindowPos2iv(const GLint *v);
+ void glWindowPos2i(GLint x, GLint y);
+ void glWindowPos2fv(const GLfloat *v);
+ void glWindowPos2f(GLfloat x, GLfloat y);
+ void glWindowPos2dv(const GLdouble *v);
+ void glWindowPos2d(GLdouble x, GLdouble y);
+ void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glSecondaryColor3usv(const GLushort *v);
+ void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
+ void glSecondaryColor3uiv(const GLuint *v);
+ void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glSecondaryColor3ubv(const GLubyte *v);
+ void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glSecondaryColor3sv(const GLshort *v);
+ void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
+ void glSecondaryColor3iv(const GLint *v);
+ void glSecondaryColor3i(GLint red, GLint green, GLint blue);
+ void glSecondaryColor3fv(const GLfloat *v);
+ void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glSecondaryColor3dv(const GLdouble *v);
+ void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glSecondaryColor3bv(const GLbyte *v);
+ void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glFogCoorddv(const GLdouble *coord);
+ void glFogCoordd(GLdouble coord);
+ void glFogCoordfv(const GLfloat *coord);
+ void glFogCoordf(GLfloat coord);
+
+ // OpenGL 1.5 deprecated functions
+
+ // OpenGL 2.0 deprecated functions
+ void glVertexAttrib4usv(GLuint index, const GLushort *v);
+ void glVertexAttrib4uiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4sv(GLuint index, const GLshort *v);
+ void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertexAttrib4iv(GLuint index, const GLint *v);
+ void glVertexAttrib4fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttrib4bv(GLuint index, const GLbyte *v);
+ void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
+ void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
+ void glVertexAttrib4Niv(GLuint index, const GLint *v);
+ void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
+ void glVertexAttrib3sv(GLuint index, const GLshort *v);
+ void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
+ void glVertexAttrib3fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttrib2sv(GLuint index, const GLshort *v);
+ void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
+ void glVertexAttrib2fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ void glVertexAttrib2dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttrib1sv(GLuint index, const GLshort *v);
+ void glVertexAttrib1s(GLuint index, GLshort x);
+ void glVertexAttrib1fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib1f(GLuint index, GLfloat x);
+ void glVertexAttrib1dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib1d(GLuint index, GLdouble x);
+
+ // OpenGL 2.1 deprecated functions
+
+ // OpenGL 3.0 deprecated functions
+ void glVertexAttribI4usv(GLuint index, const GLushort *v);
+ void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttribI4sv(GLuint index, const GLshort *v);
+ void glVertexAttribI4bv(GLuint index, const GLbyte *v);
+ void glVertexAttribI4uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI3uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI2uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI1uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI4iv(GLuint index, const GLint *v);
+ void glVertexAttribI3iv(GLuint index, const GLint *v);
+ void glVertexAttribI2iv(GLuint index, const GLint *v);
+ void glVertexAttribI1iv(GLuint index, const GLint *v);
+ void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
+ void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
+ void glVertexAttribI1ui(GLuint index, GLuint x);
+ void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
+ void glVertexAttribI2i(GLuint index, GLint x, GLint y);
+ void glVertexAttribI1i(GLuint index, GLint x);
+
+ // OpenGL 3.1 deprecated functions
+
+ // OpenGL 3.2 deprecated functions
+
+ // OpenGL 3.3 deprecated functions
+
+ // OpenGL 4.0 deprecated functions
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+ QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
+ QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+ QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
+ QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
+ QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
+ QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
+ QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_4_0_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_0_Compatibility::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_4_0_Compatibility::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_4_0_Compatibility::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_4_0_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_4_0_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_4_0_Compatibility::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_4_0_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_4_0_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_4_0_Compatibility::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_4_0_Compatibility::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline GLvoid* QOpenGLFunctions_4_0_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_4_0_Compatibility::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_0_Compatibility::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_4_0_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_4_0_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_4_0_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_4_0_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(index, mask);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetInteger64v(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_4_0_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_4_0_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+
+// OpenGL 3.3 core functions
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->SecondaryColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->SecondaryColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP4uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColorP4ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP4ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->NormalP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->NormalP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP4uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP4ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP2uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP2ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP1uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP1ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP4uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexP4ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP4ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP3uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexP3ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP3ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP2uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexP2ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP2ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+{
+ d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+{
+ d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glQueryCounter(GLuint id, GLenum target)
+{
+ d_3_3_Core->QueryCounter(id, target);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
+{
+ d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
+{
+ d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ d_3_3_Core->SamplerParameterf(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ d_3_3_Core->SamplerParameteri(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
+{
+ d_3_3_Core->BindSampler(unit, sampler);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsSampler(GLuint sampler)
+{
+ return d_3_3_Core->IsSampler(sampler);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ d_3_3_Core->DeleteSamplers(count, samplers);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
+{
+ d_3_3_Core->GenSamplers(count, samplers);
+}
+
+inline GLint QOpenGLFunctions_4_0_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
+{
+ return d_3_3_Core->GetFragDataIndex(program, name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
+{
+ d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ d_3_3_Core->VertexAttribDivisor(index, divisor);
+}
+
+
+// OpenGL 4.0 core functions
+inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
+{
+ d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
+{
+ d_4_0_Core->EndQueryIndexed(target, index);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
+{
+ d_4_0_Core->BeginQueryIndexed(target, index, id);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
+{
+ d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
+{
+ d_4_0_Core->DrawTransformFeedback(mode, id);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glResumeTransformFeedback()
+{
+ d_4_0_Core->ResumeTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPauseTransformFeedback()
+{
+ d_4_0_Core->PauseTransformFeedback();
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsTransformFeedback(GLuint id)
+{
+ return d_4_0_Core->IsTransformFeedback(id);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ d_4_0_Core->GenTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+{
+ d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
+{
+ d_4_0_Core->BindTransformFeedback(target, id);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
+{
+ d_4_0_Core->PatchParameterfv(pname, values);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPatchParameteri(GLenum pname, GLint value)
+{
+ d_4_0_Core->PatchParameteri(pname, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
+{
+ d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
+{
+ d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+inline GLuint QOpenGLFunctions_4_0_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+}
+
+inline GLint QOpenGLFunctions_4_0_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
+{
+ d_4_0_Core->GetUniformdv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform4dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform3dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform2dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform1dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_0_Core->Uniform4d(location, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_0_Core->Uniform3d(location, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
+{
+ d_4_0_Core->Uniform2d(location, x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glUniform1d(GLint location, GLdouble x)
+{
+ d_4_0_Core->Uniform1d(location, x);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawArraysIndirect(mode, indirect);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
+{
+ d_4_0_Core->BlendFunci(buf, src, dst);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
+{
+ d_4_0_Core->BlendEquationi(buf, mode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMinSampleShading(GLfloat value)
+{
+ d_4_0_Core->MinSampleShading(value);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_4_0_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_4_0_Compatibility::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_4_0_Compatibility::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_4_0_Compatibility::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+// OpenGL 1.2 deprecated functions
+inline void QOpenGLFunctions_4_0_Compatibility::glResetMinmax(GLenum target)
+{
+ d_1_2_Deprecated->ResetMinmax(target);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glResetHistogram(GLenum target)
+{
+ d_1_2_Deprecated->ResetHistogram(target);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Minmax(target, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ d_1_2_Deprecated->GetColorTable(target, format, type, table);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Deprecated->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+
+// OpenGL 1.3 deprecated functions
+inline void QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
+{
+ d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
+{
+ d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
+{
+ d_1_3_Deprecated->MultiTexCoord1s(target, s);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
+{
+ d_1_3_Deprecated->MultiTexCoord1i(target, s);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
+{
+ d_1_3_Deprecated->MultiTexCoord1f(target, s);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
+{
+ d_1_3_Deprecated->MultiTexCoord1d(target, s);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glClientActiveTexture(GLenum texture)
+{
+ d_1_3_Deprecated->ClientActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 deprecated functions
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos3sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_4_Deprecated->WindowPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos3iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_4_Deprecated->WindowPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos3fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_4_Deprecated->WindowPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos3dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_4_Deprecated->WindowPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos2sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2s(GLshort x, GLshort y)
+{
+ d_1_4_Deprecated->WindowPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos2iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2i(GLint x, GLint y)
+{
+ d_1_4_Deprecated->WindowPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos2fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
+{
+ d_1_4_Deprecated->WindowPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos2dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
+{
+ d_1_4_Deprecated->WindowPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3usv(const GLushort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3usv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3uiv(const GLuint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3uiv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3ubv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3sv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3iv(const GLint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3iv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->SecondaryColor3fv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->SecondaryColor3dv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3bv(const GLbyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3bv(v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFogCoorddv(const GLdouble *coord)
+{
+ d_1_4_Deprecated->FogCoorddv(coord);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordd(GLdouble coord)
+{
+ d_1_4_Deprecated->FogCoordd(coord);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordfv(const GLfloat *coord)
+{
+ d_1_4_Deprecated->FogCoordfv(coord);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordf(GLfloat coord)
+{
+ d_1_4_Deprecated->FogCoordf(coord);
+}
+
+
+// OpenGL 1.5 deprecated functions
+
+// OpenGL 2.0 deprecated functions
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib4fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib3sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib3fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib2sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
+{
+ d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib2fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib1sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
+{
+ d_2_0_Deprecated->VertexAttrib1s(index, x);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib1fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ d_2_0_Deprecated->VertexAttrib1f(index, x);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
+{
+ d_2_0_Deprecated->VertexAttrib1d(index, x);
+}
+
+
+// OpenGL 2.1 deprecated functions
+
+// OpenGL 3.0 deprecated functions
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ d_3_0_Deprecated->VertexAttribI4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ d_3_0_Deprecated->VertexAttribI4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ d_3_0_Deprecated->VertexAttribI4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ d_3_0_Deprecated->VertexAttribI4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI3uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI2uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI1uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI3iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI2iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI1iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
+{
+ d_3_0_Deprecated->VertexAttribI2ui(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
+{
+ d_3_0_Deprecated->VertexAttribI1ui(index, x);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
+{
+ d_3_0_Deprecated->VertexAttribI3i(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
+{
+ d_3_0_Deprecated->VertexAttribI2i(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
+{
+ d_3_0_Deprecated->VertexAttribI1i(index, x);
+}
+
+
+// OpenGL 3.1 deprecated functions
+
+// OpenGL 3.2 deprecated functions
+
+// OpenGL 3.3 deprecated functions
+
+// OpenGL 4.0 deprecated functions
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_4_0_core.cpp b/src/gui/opengl/qopenglfunctions_4_0_core.cpp
new file mode 100644
index 0000000000..b018531b37
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_0_core.cpp
@@ -0,0 +1,282 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_4_0_core.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_4_0_Core
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_4_0_Core class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_4_0_Core::QOpenGLFunctions_4_0_Core()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+ , d_3_3_Core(0)
+ , d_4_0_Core(0)
+{
+}
+
+QOpenGLFunctions_4_0_Core::~QOpenGLFunctions_4_0_Core()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+ if (d_3_3_Core && !d_3_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Core->context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ delete d_3_3_Core;
+ }
+ if (d_4_0_Core && !d_4_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_0_Core->context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ delete d_4_0_Core;
+ }
+}
+
+bool QOpenGLFunctions_4_0_Core::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_4_0_Core::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus(), d);
+ }
+ d_3_3_Core = static_cast<QOpenGLFunctions_3_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus(), d);
+ }
+ d_4_0_Core = static_cast<QOpenGLFunctions_4_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_4_0_Core::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(4, 0))
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_4_0_Core::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(4, 0);
+ v.setProfile(QSurfaceFormat::CoreProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_4_0_core.h b/src/gui/opengl/qopenglfunctions_4_0_core.h
new file mode 100644
index 0000000000..a3004817f5
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_0_core.h
@@ -0,0 +1,2343 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_4_0_CORE_H
+#define QOPENGLVERSIONFUNCTIONS_4_0_CORE_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_4_0_Core : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_4_0_Core();
+ ~QOpenGLFunctions_4_0_Core();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint index, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *params);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+
+ // OpenGL 3.3 core functions
+ void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
+ void glSecondaryColorP3ui(GLenum type, GLuint color);
+ void glColorP4uiv(GLenum type, const GLuint *color);
+ void glColorP4ui(GLenum type, GLuint color);
+ void glColorP3uiv(GLenum type, const GLuint *color);
+ void glColorP3ui(GLenum type, GLuint color);
+ void glNormalP3uiv(GLenum type, const GLuint *coords);
+ void glNormalP3ui(GLenum type, GLuint coords);
+ void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
+ void glTexCoordP4uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP4ui(GLenum type, GLuint coords);
+ void glTexCoordP3uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP3ui(GLenum type, GLuint coords);
+ void glTexCoordP2uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP2ui(GLenum type, GLuint coords);
+ void glTexCoordP1uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP1ui(GLenum type, GLuint coords);
+ void glVertexP4uiv(GLenum type, const GLuint *value);
+ void glVertexP4ui(GLenum type, GLuint value);
+ void glVertexP3uiv(GLenum type, const GLuint *value);
+ void glVertexP3ui(GLenum type, GLuint value);
+ void glVertexP2uiv(GLenum type, const GLuint *value);
+ void glVertexP2ui(GLenum type, GLuint value);
+ void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+ void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void glQueryCounter(GLuint id, GLenum target);
+ void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
+ void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ GLboolean glIsSampler(GLuint sampler);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ GLint glGetFragDataIndex(GLuint program, const GLchar *name);
+ void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+
+ // OpenGL 4.0 core functions
+ void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
+ void glEndQueryIndexed(GLenum target, GLuint index);
+ void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
+ void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
+ void glDrawTransformFeedback(GLenum mode, GLuint id);
+ void glResumeTransformFeedback();
+ void glPauseTransformFeedback();
+ GLboolean glIsTransformFeedback(GLuint id);
+ void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
+ void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ void glBindTransformFeedback(GLenum target, GLuint id);
+ void glPatchParameterfv(GLenum pname, const GLfloat *values);
+ void glPatchParameteri(GLenum pname, GLint value);
+ void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+ void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
+ void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
+ void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+ GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
+ GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
+ void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
+ void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
+ void glUniform2d(GLint location, GLdouble x, GLdouble y);
+ void glUniform1d(GLint location, GLdouble x);
+ void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
+ void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
+ void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
+ void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+ void glBlendEquationi(GLuint buf, GLenum mode);
+ void glMinSampleShading(GLfloat value);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+ QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
+ QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_4_0_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_4_0_Core::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_4_0_Core::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_4_0_Core::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_4_0_Core::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Core::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_4_0_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_4_0_Core::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_4_0_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Core::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Core::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Core::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_4_0_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Core::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Core::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_4_0_Core::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_4_0_Core::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_4_0_Core::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_4_0_Core::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_4_0_Core::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_4_0_Core::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_4_0_Core::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Core::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Core::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_4_0_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_4_0_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_4_0_Core::glSampleMaski(GLuint index, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(index, mask);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetInteger64v(GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetInteger64v(pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_4_0_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Core::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_4_0_Core::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+
+// OpenGL 3.3 core functions
+inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->SecondaryColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->SecondaryColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glColorP4uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP4uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glColorP4ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP4ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->NormalP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glNormalP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->NormalP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP4uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexCoordP4ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP4ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexCoordP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP2uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexCoordP2ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP2ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP1uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glTexCoordP1ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP1ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glVertexP4uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP4uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glVertexP4ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP4ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glVertexP3uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP3uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glVertexP3ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP3ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glVertexP2uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP2uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glVertexP2ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP2ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+{
+ d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+{
+ d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glQueryCounter(GLuint id, GLenum target)
+{
+ d_3_3_Core->QueryCounter(id, target);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
+{
+ d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
+{
+ d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ d_3_3_Core->SamplerParameterf(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ d_3_3_Core->SamplerParameteri(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBindSampler(GLuint unit, GLuint sampler)
+{
+ d_3_3_Core->BindSampler(unit, sampler);
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Core::glIsSampler(GLuint sampler)
+{
+ return d_3_3_Core->IsSampler(sampler);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ d_3_3_Core->DeleteSamplers(count, samplers);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGenSamplers(GLsizei count, GLuint *samplers)
+{
+ d_3_3_Core->GenSamplers(count, samplers);
+}
+
+inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
+{
+ return d_3_3_Core->GetFragDataIndex(program, name);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
+{
+ d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ d_3_3_Core->VertexAttribDivisor(index, divisor);
+}
+
+
+// OpenGL 4.0 core functions
+inline void QOpenGLFunctions_4_0_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
+{
+ d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glEndQueryIndexed(GLenum target, GLuint index)
+{
+ d_4_0_Core->EndQueryIndexed(target, index);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
+{
+ d_4_0_Core->BeginQueryIndexed(target, index, id);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
+{
+ d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
+{
+ d_4_0_Core->DrawTransformFeedback(mode, id);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glResumeTransformFeedback()
+{
+ d_4_0_Core->ResumeTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_0_Core::glPauseTransformFeedback()
+{
+ d_4_0_Core->PauseTransformFeedback();
+}
+
+inline GLboolean QOpenGLFunctions_4_0_Core::glIsTransformFeedback(GLuint id)
+{
+ return d_4_0_Core->IsTransformFeedback(id);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ d_4_0_Core->GenTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+{
+ d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBindTransformFeedback(GLenum target, GLuint id)
+{
+ d_4_0_Core->BindTransformFeedback(target, id);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
+{
+ d_4_0_Core->PatchParameterfv(pname, values);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glPatchParameteri(GLenum pname, GLint value)
+{
+ d_4_0_Core->PatchParameteri(pname, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
+{
+ d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
+{
+ d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+inline GLuint QOpenGLFunctions_4_0_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+}
+
+inline GLint QOpenGLFunctions_4_0_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
+{
+ d_4_0_Core->GetUniformdv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform4dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform3dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform2dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform1dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_0_Core->Uniform4d(location, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_0_Core->Uniform3d(location, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
+{
+ d_4_0_Core->Uniform2d(location, x, y);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glUniform1d(GLint location, GLdouble x)
+{
+ d_4_0_Core->Uniform1d(location, x);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawArraysIndirect(mode, indirect);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
+{
+ d_4_0_Core->BlendFunci(buf, src, dst);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glBlendEquationi(GLuint buf, GLenum mode)
+{
+ d_4_0_Core->BlendEquationi(buf, mode);
+}
+
+inline void QOpenGLFunctions_4_0_Core::glMinSampleShading(GLfloat value)
+{
+ d_4_0_Core->MinSampleShading(value);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_4_1_compatibility.cpp b/src/gui/opengl/qopenglfunctions_4_1_compatibility.cpp
new file mode 100644
index 0000000000..27c90adc5a
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_1_compatibility.cpp
@@ -0,0 +1,389 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_4_1_compatibility.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_4_1_Compatibility
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_4_1_Compatibility class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_4_1_Compatibility::QOpenGLFunctions_4_1_Compatibility()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+ , d_3_3_Core(0)
+ , d_4_0_Core(0)
+ , d_4_1_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+ , d_1_2_Deprecated(0)
+ , d_1_3_Deprecated(0)
+ , d_1_4_Deprecated(0)
+ , d_2_0_Deprecated(0)
+ , d_3_0_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_4_1_Compatibility::~QOpenGLFunctions_4_1_Compatibility()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+ if (d_3_3_Core && !d_3_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Core->context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ delete d_3_3_Core;
+ }
+ if (d_4_0_Core && !d_4_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_0_Core->context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ delete d_4_0_Core;
+ }
+ if (d_4_1_Core && !d_4_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_1_Core->context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ delete d_4_1_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+ if (d_1_2_Deprecated && !d_1_2_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Deprecated->context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ delete d_1_2_Deprecated;
+ }
+ if (d_1_3_Deprecated && !d_1_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Deprecated->context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ delete d_1_3_Deprecated;
+ }
+ if (d_1_4_Deprecated && !d_1_4_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ delete d_1_4_Deprecated;
+ }
+ if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ delete d_2_0_Deprecated;
+ }
+ if (d_3_0_Deprecated && !d_3_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Deprecated->context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ delete d_3_0_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_4_1_Compatibility::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_4_1_Compatibility::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus(), d);
+ }
+ d_3_3_Core = static_cast<QOpenGLFunctions_3_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus(), d);
+ }
+ d_4_0_Core = static_cast<QOpenGLFunctions_4_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus(), d);
+ }
+ d_4_1_Core = static_cast<QOpenGLFunctions_4_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_2_Deprecated = static_cast<QOpenGLFunctions_1_2_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_3_Deprecated = static_cast<QOpenGLFunctions_1_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_3_0_Deprecated = static_cast<QOpenGLFunctions_3_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_4_1_Compatibility::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(4, 1))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_4_1_Compatibility::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(4, 1);
+ v.setProfile(QSurfaceFormat::CompatibilityProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_4_1_compatibility.h b/src/gui/opengl/qopenglfunctions_4_1_compatibility.h
new file mode 100644
index 0000000000..555e3e1e97
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_1_compatibility.h
@@ -0,0 +1,5555 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_4_1_COMPATIBILITY_H
+#define QOPENGLVERSIONFUNCTIONS_4_1_COMPATIBILITY_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_4_1_Compatibility : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_4_1_Compatibility();
+ ~QOpenGLFunctions_4_1_Compatibility();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint index, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *params);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+
+ // OpenGL 3.3 core functions
+ void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
+ void glSecondaryColorP3ui(GLenum type, GLuint color);
+ void glColorP4uiv(GLenum type, const GLuint *color);
+ void glColorP4ui(GLenum type, GLuint color);
+ void glColorP3uiv(GLenum type, const GLuint *color);
+ void glColorP3ui(GLenum type, GLuint color);
+ void glNormalP3uiv(GLenum type, const GLuint *coords);
+ void glNormalP3ui(GLenum type, GLuint coords);
+ void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
+ void glTexCoordP4uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP4ui(GLenum type, GLuint coords);
+ void glTexCoordP3uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP3ui(GLenum type, GLuint coords);
+ void glTexCoordP2uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP2ui(GLenum type, GLuint coords);
+ void glTexCoordP1uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP1ui(GLenum type, GLuint coords);
+ void glVertexP4uiv(GLenum type, const GLuint *value);
+ void glVertexP4ui(GLenum type, GLuint value);
+ void glVertexP3uiv(GLenum type, const GLuint *value);
+ void glVertexP3ui(GLenum type, GLuint value);
+ void glVertexP2uiv(GLenum type, const GLuint *value);
+ void glVertexP2ui(GLenum type, GLuint value);
+ void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+ void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void glQueryCounter(GLuint id, GLenum target);
+ void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
+ void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ GLboolean glIsSampler(GLuint sampler);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ GLint glGetFragDataIndex(GLuint program, const GLchar *name);
+ void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+
+ // OpenGL 4.0 core functions
+ void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
+ void glEndQueryIndexed(GLenum target, GLuint index);
+ void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
+ void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
+ void glDrawTransformFeedback(GLenum mode, GLuint id);
+ void glResumeTransformFeedback();
+ void glPauseTransformFeedback();
+ GLboolean glIsTransformFeedback(GLuint id);
+ void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
+ void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ void glBindTransformFeedback(GLenum target, GLuint id);
+ void glPatchParameterfv(GLenum pname, const GLfloat *values);
+ void glPatchParameteri(GLenum pname, GLint value);
+ void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+ void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
+ void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
+ void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+ GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
+ GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
+ void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
+ void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
+ void glUniform2d(GLint location, GLdouble x, GLdouble y);
+ void glUniform1d(GLint location, GLdouble x);
+ void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
+ void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
+ void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
+ void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+ void glBlendEquationi(GLuint buf, GLenum mode);
+ void glMinSampleShading(GLfloat value);
+
+ // OpenGL 4.1 core functions
+ void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
+ void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
+ void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
+ void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
+ void glScissorIndexedv(GLuint index, const GLint *v);
+ void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+ void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
+ void glViewportIndexedfv(GLuint index, const GLfloat *v);
+ void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+ void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
+ void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
+ void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glVertexAttribL4dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL3dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL2dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL1dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttribL1d(GLuint index, GLdouble x);
+ void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glValidateProgramPipeline(GLuint pipeline);
+ void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+ void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+ void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+ void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
+ void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+ void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
+ void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+ void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform1i(GLuint program, GLint location, GLint v0);
+ void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ GLboolean glIsProgramPipeline(GLuint pipeline);
+ void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
+ void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ void glBindProgramPipeline(GLuint pipeline);
+ GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
+ void glActiveShaderProgram(GLuint pipeline, GLuint program);
+ void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+ void glProgramParameteri(GLuint program, GLenum pname, GLint value);
+ void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+ void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+ void glClearDepthf(GLfloat dd);
+ void glDepthRangef(GLfloat n, GLfloat f);
+ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+ void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+ void glReleaseShaderCompiler();
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glArrayElement(GLint i);
+
+ // OpenGL 1.2 deprecated functions
+ void glResetMinmax(GLenum target);
+ void glResetHistogram(GLenum target);
+ void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+ void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+ void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+ void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+ // OpenGL 1.3 deprecated functions
+ void glMultTransposeMatrixd(const GLdouble *m);
+ void glMultTransposeMatrixf(const GLfloat *m);
+ void glLoadTransposeMatrixd(const GLdouble *m);
+ void glLoadTransposeMatrixf(const GLfloat *m);
+ void glMultiTexCoord4sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void glMultiTexCoord4iv(GLenum target, const GLint *v);
+ void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glMultiTexCoord3sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
+ void glMultiTexCoord3iv(GLenum target, const GLint *v);
+ void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
+ void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void glMultiTexCoord2sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
+ void glMultiTexCoord2iv(GLenum target, const GLint *v);
+ void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
+ void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
+ void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
+ void glMultiTexCoord1sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord1s(GLenum target, GLshort s);
+ void glMultiTexCoord1iv(GLenum target, const GLint *v);
+ void glMultiTexCoord1i(GLenum target, GLint s);
+ void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord1f(GLenum target, GLfloat s);
+ void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord1d(GLenum target, GLdouble s);
+ void glClientActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 deprecated functions
+ void glWindowPos3sv(const GLshort *v);
+ void glWindowPos3s(GLshort x, GLshort y, GLshort z);
+ void glWindowPos3iv(const GLint *v);
+ void glWindowPos3i(GLint x, GLint y, GLint z);
+ void glWindowPos3fv(const GLfloat *v);
+ void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glWindowPos3dv(const GLdouble *v);
+ void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glWindowPos2sv(const GLshort *v);
+ void glWindowPos2s(GLshort x, GLshort y);
+ void glWindowPos2iv(const GLint *v);
+ void glWindowPos2i(GLint x, GLint y);
+ void glWindowPos2fv(const GLfloat *v);
+ void glWindowPos2f(GLfloat x, GLfloat y);
+ void glWindowPos2dv(const GLdouble *v);
+ void glWindowPos2d(GLdouble x, GLdouble y);
+ void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glSecondaryColor3usv(const GLushort *v);
+ void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
+ void glSecondaryColor3uiv(const GLuint *v);
+ void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glSecondaryColor3ubv(const GLubyte *v);
+ void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glSecondaryColor3sv(const GLshort *v);
+ void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
+ void glSecondaryColor3iv(const GLint *v);
+ void glSecondaryColor3i(GLint red, GLint green, GLint blue);
+ void glSecondaryColor3fv(const GLfloat *v);
+ void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glSecondaryColor3dv(const GLdouble *v);
+ void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glSecondaryColor3bv(const GLbyte *v);
+ void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glFogCoorddv(const GLdouble *coord);
+ void glFogCoordd(GLdouble coord);
+ void glFogCoordfv(const GLfloat *coord);
+ void glFogCoordf(GLfloat coord);
+
+ // OpenGL 1.5 deprecated functions
+
+ // OpenGL 2.0 deprecated functions
+ void glVertexAttrib4usv(GLuint index, const GLushort *v);
+ void glVertexAttrib4uiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4sv(GLuint index, const GLshort *v);
+ void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertexAttrib4iv(GLuint index, const GLint *v);
+ void glVertexAttrib4fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttrib4bv(GLuint index, const GLbyte *v);
+ void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
+ void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
+ void glVertexAttrib4Niv(GLuint index, const GLint *v);
+ void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
+ void glVertexAttrib3sv(GLuint index, const GLshort *v);
+ void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
+ void glVertexAttrib3fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttrib2sv(GLuint index, const GLshort *v);
+ void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
+ void glVertexAttrib2fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ void glVertexAttrib2dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttrib1sv(GLuint index, const GLshort *v);
+ void glVertexAttrib1s(GLuint index, GLshort x);
+ void glVertexAttrib1fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib1f(GLuint index, GLfloat x);
+ void glVertexAttrib1dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib1d(GLuint index, GLdouble x);
+
+ // OpenGL 2.1 deprecated functions
+
+ // OpenGL 3.0 deprecated functions
+ void glVertexAttribI4usv(GLuint index, const GLushort *v);
+ void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttribI4sv(GLuint index, const GLshort *v);
+ void glVertexAttribI4bv(GLuint index, const GLbyte *v);
+ void glVertexAttribI4uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI3uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI2uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI1uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI4iv(GLuint index, const GLint *v);
+ void glVertexAttribI3iv(GLuint index, const GLint *v);
+ void glVertexAttribI2iv(GLuint index, const GLint *v);
+ void glVertexAttribI1iv(GLuint index, const GLint *v);
+ void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
+ void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
+ void glVertexAttribI1ui(GLuint index, GLuint x);
+ void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
+ void glVertexAttribI2i(GLuint index, GLint x, GLint y);
+ void glVertexAttribI1i(GLuint index, GLint x);
+
+ // OpenGL 3.1 deprecated functions
+
+ // OpenGL 3.2 deprecated functions
+
+ // OpenGL 3.3 deprecated functions
+
+ // OpenGL 4.0 deprecated functions
+
+ // OpenGL 4.1 deprecated functions
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+ QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
+ QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
+ QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+ QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
+ QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
+ QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
+ QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
+ QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_4_1_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_1_Compatibility::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_4_1_Compatibility::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_4_1_Compatibility::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_4_1_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_4_1_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_4_1_Compatibility::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_4_1_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_4_1_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline GLvoid* QOpenGLFunctions_4_1_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_4_1_Compatibility::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_1_Compatibility::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_4_1_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_4_1_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_4_1_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_4_1_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(index, mask);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetInteger64v(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_4_1_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_4_1_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+
+// OpenGL 3.3 core functions
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->SecondaryColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->SecondaryColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP4uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColorP4ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP4ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->NormalP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->NormalP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP4uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP4ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP2uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP2ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP1uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP1ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP4uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP4ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP3uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP3ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP2uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP2ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+{
+ d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+{
+ d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glQueryCounter(GLuint id, GLenum target)
+{
+ d_3_3_Core->QueryCounter(id, target);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
+{
+ d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
+{
+ d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ d_3_3_Core->SamplerParameterf(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ d_3_3_Core->SamplerParameteri(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
+{
+ d_3_3_Core->BindSampler(unit, sampler);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsSampler(GLuint sampler)
+{
+ return d_3_3_Core->IsSampler(sampler);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ d_3_3_Core->DeleteSamplers(count, samplers);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
+{
+ d_3_3_Core->GenSamplers(count, samplers);
+}
+
+inline GLint QOpenGLFunctions_4_1_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
+{
+ return d_3_3_Core->GetFragDataIndex(program, name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
+{
+ d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ d_3_3_Core->VertexAttribDivisor(index, divisor);
+}
+
+
+// OpenGL 4.0 core functions
+inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
+{
+ d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
+{
+ d_4_0_Core->EndQueryIndexed(target, index);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
+{
+ d_4_0_Core->BeginQueryIndexed(target, index, id);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
+{
+ d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
+{
+ d_4_0_Core->DrawTransformFeedback(mode, id);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glResumeTransformFeedback()
+{
+ d_4_0_Core->ResumeTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPauseTransformFeedback()
+{
+ d_4_0_Core->PauseTransformFeedback();
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTransformFeedback(GLuint id)
+{
+ return d_4_0_Core->IsTransformFeedback(id);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ d_4_0_Core->GenTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+{
+ d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
+{
+ d_4_0_Core->BindTransformFeedback(target, id);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
+{
+ d_4_0_Core->PatchParameterfv(pname, values);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPatchParameteri(GLenum pname, GLint value)
+{
+ d_4_0_Core->PatchParameteri(pname, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
+{
+ d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
+{
+ d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+inline GLuint QOpenGLFunctions_4_1_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+}
+
+inline GLint QOpenGLFunctions_4_1_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
+{
+ d_4_0_Core->GetUniformdv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform4dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform3dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform2dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform1dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_0_Core->Uniform4d(location, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_0_Core->Uniform3d(location, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
+{
+ d_4_0_Core->Uniform2d(location, x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUniform1d(GLint location, GLdouble x)
+{
+ d_4_0_Core->Uniform1d(location, x);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawArraysIndirect(mode, indirect);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
+{
+ d_4_0_Core->BlendFunci(buf, src, dst);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
+{
+ d_4_0_Core->BlendEquationi(buf, mode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMinSampleShading(GLfloat value)
+{
+ d_4_0_Core->MinSampleShading(value);
+}
+
+
+// OpenGL 4.1 core functions
+inline void QOpenGLFunctions_4_1_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
+{
+ d_4_1_Core->GetDoublei_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
+{
+ d_4_1_Core->GetFloati_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
+{
+ d_4_1_Core->DepthRangeIndexed(index, n, f);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
+{
+ d_4_1_Core->DepthRangeArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
+{
+ d_4_1_Core->ScissorIndexedv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
+{
+ d_4_1_Core->ScissorArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
+{
+ d_4_1_Core->ViewportIndexedfv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
+{
+ d_4_1_Core->ViewportArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_1_Core->VertexAttribL3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_4_1_Core->VertexAttribL2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
+{
+ d_4_1_Core->VertexAttribL1d(index, x);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glValidateProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->ValidateProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ d_4_1_Core->ProgramUniform1ui(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
+{
+ d_4_1_Core->ProgramUniform1d(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ d_4_1_Core->ProgramUniform1f(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ d_4_1_Core->ProgramUniform1i(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsProgramPipeline(GLuint pipeline)
+{
+ return d_4_1_Core->IsProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ d_4_1_Core->GenProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+ d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBindProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->BindProgramPipeline(pipeline);
+}
+
+inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
+{
+ return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ d_4_1_Core->ActiveShaderProgram(pipeline, program);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ d_4_1_Core->UseProgramStages(pipeline, stages, program);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ d_4_1_Core->ProgramParameteri(program, pname, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
+{
+ d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
+{
+ d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glClearDepthf(GLfloat dd)
+{
+ d_4_1_Core->ClearDepthf(dd);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
+{
+ d_4_1_Core->DepthRangef(n, f);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
+{
+ d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
+{
+ d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glReleaseShaderCompiler()
+{
+ d_4_1_Core->ReleaseShaderCompiler();
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_4_1_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_4_1_Compatibility::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_4_1_Compatibility::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_4_1_Compatibility::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+// OpenGL 1.2 deprecated functions
+inline void QOpenGLFunctions_4_1_Compatibility::glResetMinmax(GLenum target)
+{
+ d_1_2_Deprecated->ResetMinmax(target);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glResetHistogram(GLenum target)
+{
+ d_1_2_Deprecated->ResetHistogram(target);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Minmax(target, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ d_1_2_Deprecated->GetColorTable(target, format, type, table);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Deprecated->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+
+// OpenGL 1.3 deprecated functions
+inline void QOpenGLFunctions_4_1_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
+{
+ d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
+{
+ d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
+{
+ d_1_3_Deprecated->MultiTexCoord1s(target, s);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
+{
+ d_1_3_Deprecated->MultiTexCoord1i(target, s);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
+{
+ d_1_3_Deprecated->MultiTexCoord1f(target, s);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
+{
+ d_1_3_Deprecated->MultiTexCoord1d(target, s);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glClientActiveTexture(GLenum texture)
+{
+ d_1_3_Deprecated->ClientActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 deprecated functions
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos3sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_4_Deprecated->WindowPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos3iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_4_Deprecated->WindowPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos3fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_4_Deprecated->WindowPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos3dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_4_Deprecated->WindowPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos2sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2s(GLshort x, GLshort y)
+{
+ d_1_4_Deprecated->WindowPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos2iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2i(GLint x, GLint y)
+{
+ d_1_4_Deprecated->WindowPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos2fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
+{
+ d_1_4_Deprecated->WindowPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos2dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
+{
+ d_1_4_Deprecated->WindowPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3usv(const GLushort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3usv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3uiv(const GLuint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3uiv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3ubv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3sv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3iv(const GLint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3iv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->SecondaryColor3fv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->SecondaryColor3dv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3bv(const GLbyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3bv(v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFogCoorddv(const GLdouble *coord)
+{
+ d_1_4_Deprecated->FogCoorddv(coord);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordd(GLdouble coord)
+{
+ d_1_4_Deprecated->FogCoordd(coord);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordfv(const GLfloat *coord)
+{
+ d_1_4_Deprecated->FogCoordfv(coord);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordf(GLfloat coord)
+{
+ d_1_4_Deprecated->FogCoordf(coord);
+}
+
+
+// OpenGL 1.5 deprecated functions
+
+// OpenGL 2.0 deprecated functions
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib4fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib3sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib3fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib2sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
+{
+ d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib2fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib1sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
+{
+ d_2_0_Deprecated->VertexAttrib1s(index, x);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib1fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ d_2_0_Deprecated->VertexAttrib1f(index, x);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
+{
+ d_2_0_Deprecated->VertexAttrib1d(index, x);
+}
+
+
+// OpenGL 2.1 deprecated functions
+
+// OpenGL 3.0 deprecated functions
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ d_3_0_Deprecated->VertexAttribI4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ d_3_0_Deprecated->VertexAttribI4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ d_3_0_Deprecated->VertexAttribI4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ d_3_0_Deprecated->VertexAttribI4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI3uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI2uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI1uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI3iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI2iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI1iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
+{
+ d_3_0_Deprecated->VertexAttribI2ui(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
+{
+ d_3_0_Deprecated->VertexAttribI1ui(index, x);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
+{
+ d_3_0_Deprecated->VertexAttribI3i(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
+{
+ d_3_0_Deprecated->VertexAttribI2i(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
+{
+ d_3_0_Deprecated->VertexAttribI1i(index, x);
+}
+
+
+// OpenGL 3.1 deprecated functions
+
+// OpenGL 3.2 deprecated functions
+
+// OpenGL 3.3 deprecated functions
+
+// OpenGL 4.0 deprecated functions
+
+// OpenGL 4.1 deprecated functions
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_4_1_core.cpp b/src/gui/opengl/qopenglfunctions_4_1_core.cpp
new file mode 100644
index 0000000000..b36cb0de94
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_1_core.cpp
@@ -0,0 +1,295 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_4_1_core.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_4_1_Core
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_4_1_Core class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_4_1_Core::QOpenGLFunctions_4_1_Core()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+ , d_3_3_Core(0)
+ , d_4_0_Core(0)
+ , d_4_1_Core(0)
+{
+}
+
+QOpenGLFunctions_4_1_Core::~QOpenGLFunctions_4_1_Core()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+ if (d_3_3_Core && !d_3_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Core->context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ delete d_3_3_Core;
+ }
+ if (d_4_0_Core && !d_4_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_0_Core->context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ delete d_4_0_Core;
+ }
+ if (d_4_1_Core && !d_4_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_1_Core->context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ delete d_4_1_Core;
+ }
+}
+
+bool QOpenGLFunctions_4_1_Core::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_4_1_Core::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus(), d);
+ }
+ d_3_3_Core = static_cast<QOpenGLFunctions_3_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus(), d);
+ }
+ d_4_0_Core = static_cast<QOpenGLFunctions_4_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus(), d);
+ }
+ d_4_1_Core = static_cast<QOpenGLFunctions_4_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_4_1_Core::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(4, 1))
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_4_1_Core::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(4, 1);
+ v.setProfile(QSurfaceFormat::CoreProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_4_1_core.h b/src/gui/opengl/qopenglfunctions_4_1_core.h
new file mode 100644
index 0000000000..045b49c14b
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_1_core.h
@@ -0,0 +1,2876 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_4_1_CORE_H
+#define QOPENGLVERSIONFUNCTIONS_4_1_CORE_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_4_1_Core : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_4_1_Core();
+ ~QOpenGLFunctions_4_1_Core();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint index, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *params);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+
+ // OpenGL 3.3 core functions
+ void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
+ void glSecondaryColorP3ui(GLenum type, GLuint color);
+ void glColorP4uiv(GLenum type, const GLuint *color);
+ void glColorP4ui(GLenum type, GLuint color);
+ void glColorP3uiv(GLenum type, const GLuint *color);
+ void glColorP3ui(GLenum type, GLuint color);
+ void glNormalP3uiv(GLenum type, const GLuint *coords);
+ void glNormalP3ui(GLenum type, GLuint coords);
+ void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
+ void glTexCoordP4uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP4ui(GLenum type, GLuint coords);
+ void glTexCoordP3uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP3ui(GLenum type, GLuint coords);
+ void glTexCoordP2uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP2ui(GLenum type, GLuint coords);
+ void glTexCoordP1uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP1ui(GLenum type, GLuint coords);
+ void glVertexP4uiv(GLenum type, const GLuint *value);
+ void glVertexP4ui(GLenum type, GLuint value);
+ void glVertexP3uiv(GLenum type, const GLuint *value);
+ void glVertexP3ui(GLenum type, GLuint value);
+ void glVertexP2uiv(GLenum type, const GLuint *value);
+ void glVertexP2ui(GLenum type, GLuint value);
+ void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+ void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void glQueryCounter(GLuint id, GLenum target);
+ void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
+ void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ GLboolean glIsSampler(GLuint sampler);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ GLint glGetFragDataIndex(GLuint program, const GLchar *name);
+ void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+
+ // OpenGL 4.0 core functions
+ void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
+ void glEndQueryIndexed(GLenum target, GLuint index);
+ void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
+ void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
+ void glDrawTransformFeedback(GLenum mode, GLuint id);
+ void glResumeTransformFeedback();
+ void glPauseTransformFeedback();
+ GLboolean glIsTransformFeedback(GLuint id);
+ void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
+ void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ void glBindTransformFeedback(GLenum target, GLuint id);
+ void glPatchParameterfv(GLenum pname, const GLfloat *values);
+ void glPatchParameteri(GLenum pname, GLint value);
+ void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+ void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
+ void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
+ void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+ GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
+ GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
+ void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
+ void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
+ void glUniform2d(GLint location, GLdouble x, GLdouble y);
+ void glUniform1d(GLint location, GLdouble x);
+ void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
+ void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
+ void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
+ void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+ void glBlendEquationi(GLuint buf, GLenum mode);
+ void glMinSampleShading(GLfloat value);
+
+ // OpenGL 4.1 core functions
+ void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
+ void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
+ void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
+ void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
+ void glScissorIndexedv(GLuint index, const GLint *v);
+ void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+ void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
+ void glViewportIndexedfv(GLuint index, const GLfloat *v);
+ void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+ void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
+ void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
+ void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glVertexAttribL4dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL3dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL2dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL1dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttribL1d(GLuint index, GLdouble x);
+ void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glValidateProgramPipeline(GLuint pipeline);
+ void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+ void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+ void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+ void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
+ void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+ void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
+ void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+ void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform1i(GLuint program, GLint location, GLint v0);
+ void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ GLboolean glIsProgramPipeline(GLuint pipeline);
+ void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
+ void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ void glBindProgramPipeline(GLuint pipeline);
+ GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
+ void glActiveShaderProgram(GLuint pipeline, GLuint program);
+ void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+ void glProgramParameteri(GLuint program, GLenum pname, GLint value);
+ void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+ void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+ void glClearDepthf(GLfloat dd);
+ void glDepthRangef(GLfloat n, GLfloat f);
+ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+ void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+ void glReleaseShaderCompiler();
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+ QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
+ QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
+ QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_4_1_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Core::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_1_Core::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_4_1_Core::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_4_1_Core::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_4_1_Core::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_4_1_Core::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Core::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_4_1_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_4_1_Core::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_4_1_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Core::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_4_1_Core::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Core::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Core::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Core::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Core::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_4_1_Core::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_4_1_Core::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_4_1_Core::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_4_1_Core::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_4_1_Core::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_4_1_Core::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline GLvoid* QOpenGLFunctions_4_1_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_4_1_Core::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Core::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Core::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_1_Core::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_4_1_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Core::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_4_1_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_4_1_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_4_1_Core::glSampleMaski(GLuint index, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(index, mask);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetInteger64v(GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetInteger64v(pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_4_1_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Core::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_4_1_Core::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+
+// OpenGL 3.3 core functions
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->SecondaryColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->SecondaryColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glColorP4uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP4uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glColorP4ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP4ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->NormalP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glNormalP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->NormalP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP4uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexCoordP4ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP4ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexCoordP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP2uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexCoordP2ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP2ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP1uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glTexCoordP1ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP1ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexP4uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP4uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexP4ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP4ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexP3uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP3uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexP3ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP3ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexP2uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP2uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexP2ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP2ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+{
+ d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+{
+ d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glQueryCounter(GLuint id, GLenum target)
+{
+ d_3_3_Core->QueryCounter(id, target);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
+{
+ d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
+{
+ d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ d_3_3_Core->SamplerParameterf(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ d_3_3_Core->SamplerParameteri(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBindSampler(GLuint unit, GLuint sampler)
+{
+ d_3_3_Core->BindSampler(unit, sampler);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Core::glIsSampler(GLuint sampler)
+{
+ return d_3_3_Core->IsSampler(sampler);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ d_3_3_Core->DeleteSamplers(count, samplers);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGenSamplers(GLsizei count, GLuint *samplers)
+{
+ d_3_3_Core->GenSamplers(count, samplers);
+}
+
+inline GLint QOpenGLFunctions_4_1_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
+{
+ return d_3_3_Core->GetFragDataIndex(program, name);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
+{
+ d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ d_3_3_Core->VertexAttribDivisor(index, divisor);
+}
+
+
+// OpenGL 4.0 core functions
+inline void QOpenGLFunctions_4_1_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
+{
+ d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glEndQueryIndexed(GLenum target, GLuint index)
+{
+ d_4_0_Core->EndQueryIndexed(target, index);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
+{
+ d_4_0_Core->BeginQueryIndexed(target, index, id);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
+{
+ d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
+{
+ d_4_0_Core->DrawTransformFeedback(mode, id);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glResumeTransformFeedback()
+{
+ d_4_0_Core->ResumeTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_1_Core::glPauseTransformFeedback()
+{
+ d_4_0_Core->PauseTransformFeedback();
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Core::glIsTransformFeedback(GLuint id)
+{
+ return d_4_0_Core->IsTransformFeedback(id);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ d_4_0_Core->GenTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+{
+ d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBindTransformFeedback(GLenum target, GLuint id)
+{
+ d_4_0_Core->BindTransformFeedback(target, id);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
+{
+ d_4_0_Core->PatchParameterfv(pname, values);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glPatchParameteri(GLenum pname, GLint value)
+{
+ d_4_0_Core->PatchParameteri(pname, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
+{
+ d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
+{
+ d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+inline GLuint QOpenGLFunctions_4_1_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+}
+
+inline GLint QOpenGLFunctions_4_1_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
+{
+ d_4_0_Core->GetUniformdv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform4dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform3dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform2dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform1dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_0_Core->Uniform4d(location, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_0_Core->Uniform3d(location, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
+{
+ d_4_0_Core->Uniform2d(location, x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUniform1d(GLint location, GLdouble x)
+{
+ d_4_0_Core->Uniform1d(location, x);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawArraysIndirect(mode, indirect);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
+{
+ d_4_0_Core->BlendFunci(buf, src, dst);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBlendEquationi(GLuint buf, GLenum mode)
+{
+ d_4_0_Core->BlendEquationi(buf, mode);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glMinSampleShading(GLfloat value)
+{
+ d_4_0_Core->MinSampleShading(value);
+}
+
+
+// OpenGL 4.1 core functions
+inline void QOpenGLFunctions_4_1_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
+{
+ d_4_1_Core->GetDoublei_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
+{
+ d_4_1_Core->GetFloati_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
+{
+ d_4_1_Core->DepthRangeIndexed(index, n, f);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
+{
+ d_4_1_Core->DepthRangeArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glScissorIndexedv(GLuint index, const GLint *v)
+{
+ d_4_1_Core->ScissorIndexedv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
+{
+ d_4_1_Core->ScissorArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
+{
+ d_4_1_Core->ViewportIndexedfv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
+{
+ d_4_1_Core->ViewportArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_1_Core->VertexAttribL3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_4_1_Core->VertexAttribL2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glVertexAttribL1d(GLuint index, GLdouble x)
+{
+ d_4_1_Core->VertexAttribL1d(index, x);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glValidateProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->ValidateProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ d_4_1_Core->ProgramUniform1ui(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
+{
+ d_4_1_Core->ProgramUniform1d(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ d_4_1_Core->ProgramUniform1f(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ d_4_1_Core->ProgramUniform1i(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_1_Core::glIsProgramPipeline(GLuint pipeline)
+{
+ return d_4_1_Core->IsProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ d_4_1_Core->GenProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+ d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glBindProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->BindProgramPipeline(pipeline);
+}
+
+inline GLuint QOpenGLFunctions_4_1_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
+{
+ return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ d_4_1_Core->ActiveShaderProgram(pipeline, program);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ d_4_1_Core->UseProgramStages(pipeline, stages, program);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ d_4_1_Core->ProgramParameteri(program, pname, value);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
+{
+ d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
+{
+ d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glClearDepthf(GLfloat dd)
+{
+ d_4_1_Core->ClearDepthf(dd);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glDepthRangef(GLfloat n, GLfloat f)
+{
+ d_4_1_Core->DepthRangef(n, f);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
+{
+ d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
+{
+ d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_1_Core::glReleaseShaderCompiler()
+{
+ d_4_1_Core->ReleaseShaderCompiler();
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_4_2_compatibility.cpp b/src/gui/opengl/qopenglfunctions_4_2_compatibility.cpp
new file mode 100644
index 0000000000..a415b24f33
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_2_compatibility.cpp
@@ -0,0 +1,402 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_4_2_compatibility.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_4_2_Compatibility
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_4_2_Compatibility class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_4_2_Compatibility::QOpenGLFunctions_4_2_Compatibility()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+ , d_3_3_Core(0)
+ , d_4_0_Core(0)
+ , d_4_1_Core(0)
+ , d_4_2_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+ , d_1_2_Deprecated(0)
+ , d_1_3_Deprecated(0)
+ , d_1_4_Deprecated(0)
+ , d_2_0_Deprecated(0)
+ , d_3_0_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_4_2_Compatibility::~QOpenGLFunctions_4_2_Compatibility()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+ if (d_3_3_Core && !d_3_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Core->context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ delete d_3_3_Core;
+ }
+ if (d_4_0_Core && !d_4_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_0_Core->context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ delete d_4_0_Core;
+ }
+ if (d_4_1_Core && !d_4_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_1_Core->context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ delete d_4_1_Core;
+ }
+ if (d_4_2_Core && !d_4_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_2_Core->context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ delete d_4_2_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+ if (d_1_2_Deprecated && !d_1_2_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Deprecated->context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ delete d_1_2_Deprecated;
+ }
+ if (d_1_3_Deprecated && !d_1_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Deprecated->context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ delete d_1_3_Deprecated;
+ }
+ if (d_1_4_Deprecated && !d_1_4_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ delete d_1_4_Deprecated;
+ }
+ if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ delete d_2_0_Deprecated;
+ }
+ if (d_3_0_Deprecated && !d_3_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Deprecated->context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ delete d_3_0_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_4_2_Compatibility::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_4_2_Compatibility::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus(), d);
+ }
+ d_3_3_Core = static_cast<QOpenGLFunctions_3_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus(), d);
+ }
+ d_4_0_Core = static_cast<QOpenGLFunctions_4_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus(), d);
+ }
+ d_4_1_Core = static_cast<QOpenGLFunctions_4_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus(), d);
+ }
+ d_4_2_Core = static_cast<QOpenGLFunctions_4_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_2_Deprecated = static_cast<QOpenGLFunctions_1_2_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_3_Deprecated = static_cast<QOpenGLFunctions_1_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_3_0_Deprecated = static_cast<QOpenGLFunctions_3_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_4_2_Compatibility::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(4, 2))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_4_2_Compatibility::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(4, 2);
+ v.setProfile(QSurfaceFormat::CompatibilityProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_4_2_compatibility.h b/src/gui/opengl/qopenglfunctions_4_2_compatibility.h
new file mode 100644
index 0000000000..8a9d56978b
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_2_compatibility.h
@@ -0,0 +1,5636 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_4_2_COMPATIBILITY_H
+#define QOPENGLVERSIONFUNCTIONS_4_2_COMPATIBILITY_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_4_2_Compatibility : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_4_2_Compatibility();
+ ~QOpenGLFunctions_4_2_Compatibility();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint index, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *params);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+
+ // OpenGL 3.3 core functions
+ void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
+ void glSecondaryColorP3ui(GLenum type, GLuint color);
+ void glColorP4uiv(GLenum type, const GLuint *color);
+ void glColorP4ui(GLenum type, GLuint color);
+ void glColorP3uiv(GLenum type, const GLuint *color);
+ void glColorP3ui(GLenum type, GLuint color);
+ void glNormalP3uiv(GLenum type, const GLuint *coords);
+ void glNormalP3ui(GLenum type, GLuint coords);
+ void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
+ void glTexCoordP4uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP4ui(GLenum type, GLuint coords);
+ void glTexCoordP3uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP3ui(GLenum type, GLuint coords);
+ void glTexCoordP2uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP2ui(GLenum type, GLuint coords);
+ void glTexCoordP1uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP1ui(GLenum type, GLuint coords);
+ void glVertexP4uiv(GLenum type, const GLuint *value);
+ void glVertexP4ui(GLenum type, GLuint value);
+ void glVertexP3uiv(GLenum type, const GLuint *value);
+ void glVertexP3ui(GLenum type, GLuint value);
+ void glVertexP2uiv(GLenum type, const GLuint *value);
+ void glVertexP2ui(GLenum type, GLuint value);
+ void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+ void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void glQueryCounter(GLuint id, GLenum target);
+ void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
+ void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ GLboolean glIsSampler(GLuint sampler);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ GLint glGetFragDataIndex(GLuint program, const GLchar *name);
+ void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+
+ // OpenGL 4.0 core functions
+ void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
+ void glEndQueryIndexed(GLenum target, GLuint index);
+ void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
+ void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
+ void glDrawTransformFeedback(GLenum mode, GLuint id);
+ void glResumeTransformFeedback();
+ void glPauseTransformFeedback();
+ GLboolean glIsTransformFeedback(GLuint id);
+ void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
+ void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ void glBindTransformFeedback(GLenum target, GLuint id);
+ void glPatchParameterfv(GLenum pname, const GLfloat *values);
+ void glPatchParameteri(GLenum pname, GLint value);
+ void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+ void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
+ void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
+ void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+ GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
+ GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
+ void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
+ void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
+ void glUniform2d(GLint location, GLdouble x, GLdouble y);
+ void glUniform1d(GLint location, GLdouble x);
+ void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
+ void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
+ void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
+ void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+ void glBlendEquationi(GLuint buf, GLenum mode);
+ void glMinSampleShading(GLfloat value);
+
+ // OpenGL 4.1 core functions
+ void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
+ void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
+ void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
+ void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
+ void glScissorIndexedv(GLuint index, const GLint *v);
+ void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+ void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
+ void glViewportIndexedfv(GLuint index, const GLfloat *v);
+ void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+ void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
+ void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
+ void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glVertexAttribL4dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL3dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL2dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL1dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttribL1d(GLuint index, GLdouble x);
+ void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glValidateProgramPipeline(GLuint pipeline);
+ void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+ void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+ void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+ void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
+ void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+ void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
+ void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+ void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform1i(GLuint program, GLint location, GLint v0);
+ void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ GLboolean glIsProgramPipeline(GLuint pipeline);
+ void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
+ void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ void glBindProgramPipeline(GLuint pipeline);
+ GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
+ void glActiveShaderProgram(GLuint pipeline, GLuint program);
+ void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+ void glProgramParameteri(GLuint program, GLenum pname, GLint value);
+ void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+ void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+ void glClearDepthf(GLfloat dd);
+ void glDepthRangef(GLfloat n, GLfloat f);
+ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+ void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+ void glReleaseShaderCompiler();
+
+ // OpenGL 4.2 core functions
+ void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+ void glMemoryBarrier(GLbitfield barriers);
+ void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+ void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+ void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+ void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+ void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
+ void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+ void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+ void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glArrayElement(GLint i);
+
+ // OpenGL 1.2 deprecated functions
+ void glResetMinmax(GLenum target);
+ void glResetHistogram(GLenum target);
+ void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+ void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+ void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+ void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+ // OpenGL 1.3 deprecated functions
+ void glMultTransposeMatrixd(const GLdouble *m);
+ void glMultTransposeMatrixf(const GLfloat *m);
+ void glLoadTransposeMatrixd(const GLdouble *m);
+ void glLoadTransposeMatrixf(const GLfloat *m);
+ void glMultiTexCoord4sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void glMultiTexCoord4iv(GLenum target, const GLint *v);
+ void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glMultiTexCoord3sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
+ void glMultiTexCoord3iv(GLenum target, const GLint *v);
+ void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
+ void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void glMultiTexCoord2sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
+ void glMultiTexCoord2iv(GLenum target, const GLint *v);
+ void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
+ void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
+ void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
+ void glMultiTexCoord1sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord1s(GLenum target, GLshort s);
+ void glMultiTexCoord1iv(GLenum target, const GLint *v);
+ void glMultiTexCoord1i(GLenum target, GLint s);
+ void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord1f(GLenum target, GLfloat s);
+ void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord1d(GLenum target, GLdouble s);
+ void glClientActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 deprecated functions
+ void glWindowPos3sv(const GLshort *v);
+ void glWindowPos3s(GLshort x, GLshort y, GLshort z);
+ void glWindowPos3iv(const GLint *v);
+ void glWindowPos3i(GLint x, GLint y, GLint z);
+ void glWindowPos3fv(const GLfloat *v);
+ void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glWindowPos3dv(const GLdouble *v);
+ void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glWindowPos2sv(const GLshort *v);
+ void glWindowPos2s(GLshort x, GLshort y);
+ void glWindowPos2iv(const GLint *v);
+ void glWindowPos2i(GLint x, GLint y);
+ void glWindowPos2fv(const GLfloat *v);
+ void glWindowPos2f(GLfloat x, GLfloat y);
+ void glWindowPos2dv(const GLdouble *v);
+ void glWindowPos2d(GLdouble x, GLdouble y);
+ void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glSecondaryColor3usv(const GLushort *v);
+ void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
+ void glSecondaryColor3uiv(const GLuint *v);
+ void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glSecondaryColor3ubv(const GLubyte *v);
+ void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glSecondaryColor3sv(const GLshort *v);
+ void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
+ void glSecondaryColor3iv(const GLint *v);
+ void glSecondaryColor3i(GLint red, GLint green, GLint blue);
+ void glSecondaryColor3fv(const GLfloat *v);
+ void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glSecondaryColor3dv(const GLdouble *v);
+ void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glSecondaryColor3bv(const GLbyte *v);
+ void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glFogCoorddv(const GLdouble *coord);
+ void glFogCoordd(GLdouble coord);
+ void glFogCoordfv(const GLfloat *coord);
+ void glFogCoordf(GLfloat coord);
+
+ // OpenGL 1.5 deprecated functions
+
+ // OpenGL 2.0 deprecated functions
+ void glVertexAttrib4usv(GLuint index, const GLushort *v);
+ void glVertexAttrib4uiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4sv(GLuint index, const GLshort *v);
+ void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertexAttrib4iv(GLuint index, const GLint *v);
+ void glVertexAttrib4fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttrib4bv(GLuint index, const GLbyte *v);
+ void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
+ void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
+ void glVertexAttrib4Niv(GLuint index, const GLint *v);
+ void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
+ void glVertexAttrib3sv(GLuint index, const GLshort *v);
+ void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
+ void glVertexAttrib3fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttrib2sv(GLuint index, const GLshort *v);
+ void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
+ void glVertexAttrib2fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ void glVertexAttrib2dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttrib1sv(GLuint index, const GLshort *v);
+ void glVertexAttrib1s(GLuint index, GLshort x);
+ void glVertexAttrib1fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib1f(GLuint index, GLfloat x);
+ void glVertexAttrib1dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib1d(GLuint index, GLdouble x);
+
+ // OpenGL 2.1 deprecated functions
+
+ // OpenGL 3.0 deprecated functions
+ void glVertexAttribI4usv(GLuint index, const GLushort *v);
+ void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttribI4sv(GLuint index, const GLshort *v);
+ void glVertexAttribI4bv(GLuint index, const GLbyte *v);
+ void glVertexAttribI4uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI3uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI2uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI1uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI4iv(GLuint index, const GLint *v);
+ void glVertexAttribI3iv(GLuint index, const GLint *v);
+ void glVertexAttribI2iv(GLuint index, const GLint *v);
+ void glVertexAttribI1iv(GLuint index, const GLint *v);
+ void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
+ void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
+ void glVertexAttribI1ui(GLuint index, GLuint x);
+ void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
+ void glVertexAttribI2i(GLuint index, GLint x, GLint y);
+ void glVertexAttribI1i(GLuint index, GLint x);
+
+ // OpenGL 3.1 deprecated functions
+
+ // OpenGL 3.2 deprecated functions
+
+ // OpenGL 3.3 deprecated functions
+
+ // OpenGL 4.0 deprecated functions
+
+ // OpenGL 4.1 deprecated functions
+
+ // OpenGL 4.2 deprecated functions
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+ QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
+ QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
+ QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
+ QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+ QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
+ QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
+ QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
+ QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
+ QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_4_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_2_Compatibility::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_4_2_Compatibility::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_4_2_Compatibility::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_4_2_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_4_2_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_4_2_Compatibility::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_4_2_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_4_2_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_4_2_Compatibility::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_4_2_Compatibility::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline GLvoid* QOpenGLFunctions_4_2_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_4_2_Compatibility::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_2_Compatibility::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_4_2_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_4_2_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_4_2_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_4_2_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(index, mask);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetInteger64v(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_4_2_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_4_2_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+
+// OpenGL 3.3 core functions
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->SecondaryColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->SecondaryColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP4uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColorP4ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP4ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->NormalP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->NormalP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP4uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP4ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP2uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP2ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP1uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP1ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP4uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexP4ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP4ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP3uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexP3ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP3ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP2uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexP2ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP2ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+{
+ d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+{
+ d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glQueryCounter(GLuint id, GLenum target)
+{
+ d_3_3_Core->QueryCounter(id, target);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
+{
+ d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
+{
+ d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ d_3_3_Core->SamplerParameterf(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ d_3_3_Core->SamplerParameteri(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
+{
+ d_3_3_Core->BindSampler(unit, sampler);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsSampler(GLuint sampler)
+{
+ return d_3_3_Core->IsSampler(sampler);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ d_3_3_Core->DeleteSamplers(count, samplers);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
+{
+ d_3_3_Core->GenSamplers(count, samplers);
+}
+
+inline GLint QOpenGLFunctions_4_2_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
+{
+ return d_3_3_Core->GetFragDataIndex(program, name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
+{
+ d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ d_3_3_Core->VertexAttribDivisor(index, divisor);
+}
+
+
+// OpenGL 4.0 core functions
+inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
+{
+ d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
+{
+ d_4_0_Core->EndQueryIndexed(target, index);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
+{
+ d_4_0_Core->BeginQueryIndexed(target, index, id);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
+{
+ d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
+{
+ d_4_0_Core->DrawTransformFeedback(mode, id);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glResumeTransformFeedback()
+{
+ d_4_0_Core->ResumeTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPauseTransformFeedback()
+{
+ d_4_0_Core->PauseTransformFeedback();
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsTransformFeedback(GLuint id)
+{
+ return d_4_0_Core->IsTransformFeedback(id);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ d_4_0_Core->GenTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+{
+ d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
+{
+ d_4_0_Core->BindTransformFeedback(target, id);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
+{
+ d_4_0_Core->PatchParameterfv(pname, values);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPatchParameteri(GLenum pname, GLint value)
+{
+ d_4_0_Core->PatchParameteri(pname, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
+{
+ d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
+{
+ d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+inline GLuint QOpenGLFunctions_4_2_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+}
+
+inline GLint QOpenGLFunctions_4_2_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
+{
+ d_4_0_Core->GetUniformdv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform4dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform3dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform2dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform1dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_0_Core->Uniform4d(location, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_0_Core->Uniform3d(location, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
+{
+ d_4_0_Core->Uniform2d(location, x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUniform1d(GLint location, GLdouble x)
+{
+ d_4_0_Core->Uniform1d(location, x);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawArraysIndirect(mode, indirect);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
+{
+ d_4_0_Core->BlendFunci(buf, src, dst);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
+{
+ d_4_0_Core->BlendEquationi(buf, mode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMinSampleShading(GLfloat value)
+{
+ d_4_0_Core->MinSampleShading(value);
+}
+
+
+// OpenGL 4.1 core functions
+inline void QOpenGLFunctions_4_2_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
+{
+ d_4_1_Core->GetDoublei_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
+{
+ d_4_1_Core->GetFloati_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
+{
+ d_4_1_Core->DepthRangeIndexed(index, n, f);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
+{
+ d_4_1_Core->DepthRangeArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
+{
+ d_4_1_Core->ScissorIndexedv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
+{
+ d_4_1_Core->ScissorArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
+{
+ d_4_1_Core->ViewportIndexedfv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
+{
+ d_4_1_Core->ViewportArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_1_Core->VertexAttribL3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_4_1_Core->VertexAttribL2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
+{
+ d_4_1_Core->VertexAttribL1d(index, x);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glValidateProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->ValidateProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ d_4_1_Core->ProgramUniform1ui(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
+{
+ d_4_1_Core->ProgramUniform1d(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ d_4_1_Core->ProgramUniform1f(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ d_4_1_Core->ProgramUniform1i(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsProgramPipeline(GLuint pipeline)
+{
+ return d_4_1_Core->IsProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ d_4_1_Core->GenProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+ d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBindProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->BindProgramPipeline(pipeline);
+}
+
+inline GLuint QOpenGLFunctions_4_2_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
+{
+ return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ d_4_1_Core->ActiveShaderProgram(pipeline, program);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ d_4_1_Core->UseProgramStages(pipeline, stages, program);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ d_4_1_Core->ProgramParameteri(program, pname, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
+{
+ d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
+{
+ d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glClearDepthf(GLfloat dd)
+{
+ d_4_1_Core->ClearDepthf(dd);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
+{
+ d_4_1_Core->DepthRangef(n, f);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
+{
+ d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
+{
+ d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glReleaseShaderCompiler()
+{
+ d_4_1_Core->ReleaseShaderCompiler();
+}
+
+
+// OpenGL 4.2 core functions
+inline void QOpenGLFunctions_4_2_Compatibility::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
+{
+ d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMemoryBarrier(GLbitfield barriers)
+{
+ d_4_2_Core->MemoryBarrier(barriers);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+{
+ d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
+{
+ d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
+{
+ d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_4_2_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_4_2_Compatibility::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_4_2_Compatibility::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_4_2_Compatibility::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+// OpenGL 1.2 deprecated functions
+inline void QOpenGLFunctions_4_2_Compatibility::glResetMinmax(GLenum target)
+{
+ d_1_2_Deprecated->ResetMinmax(target);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glResetHistogram(GLenum target)
+{
+ d_1_2_Deprecated->ResetHistogram(target);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Minmax(target, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ d_1_2_Deprecated->GetColorTable(target, format, type, table);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Deprecated->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+
+// OpenGL 1.3 deprecated functions
+inline void QOpenGLFunctions_4_2_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
+{
+ d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
+{
+ d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
+{
+ d_1_3_Deprecated->MultiTexCoord1s(target, s);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
+{
+ d_1_3_Deprecated->MultiTexCoord1i(target, s);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
+{
+ d_1_3_Deprecated->MultiTexCoord1f(target, s);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
+{
+ d_1_3_Deprecated->MultiTexCoord1d(target, s);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glClientActiveTexture(GLenum texture)
+{
+ d_1_3_Deprecated->ClientActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 deprecated functions
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos3sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_4_Deprecated->WindowPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos3iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_4_Deprecated->WindowPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos3fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_4_Deprecated->WindowPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos3dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_4_Deprecated->WindowPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos2sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2s(GLshort x, GLshort y)
+{
+ d_1_4_Deprecated->WindowPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos2iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2i(GLint x, GLint y)
+{
+ d_1_4_Deprecated->WindowPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos2fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
+{
+ d_1_4_Deprecated->WindowPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos2dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
+{
+ d_1_4_Deprecated->WindowPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3usv(const GLushort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3usv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3uiv(const GLuint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3uiv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3ubv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3sv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3iv(const GLint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3iv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->SecondaryColor3fv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->SecondaryColor3dv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3bv(const GLbyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3bv(v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFogCoorddv(const GLdouble *coord)
+{
+ d_1_4_Deprecated->FogCoorddv(coord);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordd(GLdouble coord)
+{
+ d_1_4_Deprecated->FogCoordd(coord);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordfv(const GLfloat *coord)
+{
+ d_1_4_Deprecated->FogCoordfv(coord);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordf(GLfloat coord)
+{
+ d_1_4_Deprecated->FogCoordf(coord);
+}
+
+
+// OpenGL 1.5 deprecated functions
+
+// OpenGL 2.0 deprecated functions
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib4fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib3sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib3fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib2sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
+{
+ d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib2fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib1sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
+{
+ d_2_0_Deprecated->VertexAttrib1s(index, x);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib1fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ d_2_0_Deprecated->VertexAttrib1f(index, x);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
+{
+ d_2_0_Deprecated->VertexAttrib1d(index, x);
+}
+
+
+// OpenGL 2.1 deprecated functions
+
+// OpenGL 3.0 deprecated functions
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ d_3_0_Deprecated->VertexAttribI4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ d_3_0_Deprecated->VertexAttribI4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ d_3_0_Deprecated->VertexAttribI4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ d_3_0_Deprecated->VertexAttribI4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI3uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI2uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI1uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI3iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI2iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI1iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
+{
+ d_3_0_Deprecated->VertexAttribI2ui(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
+{
+ d_3_0_Deprecated->VertexAttribI1ui(index, x);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
+{
+ d_3_0_Deprecated->VertexAttribI3i(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
+{
+ d_3_0_Deprecated->VertexAttribI2i(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
+{
+ d_3_0_Deprecated->VertexAttribI1i(index, x);
+}
+
+
+// OpenGL 3.1 deprecated functions
+
+// OpenGL 3.2 deprecated functions
+
+// OpenGL 3.3 deprecated functions
+
+// OpenGL 4.0 deprecated functions
+
+// OpenGL 4.1 deprecated functions
+
+// OpenGL 4.2 deprecated functions
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_4_2_core.cpp b/src/gui/opengl/qopenglfunctions_4_2_core.cpp
new file mode 100644
index 0000000000..3600c20a41
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_2_core.cpp
@@ -0,0 +1,308 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_4_2_core.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_4_2_Core
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_4_2_Core class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_4_2_Core::QOpenGLFunctions_4_2_Core()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+ , d_3_3_Core(0)
+ , d_4_0_Core(0)
+ , d_4_1_Core(0)
+ , d_4_2_Core(0)
+{
+}
+
+QOpenGLFunctions_4_2_Core::~QOpenGLFunctions_4_2_Core()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+ if (d_3_3_Core && !d_3_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Core->context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ delete d_3_3_Core;
+ }
+ if (d_4_0_Core && !d_4_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_0_Core->context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ delete d_4_0_Core;
+ }
+ if (d_4_1_Core && !d_4_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_1_Core->context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ delete d_4_1_Core;
+ }
+ if (d_4_2_Core && !d_4_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_2_Core->context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ delete d_4_2_Core;
+ }
+}
+
+bool QOpenGLFunctions_4_2_Core::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_4_2_Core::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus(), d);
+ }
+ d_3_3_Core = static_cast<QOpenGLFunctions_3_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus(), d);
+ }
+ d_4_0_Core = static_cast<QOpenGLFunctions_4_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus(), d);
+ }
+ d_4_1_Core = static_cast<QOpenGLFunctions_4_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus(), d);
+ }
+ d_4_2_Core = static_cast<QOpenGLFunctions_4_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_4_2_Core::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(4, 2))
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_4_2_Core::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(4, 2);
+ v.setProfile(QSurfaceFormat::CoreProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_4_2_core.h b/src/gui/opengl/qopenglfunctions_4_2_core.h
new file mode 100644
index 0000000000..40f24eaf25
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_2_core.h
@@ -0,0 +1,2953 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_4_2_CORE_H
+#define QOPENGLVERSIONFUNCTIONS_4_2_CORE_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_4_2_Core : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_4_2_Core();
+ ~QOpenGLFunctions_4_2_Core();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint index, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *params);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+
+ // OpenGL 3.3 core functions
+ void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
+ void glSecondaryColorP3ui(GLenum type, GLuint color);
+ void glColorP4uiv(GLenum type, const GLuint *color);
+ void glColorP4ui(GLenum type, GLuint color);
+ void glColorP3uiv(GLenum type, const GLuint *color);
+ void glColorP3ui(GLenum type, GLuint color);
+ void glNormalP3uiv(GLenum type, const GLuint *coords);
+ void glNormalP3ui(GLenum type, GLuint coords);
+ void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
+ void glTexCoordP4uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP4ui(GLenum type, GLuint coords);
+ void glTexCoordP3uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP3ui(GLenum type, GLuint coords);
+ void glTexCoordP2uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP2ui(GLenum type, GLuint coords);
+ void glTexCoordP1uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP1ui(GLenum type, GLuint coords);
+ void glVertexP4uiv(GLenum type, const GLuint *value);
+ void glVertexP4ui(GLenum type, GLuint value);
+ void glVertexP3uiv(GLenum type, const GLuint *value);
+ void glVertexP3ui(GLenum type, GLuint value);
+ void glVertexP2uiv(GLenum type, const GLuint *value);
+ void glVertexP2ui(GLenum type, GLuint value);
+ void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+ void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void glQueryCounter(GLuint id, GLenum target);
+ void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
+ void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ GLboolean glIsSampler(GLuint sampler);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ GLint glGetFragDataIndex(GLuint program, const GLchar *name);
+ void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+
+ // OpenGL 4.0 core functions
+ void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
+ void glEndQueryIndexed(GLenum target, GLuint index);
+ void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
+ void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
+ void glDrawTransformFeedback(GLenum mode, GLuint id);
+ void glResumeTransformFeedback();
+ void glPauseTransformFeedback();
+ GLboolean glIsTransformFeedback(GLuint id);
+ void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
+ void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ void glBindTransformFeedback(GLenum target, GLuint id);
+ void glPatchParameterfv(GLenum pname, const GLfloat *values);
+ void glPatchParameteri(GLenum pname, GLint value);
+ void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+ void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
+ void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
+ void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+ GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
+ GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
+ void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
+ void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
+ void glUniform2d(GLint location, GLdouble x, GLdouble y);
+ void glUniform1d(GLint location, GLdouble x);
+ void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
+ void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
+ void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
+ void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+ void glBlendEquationi(GLuint buf, GLenum mode);
+ void glMinSampleShading(GLfloat value);
+
+ // OpenGL 4.1 core functions
+ void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
+ void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
+ void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
+ void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
+ void glScissorIndexedv(GLuint index, const GLint *v);
+ void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+ void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
+ void glViewportIndexedfv(GLuint index, const GLfloat *v);
+ void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+ void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
+ void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
+ void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glVertexAttribL4dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL3dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL2dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL1dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttribL1d(GLuint index, GLdouble x);
+ void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glValidateProgramPipeline(GLuint pipeline);
+ void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+ void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+ void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+ void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
+ void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+ void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
+ void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+ void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform1i(GLuint program, GLint location, GLint v0);
+ void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ GLboolean glIsProgramPipeline(GLuint pipeline);
+ void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
+ void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ void glBindProgramPipeline(GLuint pipeline);
+ GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
+ void glActiveShaderProgram(GLuint pipeline, GLuint program);
+ void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+ void glProgramParameteri(GLuint program, GLenum pname, GLint value);
+ void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+ void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+ void glClearDepthf(GLfloat dd);
+ void glDepthRangef(GLfloat n, GLfloat f);
+ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+ void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+ void glReleaseShaderCompiler();
+
+ // OpenGL 4.2 core functions
+ void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+ void glMemoryBarrier(GLbitfield barriers);
+ void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+ void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+ void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+ void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+ void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
+ void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+ void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+ void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+ QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
+ QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
+ QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
+ QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_4_2_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Core::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_2_Core::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_4_2_Core::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_4_2_Core::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_4_2_Core::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_4_2_Core::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Core::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_4_2_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_4_2_Core::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_4_2_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Core::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_4_2_Core::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Core::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Core::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Core::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Core::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_4_2_Core::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_4_2_Core::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_4_2_Core::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_4_2_Core::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_4_2_Core::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_4_2_Core::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline GLvoid* QOpenGLFunctions_4_2_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_4_2_Core::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Core::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Core::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_2_Core::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_4_2_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Core::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_4_2_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_4_2_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_4_2_Core::glSampleMaski(GLuint index, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(index, mask);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetInteger64v(GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetInteger64v(pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_4_2_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Core::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_4_2_Core::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+
+// OpenGL 3.3 core functions
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->SecondaryColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->SecondaryColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glColorP4uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP4uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glColorP4ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP4ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->NormalP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glNormalP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->NormalP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP4uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexCoordP4ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP4ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexCoordP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP2uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexCoordP2ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP2ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP1uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexCoordP1ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP1ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexP4uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP4uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexP4ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP4ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexP3uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP3uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexP3ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP3ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexP2uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP2uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexP2ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP2ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+{
+ d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+{
+ d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glQueryCounter(GLuint id, GLenum target)
+{
+ d_3_3_Core->QueryCounter(id, target);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
+{
+ d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
+{
+ d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ d_3_3_Core->SamplerParameterf(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ d_3_3_Core->SamplerParameteri(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBindSampler(GLuint unit, GLuint sampler)
+{
+ d_3_3_Core->BindSampler(unit, sampler);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Core::glIsSampler(GLuint sampler)
+{
+ return d_3_3_Core->IsSampler(sampler);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ d_3_3_Core->DeleteSamplers(count, samplers);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGenSamplers(GLsizei count, GLuint *samplers)
+{
+ d_3_3_Core->GenSamplers(count, samplers);
+}
+
+inline GLint QOpenGLFunctions_4_2_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
+{
+ return d_3_3_Core->GetFragDataIndex(program, name);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
+{
+ d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ d_3_3_Core->VertexAttribDivisor(index, divisor);
+}
+
+
+// OpenGL 4.0 core functions
+inline void QOpenGLFunctions_4_2_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
+{
+ d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glEndQueryIndexed(GLenum target, GLuint index)
+{
+ d_4_0_Core->EndQueryIndexed(target, index);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
+{
+ d_4_0_Core->BeginQueryIndexed(target, index, id);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
+{
+ d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
+{
+ d_4_0_Core->DrawTransformFeedback(mode, id);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glResumeTransformFeedback()
+{
+ d_4_0_Core->ResumeTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_2_Core::glPauseTransformFeedback()
+{
+ d_4_0_Core->PauseTransformFeedback();
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Core::glIsTransformFeedback(GLuint id)
+{
+ return d_4_0_Core->IsTransformFeedback(id);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ d_4_0_Core->GenTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+{
+ d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBindTransformFeedback(GLenum target, GLuint id)
+{
+ d_4_0_Core->BindTransformFeedback(target, id);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
+{
+ d_4_0_Core->PatchParameterfv(pname, values);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glPatchParameteri(GLenum pname, GLint value)
+{
+ d_4_0_Core->PatchParameteri(pname, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
+{
+ d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
+{
+ d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+inline GLuint QOpenGLFunctions_4_2_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+}
+
+inline GLint QOpenGLFunctions_4_2_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
+{
+ d_4_0_Core->GetUniformdv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform4dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform3dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform2dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform1dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_0_Core->Uniform4d(location, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_0_Core->Uniform3d(location, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
+{
+ d_4_0_Core->Uniform2d(location, x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUniform1d(GLint location, GLdouble x)
+{
+ d_4_0_Core->Uniform1d(location, x);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawArraysIndirect(mode, indirect);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
+{
+ d_4_0_Core->BlendFunci(buf, src, dst);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBlendEquationi(GLuint buf, GLenum mode)
+{
+ d_4_0_Core->BlendEquationi(buf, mode);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glMinSampleShading(GLfloat value)
+{
+ d_4_0_Core->MinSampleShading(value);
+}
+
+
+// OpenGL 4.1 core functions
+inline void QOpenGLFunctions_4_2_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
+{
+ d_4_1_Core->GetDoublei_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
+{
+ d_4_1_Core->GetFloati_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
+{
+ d_4_1_Core->DepthRangeIndexed(index, n, f);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
+{
+ d_4_1_Core->DepthRangeArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glScissorIndexedv(GLuint index, const GLint *v)
+{
+ d_4_1_Core->ScissorIndexedv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
+{
+ d_4_1_Core->ScissorArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
+{
+ d_4_1_Core->ViewportIndexedfv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
+{
+ d_4_1_Core->ViewportArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_1_Core->VertexAttribL3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_4_1_Core->VertexAttribL2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glVertexAttribL1d(GLuint index, GLdouble x)
+{
+ d_4_1_Core->VertexAttribL1d(index, x);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glValidateProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->ValidateProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ d_4_1_Core->ProgramUniform1ui(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
+{
+ d_4_1_Core->ProgramUniform1d(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ d_4_1_Core->ProgramUniform1f(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ d_4_1_Core->ProgramUniform1i(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_2_Core::glIsProgramPipeline(GLuint pipeline)
+{
+ return d_4_1_Core->IsProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ d_4_1_Core->GenProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+ d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBindProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->BindProgramPipeline(pipeline);
+}
+
+inline GLuint QOpenGLFunctions_4_2_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
+{
+ return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ d_4_1_Core->ActiveShaderProgram(pipeline, program);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ d_4_1_Core->UseProgramStages(pipeline, stages, program);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ d_4_1_Core->ProgramParameteri(program, pname, value);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
+{
+ d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
+{
+ d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glClearDepthf(GLfloat dd)
+{
+ d_4_1_Core->ClearDepthf(dd);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDepthRangef(GLfloat n, GLfloat f)
+{
+ d_4_1_Core->DepthRangef(n, f);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
+{
+ d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
+{
+ d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glReleaseShaderCompiler()
+{
+ d_4_1_Core->ReleaseShaderCompiler();
+}
+
+
+// OpenGL 4.2 core functions
+inline void QOpenGLFunctions_4_2_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
+{
+ d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glMemoryBarrier(GLbitfield barriers)
+{
+ d_4_2_Core->MemoryBarrier(barriers);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+{
+ d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
+{
+ d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
+{
+ d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_2_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_4_3_compatibility.cpp b/src/gui/opengl/qopenglfunctions_4_3_compatibility.cpp
new file mode 100644
index 0000000000..75bcef1562
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_3_compatibility.cpp
@@ -0,0 +1,415 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_4_3_compatibility.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_4_3_Compatibility
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_4_3_Compatibility class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_4_3_Compatibility::QOpenGLFunctions_4_3_Compatibility()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+ , d_3_3_Core(0)
+ , d_4_0_Core(0)
+ , d_4_1_Core(0)
+ , d_4_2_Core(0)
+ , d_4_3_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+ , d_1_2_Deprecated(0)
+ , d_1_3_Deprecated(0)
+ , d_1_4_Deprecated(0)
+ , d_2_0_Deprecated(0)
+ , d_3_0_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_4_3_Compatibility::~QOpenGLFunctions_4_3_Compatibility()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+ if (d_3_3_Core && !d_3_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Core->context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ delete d_3_3_Core;
+ }
+ if (d_4_0_Core && !d_4_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_0_Core->context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ delete d_4_0_Core;
+ }
+ if (d_4_1_Core && !d_4_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_1_Core->context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ delete d_4_1_Core;
+ }
+ if (d_4_2_Core && !d_4_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_2_Core->context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ delete d_4_2_Core;
+ }
+ if (d_4_3_Core && !d_4_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_3_Core->context, QOpenGLFunctions_4_3_CoreBackend::versionStatus());
+ delete d_4_3_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+ if (d_1_2_Deprecated && !d_1_2_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Deprecated->context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ delete d_1_2_Deprecated;
+ }
+ if (d_1_3_Deprecated && !d_1_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Deprecated->context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ delete d_1_3_Deprecated;
+ }
+ if (d_1_4_Deprecated && !d_1_4_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ delete d_1_4_Deprecated;
+ }
+ if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ delete d_2_0_Deprecated;
+ }
+ if (d_3_0_Deprecated && !d_3_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Deprecated->context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ delete d_3_0_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_4_3_Compatibility::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_4_3_Compatibility::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus(), d);
+ }
+ d_3_3_Core = static_cast<QOpenGLFunctions_3_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus(), d);
+ }
+ d_4_0_Core = static_cast<QOpenGLFunctions_4_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus(), d);
+ }
+ d_4_1_Core = static_cast<QOpenGLFunctions_4_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus(), d);
+ }
+ d_4_2_Core = static_cast<QOpenGLFunctions_4_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_3_CoreBackend::versionStatus(), d);
+ }
+ d_4_3_Core = static_cast<QOpenGLFunctions_4_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_2_Deprecated = static_cast<QOpenGLFunctions_1_2_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_3_Deprecated = static_cast<QOpenGLFunctions_1_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_3_0_Deprecated = static_cast<QOpenGLFunctions_3_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_4_3_Compatibility::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(4, 3))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_4_3_Compatibility::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(4, 3);
+ v.setProfile(QSurfaceFormat::CompatibilityProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_4_3_compatibility.h b/src/gui/opengl/qopenglfunctions_4_3_compatibility.h
new file mode 100644
index 0000000000..0dcf16e503
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_3_compatibility.h
@@ -0,0 +1,5843 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_4_3_COMPATIBILITY_H
+#define QOPENGLVERSIONFUNCTIONS_4_3_COMPATIBILITY_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_4_3_Compatibility : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_4_3_Compatibility();
+ ~QOpenGLFunctions_4_3_Compatibility();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint index, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *params);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+
+ // OpenGL 3.3 core functions
+ void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
+ void glSecondaryColorP3ui(GLenum type, GLuint color);
+ void glColorP4uiv(GLenum type, const GLuint *color);
+ void glColorP4ui(GLenum type, GLuint color);
+ void glColorP3uiv(GLenum type, const GLuint *color);
+ void glColorP3ui(GLenum type, GLuint color);
+ void glNormalP3uiv(GLenum type, const GLuint *coords);
+ void glNormalP3ui(GLenum type, GLuint coords);
+ void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
+ void glTexCoordP4uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP4ui(GLenum type, GLuint coords);
+ void glTexCoordP3uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP3ui(GLenum type, GLuint coords);
+ void glTexCoordP2uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP2ui(GLenum type, GLuint coords);
+ void glTexCoordP1uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP1ui(GLenum type, GLuint coords);
+ void glVertexP4uiv(GLenum type, const GLuint *value);
+ void glVertexP4ui(GLenum type, GLuint value);
+ void glVertexP3uiv(GLenum type, const GLuint *value);
+ void glVertexP3ui(GLenum type, GLuint value);
+ void glVertexP2uiv(GLenum type, const GLuint *value);
+ void glVertexP2ui(GLenum type, GLuint value);
+ void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+ void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void glQueryCounter(GLuint id, GLenum target);
+ void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
+ void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ GLboolean glIsSampler(GLuint sampler);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ GLint glGetFragDataIndex(GLuint program, const GLchar *name);
+ void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+
+ // OpenGL 4.0 core functions
+ void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
+ void glEndQueryIndexed(GLenum target, GLuint index);
+ void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
+ void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
+ void glDrawTransformFeedback(GLenum mode, GLuint id);
+ void glResumeTransformFeedback();
+ void glPauseTransformFeedback();
+ GLboolean glIsTransformFeedback(GLuint id);
+ void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
+ void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ void glBindTransformFeedback(GLenum target, GLuint id);
+ void glPatchParameterfv(GLenum pname, const GLfloat *values);
+ void glPatchParameteri(GLenum pname, GLint value);
+ void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+ void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
+ void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
+ void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+ GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
+ GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
+ void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
+ void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
+ void glUniform2d(GLint location, GLdouble x, GLdouble y);
+ void glUniform1d(GLint location, GLdouble x);
+ void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
+ void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
+ void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
+ void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+ void glBlendEquationi(GLuint buf, GLenum mode);
+ void glMinSampleShading(GLfloat value);
+
+ // OpenGL 4.1 core functions
+ void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
+ void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
+ void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
+ void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
+ void glScissorIndexedv(GLuint index, const GLint *v);
+ void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+ void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
+ void glViewportIndexedfv(GLuint index, const GLfloat *v);
+ void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+ void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
+ void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
+ void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glVertexAttribL4dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL3dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL2dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL1dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttribL1d(GLuint index, GLdouble x);
+ void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glValidateProgramPipeline(GLuint pipeline);
+ void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+ void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+ void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+ void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
+ void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+ void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
+ void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+ void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform1i(GLuint program, GLint location, GLint v0);
+ void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ GLboolean glIsProgramPipeline(GLuint pipeline);
+ void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
+ void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ void glBindProgramPipeline(GLuint pipeline);
+ GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
+ void glActiveShaderProgram(GLuint pipeline, GLuint program);
+ void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+ void glProgramParameteri(GLuint program, GLenum pname, GLint value);
+ void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+ void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+ void glClearDepthf(GLfloat dd);
+ void glDepthRangef(GLfloat n, GLfloat f);
+ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+ void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+ void glReleaseShaderCompiler();
+
+ // OpenGL 4.2 core functions
+ void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+ void glMemoryBarrier(GLbitfield barriers);
+ void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+ void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+ void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+ void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+ void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
+ void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+ void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+ void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+
+ // OpenGL 4.3 core functions
+ void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+ GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name);
+ GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
+ void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+ void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+ GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
+ void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+ void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+ void glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+ void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+ void glInvalidateBufferData(GLuint buffer);
+ void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length);
+ void glInvalidateTexImage(GLuint texture, GLint level);
+ void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+ void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
+ void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
+ void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
+ void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
+ void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+ void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+ void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+ void glDispatchComputeIndirect(GLintptr indirect);
+ void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+ void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+ void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glArrayElement(GLint i);
+
+ // OpenGL 1.2 deprecated functions
+ void glResetMinmax(GLenum target);
+ void glResetHistogram(GLenum target);
+ void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+ void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+ void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+ void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+ // OpenGL 1.3 deprecated functions
+ void glMultTransposeMatrixd(const GLdouble *m);
+ void glMultTransposeMatrixf(const GLfloat *m);
+ void glLoadTransposeMatrixd(const GLdouble *m);
+ void glLoadTransposeMatrixf(const GLfloat *m);
+ void glMultiTexCoord4sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void glMultiTexCoord4iv(GLenum target, const GLint *v);
+ void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glMultiTexCoord3sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
+ void glMultiTexCoord3iv(GLenum target, const GLint *v);
+ void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
+ void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void glMultiTexCoord2sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
+ void glMultiTexCoord2iv(GLenum target, const GLint *v);
+ void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
+ void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
+ void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
+ void glMultiTexCoord1sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord1s(GLenum target, GLshort s);
+ void glMultiTexCoord1iv(GLenum target, const GLint *v);
+ void glMultiTexCoord1i(GLenum target, GLint s);
+ void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord1f(GLenum target, GLfloat s);
+ void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord1d(GLenum target, GLdouble s);
+ void glClientActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 deprecated functions
+ void glWindowPos3sv(const GLshort *v);
+ void glWindowPos3s(GLshort x, GLshort y, GLshort z);
+ void glWindowPos3iv(const GLint *v);
+ void glWindowPos3i(GLint x, GLint y, GLint z);
+ void glWindowPos3fv(const GLfloat *v);
+ void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glWindowPos3dv(const GLdouble *v);
+ void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glWindowPos2sv(const GLshort *v);
+ void glWindowPos2s(GLshort x, GLshort y);
+ void glWindowPos2iv(const GLint *v);
+ void glWindowPos2i(GLint x, GLint y);
+ void glWindowPos2fv(const GLfloat *v);
+ void glWindowPos2f(GLfloat x, GLfloat y);
+ void glWindowPos2dv(const GLdouble *v);
+ void glWindowPos2d(GLdouble x, GLdouble y);
+ void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glSecondaryColor3usv(const GLushort *v);
+ void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
+ void glSecondaryColor3uiv(const GLuint *v);
+ void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glSecondaryColor3ubv(const GLubyte *v);
+ void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glSecondaryColor3sv(const GLshort *v);
+ void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
+ void glSecondaryColor3iv(const GLint *v);
+ void glSecondaryColor3i(GLint red, GLint green, GLint blue);
+ void glSecondaryColor3fv(const GLfloat *v);
+ void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glSecondaryColor3dv(const GLdouble *v);
+ void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glSecondaryColor3bv(const GLbyte *v);
+ void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glFogCoorddv(const GLdouble *coord);
+ void glFogCoordd(GLdouble coord);
+ void glFogCoordfv(const GLfloat *coord);
+ void glFogCoordf(GLfloat coord);
+
+ // OpenGL 1.5 deprecated functions
+
+ // OpenGL 2.0 deprecated functions
+ void glVertexAttrib4usv(GLuint index, const GLushort *v);
+ void glVertexAttrib4uiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4sv(GLuint index, const GLshort *v);
+ void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertexAttrib4iv(GLuint index, const GLint *v);
+ void glVertexAttrib4fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttrib4bv(GLuint index, const GLbyte *v);
+ void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
+ void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
+ void glVertexAttrib4Niv(GLuint index, const GLint *v);
+ void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
+ void glVertexAttrib3sv(GLuint index, const GLshort *v);
+ void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
+ void glVertexAttrib3fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttrib2sv(GLuint index, const GLshort *v);
+ void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
+ void glVertexAttrib2fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ void glVertexAttrib2dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttrib1sv(GLuint index, const GLshort *v);
+ void glVertexAttrib1s(GLuint index, GLshort x);
+ void glVertexAttrib1fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib1f(GLuint index, GLfloat x);
+ void glVertexAttrib1dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib1d(GLuint index, GLdouble x);
+
+ // OpenGL 2.1 deprecated functions
+
+ // OpenGL 3.0 deprecated functions
+ void glVertexAttribI4usv(GLuint index, const GLushort *v);
+ void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttribI4sv(GLuint index, const GLshort *v);
+ void glVertexAttribI4bv(GLuint index, const GLbyte *v);
+ void glVertexAttribI4uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI3uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI2uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI1uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI4iv(GLuint index, const GLint *v);
+ void glVertexAttribI3iv(GLuint index, const GLint *v);
+ void glVertexAttribI2iv(GLuint index, const GLint *v);
+ void glVertexAttribI1iv(GLuint index, const GLint *v);
+ void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
+ void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
+ void glVertexAttribI1ui(GLuint index, GLuint x);
+ void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
+ void glVertexAttribI2i(GLuint index, GLint x, GLint y);
+ void glVertexAttribI1i(GLuint index, GLint x);
+
+ // OpenGL 3.1 deprecated functions
+
+ // OpenGL 3.2 deprecated functions
+
+ // OpenGL 3.3 deprecated functions
+
+ // OpenGL 4.0 deprecated functions
+
+ // OpenGL 4.1 deprecated functions
+
+ // OpenGL 4.2 deprecated functions
+
+ // OpenGL 4.3 deprecated functions
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+ QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
+ QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
+ QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
+ QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
+ QOpenGLFunctions_4_3_CoreBackend* d_4_3_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+ QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
+ QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
+ QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
+ QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
+ QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_4_3_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_3_Compatibility::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_4_3_Compatibility::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_4_3_Compatibility::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_4_3_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_4_3_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_4_3_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_4_3_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_4_3_Compatibility::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_4_3_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_4_3_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_4_3_Compatibility::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_4_3_Compatibility::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline GLvoid* QOpenGLFunctions_4_3_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_4_3_Compatibility::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_3_Compatibility::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_4_3_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_4_3_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_4_3_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_4_3_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(index, mask);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetInteger64v(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_4_3_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_4_3_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+
+// OpenGL 3.3 core functions
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->SecondaryColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->SecondaryColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP4uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColorP4ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP4ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->NormalP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->NormalP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP4uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP4ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP2uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP2ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP1uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP1ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP4uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexP4ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP4ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP3uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexP3ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP3ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP2uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexP2ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP2ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+{
+ d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+{
+ d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glQueryCounter(GLuint id, GLenum target)
+{
+ d_3_3_Core->QueryCounter(id, target);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
+{
+ d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
+{
+ d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ d_3_3_Core->SamplerParameterf(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ d_3_3_Core->SamplerParameteri(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
+{
+ d_3_3_Core->BindSampler(unit, sampler);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsSampler(GLuint sampler)
+{
+ return d_3_3_Core->IsSampler(sampler);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ d_3_3_Core->DeleteSamplers(count, samplers);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
+{
+ d_3_3_Core->GenSamplers(count, samplers);
+}
+
+inline GLint QOpenGLFunctions_4_3_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
+{
+ return d_3_3_Core->GetFragDataIndex(program, name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
+{
+ d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ d_3_3_Core->VertexAttribDivisor(index, divisor);
+}
+
+
+// OpenGL 4.0 core functions
+inline void QOpenGLFunctions_4_3_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
+{
+ d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
+{
+ d_4_0_Core->EndQueryIndexed(target, index);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
+{
+ d_4_0_Core->BeginQueryIndexed(target, index, id);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
+{
+ d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
+{
+ d_4_0_Core->DrawTransformFeedback(mode, id);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glResumeTransformFeedback()
+{
+ d_4_0_Core->ResumeTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPauseTransformFeedback()
+{
+ d_4_0_Core->PauseTransformFeedback();
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsTransformFeedback(GLuint id)
+{
+ return d_4_0_Core->IsTransformFeedback(id);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ d_4_0_Core->GenTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+{
+ d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
+{
+ d_4_0_Core->BindTransformFeedback(target, id);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
+{
+ d_4_0_Core->PatchParameterfv(pname, values);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPatchParameteri(GLenum pname, GLint value)
+{
+ d_4_0_Core->PatchParameteri(pname, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
+{
+ d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
+{
+ d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+inline GLuint QOpenGLFunctions_4_3_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+}
+
+inline GLint QOpenGLFunctions_4_3_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
+{
+ d_4_0_Core->GetUniformdv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform4dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform3dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform2dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform1dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_0_Core->Uniform4d(location, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_0_Core->Uniform3d(location, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
+{
+ d_4_0_Core->Uniform2d(location, x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUniform1d(GLint location, GLdouble x)
+{
+ d_4_0_Core->Uniform1d(location, x);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawArraysIndirect(mode, indirect);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
+{
+ d_4_0_Core->BlendFunci(buf, src, dst);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
+{
+ d_4_0_Core->BlendEquationi(buf, mode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMinSampleShading(GLfloat value)
+{
+ d_4_0_Core->MinSampleShading(value);
+}
+
+
+// OpenGL 4.1 core functions
+inline void QOpenGLFunctions_4_3_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
+{
+ d_4_1_Core->GetDoublei_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
+{
+ d_4_1_Core->GetFloati_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
+{
+ d_4_1_Core->DepthRangeIndexed(index, n, f);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
+{
+ d_4_1_Core->DepthRangeArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
+{
+ d_4_1_Core->ScissorIndexedv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
+{
+ d_4_1_Core->ScissorArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
+{
+ d_4_1_Core->ViewportIndexedfv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
+{
+ d_4_1_Core->ViewportArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_1_Core->VertexAttribL3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_4_1_Core->VertexAttribL2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
+{
+ d_4_1_Core->VertexAttribL1d(index, x);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glValidateProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->ValidateProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ d_4_1_Core->ProgramUniform1ui(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
+{
+ d_4_1_Core->ProgramUniform1d(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ d_4_1_Core->ProgramUniform1f(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ d_4_1_Core->ProgramUniform1i(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsProgramPipeline(GLuint pipeline)
+{
+ return d_4_1_Core->IsProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ d_4_1_Core->GenProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+ d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBindProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->BindProgramPipeline(pipeline);
+}
+
+inline GLuint QOpenGLFunctions_4_3_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
+{
+ return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ d_4_1_Core->ActiveShaderProgram(pipeline, program);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ d_4_1_Core->UseProgramStages(pipeline, stages, program);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ d_4_1_Core->ProgramParameteri(program, pname, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
+{
+ d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
+{
+ d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClearDepthf(GLfloat dd)
+{
+ d_4_1_Core->ClearDepthf(dd);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
+{
+ d_4_1_Core->DepthRangef(n, f);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
+{
+ d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
+{
+ d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glReleaseShaderCompiler()
+{
+ d_4_1_Core->ReleaseShaderCompiler();
+}
+
+
+// OpenGL 4.2 core functions
+inline void QOpenGLFunctions_4_3_Compatibility::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
+{
+ d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMemoryBarrier(GLbitfield barriers)
+{
+ d_4_2_Core->MemoryBarrier(barriers);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+{
+ d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
+{
+ d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
+{
+ d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+}
+
+
+// OpenGL 4.3 core functions
+inline void QOpenGLFunctions_4_3_Compatibility::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_4_3_Core->TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_4_3_Core->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_4_3_Core->TexBufferRange(target, internalformat, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
+{
+ d_4_3_Core->ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
+}
+
+inline GLint QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceLocationIndex(program, programInterface, name);
+}
+
+inline GLint QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceLocation(program, programInterface, name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
+{
+ d_4_3_Core->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
+{
+ d_4_3_Core->GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+}
+
+inline GLuint QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceIndex(program, programInterface, name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
+{
+ d_4_3_Core->GetProgramInterfaceiv(program, programInterface, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
+{
+ d_4_3_Core->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
+{
+ d_4_3_Core->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_4_3_Core->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
+{
+ d_4_3_Core->InvalidateFramebuffer(target, numAttachments, attachments);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glInvalidateBufferData(GLuint buffer)
+{
+ d_4_3_Core->InvalidateBufferData(buffer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
+{
+ d_4_3_Core->InvalidateBufferSubData(buffer, offset, length);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glInvalidateTexImage(GLuint texture, GLint level)
+{
+ d_4_3_Core->InvalidateTexImage(texture, level);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_3_Core->InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
+{
+ d_4_3_Core->GetInternalformati64v(target, internalformat, pname, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_4_3_Core->GetFramebufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_4_3_Core->FramebufferParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
+{
+ d_4_3_Core->VertexBindingDivisor(bindingindex, divisor);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
+{
+ d_4_3_Core->VertexAttribBinding(attribindex, bindingindex);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribLFormat(attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribIFormat(attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
+{
+ d_4_3_Core->BindVertexBuffer(bindingindex, buffer, offset, stride);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
+{
+ d_4_3_Core->TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
+{
+ d_4_3_Core->CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDispatchComputeIndirect(GLintptr indirect)
+{
+ d_4_3_Core->DispatchComputeIndirect(indirect);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
+{
+ d_4_3_Core->DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
+{
+ d_4_3_Core->ClearBufferSubData(target, internalformat, offset, size, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
+{
+ d_4_3_Core->ClearBufferData(target, internalformat, format, type, data);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_4_3_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_4_3_Compatibility::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_4_3_Compatibility::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_4_3_Compatibility::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+// OpenGL 1.2 deprecated functions
+inline void QOpenGLFunctions_4_3_Compatibility::glResetMinmax(GLenum target)
+{
+ d_1_2_Deprecated->ResetMinmax(target);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glResetHistogram(GLenum target)
+{
+ d_1_2_Deprecated->ResetHistogram(target);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Minmax(target, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ d_1_2_Deprecated->GetColorTable(target, format, type, table);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Deprecated->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+
+// OpenGL 1.3 deprecated functions
+inline void QOpenGLFunctions_4_3_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
+{
+ d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
+{
+ d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
+{
+ d_1_3_Deprecated->MultiTexCoord1s(target, s);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
+{
+ d_1_3_Deprecated->MultiTexCoord1i(target, s);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
+{
+ d_1_3_Deprecated->MultiTexCoord1f(target, s);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
+{
+ d_1_3_Deprecated->MultiTexCoord1d(target, s);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glClientActiveTexture(GLenum texture)
+{
+ d_1_3_Deprecated->ClientActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 deprecated functions
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos3sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_4_Deprecated->WindowPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos3iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_4_Deprecated->WindowPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos3fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_4_Deprecated->WindowPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos3dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_4_Deprecated->WindowPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos2sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2s(GLshort x, GLshort y)
+{
+ d_1_4_Deprecated->WindowPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos2iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2i(GLint x, GLint y)
+{
+ d_1_4_Deprecated->WindowPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos2fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
+{
+ d_1_4_Deprecated->WindowPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos2dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
+{
+ d_1_4_Deprecated->WindowPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3usv(const GLushort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3usv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3uiv(const GLuint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3uiv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3ubv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3sv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3iv(const GLint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3iv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->SecondaryColor3fv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->SecondaryColor3dv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3bv(const GLbyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3bv(v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFogCoorddv(const GLdouble *coord)
+{
+ d_1_4_Deprecated->FogCoorddv(coord);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFogCoordd(GLdouble coord)
+{
+ d_1_4_Deprecated->FogCoordd(coord);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFogCoordfv(const GLfloat *coord)
+{
+ d_1_4_Deprecated->FogCoordfv(coord);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glFogCoordf(GLfloat coord)
+{
+ d_1_4_Deprecated->FogCoordf(coord);
+}
+
+
+// OpenGL 1.5 deprecated functions
+
+// OpenGL 2.0 deprecated functions
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib4fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib3sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib3fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib2sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
+{
+ d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib2fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Deprecated->VertexAttrib1sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
+{
+ d_2_0_Deprecated->VertexAttrib1s(index, x);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Deprecated->VertexAttrib1fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ d_2_0_Deprecated->VertexAttrib1f(index, x);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Deprecated->VertexAttrib1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
+{
+ d_2_0_Deprecated->VertexAttrib1d(index, x);
+}
+
+
+// OpenGL 2.1 deprecated functions
+
+// OpenGL 3.0 deprecated functions
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ d_3_0_Deprecated->VertexAttribI4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ d_3_0_Deprecated->VertexAttribI4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ d_3_0_Deprecated->VertexAttribI4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ d_3_0_Deprecated->VertexAttribI4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI3uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI2uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Deprecated->VertexAttribI1uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI3iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI2iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
+{
+ d_3_0_Deprecated->VertexAttribI1iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
+{
+ d_3_0_Deprecated->VertexAttribI2ui(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
+{
+ d_3_0_Deprecated->VertexAttribI1ui(index, x);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
+{
+ d_3_0_Deprecated->VertexAttribI3i(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
+{
+ d_3_0_Deprecated->VertexAttribI2i(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
+{
+ d_3_0_Deprecated->VertexAttribI1i(index, x);
+}
+
+
+// OpenGL 3.1 deprecated functions
+
+// OpenGL 3.2 deprecated functions
+
+// OpenGL 3.3 deprecated functions
+
+// OpenGL 4.0 deprecated functions
+
+// OpenGL 4.1 deprecated functions
+
+// OpenGL 4.2 deprecated functions
+
+// OpenGL 4.3 deprecated functions
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_4_3_core.cpp b/src/gui/opengl/qopenglfunctions_4_3_core.cpp
new file mode 100644
index 0000000000..bfe1bcc9c4
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_3_core.cpp
@@ -0,0 +1,321 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_4_3_core.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_4_3_Core
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_4_3_Core class provides all functions for this version and profile of OpenGL.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_4_3_Core::QOpenGLFunctions_4_3_Core()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+ , d_3_3_Core(0)
+ , d_4_0_Core(0)
+ , d_4_1_Core(0)
+ , d_4_2_Core(0)
+ , d_4_3_Core(0)
+{
+}
+
+QOpenGLFunctions_4_3_Core::~QOpenGLFunctions_4_3_Core()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+ if (d_3_3_Core && !d_3_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Core->context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ delete d_3_3_Core;
+ }
+ if (d_4_0_Core && !d_4_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_0_Core->context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ delete d_4_0_Core;
+ }
+ if (d_4_1_Core && !d_4_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_1_Core->context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ delete d_4_1_Core;
+ }
+ if (d_4_2_Core && !d_4_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_2_Core->context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ delete d_4_2_Core;
+ }
+ if (d_4_3_Core && !d_4_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_3_Core->context, QOpenGLFunctions_4_3_CoreBackend::versionStatus());
+ delete d_4_3_Core;
+ }
+}
+
+bool QOpenGLFunctions_4_3_Core::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_4_3_Core::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus(), d);
+ }
+ d_3_3_Core = static_cast<QOpenGLFunctions_3_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus(), d);
+ }
+ d_4_0_Core = static_cast<QOpenGLFunctions_4_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus(), d);
+ }
+ d_4_1_Core = static_cast<QOpenGLFunctions_4_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus(), d);
+ }
+ d_4_2_Core = static_cast<QOpenGLFunctions_4_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_3_CoreBackend::versionStatus(), d);
+ }
+ d_4_3_Core = static_cast<QOpenGLFunctions_4_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_4_3_Core::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(4, 3))
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_4_3_Core::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(4, 3);
+ v.setProfile(QSurfaceFormat::CoreProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_4_3_core.h b/src/gui/opengl/qopenglfunctions_4_3_core.h
new file mode 100644
index 0000000000..036fb2c51e
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_3_core.h
@@ -0,0 +1,3156 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_4_3_CORE_H
+#define QOPENGLVERSIONFUNCTIONS_4_3_CORE_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_4_3_Core : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_4_3_Core();
+ ~QOpenGLFunctions_4_3_Core();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *params);
+ void glGetFloatv(GLenum pname, GLfloat *params);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *params);
+ void glGetBooleanv(GLenum pname, GLboolean *params);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void glReadBuffer(GLenum mode);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum mode);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glGetPointerv(GLenum pname, GLvoid* *params);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void glBlendEquation(GLenum mode);
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ GLvoid* glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint index, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *params);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+
+ // OpenGL 3.3 core functions
+ void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
+ void glSecondaryColorP3ui(GLenum type, GLuint color);
+ void glColorP4uiv(GLenum type, const GLuint *color);
+ void glColorP4ui(GLenum type, GLuint color);
+ void glColorP3uiv(GLenum type, const GLuint *color);
+ void glColorP3ui(GLenum type, GLuint color);
+ void glNormalP3uiv(GLenum type, const GLuint *coords);
+ void glNormalP3ui(GLenum type, GLuint coords);
+ void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
+ void glTexCoordP4uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP4ui(GLenum type, GLuint coords);
+ void glTexCoordP3uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP3ui(GLenum type, GLuint coords);
+ void glTexCoordP2uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP2ui(GLenum type, GLuint coords);
+ void glTexCoordP1uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP1ui(GLenum type, GLuint coords);
+ void glVertexP4uiv(GLenum type, const GLuint *value);
+ void glVertexP4ui(GLenum type, GLuint value);
+ void glVertexP3uiv(GLenum type, const GLuint *value);
+ void glVertexP3ui(GLenum type, GLuint value);
+ void glVertexP2uiv(GLenum type, const GLuint *value);
+ void glVertexP2ui(GLenum type, GLuint value);
+ void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+ void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void glQueryCounter(GLuint id, GLenum target);
+ void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
+ void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ GLboolean glIsSampler(GLuint sampler);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ GLint glGetFragDataIndex(GLuint program, const GLchar *name);
+ void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+
+ // OpenGL 4.0 core functions
+ void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
+ void glEndQueryIndexed(GLenum target, GLuint index);
+ void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
+ void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
+ void glDrawTransformFeedback(GLenum mode, GLuint id);
+ void glResumeTransformFeedback();
+ void glPauseTransformFeedback();
+ GLboolean glIsTransformFeedback(GLuint id);
+ void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
+ void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ void glBindTransformFeedback(GLenum target, GLuint id);
+ void glPatchParameterfv(GLenum pname, const GLfloat *values);
+ void glPatchParameteri(GLenum pname, GLint value);
+ void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+ void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
+ void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
+ void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+ GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
+ GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
+ void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
+ void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
+ void glUniform2d(GLint location, GLdouble x, GLdouble y);
+ void glUniform1d(GLint location, GLdouble x);
+ void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
+ void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
+ void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
+ void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+ void glBlendEquationi(GLuint buf, GLenum mode);
+ void glMinSampleShading(GLfloat value);
+
+ // OpenGL 4.1 core functions
+ void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
+ void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
+ void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
+ void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
+ void glScissorIndexedv(GLuint index, const GLint *v);
+ void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+ void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
+ void glViewportIndexedfv(GLuint index, const GLfloat *v);
+ void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+ void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
+ void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
+ void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void glVertexAttribL4dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL3dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL2dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL1dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttribL1d(GLuint index, GLdouble x);
+ void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glValidateProgramPipeline(GLuint pipeline);
+ void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+ void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+ void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+ void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
+ void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+ void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
+ void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+ void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform1i(GLuint program, GLint location, GLint v0);
+ void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ GLboolean glIsProgramPipeline(GLuint pipeline);
+ void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
+ void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ void glBindProgramPipeline(GLuint pipeline);
+ GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
+ void glActiveShaderProgram(GLuint pipeline, GLuint program);
+ void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+ void glProgramParameteri(GLuint program, GLenum pname, GLint value);
+ void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+ void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+ void glClearDepthf(GLfloat dd);
+ void glDepthRangef(GLfloat n, GLfloat f);
+ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+ void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+ void glReleaseShaderCompiler();
+
+ // OpenGL 4.2 core functions
+ void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+ void glMemoryBarrier(GLbitfield barriers);
+ void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+ void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+ void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+ void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+ void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
+ void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+ void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+ void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+
+ // OpenGL 4.3 core functions
+ void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+ GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name);
+ GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
+ void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+ void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+ GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
+ void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+ void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+ void glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+ void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+ void glInvalidateBufferData(GLuint buffer);
+ void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length);
+ void glInvalidateTexImage(GLuint texture, GLint level);
+ void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+ void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
+ void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
+ void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
+ void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
+ void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+ void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+ void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+ void glDispatchComputeIndirect(GLintptr indirect);
+ void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+ void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+ void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+ QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
+ QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
+ QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
+ QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
+ QOpenGLFunctions_4_3_CoreBackend* d_4_3_Core;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_4_3_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Core::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_3_Core::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetIntegerv(GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetFloatv(GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetFloatv(pname, params);
+}
+
+inline GLenum QOpenGLFunctions_4_3_Core::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetDoublev(GLenum pname, GLdouble *params)
+{
+ d_1_0_Core->GetDoublev(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ d_1_0_Core->GetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glReadBuffer(GLenum mode)
+{
+ d_1_0_Core->ReadBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_4_3_Core::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_4_3_Core::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawBuffer(GLenum mode)
+{
+ d_1_0_Core->DrawBuffer(mode);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline void QOpenGLFunctions_4_3_Core::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Core->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glIndexub(GLubyte c)
+{
+ d_1_1_Core->Indexub(c);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Core::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetPointerv(GLenum pname, GLvoid* *params)
+{
+ d_1_1_Core->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_4_3_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_4_3_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_4_3_Core::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_4_3_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Core::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline GLvoid* QOpenGLFunctions_4_3_Core::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Core::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Core::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Core::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Core::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_4_3_Core::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_4_3_Core::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_4_3_Core::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_4_3_Core::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_4_3_Core::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_4_3_Core::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline GLvoid* QOpenGLFunctions_4_3_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_4_3_Core::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Core::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Core::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_3_Core::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_4_3_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Core::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_4_3_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_4_3_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_4_3_Core::glSampleMaski(GLuint index, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(index, mask);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetInteger64v(GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetInteger64v(pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_4_3_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Core::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_4_3_Core::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+
+// OpenGL 3.3 core functions
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->SecondaryColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->SecondaryColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glColorP4uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP4uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glColorP4ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP4ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Core->ColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Core->ColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->NormalP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glNormalP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->NormalP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP4uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexCoordP4ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP4ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexCoordP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP2uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexCoordP2ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP2ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Core->TexCoordP1uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexCoordP1ui(GLenum type, GLuint coords)
+{
+ d_3_3_Core->TexCoordP1ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexP4uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP4uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexP4ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP4ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexP3uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP3uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexP3ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP3ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexP2uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Core->VertexP2uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexP2ui(GLenum type, GLuint value)
+{
+ d_3_3_Core->VertexP2ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+{
+ d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+{
+ d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glQueryCounter(GLuint id, GLenum target)
+{
+ d_3_3_Core->QueryCounter(id, target);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
+{
+ d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
+{
+ d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ d_3_3_Core->SamplerParameterf(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ d_3_3_Core->SamplerParameteri(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBindSampler(GLuint unit, GLuint sampler)
+{
+ d_3_3_Core->BindSampler(unit, sampler);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Core::glIsSampler(GLuint sampler)
+{
+ return d_3_3_Core->IsSampler(sampler);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ d_3_3_Core->DeleteSamplers(count, samplers);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGenSamplers(GLsizei count, GLuint *samplers)
+{
+ d_3_3_Core->GenSamplers(count, samplers);
+}
+
+inline GLint QOpenGLFunctions_4_3_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
+{
+ return d_3_3_Core->GetFragDataIndex(program, name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
+{
+ d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ d_3_3_Core->VertexAttribDivisor(index, divisor);
+}
+
+
+// OpenGL 4.0 core functions
+inline void QOpenGLFunctions_4_3_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
+{
+ d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glEndQueryIndexed(GLenum target, GLuint index)
+{
+ d_4_0_Core->EndQueryIndexed(target, index);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
+{
+ d_4_0_Core->BeginQueryIndexed(target, index, id);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
+{
+ d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
+{
+ d_4_0_Core->DrawTransformFeedback(mode, id);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glResumeTransformFeedback()
+{
+ d_4_0_Core->ResumeTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_3_Core::glPauseTransformFeedback()
+{
+ d_4_0_Core->PauseTransformFeedback();
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Core::glIsTransformFeedback(GLuint id)
+{
+ return d_4_0_Core->IsTransformFeedback(id);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ d_4_0_Core->GenTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+{
+ d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBindTransformFeedback(GLenum target, GLuint id)
+{
+ d_4_0_Core->BindTransformFeedback(target, id);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
+{
+ d_4_0_Core->PatchParameterfv(pname, values);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glPatchParameteri(GLenum pname, GLint value)
+{
+ d_4_0_Core->PatchParameteri(pname, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
+{
+ d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
+{
+ d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+inline GLuint QOpenGLFunctions_4_3_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+}
+
+inline GLint QOpenGLFunctions_4_3_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
+{
+ d_4_0_Core->GetUniformdv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform4dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform3dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform2dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform1dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_0_Core->Uniform4d(location, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_0_Core->Uniform3d(location, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
+{
+ d_4_0_Core->Uniform2d(location, x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUniform1d(GLint location, GLdouble x)
+{
+ d_4_0_Core->Uniform1d(location, x);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
+{
+ d_4_0_Core->DrawArraysIndirect(mode, indirect);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
+{
+ d_4_0_Core->BlendFunci(buf, src, dst);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBlendEquationi(GLuint buf, GLenum mode)
+{
+ d_4_0_Core->BlendEquationi(buf, mode);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glMinSampleShading(GLfloat value)
+{
+ d_4_0_Core->MinSampleShading(value);
+}
+
+
+// OpenGL 4.1 core functions
+inline void QOpenGLFunctions_4_3_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
+{
+ d_4_1_Core->GetDoublei_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
+{
+ d_4_1_Core->GetFloati_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
+{
+ d_4_1_Core->DepthRangeIndexed(index, n, f);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
+{
+ d_4_1_Core->DepthRangeArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glScissorIndexedv(GLuint index, const GLint *v)
+{
+ d_4_1_Core->ScissorIndexedv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
+{
+ d_4_1_Core->ScissorArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
+{
+ d_4_1_Core->ViewportIndexedfv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
+{
+ d_4_1_Core->ViewportArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_1_Core->VertexAttribL3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_4_1_Core->VertexAttribL2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribL1d(GLuint index, GLdouble x)
+{
+ d_4_1_Core->VertexAttribL1d(index, x);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glValidateProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->ValidateProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ d_4_1_Core->ProgramUniform1ui(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
+{
+ d_4_1_Core->ProgramUniform1d(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ d_4_1_Core->ProgramUniform1f(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ d_4_1_Core->ProgramUniform1i(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_3_Core::glIsProgramPipeline(GLuint pipeline)
+{
+ return d_4_1_Core->IsProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ d_4_1_Core->GenProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+ d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBindProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->BindProgramPipeline(pipeline);
+}
+
+inline GLuint QOpenGLFunctions_4_3_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
+{
+ return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ d_4_1_Core->ActiveShaderProgram(pipeline, program);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ d_4_1_Core->UseProgramStages(pipeline, stages, program);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ d_4_1_Core->ProgramParameteri(program, pname, value);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
+{
+ d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
+{
+ d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glClearDepthf(GLfloat dd)
+{
+ d_4_1_Core->ClearDepthf(dd);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDepthRangef(GLfloat n, GLfloat f)
+{
+ d_4_1_Core->DepthRangef(n, f);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
+{
+ d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
+{
+ d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glReleaseShaderCompiler()
+{
+ d_4_1_Core->ReleaseShaderCompiler();
+}
+
+
+// OpenGL 4.2 core functions
+inline void QOpenGLFunctions_4_3_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
+{
+ d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glMemoryBarrier(GLbitfield barriers)
+{
+ d_4_2_Core->MemoryBarrier(barriers);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+{
+ d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
+{
+ d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
+{
+ d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+}
+
+
+// OpenGL 4.3 core functions
+inline void QOpenGLFunctions_4_3_Core::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_4_3_Core->TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_4_3_Core->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_4_3_Core->TexBufferRange(target, internalformat, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
+{
+ d_4_3_Core->ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
+}
+
+inline GLint QOpenGLFunctions_4_3_Core::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceLocationIndex(program, programInterface, name);
+}
+
+inline GLint QOpenGLFunctions_4_3_Core::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceLocation(program, programInterface, name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
+{
+ d_4_3_Core->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
+{
+ d_4_3_Core->GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+}
+
+inline GLuint QOpenGLFunctions_4_3_Core::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceIndex(program, programInterface, name);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
+{
+ d_4_3_Core->GetProgramInterfaceiv(program, programInterface, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
+{
+ d_4_3_Core->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
+{
+ d_4_3_Core->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_4_3_Core->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
+{
+ d_4_3_Core->InvalidateFramebuffer(target, numAttachments, attachments);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glInvalidateBufferData(GLuint buffer)
+{
+ d_4_3_Core->InvalidateBufferData(buffer);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
+{
+ d_4_3_Core->InvalidateBufferSubData(buffer, offset, length);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glInvalidateTexImage(GLuint texture, GLint level)
+{
+ d_4_3_Core->InvalidateTexImage(texture, level);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_3_Core->InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
+{
+ d_4_3_Core->GetInternalformati64v(target, internalformat, pname, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_4_3_Core->GetFramebufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_4_3_Core->FramebufferParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
+{
+ d_4_3_Core->VertexBindingDivisor(bindingindex, divisor);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
+{
+ d_4_3_Core->VertexAttribBinding(attribindex, bindingindex);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribLFormat(attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribIFormat(attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
+{
+ d_4_3_Core->BindVertexBuffer(bindingindex, buffer, offset, stride);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
+{
+ d_4_3_Core->TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
+{
+ d_4_3_Core->CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDispatchComputeIndirect(GLintptr indirect)
+{
+ d_4_3_Core->DispatchComputeIndirect(indirect);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
+{
+ d_4_3_Core->DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
+{
+ d_4_3_Core->ClearBufferSubData(target, internalformat, offset, size, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_3_Core::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
+{
+ d_4_3_Core->ClearBufferData(target, internalformat, format, type, data);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_es2.cpp b/src/gui/opengl/qopenglfunctions_es2.cpp
new file mode 100644
index 0000000000..afac017d53
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_es2.cpp
@@ -0,0 +1,103 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qopenglfunctions_es2.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_ES2
+ \inmodule QtGui
+ \since 5.1
+ \brief The QOpenGLFunctions_ES2 class provides all functions for OpenGL ES 2
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_ES2::QOpenGLFunctions_ES2()
+ : QAbstractOpenGLFunctions()
+ , d_es2(0)
+{
+}
+
+QOpenGLFunctions_ES2::~QOpenGLFunctions_ES2()
+{
+}
+
+bool QOpenGLFunctions_ES2::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is compatible
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_ES2::isContextCompatible(context))
+ {
+ // Nothing to do, just flag that we are initialized
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_ES2::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(2, 0))
+ return false;
+ if (f.renderableType() != QSurfaceFormat::OpenGLES)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_ES2::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_es2.h b/src/gui/opengl/qopenglfunctions_es2.h
new file mode 100644
index 0000000000..c040f2cf82
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_es2.h
@@ -0,0 +1,931 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_ES2_H
+#define QOPENGLVERSIONFUNCTIONS_ES2_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLFunctions_ES2Private;
+
+class Q_GUI_EXPORT QOpenGLFunctions_ES2 : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_ES2();
+ ~QOpenGLFunctions_ES2();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL ES2 core functions
+ void glActiveTexture(GLenum texture);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void glBlendEquation(GLenum mode);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glClear(GLbitfield mask);
+ void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void glClearDepthf(GLclampf depth);
+ void glClearStencil(GLint s);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glCompileShader(GLuint shader);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLuint glCreateProgram(void);
+ GLuint glCreateShader(GLenum type);
+ void glCullFace(GLenum mode);
+ void glDeleteBuffers(GLsizei n, const GLuint* buffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
+ void glDeleteProgram(GLuint program);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
+ void glDeleteShader(GLuint shader);
+ void glDeleteTextures(GLsizei n, const GLuint* textures);
+ void glDepthFunc(GLenum func);
+ void glDepthMask(GLboolean flag);
+ void glDepthRangef(GLclampf zNear, GLclampf zFar);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDisable(GLenum cap);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+ void glEnable(GLenum cap);
+ void glEnableVertexAttribArray(GLuint index);
+ void glFinish(void);
+ void glFlush(void);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFrontFace(GLenum mode);
+ void glGenBuffers(GLsizei n, GLuint* buffers);
+ void glGenerateMipmap(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
+ void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
+ void glGenTextures(GLsizei n, GLuint* textures);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+ int glGetAttribLocation(GLuint program, const GLchar* name);
+ void glGetBooleanv(GLenum pname, GLboolean* params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
+ GLenum glGetError(void);
+ void glGetFloatv(GLenum pname, GLfloat* params);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+ void glGetIntegerv(GLenum pname, GLint* params);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+ void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+ const GLubyte* glGetString(GLenum name);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
+ void glGetUniformiv(GLuint program, GLint location, GLint* params);
+ int glGetUniformLocation(GLuint program, const GLchar* name);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
+ void glHint(GLenum target, GLenum mode);
+ GLboolean glIsBuffer(GLuint buffer);
+ GLboolean glIsEnabled(GLenum cap);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ GLboolean glIsProgram(GLuint program);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsTexture(GLuint texture);
+ void glLineWidth(GLfloat width);
+ void glLinkProgram(GLuint program);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+ void glReleaseShaderCompiler(void);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glSampleCoverage(GLclampf value, GLboolean invert);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* *string, const GLint* length);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilMask(GLuint mask);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+ void glUniform1f(GLint location, GLfloat x);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform1i(GLint location, GLint x);
+ void glUniform1iv(GLint location, GLsizei count, const GLint* v);
+ void glUniform2f(GLint location, GLfloat x, GLfloat y);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform2i(GLint location, GLint x, GLint y);
+ void glUniform2iv(GLint location, GLsizei count, const GLint* v);
+ void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform3i(GLint location, GLint x, GLint y, GLint z);
+ void glUniform3iv(GLint location, GLsizei count, const GLint* v);
+ void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
+ void glUniform4iv(GLint location, GLsizei count, const GLint* v);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glUseProgram(GLuint program);
+ void glValidateProgram(GLuint program);
+ void glVertexAttrib1f(GLuint indx, GLfloat x);
+ void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
+ void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+ void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
+ void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
+ void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
+ void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ // For future expansion - not used
+ QOpenGLFunctions_ES2Private* d_es2;
+};
+
+// OpenGL ES2 core functions
+inline void QOpenGLFunctions_ES2::glActiveTexture(GLenum texture)
+{
+ ::glActiveTexture(texture);
+}
+
+inline void QOpenGLFunctions_ES2::glAttachShader(GLuint program, GLuint shader)
+{
+ ::glAttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_ES2::glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
+{
+ ::glBindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_ES2::glBindBuffer(GLenum target, GLuint buffer)
+{
+ ::glBindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_ES2::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ ::glBindFramebuffer(target, framebuffer);
+}
+
+inline void QOpenGLFunctions_ES2::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ ::glBindRenderbuffer(target, renderbuffer);
+}
+
+inline void QOpenGLFunctions_ES2::glBindTexture(GLenum target, GLuint texture)
+{
+ ::glBindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_ES2::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ ::glBlendColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_ES2::glBlendEquation(GLenum mode)
+{
+ ::glBlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_ES2::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ ::glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+inline void QOpenGLFunctions_ES2::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ ::glBlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_ES2::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ ::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+inline void QOpenGLFunctions_ES2::glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ ::glBufferData(target, size, data, usage);
+}
+
+inline void QOpenGLFunctions_ES2::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ ::glBufferSubData(target, offset, size, data);
+}
+
+inline GLenum QOpenGLFunctions_ES2::glCheckFramebufferStatus(GLenum target)
+{
+ return ::glCheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_ES2::glClear(GLbitfield mask)
+{
+ ::glClear(mask);
+}
+
+inline void QOpenGLFunctions_ES2::glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ ::glClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_ES2::glClearDepthf(GLclampf depth)
+{
+ ::glClearDepthf(depth);
+}
+
+inline void QOpenGLFunctions_ES2::glClearStencil(GLint s)
+{
+ ::glClearStencil(s);
+}
+
+inline void QOpenGLFunctions_ES2::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ ::glColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_ES2::glCompileShader(GLuint shader)
+{
+ ::glCompileShader(shader);
+}
+
+inline void QOpenGLFunctions_ES2::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ ::glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_ES2::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ ::glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_ES2::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ ::glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_ES2::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ ::glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline GLuint QOpenGLFunctions_ES2::glCreateProgram(void)
+{
+ return ::glCreateProgram();
+}
+
+inline GLuint QOpenGLFunctions_ES2::glCreateShader(GLenum type)
+{
+ return ::glCreateShader(type);
+}
+
+inline void QOpenGLFunctions_ES2::glCullFace(GLenum mode)
+{
+ ::glCullFace(mode);
+}
+
+inline void QOpenGLFunctions_ES2::glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ ::glDeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_ES2::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+ ::glDeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_ES2::glDeleteProgram(GLuint program)
+{
+ ::glDeleteProgram(program);
+}
+
+inline void QOpenGLFunctions_ES2::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+ ::glDeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_ES2::glDeleteShader(GLuint shader)
+{
+ ::glDeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_ES2::glDeleteTextures(GLsizei n, const GLuint* textures)
+{
+ ::glDeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_ES2::glDepthFunc(GLenum func)
+{
+ ::glDepthFunc(func);
+}
+
+inline void QOpenGLFunctions_ES2::glDepthMask(GLboolean flag)
+{
+ ::glDepthMask(flag);
+}
+
+inline void QOpenGLFunctions_ES2::glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ ::glDepthRangef(zNear, zFar);
+}
+
+inline void QOpenGLFunctions_ES2::glDetachShader(GLuint program, GLuint shader)
+{
+ ::glDetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_ES2::glDisable(GLenum cap)
+{
+ ::glDisable(cap);
+}
+
+inline void QOpenGLFunctions_ES2::glDisableVertexAttribArray(GLuint index)
+{
+ ::glDisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_ES2::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ ::glDrawArrays(mode, first, count);
+}
+
+inline void QOpenGLFunctions_ES2::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+{
+ ::glDrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_ES2::glEnable(GLenum cap)
+{
+ ::glEnable(cap);
+}
+
+inline void QOpenGLFunctions_ES2::glEnableVertexAttribArray(GLuint index)
+{
+ ::glEnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_ES2::glFinish(void)
+{
+ ::glFinish();
+}
+
+inline void QOpenGLFunctions_ES2::glFlush(void)
+{
+ ::glFlush();
+}
+
+inline void QOpenGLFunctions_ES2::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ ::glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_ES2::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ ::glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_ES2::glFrontFace(GLenum mode)
+{
+ ::glFrontFace(mode);
+}
+
+inline void QOpenGLFunctions_ES2::glGenBuffers(GLsizei n, GLuint* buffers)
+{
+ ::glGenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_ES2::glGenerateMipmap(GLenum target)
+{
+ ::glGenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_ES2::glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+ ::glGenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_ES2::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+ ::glGenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_ES2::glGenTextures(GLsizei n, GLuint* textures)
+{
+ ::glGenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_ES2::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+ ::glGetActiveAttrib(program, index, bufsize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_ES2::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+ ::glGetActiveUniform(program, index, bufsize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_ES2::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ ::glGetAttachedShaders(program, maxcount, count, shaders);
+}
+
+inline int QOpenGLFunctions_ES2::glGetAttribLocation(GLuint program, const GLchar* name)
+{
+ return ::glGetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_ES2::glGetBooleanv(GLenum pname, GLboolean* params)
+{
+ ::glGetBooleanv(pname, params);
+}
+
+inline void QOpenGLFunctions_ES2::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ ::glGetBufferParameteriv(target, pname, params);
+}
+
+inline GLenum QOpenGLFunctions_ES2::glGetError(void)
+{
+ return ::glGetError();
+}
+
+inline void QOpenGLFunctions_ES2::glGetFloatv(GLenum pname, GLfloat* params)
+{
+ ::glGetFloatv(pname, params);
+}
+
+inline void QOpenGLFunctions_ES2::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ ::glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_ES2::glGetIntegerv(GLenum pname, GLint* params)
+{
+ ::glGetIntegerv(pname, params);
+}
+
+inline void QOpenGLFunctions_ES2::glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+ ::glGetProgramiv(program, pname, params);
+}
+
+inline void QOpenGLFunctions_ES2::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ ::glGetProgramInfoLog(program, bufsize, length, infolog);
+}
+
+inline void QOpenGLFunctions_ES2::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ ::glGetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_ES2::glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+ ::glGetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_ES2::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ ::glGetShaderInfoLog(shader, bufsize, length, infolog);
+}
+
+inline void QOpenGLFunctions_ES2::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ ::glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+inline void QOpenGLFunctions_ES2::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+{
+ ::glGetShaderSource(shader, bufsize, length, source);
+}
+
+inline const GLubyte* QOpenGLFunctions_ES2::glGetString(GLenum name)
+{
+ return ::glGetString(name);
+}
+
+inline void QOpenGLFunctions_ES2::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+ ::glGetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_ES2::glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ ::glGetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_ES2::glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+ ::glGetUniformfv(program, location, params);
+}
+
+inline void QOpenGLFunctions_ES2::glGetUniformiv(GLuint program, GLint location, GLint* params)
+{
+ ::glGetUniformiv(program, location, params);
+}
+
+inline int QOpenGLFunctions_ES2::glGetUniformLocation(GLuint program, const GLchar* name)
+{
+ return ::glGetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_ES2::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ ::glGetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_ES2::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ ::glGetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_ES2::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
+{
+ ::glGetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_ES2::glHint(GLenum target, GLenum mode)
+{
+ ::glHint(target, mode);
+}
+
+inline GLboolean QOpenGLFunctions_ES2::glIsBuffer(GLuint buffer)
+{
+ return ::glIsBuffer(buffer);
+}
+
+inline GLboolean QOpenGLFunctions_ES2::glIsEnabled(GLenum cap)
+{
+ return ::glIsEnabled(cap);
+}
+
+inline GLboolean QOpenGLFunctions_ES2::glIsFramebuffer(GLuint framebuffer)
+{
+ return ::glIsFramebuffer(framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_ES2::glIsProgram(GLuint program)
+{
+ return ::glIsProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_ES2::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return ::glIsRenderbuffer(renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_ES2::glIsShader(GLuint shader)
+{
+ return ::glIsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_ES2::glIsTexture(GLuint texture)
+{
+ return ::glIsTexture(texture);
+}
+
+inline void QOpenGLFunctions_ES2::glLineWidth(GLfloat width)
+{
+ ::glLineWidth(width);
+}
+
+inline void QOpenGLFunctions_ES2::glLinkProgram(GLuint program)
+{
+ ::glLinkProgram(program);
+}
+
+inline void QOpenGLFunctions_ES2::glPixelStorei(GLenum pname, GLint param)
+{
+ ::glPixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_ES2::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ ::glPolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_ES2::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+{
+ ::glReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_ES2::glReleaseShaderCompiler(void)
+{
+ ::glReleaseShaderCompiler();
+}
+
+inline void QOpenGLFunctions_ES2::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ ::glRenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_ES2::glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ ::glSampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_ES2::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ ::glScissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_ES2::glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
+{
+ ::glShaderBinary(n, shaders, binaryformat, binary, length);
+}
+
+inline void QOpenGLFunctions_ES2::glShaderSource(GLuint shader, GLsizei count, const GLchar* *string, const GLint* length)
+{
+ ::glShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_ES2::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ ::glStencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_ES2::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ ::glStencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_ES2::glStencilMask(GLuint mask)
+{
+ ::glStencilMask(mask);
+}
+
+inline void QOpenGLFunctions_ES2::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ ::glStencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_ES2::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ ::glStencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_ES2::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ ::glStencilOpSeparate(face, fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_ES2::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ ::glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_ES2::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ ::glTexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_ES2::glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ ::glTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_ES2::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ ::glTexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_ES2::glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+ ::glTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_ES2::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ ::glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform1f(GLint location, GLfloat x)
+{
+ ::glUniform1f(location, x);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ ::glUniform1fv(location, count, v);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform1i(GLint location, GLint x)
+{
+ ::glUniform1i(location, x);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ ::glUniform1iv(location, count, v);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ ::glUniform2f(location, x, y);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ ::glUniform2fv(location, count, v);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform2i(GLint location, GLint x, GLint y)
+{
+ ::glUniform2i(location, x, y);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ ::glUniform2iv(location, count, v);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ ::glUniform3f(location, x, y, z);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ ::glUniform3fv(location, count, v);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ ::glUniform3i(location, x, y, z);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ ::glUniform3iv(location, count, v);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ ::glUniform4f(location, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ ::glUniform4fv(location, count, v);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ ::glUniform4i(location, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_ES2::glUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ ::glUniform4iv(location, count, v);
+}
+
+inline void QOpenGLFunctions_ES2::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ ::glUniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_ES2::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ ::glUniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_ES2::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ ::glUniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_ES2::glUseProgram(GLuint program)
+{
+ ::glUseProgram(program);
+}
+
+inline void QOpenGLFunctions_ES2::glValidateProgram(GLuint program)
+{
+ ::glValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_ES2::glVertexAttrib1f(GLuint indx, GLfloat x)
+{
+ ::glVertexAttrib1f(indx, x);
+}
+
+inline void QOpenGLFunctions_ES2::glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ ::glVertexAttrib1fv(indx, values);
+}
+
+inline void QOpenGLFunctions_ES2::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ ::glVertexAttrib2f(indx, x, y);
+}
+
+inline void QOpenGLFunctions_ES2::glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ ::glVertexAttrib2fv(indx, values);
+}
+
+inline void QOpenGLFunctions_ES2::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ ::glVertexAttrib3f(indx, x, y, z);
+}
+
+inline void QOpenGLFunctions_ES2::glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ ::glVertexAttrib3fv(indx, values);
+}
+
+inline void QOpenGLFunctions_ES2::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ ::glVertexAttrib4f(indx, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_ES2::glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ ::glVertexAttrib4fv(indx, values);
+}
+
+inline void QOpenGLFunctions_ES2::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
+{
+ ::glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
+}
+
+inline void QOpenGLFunctions_ES2::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ ::glViewport(x, y, width, height);
+}
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglversionfunctions.cpp b/src/gui/opengl/qopenglversionfunctions.cpp
new file mode 100644
index 0000000000..d39ecd9d4c
--- /dev/null
+++ b/src/gui/opengl/qopenglversionfunctions.cpp
@@ -0,0 +1,1791 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglversionfunctions.h"
+#include "qopenglcontext.h"
+#include "qdebug.h"
+
+QT_BEGIN_NAMESPACE
+
+QOpenGLVersionFunctionsBackend *QAbstractOpenGLFunctionsPrivate::functionsBackend(QOpenGLContext *context,
+ const QOpenGLVersionStatus &v)
+{
+ Q_ASSERT(context);
+ return context->functionsBackend(v);
+}
+
+void QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(QOpenGLContext *context,
+ const QOpenGLVersionStatus &v,
+ QOpenGLVersionFunctionsBackend *backend)
+{
+ Q_ASSERT(context);
+ context->insertFunctionsBackend(v, backend);
+}
+
+void QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(QOpenGLContext *context, const QOpenGLVersionStatus &v)
+{
+ Q_ASSERT(context);
+ context->removeFunctionsBackend(v);
+}
+
+
+/*!
+ \class QAbstractOpenGLFunctions
+ \inmodule QtGui
+ \since 5.1
+ \brief The QAbstractOpenGLFunctions class is the base class of a family of
+ classes that expose all functions for each OpenGL version and
+ profile.
+
+ OpenGL implementations on different platforms are able to link to a variable
+ number of OpenGL functions depending upon the OpenGL ABI on that platform.
+ For example, on Microsoft Windows only functions up to those in OpenGL 1.1
+ can be linked to at build time. All other functions must be resolved at
+ runtime. The traditional solution to this has been to use either
+ QOpenGLContext::getProcAddress() or QOpenGLFunctions. The former is tedious
+ and error prone and means dealing directly with function pointers. The
+ latter only exposes those functions common to OpenGL ES 2 and desktop
+ OpenGL. There is however much new OpenGL functionality that is useful when
+ writing real world OpenGL applications.
+
+ Qt now provides a family of classes which all inherit from
+ QAbstractOpenGLFunctions which expose every core OpenGL function by way of a
+ corresponding member function. There is a class for every valid combination
+ of OpenGL version and profile. Each class follows the naming convention
+ QOpenGLFunctions_<MAJOR VERSION>_<MINOR VERSION>[_PROFILE].
+
+ For OpenGL versions 1.0 through to 3.0 there are no profiles, leading to the
+ classes:
+
+ \list
+ \li QOpenGLFunctions_1_0
+ \li QOpenGLFunctions_1_1
+ \li QOpenGLFunctions_1_2
+ \li QOpenGLFunctions_1_3
+ \li QOpenGLFunctions_1_4
+ \li QOpenGLFunctions_1_5
+ \li QOpenGLFunctions_2_0
+ \li QOpenGLFunctions_2_1
+ \li QOpenGLFunctions_3_0
+ \endlist
+
+ where each class inherits from QAbstractOpenGLFunctions.
+
+ OpenGL version 3.1 removed many deprecated functions leading to a much
+ simpler and generic API.
+
+ With OpenGL 3.2 the concept of profiles was introduced. Two profiles are
+ currently defined for OpenGL: Core and Compatibility.
+
+ The Core profile does not include any of the functions that were removed
+ in OpenGL 3.1. The Compatibility profile contains all functions in the
+ Core profile of the same version plus all of the functions that were
+ removed in OpenGL 3.1. In this way the Compatibility profile classes allow
+ use of newer OpenGL functionality but also allows you to keep using your
+ legacy OpenGL code. For new OpenGL code the Core profile should be
+ preferred.
+
+ Please note that some vendors, notably Apple, do not implement the
+ Compatibility profile. Therefore if you wish to target new OpenGL features
+ on OS X then you should ensure that you request a Core profile context via
+ QSurfaceFormat::setProfile().
+
+ Qt provides classes for all version and Core and Compatibility profile
+ combinations. The classes for OpenGL versions 3.1 through to 4.3 are:
+
+ \list
+ \li QOpenGLFunctions_3_1
+ \li QOpenGLFunctions_3_2_Core
+ \li QOpenGLFunctions_3_2_Compatibility
+ \li QOpenGLFunctions_3_3_Core
+ \li QOpenGLFunctions_3_3_Compatibility
+ \li QOpenGLFunctions_4_0_Core
+ \li QOpenGLFunctions_4_0_Compatibility
+ \li QOpenGLFunctions_4_1_Core
+ \li QOpenGLFunctions_4_1_Compatibility
+ \li QOpenGLFunctions_4_2_Core
+ \li QOpenGLFunctions_4_2_Compatibility
+ \li QOpenGLFunctions_4_3_Core
+ \li QOpenGLFunctions_4_3_Compatibility
+ \endlist
+
+ where each class inherits from QAbstractOpenGLFunctions.
+
+ A pointer to an object of the class corresponding to the version and
+ profile of OpenGL in use can be obtained from
+ QOpenGLFunctions::versionFunctions(). If obtained in this way, note that
+ the QOpenGLContext retains ownership of the object. This is so that only
+ one instance need be created.
+
+ Before calling any of the exposed OpenGL functions you must ensure that the
+ object has resolved the function pointers to the OpenGL functions. This
+ only needs to be done once per instance with initializeOpenGLFunctions().
+ Once initialized, the object can be used to call any OpenGL function for
+ the corresponding version and profile. Note that initializeOpenGLFunctions()
+ can fail in some circumstances so check the return value. Situations in
+ which initialization can fail are if you have a functions object for a version
+ or profile that contains functions that are not part of the context being
+ used to resolve the function pointers.
+
+ If you exclusively use function objects then you will get compile time
+ errors if you attempt to use a function not included in that version and
+ profile. This is obviously a lot easier to debug than undefined behavior
+ at run time.
+
+ \sa QOpenGLContext::versionFunctions()
+*/
+QAbstractOpenGLFunctions::QAbstractOpenGLFunctions()
+ : d_ptr(new QAbstractOpenGLFunctionsPrivate)
+{
+}
+
+QAbstractOpenGLFunctions::~QAbstractOpenGLFunctions()
+{
+ delete d_ptr;
+}
+
+bool QAbstractOpenGLFunctions::initializeOpenGLFunctions()
+{
+ Q_D(QAbstractOpenGLFunctions);
+ d->initialized = true;
+ return true;
+}
+
+bool QAbstractOpenGLFunctions::isInitialized() const
+{
+ Q_D(const QAbstractOpenGLFunctions);
+ return d->initialized;
+}
+
+void QAbstractOpenGLFunctions::setOwningContext(const QOpenGLContext *context)
+{
+ Q_D(QAbstractOpenGLFunctions);
+ d->owningContext = const_cast<QOpenGLContext*>(context);
+}
+
+QOpenGLContext *QAbstractOpenGLFunctions::owningContext() const
+{
+ Q_D(const QAbstractOpenGLFunctions);
+ return d->owningContext;
+}
+
+#if !defined(QT_OPENGL_ES_2)
+
+QOpenGLFunctions_1_0_CoreBackend::QOpenGLFunctions_1_0_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.0 core functions
+#if defined(Q_OS_WIN)
+ HMODULE handle = GetModuleHandleA("opengl32.dll");
+ Viewport = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(GetProcAddress(handle, "glViewport"));
+ DepthRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glDepthRange"));
+ IsEnabled = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glIsEnabled"));
+ GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexLevelParameteriv"));
+ GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexLevelParameterfv"));
+ GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexParameteriv"));
+ GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexParameterfv"));
+ GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(GetProcAddress(handle, "glGetTexImage"));
+ GetString = reinterpret_cast<const GLubyte * (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glGetString"));
+ GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(GetProcAddress(handle, "glGetIntegerv"));
+ GetFloatv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(GetProcAddress(handle, "glGetFloatv"));
+ GetError = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glGetError"));
+ GetDoublev = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(GetProcAddress(handle, "glGetDoublev"));
+ GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(GetProcAddress(handle, "glGetBooleanv"));
+ ReadPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)>(GetProcAddress(handle, "glReadPixels"));
+ ReadBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glReadBuffer"));
+ PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glPixelStorei"));
+ PixelStoref = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glPixelStoref"));
+ DepthFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDepthFunc"));
+ StencilOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum )>(GetProcAddress(handle, "glStencilOp"));
+ StencilFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLuint )>(GetProcAddress(handle, "glStencilFunc"));
+ LogicOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glLogicOp"));
+ BlendFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glBlendFunc"));
+ Flush = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glFlush"));
+ Finish = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glFinish"));
+ Enable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glEnable"));
+ Disable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDisable"));
+ DepthMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(GetProcAddress(handle, "glDepthMask"));
+ ColorMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean , GLboolean , GLboolean , GLboolean )>(GetProcAddress(handle, "glColorMask"));
+ StencilMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glStencilMask"));
+ ClearDepth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glClearDepth"));
+ ClearStencil = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glClearStencil"));
+ ClearColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glClearColor"));
+ Clear = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(GetProcAddress(handle, "glClear"));
+ DrawBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDrawBuffer"));
+ TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexImage2D"));
+ TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexImage1D"));
+ TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glTexParameteriv"));
+ TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glTexParameteri"));
+ TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glTexParameterfv"));
+ TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glTexParameterf"));
+ Scissor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(GetProcAddress(handle, "glScissor"));
+ PolygonMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glPolygonMode"));
+ PointSize = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glPointSize"));
+ LineWidth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glLineWidth"));
+ Hint = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glHint"));
+ FrontFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glFrontFace"));
+ CullFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glCullFace"));
+#else
+ Viewport = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glViewport"));
+ DepthRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glDepthRange"));
+ IsEnabled = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glIsEnabled"));
+ GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(context->getProcAddress("glGetTexLevelParameteriv"));
+ GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(context->getProcAddress("glGetTexLevelParameterfv"));
+ GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexParameteriv"));
+ GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexParameterfv"));
+ GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetTexImage"));
+ GetString = reinterpret_cast<const GLubyte * (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glGetString"));
+ GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(context->getProcAddress("glGetIntegerv"));
+ GetFloatv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(context->getProcAddress("glGetFloatv"));
+ GetError = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glGetError"));
+ GetDoublev = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(context->getProcAddress("glGetDoublev"));
+ GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(context->getProcAddress("glGetBooleanv"));
+ ReadPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glReadPixels"));
+ ReadBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glReadBuffer"));
+ PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPixelStorei"));
+ PixelStoref = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPixelStoref"));
+ DepthFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDepthFunc"));
+ StencilOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum )>(context->getProcAddress("glStencilOp"));
+ StencilFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLuint )>(context->getProcAddress("glStencilFunc"));
+ LogicOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glLogicOp"));
+ BlendFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glBlendFunc"));
+ Flush = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glFlush"));
+ Finish = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glFinish"));
+ Enable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEnable"));
+ Disable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDisable"));
+ DepthMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(context->getProcAddress("glDepthMask"));
+ ColorMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glColorMask"));
+ StencilMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glStencilMask"));
+ ClearDepth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glClearDepth"));
+ ClearStencil = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glClearStencil"));
+ ClearColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glClearColor"));
+ Clear = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glClear"));
+ DrawBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDrawBuffer"));
+ TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage2D"));
+ TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage1D"));
+ TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexParameteriv"));
+ TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexParameteri"));
+ TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexParameterfv"));
+ TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexParameterf"));
+ Scissor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glScissor"));
+ PolygonMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glPolygonMode"));
+ PointSize = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glPointSize"));
+ LineWidth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glLineWidth"));
+ Hint = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glHint"));
+ FrontFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glFrontFace"));
+ CullFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glCullFace"));
+#endif
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_0_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_1_1_CoreBackend::QOpenGLFunctions_1_1_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.1 core functions
+#if defined(Q_OS_WIN)
+ HMODULE handle = GetModuleHandleA("opengl32.dll");
+ Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glIndexubv"));
+ Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(GetProcAddress(handle, "glIndexub"));
+ IsTexture = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glIsTexture"));
+ GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(GetProcAddress(handle, "glGenTextures"));
+ DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(GetProcAddress(handle, "glDeleteTextures"));
+ BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(GetProcAddress(handle, "glBindTexture"));
+ TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexSubImage2D"));
+ TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexSubImage1D"));
+ CopyTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(GetProcAddress(handle, "glCopyTexSubImage2D"));
+ CopyTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei )>(GetProcAddress(handle, "glCopyTexSubImage1D"));
+ CopyTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(GetProcAddress(handle, "glCopyTexImage2D"));
+ CopyTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(GetProcAddress(handle, "glCopyTexImage1D"));
+ PolygonOffset = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glPolygonOffset"));
+ GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid* *)>(GetProcAddress(handle, "glGetPointerv"));
+ DrawElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *)>(GetProcAddress(handle, "glDrawElements"));
+ DrawArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei )>(GetProcAddress(handle, "glDrawArrays"));
+#else
+ Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glIndexubv"));
+ Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(context->getProcAddress("glIndexub"));
+ IsTexture = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsTexture"));
+ GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenTextures"));
+ DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTextures"));
+ BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindTexture"));
+ TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage2D"));
+ TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage1D"));
+ CopyTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage2D"));
+ CopyTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyTexSubImage1D"));
+ CopyTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage2D"));
+ CopyTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage1D"));
+ PolygonOffset = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glPolygonOffset"));
+ GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid* *)>(context->getProcAddress("glGetPointerv"));
+ DrawElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glDrawElements"));
+ DrawArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei )>(context->getProcAddress("glDrawArrays"));
+#endif
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_1_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_1_2_CoreBackend::QOpenGLFunctions_1_2_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.2 core functions
+ CopyTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage3D"));
+ TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage3D"));
+ DrawRangeElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glDrawRangeElements"));
+ BlendEquation = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBlendEquation"));
+ BlendColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glBlendColor"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_2_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_1_3_CoreBackend::QOpenGLFunctions_1_3_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.3 core functions
+ GetCompressedTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLvoid *)>(context->getProcAddress("glGetCompressedTexImage"));
+ CompressedTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage1D"));
+ CompressedTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage2D"));
+ CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage3D"));
+ CompressedTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage1D"));
+ CompressedTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage2D"));
+ CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage3D"));
+ SampleCoverage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLboolean )>(context->getProcAddress("glSampleCoverage"));
+ ActiveTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glActiveTexture"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_3_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_1_4_CoreBackend::QOpenGLFunctions_1_4_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.4 core functions
+ PointParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glPointParameteriv"));
+ PointParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPointParameteri"));
+ PointParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glPointParameterfv"));
+ PointParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPointParameterf"));
+ MultiDrawElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei )>(context->getProcAddress("glMultiDrawElements"));
+ MultiDrawArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *, const GLsizei *, GLsizei )>(context->getProcAddress("glMultiDrawArrays"));
+ BlendFuncSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparate"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_4_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_1_5_CoreBackend::QOpenGLFunctions_1_5_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.5 core functions
+ GetBufferPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLvoid* *)>(context->getProcAddress("glGetBufferPointerv"));
+ GetBufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetBufferParameteriv"));
+ UnmapBuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glUnmapBuffer"));
+ MapBuffer = reinterpret_cast<GLvoid* (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glMapBuffer"));
+ GetBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr , GLvoid *)>(context->getProcAddress("glGetBufferSubData"));
+ BufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr , const GLvoid *)>(context->getProcAddress("glBufferSubData"));
+ BufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizeiptr , const GLvoid *, GLenum )>(context->getProcAddress("glBufferData"));
+ IsBuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsBuffer"));
+ GenBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenBuffers"));
+ DeleteBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteBuffers"));
+ BindBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindBuffer"));
+ GetQueryObjectuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetQueryObjectuiv"));
+ GetQueryObjectiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryObjectiv"));
+ GetQueryiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetQueryiv"));
+ EndQuery = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEndQuery"));
+ BeginQuery = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBeginQuery"));
+ IsQuery = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsQuery"));
+ DeleteQueries = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteQueries"));
+ GenQueries = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenQueries"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_5_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 5, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_2_0_CoreBackend::QOpenGLFunctions_2_0_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 2.0 core functions
+ VertexAttribPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribPointer"));
+ ValidateProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glValidateProgram"));
+ UniformMatrix4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4fv"));
+ UniformMatrix3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3fv"));
+ UniformMatrix2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2fv"));
+ Uniform4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform4iv"));
+ Uniform3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform3iv"));
+ Uniform2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform2iv"));
+ Uniform1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform1iv"));
+ Uniform4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform4fv"));
+ Uniform3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform3fv"));
+ Uniform2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform2fv"));
+ Uniform1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform1fv"));
+ Uniform4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform4i"));
+ Uniform3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform3i"));
+ Uniform2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glUniform2i"));
+ Uniform1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glUniform1i"));
+ Uniform4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform4f"));
+ Uniform3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform3f"));
+ Uniform2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat )>(context->getProcAddress("glUniform2f"));
+ Uniform1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat )>(context->getProcAddress("glUniform1f"));
+ UseProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glUseProgram"));
+ ShaderSource = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLchar* const *, const GLint *)>(context->getProcAddress("glShaderSource"));
+ LinkProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glLinkProgram"));
+ IsShader = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsShader"));
+ IsProgram = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsProgram"));
+ GetVertexAttribPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLvoid* *)>(context->getProcAddress("glGetVertexAttribPointerv"));
+ GetVertexAttribiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribiv"));
+ GetVertexAttribfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetVertexAttribfv"));
+ GetVertexAttribdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribdv"));
+ GetUniformiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint *)>(context->getProcAddress("glGetUniformiv"));
+ GetUniformfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat *)>(context->getProcAddress("glGetUniformfv"));
+ GetUniformLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetUniformLocation"));
+ GetShaderSource = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetShaderSource"));
+ GetShaderInfoLog = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetShaderInfoLog"));
+ GetShaderiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetShaderiv"));
+ GetProgramInfoLog = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramInfoLog"));
+ GetProgramiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramiv"));
+ GetAttribLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetAttribLocation"));
+ GetAttachedShaders = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLuint *)>(context->getProcAddress("glGetAttachedShaders"));
+ GetActiveUniform = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)>(context->getProcAddress("glGetActiveUniform"));
+ GetActiveAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)>(context->getProcAddress("glGetActiveAttrib"));
+ EnableVertexAttribArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glEnableVertexAttribArray"));
+ DisableVertexAttribArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDisableVertexAttribArray"));
+ DetachShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glDetachShader"));
+ DeleteShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDeleteShader"));
+ DeleteProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDeleteProgram"));
+ CreateShader = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glCreateShader"));
+ CreateProgram = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glCreateProgram"));
+ CompileShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glCompileShader"));
+ BindAttribLocation = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindAttribLocation"));
+ AttachShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glAttachShader"));
+ StencilMaskSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glStencilMaskSeparate"));
+ StencilFuncSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLuint )>(context->getProcAddress("glStencilFuncSeparate"));
+ StencilOpSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glStencilOpSeparate"));
+ DrawBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLenum *)>(context->getProcAddress("glDrawBuffers"));
+ BlendEquationSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparate"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_2_0_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_2_1_CoreBackend::QOpenGLFunctions_2_1_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 2.1 core functions
+ UniformMatrix4x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4x3fv"));
+ UniformMatrix3x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3x4fv"));
+ UniformMatrix4x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4x2fv"));
+ UniformMatrix2x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2x4fv"));
+ UniformMatrix3x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3x2fv"));
+ UniformMatrix2x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2x3fv"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_2_1_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(2, 1, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_3_0_CoreBackend::QOpenGLFunctions_3_0_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 3.0 core functions
+ IsVertexArray = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsVertexArray"));
+ GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenVertexArrays"));
+ DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteVertexArrays"));
+ BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindVertexArray"));
+ FlushMappedBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr )>(context->getProcAddress("glFlushMappedBufferRange"));
+ MapBufferRange = reinterpret_cast<GLvoid* (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr , GLbitfield )>(context->getProcAddress("glMapBufferRange"));
+ FramebufferTextureLayer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTextureLayer"));
+ RenderbufferStorageMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorageMultisample"));
+ BlitFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )>(context->getProcAddress("glBlitFramebuffer"));
+ GenerateMipmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glGenerateMipmap"));
+ GetFramebufferAttachmentParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferAttachmentParameteriv"));
+ FramebufferRenderbuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint )>(context->getProcAddress("glFramebufferRenderbuffer"));
+ FramebufferTexture3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTexture3D"));
+ FramebufferTexture2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture2D"));
+ FramebufferTexture1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture1D"));
+ CheckFramebufferStatus = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glCheckFramebufferStatus"));
+ GenFramebuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenFramebuffers"));
+ DeleteFramebuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteFramebuffers"));
+ BindFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindFramebuffer"));
+ IsFramebuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsFramebuffer"));
+ GetRenderbufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetRenderbufferParameteriv"));
+ RenderbufferStorage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorage"));
+ GenRenderbuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenRenderbuffers"));
+ DeleteRenderbuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteRenderbuffers"));
+ BindRenderbuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindRenderbuffer"));
+ IsRenderbuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsRenderbuffer"));
+ GetStringi = reinterpret_cast<const GLubyte * (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glGetStringi"));
+ ClearBufferfi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLfloat , GLint )>(context->getProcAddress("glClearBufferfi"));
+ ClearBufferfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLfloat *)>(context->getProcAddress("glClearBufferfv"));
+ ClearBufferuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLuint *)>(context->getProcAddress("glClearBufferuiv"));
+ ClearBufferiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLint *)>(context->getProcAddress("glClearBufferiv"));
+ GetTexParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint *)>(context->getProcAddress("glGetTexParameterIuiv"));
+ GetTexParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexParameterIiv"));
+ TexParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glTexParameterIuiv"));
+ TexParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexParameterIiv"));
+ Uniform4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform4uiv"));
+ Uniform3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform3uiv"));
+ Uniform2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform2uiv"));
+ Uniform1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform1uiv"));
+ Uniform4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform4ui"));
+ Uniform3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform3ui"));
+ Uniform2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint , GLuint )>(context->getProcAddress("glUniform2ui"));
+ Uniform1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint )>(context->getProcAddress("glUniform1ui"));
+ GetFragDataLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataLocation"));
+ BindFragDataLocation = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocation"));
+ GetUniformuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint *)>(context->getProcAddress("glGetUniformuiv"));
+ GetVertexAttribIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetVertexAttribIuiv"));
+ GetVertexAttribIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribIiv"));
+ VertexAttribIPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribIPointer"));
+ EndConditionalRender = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndConditionalRender"));
+ BeginConditionalRender = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glBeginConditionalRender"));
+ ClampColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glClampColor"));
+ GetTransformFeedbackVarying = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)>(context->getProcAddress("glGetTransformFeedbackVarying"));
+ TransformFeedbackVaryings = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLchar* const *, GLenum )>(context->getProcAddress("glTransformFeedbackVaryings"));
+ BindBufferBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBindBufferBase"));
+ BindBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glBindBufferRange"));
+ EndTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndTransformFeedback"));
+ BeginTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBeginTransformFeedback"));
+ IsEnabledi = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glIsEnabledi"));
+ Disablei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glDisablei"));
+ Enablei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glEnablei"));
+ GetIntegeri_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLint *)>(context->getProcAddress("glGetIntegeri_v"));
+ GetBooleani_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLboolean *)>(context->getProcAddress("glGetBooleani_v"));
+ ColorMaski = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glColorMaski"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_3_0_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_3_1_CoreBackend::QOpenGLFunctions_3_1_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 3.1 core functions
+ CopyBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )>(context->getProcAddress("glCopyBufferSubData"));
+ UniformBlockBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glUniformBlockBinding"));
+ GetActiveUniformBlockName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformBlockName"));
+ GetActiveUniformBlockiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformBlockiv"));
+ GetUniformBlockIndex = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetUniformBlockIndex"));
+ GetActiveUniformName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformName"));
+ GetActiveUniformsiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *, GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformsiv"));
+ GetUniformIndices = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLchar* const *, GLuint *)>(context->getProcAddress("glGetUniformIndices"));
+ PrimitiveRestartIndex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glPrimitiveRestartIndex"));
+ TexBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glTexBuffer"));
+ DrawElementsInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glDrawElementsInstanced"));
+ DrawArraysInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , GLsizei )>(context->getProcAddress("glDrawArraysInstanced"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_3_1_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(3, 1, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_3_2_CoreBackend::QOpenGLFunctions_3_2_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 3.2 core functions
+ SampleMaski = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLbitfield )>(context->getProcAddress("glSampleMaski"));
+ GetMultisamplefv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetMultisamplefv"));
+ TexImage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage3DMultisample"));
+ TexImage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage2DMultisample"));
+ GetSynciv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync , GLenum , GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetSynciv"));
+ GetInteger64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint64 *)>(context->getProcAddress("glGetInteger64v"));
+ WaitSync = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glWaitSync"));
+ ClientWaitSync = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glClientWaitSync"));
+ DeleteSync = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync )>(context->getProcAddress("glDeleteSync"));
+ IsSync = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsync )>(context->getProcAddress("glIsSync"));
+ FenceSync = reinterpret_cast<GLsync (QOPENGLF_APIENTRYP)(GLenum , GLbitfield )>(context->getProcAddress("glFenceSync"));
+ ProvokingVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glProvokingVertex"));
+ MultiDrawElementsBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei , const GLint *)>(context->getProcAddress("glMultiDrawElementsBaseVertex"));
+ DrawElementsInstancedBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei , GLint )>(context->getProcAddress("glDrawElementsInstancedBaseVertex"));
+ DrawRangeElementsBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *, GLint )>(context->getProcAddress("glDrawRangeElementsBaseVertex"));
+ DrawElementsBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLint )>(context->getProcAddress("glDrawElementsBaseVertex"));
+ FramebufferTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture"));
+ GetBufferParameteri64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint64 *)>(context->getProcAddress("glGetBufferParameteri64v"));
+ GetInteger64i_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLint64 *)>(context->getProcAddress("glGetInteger64i_v"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_3_2_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(3, 2, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_3_3_CoreBackend::QOpenGLFunctions_3_3_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 3.3 core functions
+ VertexAttribP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP4uiv"));
+ VertexAttribP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP4ui"));
+ VertexAttribP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP3uiv"));
+ VertexAttribP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP3ui"));
+ VertexAttribP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP2uiv"));
+ VertexAttribP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP2ui"));
+ VertexAttribP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP1uiv"));
+ VertexAttribP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP1ui"));
+ SecondaryColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glSecondaryColorP3uiv"));
+ SecondaryColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glSecondaryColorP3ui"));
+ ColorP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP4uiv"));
+ ColorP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP4ui"));
+ ColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP3uiv"));
+ ColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP3ui"));
+ NormalP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glNormalP3uiv"));
+ NormalP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glNormalP3ui"));
+ MultiTexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP4uiv"));
+ MultiTexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP4ui"));
+ MultiTexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP3uiv"));
+ MultiTexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP3ui"));
+ MultiTexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP2uiv"));
+ MultiTexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP2ui"));
+ MultiTexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP1uiv"));
+ MultiTexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP1ui"));
+ TexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP4uiv"));
+ TexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP4ui"));
+ TexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP3uiv"));
+ TexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP3ui"));
+ TexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP2uiv"));
+ TexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP2ui"));
+ TexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP1uiv"));
+ TexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP1ui"));
+ VertexP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP4uiv"));
+ VertexP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP4ui"));
+ VertexP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP3uiv"));
+ VertexP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP3ui"));
+ VertexP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP2uiv"));
+ VertexP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP2ui"));
+ GetQueryObjectui64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64 *)>(context->getProcAddress("glGetQueryObjectui64v"));
+ GetQueryObjecti64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetQueryObjecti64v"));
+ QueryCounter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glQueryCounter"));
+ GetSamplerParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetSamplerParameterIuiv"));
+ GetSamplerParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetSamplerParameterfv"));
+ GetSamplerParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameterIiv"));
+ GetSamplerParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameteriv"));
+ SamplerParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLuint *)>(context->getProcAddress("glSamplerParameterIuiv"));
+ SamplerParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glSamplerParameterIiv"));
+ SamplerParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glSamplerParameterfv"));
+ SamplerParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glSamplerParameterf"));
+ SamplerParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glSamplerParameteriv"));
+ SamplerParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glSamplerParameteri"));
+ BindSampler = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glBindSampler"));
+ IsSampler = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsSampler"));
+ DeleteSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteSamplers"));
+ GenSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenSamplers"));
+ GetFragDataIndex = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataIndex"));
+ BindFragDataLocationIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocationIndexed"));
+ VertexAttribDivisor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribDivisor"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_3_3_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_4_0_CoreBackend::QOpenGLFunctions_4_0_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 4.0 core functions
+ GetQueryIndexediv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryIndexediv"));
+ EndQueryIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glEndQueryIndexed"));
+ BeginQueryIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBeginQueryIndexed"));
+ DrawTransformFeedbackStream = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glDrawTransformFeedbackStream"));
+ DrawTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glDrawTransformFeedback"));
+ ResumeTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glResumeTransformFeedback"));
+ PauseTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPauseTransformFeedback"));
+ IsTransformFeedback = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsTransformFeedback"));
+ GenTransformFeedbacks = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenTransformFeedbacks"));
+ DeleteTransformFeedbacks = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTransformFeedbacks"));
+ BindTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindTransformFeedback"));
+ PatchParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glPatchParameterfv"));
+ PatchParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPatchParameteri"));
+ GetProgramStageiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramStageiv"));
+ GetUniformSubroutineuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLuint *)>(context->getProcAddress("glGetUniformSubroutineuiv"));
+ UniformSubroutinesuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glUniformSubroutinesuiv"));
+ GetActiveSubroutineName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineName"));
+ GetActiveSubroutineUniformName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineUniformName"));
+ GetActiveSubroutineUniformiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveSubroutineUniformiv"));
+ GetSubroutineIndex = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineIndex"));
+ GetSubroutineUniformLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineUniformLocation"));
+ GetUniformdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble *)>(context->getProcAddress("glGetUniformdv"));
+ UniformMatrix4x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x3dv"));
+ UniformMatrix4x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x2dv"));
+ UniformMatrix3x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x4dv"));
+ UniformMatrix3x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x2dv"));
+ UniformMatrix2x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x4dv"));
+ UniformMatrix2x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x3dv"));
+ UniformMatrix4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4dv"));
+ UniformMatrix3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3dv"));
+ UniformMatrix2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2dv"));
+ Uniform4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform4dv"));
+ Uniform3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform3dv"));
+ Uniform2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform2dv"));
+ Uniform1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform1dv"));
+ Uniform4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform4d"));
+ Uniform3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform3d"));
+ Uniform2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble )>(context->getProcAddress("glUniform2d"));
+ Uniform1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble )>(context->getProcAddress("glUniform1d"));
+ DrawElementsIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glDrawElementsIndirect"));
+ DrawArraysIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLvoid *)>(context->getProcAddress("glDrawArraysIndirect"));
+ BlendFuncSeparatei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparatei"));
+ BlendFunci = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendFunci"));
+ BlendEquationSeparatei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparatei"));
+ BlendEquationi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glBlendEquationi"));
+ MinSampleShading = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glMinSampleShading"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_4_0_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(4, 0, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_4_1_CoreBackend::QOpenGLFunctions_4_1_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 4.1 core functions
+ GetDoublei_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLdouble *)>(context->getProcAddress("glGetDoublei_v"));
+ GetFloati_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetFloati_v"));
+ DepthRangeIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glDepthRangeIndexed"));
+ DepthRangeArrayv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLdouble *)>(context->getProcAddress("glDepthRangeArrayv"));
+ ScissorIndexedv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glScissorIndexedv"));
+ ScissorIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glScissorIndexed"));
+ ScissorArrayv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLint *)>(context->getProcAddress("glScissorArrayv"));
+ ViewportIndexedfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glViewportIndexedfv"));
+ ViewportIndexedf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glViewportIndexedf"));
+ ViewportArrayv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glViewportArrayv"));
+ GetVertexAttribLdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribLdv"));
+ VertexAttribLPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribLPointer"));
+ VertexAttribL4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL4dv"));
+ VertexAttribL3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL3dv"));
+ VertexAttribL2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL2dv"));
+ VertexAttribL1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL1dv"));
+ VertexAttribL4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL4d"));
+ VertexAttribL3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL3d"));
+ VertexAttribL2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL2d"));
+ VertexAttribL1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttribL1d"));
+ GetProgramPipelineInfoLog = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramPipelineInfoLog"));
+ ValidateProgramPipeline = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glValidateProgramPipeline"));
+ ProgramUniformMatrix4x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x3dv"));
+ ProgramUniformMatrix3x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x4dv"));
+ ProgramUniformMatrix4x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x2dv"));
+ ProgramUniformMatrix2x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x4dv"));
+ ProgramUniformMatrix3x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x2dv"));
+ ProgramUniformMatrix2x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x3dv"));
+ ProgramUniformMatrix4x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x3fv"));
+ ProgramUniformMatrix3x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x4fv"));
+ ProgramUniformMatrix4x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x2fv"));
+ ProgramUniformMatrix2x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x4fv"));
+ ProgramUniformMatrix3x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x2fv"));
+ ProgramUniformMatrix2x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x3fv"));
+ ProgramUniformMatrix4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4dv"));
+ ProgramUniformMatrix3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3dv"));
+ ProgramUniformMatrix2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2dv"));
+ ProgramUniformMatrix4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4fv"));
+ ProgramUniformMatrix3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3fv"));
+ ProgramUniformMatrix2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2fv"));
+ ProgramUniform4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform4uiv"));
+ ProgramUniform4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform4ui"));
+ ProgramUniform4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform4dv"));
+ ProgramUniform4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform4d"));
+ ProgramUniform4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform4fv"));
+ ProgramUniform4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform4f"));
+ ProgramUniform4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform4iv"));
+ ProgramUniform4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform4i"));
+ ProgramUniform3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform3uiv"));
+ ProgramUniform3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform3ui"));
+ ProgramUniform3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform3dv"));
+ ProgramUniform3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform3d"));
+ ProgramUniform3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform3fv"));
+ ProgramUniform3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform3f"));
+ ProgramUniform3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform3iv"));
+ ProgramUniform3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform3i"));
+ ProgramUniform2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform2uiv"));
+ ProgramUniform2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform2ui"));
+ ProgramUniform2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform2dv"));
+ ProgramUniform2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform2d"));
+ ProgramUniform2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform2fv"));
+ ProgramUniform2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform2f"));
+ ProgramUniform2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform2iv"));
+ ProgramUniform2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform2i"));
+ ProgramUniform1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform1uiv"));
+ ProgramUniform1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint )>(context->getProcAddress("glProgramUniform1ui"));
+ ProgramUniform1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform1dv"));
+ ProgramUniform1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble )>(context->getProcAddress("glProgramUniform1d"));
+ ProgramUniform1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform1fv"));
+ ProgramUniform1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat )>(context->getProcAddress("glProgramUniform1f"));
+ ProgramUniform1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform1iv"));
+ ProgramUniform1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint )>(context->getProcAddress("glProgramUniform1i"));
+ GetProgramPipelineiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramPipelineiv"));
+ IsProgramPipeline = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsProgramPipeline"));
+ GenProgramPipelines = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenProgramPipelines"));
+ DeleteProgramPipelines = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteProgramPipelines"));
+ BindProgramPipeline = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindProgramPipeline"));
+ CreateShaderProgramv = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLchar* const *)>(context->getProcAddress("glCreateShaderProgramv"));
+ ActiveShaderProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glActiveShaderProgram"));
+ UseProgramStages = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLbitfield , GLuint )>(context->getProcAddress("glUseProgramStages"));
+ ProgramParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glProgramParameteri"));
+ ProgramBinary = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glProgramBinary"));
+ GetProgramBinary = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLenum *, GLvoid *)>(context->getProcAddress("glGetProgramBinary"));
+ ClearDepthf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glClearDepthf"));
+ DepthRangef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glDepthRangef"));
+ GetShaderPrecisionFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *, GLint *)>(context->getProcAddress("glGetShaderPrecisionFormat"));
+ ShaderBinary = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glShaderBinary"));
+ ReleaseShaderCompiler = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glReleaseShaderCompiler"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_4_1_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(4, 1, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_4_2_CoreBackend::QOpenGLFunctions_4_2_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 4.2 core functions
+ TexStorage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage3D"));
+ TexStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage2D"));
+ TexStorage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTexStorage1D"));
+ MemoryBarrier = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glMemoryBarrier"));
+ BindImageTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLboolean , GLint , GLenum , GLenum )>(context->getProcAddress("glBindImageTexture"));
+ GetActiveAtomicCounterBufferiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveAtomicCounterBufferiv"));
+ GetInternalformativ = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , GLint *)>(context->getProcAddress("glGetInternalformativ"));
+ DrawTransformFeedbackStreamInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackStreamInstanced"));
+ DrawTransformFeedbackInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackInstanced"));
+ DrawElementsInstancedBaseVertexBaseInstance = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLint , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"));
+ DrawElementsInstancedBaseInstance = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseInstance"));
+ DrawArraysInstancedBaseInstance = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , GLsizei , GLuint )>(context->getProcAddress("glDrawArraysInstancedBaseInstance"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_4_2_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(4, 2, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_4_3_CoreBackend::QOpenGLFunctions_4_3_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 4.3 core functions
+ TexStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage3DMultisample"));
+ TexStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage2DMultisample"));
+ TexBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glTexBufferRange"));
+ ShaderStorageBlockBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glShaderStorageBlockBinding"));
+ GetProgramResourceLocationIndex = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocationIndex"));
+ GetProgramResourceLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocation"));
+ GetProgramResourceiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , const GLenum *, GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetProgramResourceiv"));
+ GetProgramResourceName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramResourceName"));
+ GetProgramResourceIndex = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceIndex"));
+ GetProgramInterfaceiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramInterfaceiv"));
+ MultiDrawElementsIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawElementsIndirect"));
+ MultiDrawArraysIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawArraysIndirect"));
+ InvalidateSubFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateSubFramebuffer"));
+ InvalidateFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLenum *)>(context->getProcAddress("glInvalidateFramebuffer"));
+ InvalidateBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glInvalidateBufferData"));
+ InvalidateBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glInvalidateBufferSubData"));
+ InvalidateTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glInvalidateTexImage"));
+ InvalidateTexSubImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateTexSubImage"));
+ GetInternalformati64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , GLint64 *)>(context->getProcAddress("glGetInternalformati64v"));
+ GetFramebufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferParameteriv"));
+ FramebufferParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glFramebufferParameteri"));
+ VertexBindingDivisor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexBindingDivisor"));
+ VertexAttribBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribBinding"));
+ VertexAttribLFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribLFormat"));
+ VertexAttribIFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribIFormat"));
+ VertexAttribFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribFormat"));
+ BindVertexBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glBindVertexBuffer"));
+ TextureView = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glTextureView"));
+ CopyImageSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glCopyImageSubData"));
+ DispatchComputeIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLintptr )>(context->getProcAddress("glDispatchComputeIndirect"));
+ DispatchCompute = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glDispatchCompute"));
+ ClearBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLintptr , GLsizeiptr , GLenum , GLenum , const void *)>(context->getProcAddress("glClearBufferSubData"));
+ ClearBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum , const void *)>(context->getProcAddress("glClearBufferData"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_4_3_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(4, 3, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_1_0_DeprecatedBackend::QOpenGLFunctions_1_0_DeprecatedBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.0 deprecated functions
+#if defined(Q_OS_WIN)
+ HMODULE handle = GetModuleHandleA("opengl32.dll");
+ Translatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glTranslatef"));
+ Translated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glTranslated"));
+ Scalef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glScalef"));
+ Scaled = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glScaled"));
+ Rotatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRotatef"));
+ Rotated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRotated"));
+ PushMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPushMatrix"));
+ PopMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopMatrix"));
+ Ortho = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glOrtho"));
+ MultMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glMultMatrixd"));
+ MultMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glMultMatrixf"));
+ MatrixMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glMatrixMode"));
+ LoadMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glLoadMatrixd"));
+ LoadMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glLoadMatrixf"));
+ LoadIdentity = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glLoadIdentity"));
+ Frustum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glFrustum"));
+ IsList = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glIsList"));
+ GetTexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexGeniv"));
+ GetTexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexGenfv"));
+ GetTexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(GetProcAddress(handle, "glGetTexGendv"));
+ GetTexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexEnviv"));
+ GetTexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexEnvfv"));
+ GetPolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte *)>(GetProcAddress(handle, "glGetPolygonStipple"));
+ GetPixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLushort *)>(GetProcAddress(handle, "glGetPixelMapusv"));
+ GetPixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint *)>(GetProcAddress(handle, "glGetPixelMapuiv"));
+ GetPixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(GetProcAddress(handle, "glGetPixelMapfv"));
+ GetMaterialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetMaterialiv"));
+ GetMaterialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetMaterialfv"));
+ GetMapiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetMapiv"));
+ GetMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetMapfv"));
+ GetMapdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(GetProcAddress(handle, "glGetMapdv"));
+ GetLightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetLightiv"));
+ GetLightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetLightfv"));
+ GetClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(GetProcAddress(handle, "glGetClipPlane"));
+ DrawPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glDrawPixels"));
+ CopyPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum )>(GetProcAddress(handle, "glCopyPixels"));
+ PixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLushort *)>(GetProcAddress(handle, "glPixelMapusv"));
+ PixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLuint *)>(GetProcAddress(handle, "glPixelMapuiv"));
+ PixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLfloat *)>(GetProcAddress(handle, "glPixelMapfv"));
+ PixelTransferi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glPixelTransferi"));
+ PixelTransferf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glPixelTransferf"));
+ PixelZoom = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glPixelZoom"));
+ AlphaFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glAlphaFunc"));
+ EvalPoint2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glEvalPoint2"));
+ EvalMesh2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glEvalMesh2"));
+ EvalPoint1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glEvalPoint1"));
+ EvalMesh1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint )>(GetProcAddress(handle, "glEvalMesh1"));
+ EvalCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glEvalCoord2fv"));
+ EvalCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glEvalCoord2f"));
+ EvalCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glEvalCoord2dv"));
+ EvalCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glEvalCoord2d"));
+ EvalCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glEvalCoord1fv"));
+ EvalCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glEvalCoord1f"));
+ EvalCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glEvalCoord1dv"));
+ EvalCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glEvalCoord1d"));
+ MapGrid2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )>(GetProcAddress(handle, "glMapGrid2f"));
+ MapGrid2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )>(GetProcAddress(handle, "glMapGrid2d"));
+ MapGrid1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat )>(GetProcAddress(handle, "glMapGrid1f"));
+ MapGrid1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble )>(GetProcAddress(handle, "glMapGrid1d"));
+ Map2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(GetProcAddress(handle, "glMap2f"));
+ Map2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(GetProcAddress(handle, "glMap2d"));
+ Map1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(GetProcAddress(handle, "glMap1f"));
+ Map1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(GetProcAddress(handle, "glMap1d"));
+ PushAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(GetProcAddress(handle, "glPushAttrib"));
+ PopAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopAttrib"));
+ Accum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glAccum"));
+ IndexMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glIndexMask"));
+ ClearIndex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glClearIndex"));
+ ClearAccum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glClearAccum"));
+ PushName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glPushName"));
+ PopName = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopName"));
+ PassThrough = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glPassThrough"));
+ LoadName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glLoadName"));
+ InitNames = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glInitNames"));
+ RenderMode = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glRenderMode"));
+ SelectBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(GetProcAddress(handle, "glSelectBuffer"));
+ FeedbackBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , GLfloat *)>(GetProcAddress(handle, "glFeedbackBuffer"));
+ TexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glTexGeniv"));
+ TexGeni = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glTexGeni"));
+ TexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glTexGenfv"));
+ TexGenf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glTexGenf"));
+ TexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLdouble *)>(GetProcAddress(handle, "glTexGendv"));
+ TexGend = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble )>(GetProcAddress(handle, "glTexGend"));
+ TexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glTexEnviv"));
+ TexEnvi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glTexEnvi"));
+ TexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glTexEnvfv"));
+ TexEnvf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glTexEnvf"));
+ ShadeModel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glShadeModel"));
+ PolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glPolygonStipple"));
+ Materialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glMaterialiv"));
+ Materiali = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glMateriali"));
+ Materialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glMaterialfv"));
+ Materialf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glMaterialf"));
+ LineStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLushort )>(GetProcAddress(handle, "glLineStipple"));
+ LightModeliv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(GetProcAddress(handle, "glLightModeliv"));
+ LightModeli = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glLightModeli"));
+ LightModelfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(GetProcAddress(handle, "glLightModelfv"));
+ LightModelf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glLightModelf"));
+ Lightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glLightiv"));
+ Lighti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glLighti"));
+ Lightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glLightfv"));
+ Lightf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glLightf"));
+ Fogiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(GetProcAddress(handle, "glFogiv"));
+ Fogi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glFogi"));
+ Fogfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(GetProcAddress(handle, "glFogfv"));
+ Fogf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glFogf"));
+ ColorMaterial = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glColorMaterial"));
+ ClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(GetProcAddress(handle, "glClipPlane"));
+ Vertex4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glVertex4sv"));
+ Vertex4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glVertex4s"));
+ Vertex4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glVertex4iv"));
+ Vertex4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glVertex4i"));
+ Vertex4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glVertex4fv"));
+ Vertex4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glVertex4f"));
+ Vertex4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glVertex4dv"));
+ Vertex4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glVertex4d"));
+ Vertex3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glVertex3sv"));
+ Vertex3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glVertex3s"));
+ Vertex3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glVertex3iv"));
+ Vertex3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glVertex3i"));
+ Vertex3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glVertex3fv"));
+ Vertex3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glVertex3f"));
+ Vertex3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glVertex3dv"));
+ Vertex3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glVertex3d"));
+ Vertex2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glVertex2sv"));
+ Vertex2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(GetProcAddress(handle, "glVertex2s"));
+ Vertex2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glVertex2iv"));
+ Vertex2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glVertex2i"));
+ Vertex2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glVertex2fv"));
+ Vertex2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glVertex2f"));
+ Vertex2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glVertex2dv"));
+ Vertex2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glVertex2d"));
+ TexCoord4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord4sv"));
+ TexCoord4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glTexCoord4s"));
+ TexCoord4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord4iv"));
+ TexCoord4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glTexCoord4i"));
+ TexCoord4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord4fv"));
+ TexCoord4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glTexCoord4f"));
+ TexCoord4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord4dv"));
+ TexCoord4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glTexCoord4d"));
+ TexCoord3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord3sv"));
+ TexCoord3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glTexCoord3s"));
+ TexCoord3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord3iv"));
+ TexCoord3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glTexCoord3i"));
+ TexCoord3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord3fv"));
+ TexCoord3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glTexCoord3f"));
+ TexCoord3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord3dv"));
+ TexCoord3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glTexCoord3d"));
+ TexCoord2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord2sv"));
+ TexCoord2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(GetProcAddress(handle, "glTexCoord2s"));
+ TexCoord2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord2iv"));
+ TexCoord2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glTexCoord2i"));
+ TexCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord2fv"));
+ TexCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glTexCoord2f"));
+ TexCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord2dv"));
+ TexCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glTexCoord2d"));
+ TexCoord1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord1sv"));
+ TexCoord1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(GetProcAddress(handle, "glTexCoord1s"));
+ TexCoord1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord1iv"));
+ TexCoord1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glTexCoord1i"));
+ TexCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord1fv"));
+ TexCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glTexCoord1f"));
+ TexCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord1dv"));
+ TexCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glTexCoord1d"));
+ Rectsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *, const GLshort *)>(GetProcAddress(handle, "glRectsv"));
+ Rects = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glRects"));
+ Rectiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *, const GLint *)>(GetProcAddress(handle, "glRectiv"));
+ Recti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glRecti"));
+ Rectfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *)>(GetProcAddress(handle, "glRectfv"));
+ Rectf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRectf"));
+ Rectdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *, const GLdouble *)>(GetProcAddress(handle, "glRectdv"));
+ Rectd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRectd"));
+ RasterPos4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glRasterPos4sv"));
+ RasterPos4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glRasterPos4s"));
+ RasterPos4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glRasterPos4iv"));
+ RasterPos4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glRasterPos4i"));
+ RasterPos4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glRasterPos4fv"));
+ RasterPos4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRasterPos4f"));
+ RasterPos4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glRasterPos4dv"));
+ RasterPos4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRasterPos4d"));
+ RasterPos3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glRasterPos3sv"));
+ RasterPos3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glRasterPos3s"));
+ RasterPos3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glRasterPos3iv"));
+ RasterPos3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glRasterPos3i"));
+ RasterPos3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glRasterPos3fv"));
+ RasterPos3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRasterPos3f"));
+ RasterPos3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glRasterPos3dv"));
+ RasterPos3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRasterPos3d"));
+ RasterPos2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glRasterPos2sv"));
+ RasterPos2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(GetProcAddress(handle, "glRasterPos2s"));
+ RasterPos2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glRasterPos2iv"));
+ RasterPos2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glRasterPos2i"));
+ RasterPos2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glRasterPos2fv"));
+ RasterPos2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glRasterPos2f"));
+ RasterPos2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glRasterPos2dv"));
+ RasterPos2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glRasterPos2d"));
+ Normal3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glNormal3sv"));
+ Normal3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glNormal3s"));
+ Normal3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glNormal3iv"));
+ Normal3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glNormal3i"));
+ Normal3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glNormal3fv"));
+ Normal3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glNormal3f"));
+ Normal3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glNormal3dv"));
+ Normal3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glNormal3d"));
+ Normal3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(GetProcAddress(handle, "glNormal3bv"));
+ Normal3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(GetProcAddress(handle, "glNormal3b"));
+ Indexsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glIndexsv"));
+ Indexs = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(GetProcAddress(handle, "glIndexs"));
+ Indexiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glIndexiv"));
+ Indexi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glIndexi"));
+ Indexfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glIndexfv"));
+ Indexf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glIndexf"));
+ Indexdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glIndexdv"));
+ Indexd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glIndexd"));
+ End = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glEnd"));
+ EdgeFlagv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLboolean *)>(GetProcAddress(handle, "glEdgeFlagv"));
+ EdgeFlag = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(GetProcAddress(handle, "glEdgeFlag"));
+ Color4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(GetProcAddress(handle, "glColor4usv"));
+ Color4us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort , GLushort )>(GetProcAddress(handle, "glColor4us"));
+ Color4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(GetProcAddress(handle, "glColor4uiv"));
+ Color4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(GetProcAddress(handle, "glColor4ui"));
+ Color4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glColor4ubv"));
+ Color4ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte , GLubyte )>(GetProcAddress(handle, "glColor4ub"));
+ Color4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glColor4sv"));
+ Color4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glColor4s"));
+ Color4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glColor4iv"));
+ Color4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glColor4i"));
+ Color4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glColor4fv"));
+ Color4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glColor4f"));
+ Color4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glColor4dv"));
+ Color4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glColor4d"));
+ Color4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(GetProcAddress(handle, "glColor4bv"));
+ Color4b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte , GLbyte )>(GetProcAddress(handle, "glColor4b"));
+ Color3usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(GetProcAddress(handle, "glColor3usv"));
+ Color3us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort )>(GetProcAddress(handle, "glColor3us"));
+ Color3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(GetProcAddress(handle, "glColor3uiv"));
+ Color3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(GetProcAddress(handle, "glColor3ui"));
+ Color3ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glColor3ubv"));
+ Color3ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte )>(GetProcAddress(handle, "glColor3ub"));
+ Color3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glColor3sv"));
+ Color3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glColor3s"));
+ Color3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glColor3iv"));
+ Color3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glColor3i"));
+ Color3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glColor3fv"));
+ Color3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glColor3f"));
+ Color3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glColor3dv"));
+ Color3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glColor3d"));
+ Color3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(GetProcAddress(handle, "glColor3bv"));
+ Color3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(GetProcAddress(handle, "glColor3b"));
+ Bitmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *)>(GetProcAddress(handle, "glBitmap"));
+ Begin = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glBegin"));
+ ListBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glListBase"));
+ GenLists = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLsizei )>(GetProcAddress(handle, "glGenLists"));
+ DeleteLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei )>(GetProcAddress(handle, "glDeleteLists"));
+ CallLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , const GLvoid *)>(GetProcAddress(handle, "glCallLists"));
+ CallList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glCallList"));
+ EndList = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glEndList"));
+ NewList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(GetProcAddress(handle, "glNewList"));
+#else
+ Translatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTranslatef"));
+ Translated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTranslated"));
+ Scalef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glScalef"));
+ Scaled = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glScaled"));
+ Rotatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRotatef"));
+ Rotated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRotated"));
+ PushMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPushMatrix"));
+ PopMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopMatrix"));
+ Ortho = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glOrtho"));
+ MultMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glMultMatrixd"));
+ MultMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glMultMatrixf"));
+ MatrixMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glMatrixMode"));
+ LoadMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glLoadMatrixd"));
+ LoadMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glLoadMatrixf"));
+ LoadIdentity = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glLoadIdentity"));
+ Frustum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glFrustum"));
+ IsList = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsList"));
+ GetTexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexGeniv"));
+ GetTexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexGenfv"));
+ GetTexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(context->getProcAddress("glGetTexGendv"));
+ GetTexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexEnviv"));
+ GetTexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexEnvfv"));
+ GetPolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte *)>(context->getProcAddress("glGetPolygonStipple"));
+ GetPixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLushort *)>(context->getProcAddress("glGetPixelMapusv"));
+ GetPixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint *)>(context->getProcAddress("glGetPixelMapuiv"));
+ GetPixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(context->getProcAddress("glGetPixelMapfv"));
+ GetMaterialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMaterialiv"));
+ GetMaterialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMaterialfv"));
+ GetMapiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMapiv"));
+ GetMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMapfv"));
+ GetMapdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(context->getProcAddress("glGetMapdv"));
+ GetLightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetLightiv"));
+ GetLightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetLightfv"));
+ GetClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(context->getProcAddress("glGetClipPlane"));
+ DrawPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glDrawPixels"));
+ CopyPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum )>(context->getProcAddress("glCopyPixels"));
+ PixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLushort *)>(context->getProcAddress("glPixelMapusv"));
+ PixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLuint *)>(context->getProcAddress("glPixelMapuiv"));
+ PixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLfloat *)>(context->getProcAddress("glPixelMapfv"));
+ PixelTransferi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPixelTransferi"));
+ PixelTransferf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPixelTransferf"));
+ PixelZoom = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glPixelZoom"));
+ AlphaFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glAlphaFunc"));
+ EvalPoint2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glEvalPoint2"));
+ EvalMesh2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glEvalMesh2"));
+ EvalPoint1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glEvalPoint1"));
+ EvalMesh1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint )>(context->getProcAddress("glEvalMesh1"));
+ EvalCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glEvalCoord2fv"));
+ EvalCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glEvalCoord2f"));
+ EvalCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glEvalCoord2dv"));
+ EvalCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glEvalCoord2d"));
+ EvalCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glEvalCoord1fv"));
+ EvalCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glEvalCoord1f"));
+ EvalCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glEvalCoord1dv"));
+ EvalCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glEvalCoord1d"));
+ MapGrid2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )>(context->getProcAddress("glMapGrid2f"));
+ MapGrid2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )>(context->getProcAddress("glMapGrid2d"));
+ MapGrid1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat )>(context->getProcAddress("glMapGrid1f"));
+ MapGrid1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble )>(context->getProcAddress("glMapGrid1d"));
+ Map2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMap2f"));
+ Map2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMap2d"));
+ Map1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMap1f"));
+ Map1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMap1d"));
+ PushAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glPushAttrib"));
+ PopAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopAttrib"));
+ Accum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glAccum"));
+ IndexMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIndexMask"));
+ ClearIndex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glClearIndex"));
+ ClearAccum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glClearAccum"));
+ PushName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glPushName"));
+ PopName = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopName"));
+ PassThrough = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glPassThrough"));
+ LoadName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glLoadName"));
+ InitNames = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glInitNames"));
+ RenderMode = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glRenderMode"));
+ SelectBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glSelectBuffer"));
+ FeedbackBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , GLfloat *)>(context->getProcAddress("glFeedbackBuffer"));
+ TexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexGeniv"));
+ TexGeni = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexGeni"));
+ TexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexGenfv"));
+ TexGenf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexGenf"));
+ TexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLdouble *)>(context->getProcAddress("glTexGendv"));
+ TexGend = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble )>(context->getProcAddress("glTexGend"));
+ TexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexEnviv"));
+ TexEnvi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexEnvi"));
+ TexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexEnvfv"));
+ TexEnvf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexEnvf"));
+ ShadeModel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glShadeModel"));
+ PolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glPolygonStipple"));
+ Materialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glMaterialiv"));
+ Materiali = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glMateriali"));
+ Materialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glMaterialfv"));
+ Materialf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glMaterialf"));
+ LineStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLushort )>(context->getProcAddress("glLineStipple"));
+ LightModeliv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glLightModeliv"));
+ LightModeli = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glLightModeli"));
+ LightModelfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glLightModelfv"));
+ LightModelf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glLightModelf"));
+ Lightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glLightiv"));
+ Lighti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glLighti"));
+ Lightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glLightfv"));
+ Lightf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glLightf"));
+ Fogiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glFogiv"));
+ Fogi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glFogi"));
+ Fogfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glFogfv"));
+ Fogf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glFogf"));
+ ColorMaterial = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glColorMaterial"));
+ ClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glClipPlane"));
+ Vertex4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glVertex4sv"));
+ Vertex4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertex4s"));
+ Vertex4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glVertex4iv"));
+ Vertex4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertex4i"));
+ Vertex4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glVertex4fv"));
+ Vertex4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertex4f"));
+ Vertex4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glVertex4dv"));
+ Vertex4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertex4d"));
+ Vertex3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glVertex3sv"));
+ Vertex3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glVertex3s"));
+ Vertex3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glVertex3iv"));
+ Vertex3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glVertex3i"));
+ Vertex3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glVertex3fv"));
+ Vertex3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertex3f"));
+ Vertex3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glVertex3dv"));
+ Vertex3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertex3d"));
+ Vertex2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glVertex2sv"));
+ Vertex2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glVertex2s"));
+ Vertex2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glVertex2iv"));
+ Vertex2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glVertex2i"));
+ Vertex2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glVertex2fv"));
+ Vertex2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glVertex2f"));
+ Vertex2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glVertex2dv"));
+ Vertex2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glVertex2d"));
+ TexCoord4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord4sv"));
+ TexCoord4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glTexCoord4s"));
+ TexCoord4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord4iv"));
+ TexCoord4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glTexCoord4i"));
+ TexCoord4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord4fv"));
+ TexCoord4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord4f"));
+ TexCoord4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord4dv"));
+ TexCoord4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTexCoord4d"));
+ TexCoord3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord3sv"));
+ TexCoord3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glTexCoord3s"));
+ TexCoord3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord3iv"));
+ TexCoord3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glTexCoord3i"));
+ TexCoord3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord3fv"));
+ TexCoord3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord3f"));
+ TexCoord3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord3dv"));
+ TexCoord3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTexCoord3d"));
+ TexCoord2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord2sv"));
+ TexCoord2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glTexCoord2s"));
+ TexCoord2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord2iv"));
+ TexCoord2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glTexCoord2i"));
+ TexCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord2fv"));
+ TexCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glTexCoord2f"));
+ TexCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord2dv"));
+ TexCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glTexCoord2d"));
+ TexCoord1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord1sv"));
+ TexCoord1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(context->getProcAddress("glTexCoord1s"));
+ TexCoord1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord1iv"));
+ TexCoord1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glTexCoord1i"));
+ TexCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord1fv"));
+ TexCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glTexCoord1f"));
+ TexCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord1dv"));
+ TexCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glTexCoord1d"));
+ Rectsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *, const GLshort *)>(context->getProcAddress("glRectsv"));
+ Rects = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glRects"));
+ Rectiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *, const GLint *)>(context->getProcAddress("glRectiv"));
+ Recti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glRecti"));
+ Rectfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *)>(context->getProcAddress("glRectfv"));
+ Rectf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRectf"));
+ Rectdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *, const GLdouble *)>(context->getProcAddress("glRectdv"));
+ Rectd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRectd"));
+ RasterPos4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glRasterPos4sv"));
+ RasterPos4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glRasterPos4s"));
+ RasterPos4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glRasterPos4iv"));
+ RasterPos4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glRasterPos4i"));
+ RasterPos4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glRasterPos4fv"));
+ RasterPos4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRasterPos4f"));
+ RasterPos4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glRasterPos4dv"));
+ RasterPos4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRasterPos4d"));
+ RasterPos3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glRasterPos3sv"));
+ RasterPos3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glRasterPos3s"));
+ RasterPos3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glRasterPos3iv"));
+ RasterPos3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glRasterPos3i"));
+ RasterPos3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glRasterPos3fv"));
+ RasterPos3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRasterPos3f"));
+ RasterPos3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glRasterPos3dv"));
+ RasterPos3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRasterPos3d"));
+ RasterPos2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glRasterPos2sv"));
+ RasterPos2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glRasterPos2s"));
+ RasterPos2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glRasterPos2iv"));
+ RasterPos2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glRasterPos2i"));
+ RasterPos2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glRasterPos2fv"));
+ RasterPos2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glRasterPos2f"));
+ RasterPos2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glRasterPos2dv"));
+ RasterPos2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glRasterPos2d"));
+ Normal3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glNormal3sv"));
+ Normal3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glNormal3s"));
+ Normal3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glNormal3iv"));
+ Normal3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glNormal3i"));
+ Normal3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glNormal3fv"));
+ Normal3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glNormal3f"));
+ Normal3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glNormal3dv"));
+ Normal3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glNormal3d"));
+ Normal3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glNormal3bv"));
+ Normal3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glNormal3b"));
+ Indexsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glIndexsv"));
+ Indexs = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(context->getProcAddress("glIndexs"));
+ Indexiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glIndexiv"));
+ Indexi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glIndexi"));
+ Indexfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glIndexfv"));
+ Indexf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glIndexf"));
+ Indexdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glIndexdv"));
+ Indexd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glIndexd"));
+ End = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEnd"));
+ EdgeFlagv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLboolean *)>(context->getProcAddress("glEdgeFlagv"));
+ EdgeFlag = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(context->getProcAddress("glEdgeFlag"));
+ Color4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(context->getProcAddress("glColor4usv"));
+ Color4us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort , GLushort )>(context->getProcAddress("glColor4us"));
+ Color4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(context->getProcAddress("glColor4uiv"));
+ Color4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glColor4ui"));
+ Color4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glColor4ubv"));
+ Color4ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glColor4ub"));
+ Color4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glColor4sv"));
+ Color4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glColor4s"));
+ Color4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glColor4iv"));
+ Color4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glColor4i"));
+ Color4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glColor4fv"));
+ Color4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor4f"));
+ Color4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glColor4dv"));
+ Color4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glColor4d"));
+ Color4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glColor4bv"));
+ Color4b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glColor4b"));
+ Color3usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(context->getProcAddress("glColor3usv"));
+ Color3us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort )>(context->getProcAddress("glColor3us"));
+ Color3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(context->getProcAddress("glColor3uiv"));
+ Color3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glColor3ui"));
+ Color3ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glColor3ubv"));
+ Color3ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glColor3ub"));
+ Color3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glColor3sv"));
+ Color3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glColor3s"));
+ Color3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glColor3iv"));
+ Color3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glColor3i"));
+ Color3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glColor3fv"));
+ Color3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor3f"));
+ Color3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glColor3dv"));
+ Color3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glColor3d"));
+ Color3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glColor3bv"));
+ Color3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glColor3b"));
+ Bitmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *)>(context->getProcAddress("glBitmap"));
+ Begin = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBegin"));
+ ListBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glListBase"));
+ GenLists = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLsizei )>(context->getProcAddress("glGenLists"));
+ DeleteLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei )>(context->getProcAddress("glDeleteLists"));
+ CallLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glCallLists"));
+ CallList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glCallList"));
+ EndList = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndList"));
+ NewList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glNewList"));
+#endif
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::DeprecatedStatus);
+}
+
+QOpenGLFunctions_1_1_DeprecatedBackend::QOpenGLFunctions_1_1_DeprecatedBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.1 deprecated functions
+#if defined(Q_OS_WIN)
+ HMODULE handle = GetModuleHandleA("opengl32.dll");
+ PushClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(GetProcAddress(handle, "glPushClientAttrib"));
+ PopClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopClientAttrib"));
+ PrioritizeTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, const GLfloat *)>(GetProcAddress(handle, "glPrioritizeTextures"));
+ AreTexturesResident = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLboolean *)>(GetProcAddress(handle, "glAreTexturesResident"));
+ VertexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glVertexPointer"));
+ TexCoordPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glTexCoordPointer"));
+ NormalPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glNormalPointer"));
+ InterleavedArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glInterleavedArrays"));
+ IndexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glIndexPointer"));
+ EnableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glEnableClientState"));
+ EdgeFlagPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLvoid *)>(GetProcAddress(handle, "glEdgeFlagPointer"));
+ DisableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDisableClientState"));
+ ColorPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glColorPointer"));
+ ArrayElement = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glArrayElement"));
+#else
+ PushClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glPushClientAttrib"));
+ PopClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopClientAttrib"));
+ PrioritizeTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, const GLfloat *)>(context->getProcAddress("glPrioritizeTextures"));
+ AreTexturesResident = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLboolean *)>(context->getProcAddress("glAreTexturesResident"));
+ VertexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexPointer"));
+ TexCoordPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glTexCoordPointer"));
+ NormalPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glNormalPointer"));
+ InterleavedArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glInterleavedArrays"));
+ IndexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glIndexPointer"));
+ EnableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEnableClientState"));
+ EdgeFlagPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLvoid *)>(context->getProcAddress("glEdgeFlagPointer"));
+ DisableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDisableClientState"));
+ ColorPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glColorPointer"));
+ ArrayElement = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glArrayElement"));
+#endif
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::DeprecatedStatus);
+}
+
+QOpenGLFunctions_1_2_DeprecatedBackend::QOpenGLFunctions_1_2_DeprecatedBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.2 deprecated functions
+ ResetMinmax = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glResetMinmax"));
+ ResetHistogram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glResetHistogram"));
+ Minmax = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLboolean )>(context->getProcAddress("glMinmax"));
+ Histogram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLboolean )>(context->getProcAddress("glHistogram"));
+ GetMinmaxParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMinmaxParameteriv"));
+ GetMinmaxParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMinmaxParameterfv"));
+ GetMinmax = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetMinmax"));
+ GetHistogramParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetHistogramParameteriv"));
+ GetHistogramParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetHistogramParameterfv"));
+ GetHistogram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetHistogram"));
+ SeparableFilter2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *, const GLvoid *)>(context->getProcAddress("glSeparableFilter2D"));
+ GetSeparableFilter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *, GLvoid *, GLvoid *)>(context->getProcAddress("glGetSeparableFilter"));
+ GetConvolutionParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetConvolutionParameteriv"));
+ GetConvolutionParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetConvolutionParameterfv"));
+ GetConvolutionFilter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetConvolutionFilter"));
+ CopyConvolutionFilter2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter2D"));
+ CopyConvolutionFilter1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter1D"));
+ ConvolutionParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glConvolutionParameteriv"));
+ ConvolutionParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glConvolutionParameteri"));
+ ConvolutionParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glConvolutionParameterfv"));
+ ConvolutionParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glConvolutionParameterf"));
+ ConvolutionFilter2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glConvolutionFilter2D"));
+ ConvolutionFilter1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glConvolutionFilter1D"));
+ CopyColorSubTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyColorSubTable"));
+ ColorSubTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glColorSubTable"));
+ GetColorTableParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetColorTableParameteriv"));
+ GetColorTableParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetColorTableParameterfv"));
+ GetColorTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetColorTable"));
+ CopyColorTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyColorTable"));
+ ColorTableParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glColorTableParameteriv"));
+ ColorTableParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glColorTableParameterfv"));
+ ColorTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glColorTable"));
+ TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage3D"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::DeprecatedStatus);
+}
+
+QOpenGLFunctions_1_3_DeprecatedBackend::QOpenGLFunctions_1_3_DeprecatedBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.3 deprecated functions
+ MultTransposeMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glMultTransposeMatrixd"));
+ MultTransposeMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glMultTransposeMatrixf"));
+ LoadTransposeMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glLoadTransposeMatrixd"));
+ LoadTransposeMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glLoadTransposeMatrixf"));
+ MultiTexCoord4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord4sv"));
+ MultiTexCoord4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord4s"));
+ MultiTexCoord4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord4iv"));
+ MultiTexCoord4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord4i"));
+ MultiTexCoord4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord4fv"));
+ MultiTexCoord4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord4f"));
+ MultiTexCoord4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord4dv"));
+ MultiTexCoord4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord4d"));
+ MultiTexCoord3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord3sv"));
+ MultiTexCoord3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord3s"));
+ MultiTexCoord3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord3iv"));
+ MultiTexCoord3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord3i"));
+ MultiTexCoord3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord3fv"));
+ MultiTexCoord3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord3f"));
+ MultiTexCoord3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord3dv"));
+ MultiTexCoord3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord3d"));
+ MultiTexCoord2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord2sv"));
+ MultiTexCoord2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord2s"));
+ MultiTexCoord2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord2iv"));
+ MultiTexCoord2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint )>(context->getProcAddress("glMultiTexCoord2i"));
+ MultiTexCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord2fv"));
+ MultiTexCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord2f"));
+ MultiTexCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord2dv"));
+ MultiTexCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord2d"));
+ MultiTexCoord1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord1sv"));
+ MultiTexCoord1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort )>(context->getProcAddress("glMultiTexCoord1s"));
+ MultiTexCoord1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord1iv"));
+ MultiTexCoord1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glMultiTexCoord1i"));
+ MultiTexCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord1fv"));
+ MultiTexCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glMultiTexCoord1f"));
+ MultiTexCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord1dv"));
+ MultiTexCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble )>(context->getProcAddress("glMultiTexCoord1d"));
+ ClientActiveTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glClientActiveTexture"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::DeprecatedStatus);
+}
+
+QOpenGLFunctions_1_4_DeprecatedBackend::QOpenGLFunctions_1_4_DeprecatedBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.4 deprecated functions
+ WindowPos3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glWindowPos3sv"));
+ WindowPos3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glWindowPos3s"));
+ WindowPos3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glWindowPos3iv"));
+ WindowPos3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glWindowPos3i"));
+ WindowPos3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glWindowPos3fv"));
+ WindowPos3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glWindowPos3f"));
+ WindowPos3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glWindowPos3dv"));
+ WindowPos3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glWindowPos3d"));
+ WindowPos2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glWindowPos2sv"));
+ WindowPos2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glWindowPos2s"));
+ WindowPos2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glWindowPos2iv"));
+ WindowPos2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glWindowPos2i"));
+ WindowPos2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glWindowPos2fv"));
+ WindowPos2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glWindowPos2f"));
+ WindowPos2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glWindowPos2dv"));
+ WindowPos2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glWindowPos2d"));
+ SecondaryColorPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glSecondaryColorPointer"));
+ SecondaryColor3usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(context->getProcAddress("glSecondaryColor3usv"));
+ SecondaryColor3us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort )>(context->getProcAddress("glSecondaryColor3us"));
+ SecondaryColor3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(context->getProcAddress("glSecondaryColor3uiv"));
+ SecondaryColor3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glSecondaryColor3ui"));
+ SecondaryColor3ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glSecondaryColor3ubv"));
+ SecondaryColor3ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glSecondaryColor3ub"));
+ SecondaryColor3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glSecondaryColor3sv"));
+ SecondaryColor3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glSecondaryColor3s"));
+ SecondaryColor3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glSecondaryColor3iv"));
+ SecondaryColor3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glSecondaryColor3i"));
+ SecondaryColor3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glSecondaryColor3fv"));
+ SecondaryColor3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glSecondaryColor3f"));
+ SecondaryColor3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glSecondaryColor3dv"));
+ SecondaryColor3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glSecondaryColor3d"));
+ SecondaryColor3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glSecondaryColor3bv"));
+ SecondaryColor3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glSecondaryColor3b"));
+ FogCoordPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glFogCoordPointer"));
+ FogCoorddv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glFogCoorddv"));
+ FogCoordd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glFogCoordd"));
+ FogCoordfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glFogCoordfv"));
+ FogCoordf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glFogCoordf"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::DeprecatedStatus);
+}
+
+QOpenGLFunctions_2_0_DeprecatedBackend::QOpenGLFunctions_2_0_DeprecatedBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 2.0 deprecated functions
+ VertexAttrib4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4usv"));
+ VertexAttrib4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4uiv"));
+ VertexAttrib4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubv"));
+ VertexAttrib4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4sv"));
+ VertexAttrib4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4s"));
+ VertexAttrib4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4iv"));
+ VertexAttrib4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fv"));
+ VertexAttrib4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4f"));
+ VertexAttrib4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dv"));
+ VertexAttrib4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4d"));
+ VertexAttrib4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4bv"));
+ VertexAttrib4Nusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4Nusv"));
+ VertexAttrib4Nuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4Nuiv"));
+ VertexAttrib4Nubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4Nubv"));
+ VertexAttrib4Nub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4Nub"));
+ VertexAttrib4Nsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4Nsv"));
+ VertexAttrib4Niv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4Niv"));
+ VertexAttrib4Nbv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4Nbv"));
+ VertexAttrib3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3sv"));
+ VertexAttrib3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3s"));
+ VertexAttrib3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fv"));
+ VertexAttrib3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3f"));
+ VertexAttrib3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dv"));
+ VertexAttrib3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3d"));
+ VertexAttrib2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2sv"));
+ VertexAttrib2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2s"));
+ VertexAttrib2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fv"));
+ VertexAttrib2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2f"));
+ VertexAttrib2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib2dv"));
+ VertexAttrib2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2d"));
+ VertexAttrib1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib1sv"));
+ VertexAttrib1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1s"));
+ VertexAttrib1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib1fv"));
+ VertexAttrib1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1f"));
+ VertexAttrib1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dv"));
+ VertexAttrib1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttrib1d"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::DeprecatedStatus);
+}
+
+QOpenGLFunctions_3_0_DeprecatedBackend::QOpenGLFunctions_3_0_DeprecatedBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 3.0 deprecated functions
+ VertexAttribI4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttribI4usv"));
+ VertexAttribI4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttribI4ubv"));
+ VertexAttribI4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttribI4sv"));
+ VertexAttribI4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttribI4bv"));
+ VertexAttribI4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI4uiv"));
+ VertexAttribI3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI3uiv"));
+ VertexAttribI2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI2uiv"));
+ VertexAttribI1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI1uiv"));
+ VertexAttribI4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI4iv"));
+ VertexAttribI3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI3iv"));
+ VertexAttribI2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI2iv"));
+ VertexAttribI1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI1iv"));
+ VertexAttribI4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI4ui"));
+ VertexAttribI3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI3ui"));
+ VertexAttribI2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI2ui"));
+ VertexAttribI1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribI1ui"));
+ VertexAttribI4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI4i"));
+ VertexAttribI3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI3i"));
+ VertexAttribI2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint )>(context->getProcAddress("glVertexAttribI2i"));
+ VertexAttribI1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glVertexAttribI1i"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::DeprecatedStatus);
+}
+
+
+#else
+
+// No backends for OpenGL ES 2
+
+#endif // !QT_OPENGL_ES_2
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglversionfunctions.h b/src/gui/opengl/qopenglversionfunctions.h
new file mode 100644
index 0000000000..474a5d5d1f
--- /dev/null
+++ b/src/gui/opengl/qopenglversionfunctions.h
@@ -0,0 +1,1364 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_H
+#define QOPENGLVERSIONFUNCTIONS_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtCore/QtGlobal>
+#include <QtCore/qhash.h>
+#include <QtCore/qpair.h>
+#include <QtGui/qopengl.h>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLContext;
+
+#if 0
+// silence syncqt warnings
+#pragma qt_class(QOpenGLVersionFunctions)
+#pragma qt_sync_stop_processing
+#endif
+
+struct QOpenGLVersionStatus
+{
+ enum OpenGLStatus {
+ CoreStatus,
+ DeprecatedStatus,
+ InvalidStatus
+ };
+
+ QOpenGLVersionStatus()
+ : version(qMakePair(0, 0)),
+ status(InvalidStatus)
+ {}
+
+ QOpenGLVersionStatus(int majorVersion, int minorVersion, QOpenGLVersionStatus::OpenGLStatus functionStatus)
+ : version(qMakePair(majorVersion, minorVersion)),
+ status(functionStatus)
+ {}
+
+ QPair<int, int> version;
+ OpenGLStatus status;
+};
+
+inline uint qHash(const QOpenGLVersionStatus &v, uint seed)
+{
+ return qHash(static_cast<int>(v.status * 1000)
+ + v.version.first * 100 + v.version.second * 10, seed);
+}
+
+inline bool operator==(const QOpenGLVersionStatus &lhs, const QOpenGLVersionStatus &rhs)
+{
+ if (lhs.status != rhs.status)
+ return false;
+ return lhs.version == rhs.version;
+}
+
+inline bool operator!=(const QOpenGLVersionStatus &lhs, const QOpenGLVersionStatus &rhs)
+{
+ return !operator==(lhs, rhs);
+}
+
+class QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLVersionFunctionsBackend(QOpenGLContext *ctx)
+ : context(ctx)
+ {}
+
+ QOpenGLContext *context;
+ QAtomicInt refs;
+};
+
+class QAbstractOpenGLFunctionsPrivate
+{
+public:
+ QAbstractOpenGLFunctionsPrivate()
+ : owningContext(0),
+ initialized(false)
+ {}
+
+ static QOpenGLVersionFunctionsBackend *functionsBackend(QOpenGLContext *context,
+ const QOpenGLVersionStatus &v);
+ static void insertFunctionsBackend(QOpenGLContext *context,
+ const QOpenGLVersionStatus &v,
+ QOpenGLVersionFunctionsBackend *backend);
+ static void removeFunctionsBackend(QOpenGLContext *context, const QOpenGLVersionStatus &v);
+
+ QOpenGLContext *owningContext;
+ bool initialized;
+};
+
+class QAbstractOpenGLFunctions
+{
+public:
+ virtual ~QAbstractOpenGLFunctions();
+
+ virtual bool initializeOpenGLFunctions();
+
+ Q_DECLARE_PRIVATE(QAbstractOpenGLFunctions)
+
+protected:
+ QAbstractOpenGLFunctions();
+ QAbstractOpenGLFunctionsPrivate *d_ptr;
+
+ bool isInitialized() const;
+
+ void setOwningContext(const QOpenGLContext *context);
+ QOpenGLContext *owningContext() const;
+
+ friend class QOpenGLContext;
+};
+
+#if !defined(QT_OPENGL_ES_2)
+
+class QOpenGLFunctions_1_0_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_1_0_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 1.0 core functions
+ void (QOPENGLF_APIENTRYP Viewport)(GLint x, GLint y, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP DepthRange)(GLdouble nearVal, GLdouble farVal);
+ GLboolean (QOPENGLF_APIENTRYP IsEnabled)(GLenum cap);
+ void (QOPENGLF_APIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ const GLubyte * (QOPENGLF_APIENTRYP GetString)(GLenum name);
+ void (QOPENGLF_APIENTRYP GetIntegerv)(GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetFloatv)(GLenum pname, GLfloat *params);
+ GLenum (QOPENGLF_APIENTRYP GetError)();
+ void (QOPENGLF_APIENTRYP GetDoublev)(GLenum pname, GLdouble *params);
+ void (QOPENGLF_APIENTRYP GetBooleanv)(GLenum pname, GLboolean *params);
+ void (QOPENGLF_APIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP ReadBuffer)(GLenum mode);
+ void (QOPENGLF_APIENTRYP PixelStorei)(GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP PixelStoref)(GLenum pname, GLfloat param);
+ void (QOPENGLF_APIENTRYP DepthFunc)(GLenum func);
+ void (QOPENGLF_APIENTRYP StencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
+ void (QOPENGLF_APIENTRYP StencilFunc)(GLenum func, GLint ref, GLuint mask);
+ void (QOPENGLF_APIENTRYP LogicOp)(GLenum opcode);
+ void (QOPENGLF_APIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor);
+ void (QOPENGLF_APIENTRYP Flush)();
+ void (QOPENGLF_APIENTRYP Finish)();
+ void (QOPENGLF_APIENTRYP Enable)(GLenum cap);
+ void (QOPENGLF_APIENTRYP Disable)(GLenum cap);
+ void (QOPENGLF_APIENTRYP DepthMask)(GLboolean flag);
+ void (QOPENGLF_APIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void (QOPENGLF_APIENTRYP StencilMask)(GLuint mask);
+ void (QOPENGLF_APIENTRYP ClearDepth)(GLdouble depth);
+ void (QOPENGLF_APIENTRYP ClearStencil)(GLint s);
+ void (QOPENGLF_APIENTRYP ClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void (QOPENGLF_APIENTRYP Clear)(GLbitfield mask);
+ void (QOPENGLF_APIENTRYP DrawBuffer)(GLenum mode);
+ void (QOPENGLF_APIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
+ void (QOPENGLF_APIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param);
+ void (QOPENGLF_APIENTRYP Scissor)(GLint x, GLint y, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP PolygonMode)(GLenum face, GLenum mode);
+ void (QOPENGLF_APIENTRYP PointSize)(GLfloat size);
+ void (QOPENGLF_APIENTRYP LineWidth)(GLfloat width);
+ void (QOPENGLF_APIENTRYP Hint)(GLenum target, GLenum mode);
+ void (QOPENGLF_APIENTRYP FrontFace)(GLenum mode);
+ void (QOPENGLF_APIENTRYP CullFace)(GLenum mode);
+
+};
+
+class QOpenGLFunctions_1_1_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_1_1_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 1.1 core functions
+ void (QOPENGLF_APIENTRYP Indexubv)(const GLubyte *c);
+ void (QOPENGLF_APIENTRYP Indexub)(GLubyte c);
+ GLboolean (QOPENGLF_APIENTRYP IsTexture)(GLuint texture);
+ void (QOPENGLF_APIENTRYP GenTextures)(GLsizei n, GLuint *textures);
+ void (QOPENGLF_APIENTRYP DeleteTextures)(GLsizei n, const GLuint *textures);
+ void (QOPENGLF_APIENTRYP BindTexture)(GLenum target, GLuint texture);
+ void (QOPENGLF_APIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void (QOPENGLF_APIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void (QOPENGLF_APIENTRYP CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void (QOPENGLF_APIENTRYP PolygonOffset)(GLfloat factor, GLfloat units);
+ void (QOPENGLF_APIENTRYP GetPointerv)(GLenum pname, GLvoid* *params);
+ void (QOPENGLF_APIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+ void (QOPENGLF_APIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count);
+
+};
+
+class QOpenGLFunctions_1_2_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_1_2_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 1.2 core functions
+ void (QOPENGLF_APIENTRYP CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+ void (QOPENGLF_APIENTRYP BlendEquation)(GLenum mode);
+ void (QOPENGLF_APIENTRYP BlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+
+};
+
+class QOpenGLFunctions_1_3_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_1_3_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 1.3 core functions
+ void (QOPENGLF_APIENTRYP GetCompressedTexImage)(GLenum target, GLint level, GLvoid *img);
+ void (QOPENGLF_APIENTRYP CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP SampleCoverage)(GLfloat value, GLboolean invert);
+ void (QOPENGLF_APIENTRYP ActiveTexture)(GLenum texture);
+
+};
+
+class QOpenGLFunctions_1_4_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_1_4_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 1.4 core functions
+ void (QOPENGLF_APIENTRYP PointParameteriv)(GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP PointParameteri)(GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP PointParameterfv)(GLenum pname, const GLfloat *params);
+ void (QOPENGLF_APIENTRYP PointParameterf)(GLenum pname, GLfloat param);
+ void (QOPENGLF_APIENTRYP MultiDrawElements)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+ void (QOPENGLF_APIENTRYP MultiDrawArrays)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void (QOPENGLF_APIENTRYP BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+};
+
+class QOpenGLFunctions_1_5_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_1_5_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 1.5 core functions
+ void (QOPENGLF_APIENTRYP GetBufferPointerv)(GLenum target, GLenum pname, GLvoid* *params);
+ void (QOPENGLF_APIENTRYP GetBufferParameteriv)(GLenum target, GLenum pname, GLint *params);
+ GLboolean (QOPENGLF_APIENTRYP UnmapBuffer)(GLenum target);
+ GLvoid* (QOPENGLF_APIENTRYP MapBuffer)(GLenum target, GLenum access);
+ void (QOPENGLF_APIENTRYP GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+ void (QOPENGLF_APIENTRYP BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP BufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ GLboolean (QOPENGLF_APIENTRYP IsBuffer)(GLuint buffer);
+ void (QOPENGLF_APIENTRYP GenBuffers)(GLsizei n, GLuint *buffers);
+ void (QOPENGLF_APIENTRYP DeleteBuffers)(GLsizei n, const GLuint *buffers);
+ void (QOPENGLF_APIENTRYP BindBuffer)(GLenum target, GLuint buffer);
+ void (QOPENGLF_APIENTRYP GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params);
+ void (QOPENGLF_APIENTRYP GetQueryObjectiv)(GLuint id, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetQueryiv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP EndQuery)(GLenum target);
+ void (QOPENGLF_APIENTRYP BeginQuery)(GLenum target, GLuint id);
+ GLboolean (QOPENGLF_APIENTRYP IsQuery)(GLuint id);
+ void (QOPENGLF_APIENTRYP DeleteQueries)(GLsizei n, const GLuint *ids);
+ void (QOPENGLF_APIENTRYP GenQueries)(GLsizei n, GLuint *ids);
+
+};
+
+class QOpenGLFunctions_2_0_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_2_0_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 2.0 core functions
+ void (QOPENGLF_APIENTRYP VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void (QOPENGLF_APIENTRYP ValidateProgram)(GLuint program);
+ void (QOPENGLF_APIENTRYP UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP Uniform4iv)(GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP Uniform3iv)(GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP Uniform2iv)(GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP Uniform1iv)(GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP Uniform4fv)(GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP Uniform3fv)(GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP Uniform2fv)(GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP Uniform1fv)(GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void (QOPENGLF_APIENTRYP Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
+ void (QOPENGLF_APIENTRYP Uniform2i)(GLint location, GLint v0, GLint v1);
+ void (QOPENGLF_APIENTRYP Uniform1i)(GLint location, GLint v0);
+ void (QOPENGLF_APIENTRYP Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void (QOPENGLF_APIENTRYP Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void (QOPENGLF_APIENTRYP Uniform2f)(GLint location, GLfloat v0, GLfloat v1);
+ void (QOPENGLF_APIENTRYP Uniform1f)(GLint location, GLfloat v0);
+ void (QOPENGLF_APIENTRYP UseProgram)(GLuint program);
+ void (QOPENGLF_APIENTRYP ShaderSource)(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void (QOPENGLF_APIENTRYP LinkProgram)(GLuint program);
+ GLboolean (QOPENGLF_APIENTRYP IsShader)(GLuint shader);
+ GLboolean (QOPENGLF_APIENTRYP IsProgram)(GLuint program);
+ void (QOPENGLF_APIENTRYP GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid* *pointer);
+ void (QOPENGLF_APIENTRYP GetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
+ void (QOPENGLF_APIENTRYP GetUniformiv)(GLuint program, GLint location, GLint *params);
+ void (QOPENGLF_APIENTRYP GetUniformfv)(GLuint program, GLint location, GLfloat *params);
+ GLint (QOPENGLF_APIENTRYP GetUniformLocation)(GLuint program, const GLchar *name);
+ void (QOPENGLF_APIENTRYP GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void (QOPENGLF_APIENTRYP GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void (QOPENGLF_APIENTRYP GetShaderiv)(GLuint shader, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void (QOPENGLF_APIENTRYP GetProgramiv)(GLuint program, GLenum pname, GLint *params);
+ GLint (QOPENGLF_APIENTRYP GetAttribLocation)(GLuint program, const GLchar *name);
+ void (QOPENGLF_APIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void (QOPENGLF_APIENTRYP GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void (QOPENGLF_APIENTRYP GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void (QOPENGLF_APIENTRYP EnableVertexAttribArray)(GLuint index);
+ void (QOPENGLF_APIENTRYP DisableVertexAttribArray)(GLuint index);
+ void (QOPENGLF_APIENTRYP DetachShader)(GLuint program, GLuint shader);
+ void (QOPENGLF_APIENTRYP DeleteShader)(GLuint shader);
+ void (QOPENGLF_APIENTRYP DeleteProgram)(GLuint program);
+ GLuint (QOPENGLF_APIENTRYP CreateShader)(GLenum type);
+ GLuint (QOPENGLF_APIENTRYP CreateProgram)();
+ void (QOPENGLF_APIENTRYP CompileShader)(GLuint shader);
+ void (QOPENGLF_APIENTRYP BindAttribLocation)(GLuint program, GLuint index, const GLchar *name);
+ void (QOPENGLF_APIENTRYP AttachShader)(GLuint program, GLuint shader);
+ void (QOPENGLF_APIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask);
+ void (QOPENGLF_APIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void (QOPENGLF_APIENTRYP StencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void (QOPENGLF_APIENTRYP DrawBuffers)(GLsizei n, const GLenum *bufs);
+ void (QOPENGLF_APIENTRYP BlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
+
+};
+
+class QOpenGLFunctions_2_1_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_2_1_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 2.1 core functions
+ void (QOPENGLF_APIENTRYP UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+};
+
+class QOpenGLFunctions_3_0_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_3_0_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 3.0 core functions
+ GLboolean (QOPENGLF_APIENTRYP IsVertexArray)(GLuint array);
+ void (QOPENGLF_APIENTRYP GenVertexArrays)(GLsizei n, GLuint *arrays);
+ void (QOPENGLF_APIENTRYP DeleteVertexArrays)(GLsizei n, const GLuint *arrays);
+ void (QOPENGLF_APIENTRYP BindVertexArray)(GLuint array);
+ void (QOPENGLF_APIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length);
+ GLvoid* (QOPENGLF_APIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void (QOPENGLF_APIENTRYP FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void (QOPENGLF_APIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void (QOPENGLF_APIENTRYP GenerateMipmap)(GLenum target);
+ void (QOPENGLF_APIENTRYP GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void (QOPENGLF_APIENTRYP FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void (QOPENGLF_APIENTRYP FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void (QOPENGLF_APIENTRYP FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum (QOPENGLF_APIENTRYP CheckFramebufferStatus)(GLenum target);
+ void (QOPENGLF_APIENTRYP GenFramebuffers)(GLsizei n, GLuint *framebuffers);
+ void (QOPENGLF_APIENTRYP DeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
+ void (QOPENGLF_APIENTRYP BindFramebuffer)(GLenum target, GLuint framebuffer);
+ GLboolean (QOPENGLF_APIENTRYP IsFramebuffer)(GLuint framebuffer);
+ void (QOPENGLF_APIENTRYP GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP GenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
+ void (QOPENGLF_APIENTRYP DeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
+ void (QOPENGLF_APIENTRYP BindRenderbuffer)(GLenum target, GLuint renderbuffer);
+ GLboolean (QOPENGLF_APIENTRYP IsRenderbuffer)(GLuint renderbuffer);
+ const GLubyte * (QOPENGLF_APIENTRYP GetStringi)(GLenum name, GLuint index);
+ void (QOPENGLF_APIENTRYP ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void (QOPENGLF_APIENTRYP ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void (QOPENGLF_APIENTRYP GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint *params);
+ void (QOPENGLF_APIENTRYP GetTexParameterIiv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP TexParameterIuiv)(GLenum target, GLenum pname, const GLuint *params);
+ void (QOPENGLF_APIENTRYP TexParameterIiv)(GLenum target, GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP Uniform4uiv)(GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP Uniform3uiv)(GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP Uniform2uiv)(GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP Uniform1uiv)(GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP Uniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void (QOPENGLF_APIENTRYP Uniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void (QOPENGLF_APIENTRYP Uniform2ui)(GLint location, GLuint v0, GLuint v1);
+ void (QOPENGLF_APIENTRYP Uniform1ui)(GLint location, GLuint v0);
+ GLint (QOPENGLF_APIENTRYP GetFragDataLocation)(GLuint program, const GLchar *name);
+ void (QOPENGLF_APIENTRYP BindFragDataLocation)(GLuint program, GLuint color, const GLchar *name);
+ void (QOPENGLF_APIENTRYP GetUniformuiv)(GLuint program, GLint location, GLuint *params);
+ void (QOPENGLF_APIENTRYP GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params);
+ void (QOPENGLF_APIENTRYP GetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void (QOPENGLF_APIENTRYP EndConditionalRender)();
+ void (QOPENGLF_APIENTRYP BeginConditionalRender)(GLuint id, GLenum mode);
+ void (QOPENGLF_APIENTRYP ClampColor)(GLenum target, GLenum clamp);
+ void (QOPENGLF_APIENTRYP GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void (QOPENGLF_APIENTRYP TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void (QOPENGLF_APIENTRYP BindBufferBase)(GLenum target, GLuint index, GLuint buffer);
+ void (QOPENGLF_APIENTRYP BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void (QOPENGLF_APIENTRYP EndTransformFeedback)();
+ void (QOPENGLF_APIENTRYP BeginTransformFeedback)(GLenum primitiveMode);
+ GLboolean (QOPENGLF_APIENTRYP IsEnabledi)(GLenum target, GLuint index);
+ void (QOPENGLF_APIENTRYP Disablei)(GLenum target, GLuint index);
+ void (QOPENGLF_APIENTRYP Enablei)(GLenum target, GLuint index);
+ void (QOPENGLF_APIENTRYP GetIntegeri_v)(GLenum target, GLuint index, GLint *data);
+ void (QOPENGLF_APIENTRYP GetBooleani_v)(GLenum target, GLuint index, GLboolean *data);
+ void (QOPENGLF_APIENTRYP ColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+};
+
+class QOpenGLFunctions_3_1_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_3_1_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 3.1 core functions
+ void (QOPENGLF_APIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void (QOPENGLF_APIENTRYP UniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void (QOPENGLF_APIENTRYP GetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void (QOPENGLF_APIENTRYP GetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint (QOPENGLF_APIENTRYP GetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName);
+ void (QOPENGLF_APIENTRYP GetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void (QOPENGLF_APIENTRYP GetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
+ void (QOPENGLF_APIENTRYP PrimitiveRestartIndex)(GLuint index);
+ void (QOPENGLF_APIENTRYP TexBuffer)(GLenum target, GLenum internalformat, GLuint buffer);
+ void (QOPENGLF_APIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
+ void (QOPENGLF_APIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+};
+
+class QOpenGLFunctions_3_2_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_3_2_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 3.2 core functions
+ void (QOPENGLF_APIENTRYP SampleMaski)(GLuint index, GLbitfield mask);
+ void (QOPENGLF_APIENTRYP GetMultisamplefv)(GLenum pname, GLuint index, GLfloat *val);
+ void (QOPENGLF_APIENTRYP TexImage3DMultisample)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void (QOPENGLF_APIENTRYP TexImage2DMultisample)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void (QOPENGLF_APIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void (QOPENGLF_APIENTRYP GetInteger64v)(GLenum pname, GLint64 *params);
+ void (QOPENGLF_APIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum (QOPENGLF_APIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void (QOPENGLF_APIENTRYP DeleteSync)(GLsync sync);
+ GLboolean (QOPENGLF_APIENTRYP IsSync)(GLsync sync);
+ GLsync (QOPENGLF_APIENTRYP FenceSync)(GLenum condition, GLbitfield flags);
+ void (QOPENGLF_APIENTRYP ProvokingVertex)(GLenum mode);
+ void (QOPENGLF_APIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
+ void (QOPENGLF_APIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+ void (QOPENGLF_APIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void (QOPENGLF_APIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+ void (QOPENGLF_APIENTRYP FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void (QOPENGLF_APIENTRYP GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 *params);
+ void (QOPENGLF_APIENTRYP GetInteger64i_v)(GLenum target, GLuint index, GLint64 *data);
+
+};
+
+class QOpenGLFunctions_3_3_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_3_3_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 3.3 core functions
+ void (QOPENGLF_APIENTRYP VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void (QOPENGLF_APIENTRYP VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void (QOPENGLF_APIENTRYP VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void (QOPENGLF_APIENTRYP VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void (QOPENGLF_APIENTRYP VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void (QOPENGLF_APIENTRYP VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void (QOPENGLF_APIENTRYP VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void (QOPENGLF_APIENTRYP VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void (QOPENGLF_APIENTRYP SecondaryColorP3uiv)(GLenum type, const GLuint *color);
+ void (QOPENGLF_APIENTRYP SecondaryColorP3ui)(GLenum type, GLuint color);
+ void (QOPENGLF_APIENTRYP ColorP4uiv)(GLenum type, const GLuint *color);
+ void (QOPENGLF_APIENTRYP ColorP4ui)(GLenum type, GLuint color);
+ void (QOPENGLF_APIENTRYP ColorP3uiv)(GLenum type, const GLuint *color);
+ void (QOPENGLF_APIENTRYP ColorP3ui)(GLenum type, GLuint color);
+ void (QOPENGLF_APIENTRYP NormalP3uiv)(GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP NormalP3ui)(GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP TexCoordP4uiv)(GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP TexCoordP4ui)(GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP TexCoordP3uiv)(GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP TexCoordP3ui)(GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP TexCoordP2uiv)(GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP TexCoordP2ui)(GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP TexCoordP1uiv)(GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP TexCoordP1ui)(GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP VertexP4uiv)(GLenum type, const GLuint *value);
+ void (QOPENGLF_APIENTRYP VertexP4ui)(GLenum type, GLuint value);
+ void (QOPENGLF_APIENTRYP VertexP3uiv)(GLenum type, const GLuint *value);
+ void (QOPENGLF_APIENTRYP VertexP3ui)(GLenum type, GLuint value);
+ void (QOPENGLF_APIENTRYP VertexP2uiv)(GLenum type, const GLuint *value);
+ void (QOPENGLF_APIENTRYP VertexP2ui)(GLenum type, GLuint value);
+ void (QOPENGLF_APIENTRYP GetQueryObjectui64v)(GLuint id, GLenum pname, GLuint64 *params);
+ void (QOPENGLF_APIENTRYP GetQueryObjecti64v)(GLuint id, GLenum pname, GLint64 *params);
+ void (QOPENGLF_APIENTRYP QueryCounter)(GLuint id, GLenum target);
+ void (QOPENGLF_APIENTRYP GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint *params);
+ void (QOPENGLF_APIENTRYP GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint *param);
+ void (QOPENGLF_APIENTRYP SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint *param);
+ void (QOPENGLF_APIENTRYP SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat *param);
+ void (QOPENGLF_APIENTRYP SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param);
+ void (QOPENGLF_APIENTRYP SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint *param);
+ void (QOPENGLF_APIENTRYP SamplerParameteri)(GLuint sampler, GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP BindSampler)(GLuint unit, GLuint sampler);
+ GLboolean (QOPENGLF_APIENTRYP IsSampler)(GLuint sampler);
+ void (QOPENGLF_APIENTRYP DeleteSamplers)(GLsizei count, const GLuint *samplers);
+ void (QOPENGLF_APIENTRYP GenSamplers)(GLsizei count, GLuint *samplers);
+ GLint (QOPENGLF_APIENTRYP GetFragDataIndex)(GLuint program, const GLchar *name);
+ void (QOPENGLF_APIENTRYP BindFragDataLocationIndexed)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+ void (QOPENGLF_APIENTRYP VertexAttribDivisor)(GLuint index, GLuint divisor);
+
+};
+
+class QOpenGLFunctions_4_0_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_4_0_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 4.0 core functions
+ void (QOPENGLF_APIENTRYP GetQueryIndexediv)(GLenum target, GLuint index, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP EndQueryIndexed)(GLenum target, GLuint index);
+ void (QOPENGLF_APIENTRYP BeginQueryIndexed)(GLenum target, GLuint index, GLuint id);
+ void (QOPENGLF_APIENTRYP DrawTransformFeedbackStream)(GLenum mode, GLuint id, GLuint stream);
+ void (QOPENGLF_APIENTRYP DrawTransformFeedback)(GLenum mode, GLuint id);
+ void (QOPENGLF_APIENTRYP ResumeTransformFeedback)();
+ void (QOPENGLF_APIENTRYP PauseTransformFeedback)();
+ GLboolean (QOPENGLF_APIENTRYP IsTransformFeedback)(GLuint id);
+ void (QOPENGLF_APIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint *ids);
+ void (QOPENGLF_APIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint *ids);
+ void (QOPENGLF_APIENTRYP BindTransformFeedback)(GLenum target, GLuint id);
+ void (QOPENGLF_APIENTRYP PatchParameterfv)(GLenum pname, const GLfloat *values);
+ void (QOPENGLF_APIENTRYP PatchParameteri)(GLenum pname, GLint value);
+ void (QOPENGLF_APIENTRYP GetProgramStageiv)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+ void (QOPENGLF_APIENTRYP GetUniformSubroutineuiv)(GLenum shadertype, GLint location, GLuint *params);
+ void (QOPENGLF_APIENTRYP UniformSubroutinesuiv)(GLenum shadertype, GLsizei count, const GLuint *indices);
+ void (QOPENGLF_APIENTRYP GetActiveSubroutineName)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void (QOPENGLF_APIENTRYP GetActiveSubroutineUniformName)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void (QOPENGLF_APIENTRYP GetActiveSubroutineUniformiv)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+ GLuint (QOPENGLF_APIENTRYP GetSubroutineIndex)(GLuint program, GLenum shadertype, const GLchar *name);
+ GLint (QOPENGLF_APIENTRYP GetSubroutineUniformLocation)(GLuint program, GLenum shadertype, const GLchar *name);
+ void (QOPENGLF_APIENTRYP GetUniformdv)(GLuint program, GLint location, GLdouble *params);
+ void (QOPENGLF_APIENTRYP UniformMatrix4x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix4x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix3x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix3x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix2x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix2x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP Uniform4dv)(GLint location, GLsizei count, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP Uniform3dv)(GLint location, GLsizei count, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP Uniform2dv)(GLint location, GLsizei count, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP Uniform1dv)(GLint location, GLsizei count, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP Uniform4d)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void (QOPENGLF_APIENTRYP Uniform3d)(GLint location, GLdouble x, GLdouble y, GLdouble z);
+ void (QOPENGLF_APIENTRYP Uniform2d)(GLint location, GLdouble x, GLdouble y);
+ void (QOPENGLF_APIENTRYP Uniform1d)(GLint location, GLdouble x);
+ void (QOPENGLF_APIENTRYP DrawElementsIndirect)(GLenum mode, GLenum type, const GLvoid *indirect);
+ void (QOPENGLF_APIENTRYP DrawArraysIndirect)(GLenum mode, const GLvoid *indirect);
+ void (QOPENGLF_APIENTRYP BlendFuncSeparatei)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void (QOPENGLF_APIENTRYP BlendFunci)(GLuint buf, GLenum src, GLenum dst);
+ void (QOPENGLF_APIENTRYP BlendEquationSeparatei)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+ void (QOPENGLF_APIENTRYP BlendEquationi)(GLuint buf, GLenum mode);
+ void (QOPENGLF_APIENTRYP MinSampleShading)(GLfloat value);
+
+};
+
+class QOpenGLFunctions_4_1_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_4_1_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 4.1 core functions
+ void (QOPENGLF_APIENTRYP GetDoublei_v)(GLenum target, GLuint index, GLdouble *data);
+ void (QOPENGLF_APIENTRYP GetFloati_v)(GLenum target, GLuint index, GLfloat *data);
+ void (QOPENGLF_APIENTRYP DepthRangeIndexed)(GLuint index, GLdouble n, GLdouble f);
+ void (QOPENGLF_APIENTRYP DepthRangeArrayv)(GLuint first, GLsizei count, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP ScissorIndexedv)(GLuint index, const GLint *v);
+ void (QOPENGLF_APIENTRYP ScissorIndexed)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP ScissorArrayv)(GLuint first, GLsizei count, const GLint *v);
+ void (QOPENGLF_APIENTRYP ViewportIndexedfv)(GLuint index, const GLfloat *v);
+ void (QOPENGLF_APIENTRYP ViewportIndexedf)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+ void (QOPENGLF_APIENTRYP ViewportArrayv)(GLuint first, GLsizei count, const GLfloat *v);
+ void (QOPENGLF_APIENTRYP GetVertexAttribLdv)(GLuint index, GLenum pname, GLdouble *params);
+ void (QOPENGLF_APIENTRYP VertexAttribLPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void (QOPENGLF_APIENTRYP VertexAttribL4dv)(GLuint index, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP VertexAttribL3dv)(GLuint index, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP VertexAttribL2dv)(GLuint index, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP VertexAttribL1dv)(GLuint index, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP VertexAttribL4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void (QOPENGLF_APIENTRYP VertexAttribL3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void (QOPENGLF_APIENTRYP VertexAttribL2d)(GLuint index, GLdouble x, GLdouble y);
+ void (QOPENGLF_APIENTRYP VertexAttribL1d)(GLuint index, GLdouble x);
+ void (QOPENGLF_APIENTRYP GetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void (QOPENGLF_APIENTRYP ValidateProgramPipeline)(GLuint pipeline);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix4x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix3x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix4x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix2x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix3x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix2x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void (QOPENGLF_APIENTRYP ProgramUniform4dv)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform4d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+ void (QOPENGLF_APIENTRYP ProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void (QOPENGLF_APIENTRYP ProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void (QOPENGLF_APIENTRYP ProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void (QOPENGLF_APIENTRYP ProgramUniform3dv)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform3d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+ void (QOPENGLF_APIENTRYP ProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void (QOPENGLF_APIENTRYP ProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void (QOPENGLF_APIENTRYP ProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void (QOPENGLF_APIENTRYP ProgramUniform2dv)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform2d)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+ void (QOPENGLF_APIENTRYP ProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void (QOPENGLF_APIENTRYP ProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1);
+ void (QOPENGLF_APIENTRYP ProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform1ui)(GLuint program, GLint location, GLuint v0);
+ void (QOPENGLF_APIENTRYP ProgramUniform1dv)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform1d)(GLuint program, GLint location, GLdouble v0);
+ void (QOPENGLF_APIENTRYP ProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform1f)(GLuint program, GLint location, GLfloat v0);
+ void (QOPENGLF_APIENTRYP ProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform1i)(GLuint program, GLint location, GLint v0);
+ void (QOPENGLF_APIENTRYP GetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint *params);
+ GLboolean (QOPENGLF_APIENTRYP IsProgramPipeline)(GLuint pipeline);
+ void (QOPENGLF_APIENTRYP GenProgramPipelines)(GLsizei n, GLuint *pipelines);
+ void (QOPENGLF_APIENTRYP DeleteProgramPipelines)(GLsizei n, const GLuint *pipelines);
+ void (QOPENGLF_APIENTRYP BindProgramPipeline)(GLuint pipeline);
+ GLuint (QOPENGLF_APIENTRYP CreateShaderProgramv)(GLenum type, GLsizei count, const GLchar* const *strings);
+ void (QOPENGLF_APIENTRYP ActiveShaderProgram)(GLuint pipeline, GLuint program);
+ void (QOPENGLF_APIENTRYP UseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program);
+ void (QOPENGLF_APIENTRYP ProgramParameteri)(GLuint program, GLenum pname, GLint value);
+ void (QOPENGLF_APIENTRYP ProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+ void (QOPENGLF_APIENTRYP GetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+ void (QOPENGLF_APIENTRYP ClearDepthf)(GLfloat dd);
+ void (QOPENGLF_APIENTRYP DepthRangef)(GLfloat n, GLfloat f);
+ void (QOPENGLF_APIENTRYP GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+ void (QOPENGLF_APIENTRYP ShaderBinary)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+ void (QOPENGLF_APIENTRYP ReleaseShaderCompiler)();
+
+};
+
+class QOpenGLFunctions_4_2_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_4_2_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 4.2 core functions
+ void (QOPENGLF_APIENTRYP TexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void (QOPENGLF_APIENTRYP TexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP TexStorage1D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+ void (QOPENGLF_APIENTRYP MemoryBarrier)(GLbitfield barriers);
+ void (QOPENGLF_APIENTRYP BindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+ void (QOPENGLF_APIENTRYP GetActiveAtomicCounterBufferiv)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+ void (QOPENGLF_APIENTRYP DrawTransformFeedbackStreamInstanced)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+ void (QOPENGLF_APIENTRYP DrawTransformFeedbackInstanced)(GLenum mode, GLuint id, GLsizei instancecount);
+ void (QOPENGLF_APIENTRYP DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+ void (QOPENGLF_APIENTRYP DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+ void (QOPENGLF_APIENTRYP DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+
+};
+
+class QOpenGLFunctions_4_3_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_4_3_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 4.3 core functions
+ void (QOPENGLF_APIENTRYP TexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void (QOPENGLF_APIENTRYP TexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void (QOPENGLF_APIENTRYP TexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void (QOPENGLF_APIENTRYP ShaderStorageBlockBinding)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+ GLint (QOPENGLF_APIENTRYP GetProgramResourceLocationIndex)(GLuint program, GLenum programInterface, const GLchar *name);
+ GLint (QOPENGLF_APIENTRYP GetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar *name);
+ void (QOPENGLF_APIENTRYP GetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+ void (QOPENGLF_APIENTRYP GetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+ GLuint (QOPENGLF_APIENTRYP GetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar *name);
+ void (QOPENGLF_APIENTRYP GetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP MultiDrawElementsIndirect)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+ void (QOPENGLF_APIENTRYP MultiDrawArraysIndirect)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+ void (QOPENGLF_APIENTRYP InvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP InvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+ void (QOPENGLF_APIENTRYP InvalidateBufferData)(GLuint buffer);
+ void (QOPENGLF_APIENTRYP InvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+ void (QOPENGLF_APIENTRYP InvalidateTexImage)(GLuint texture, GLint level);
+ void (QOPENGLF_APIENTRYP InvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+ void (QOPENGLF_APIENTRYP GetInternalformati64v)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
+ void (QOPENGLF_APIENTRYP GetFramebufferParameteriv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP FramebufferParameteri)(GLenum target, GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP VertexBindingDivisor)(GLuint bindingindex, GLuint divisor);
+ void (QOPENGLF_APIENTRYP VertexAttribBinding)(GLuint attribindex, GLuint bindingindex);
+ void (QOPENGLF_APIENTRYP VertexAttribLFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void (QOPENGLF_APIENTRYP VertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void (QOPENGLF_APIENTRYP VertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ void (QOPENGLF_APIENTRYP BindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+ void (QOPENGLF_APIENTRYP TextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+ void (QOPENGLF_APIENTRYP CopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+ void (QOPENGLF_APIENTRYP DispatchComputeIndirect)(GLintptr indirect);
+ void (QOPENGLF_APIENTRYP DispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+ void (QOPENGLF_APIENTRYP ClearBufferSubData)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+ void (QOPENGLF_APIENTRYP ClearBufferData)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+
+};
+
+class QOpenGLFunctions_1_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_1_0_DeprecatedBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 1.0 deprecated functions
+ void (QOPENGLF_APIENTRYP Translatef)(GLfloat x, GLfloat y, GLfloat z);
+ void (QOPENGLF_APIENTRYP Translated)(GLdouble x, GLdouble y, GLdouble z);
+ void (QOPENGLF_APIENTRYP Scalef)(GLfloat x, GLfloat y, GLfloat z);
+ void (QOPENGLF_APIENTRYP Scaled)(GLdouble x, GLdouble y, GLdouble z);
+ void (QOPENGLF_APIENTRYP Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void (QOPENGLF_APIENTRYP Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void (QOPENGLF_APIENTRYP PushMatrix)();
+ void (QOPENGLF_APIENTRYP PopMatrix)();
+ void (QOPENGLF_APIENTRYP Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void (QOPENGLF_APIENTRYP MultMatrixd)(const GLdouble *m);
+ void (QOPENGLF_APIENTRYP MultMatrixf)(const GLfloat *m);
+ void (QOPENGLF_APIENTRYP MatrixMode)(GLenum mode);
+ void (QOPENGLF_APIENTRYP LoadMatrixd)(const GLdouble *m);
+ void (QOPENGLF_APIENTRYP LoadMatrixf)(const GLfloat *m);
+ void (QOPENGLF_APIENTRYP LoadIdentity)();
+ void (QOPENGLF_APIENTRYP Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean (QOPENGLF_APIENTRYP IsList)(GLuint list);
+ void (QOPENGLF_APIENTRYP GetTexGeniv)(GLenum coord, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetTexGendv)(GLenum coord, GLenum pname, GLdouble *params);
+ void (QOPENGLF_APIENTRYP GetTexEnviv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetPolygonStipple)(GLubyte *mask);
+ void (QOPENGLF_APIENTRYP GetPixelMapusv)(GLenum map, GLushort *values);
+ void (QOPENGLF_APIENTRYP GetPixelMapuiv)(GLenum map, GLuint *values);
+ void (QOPENGLF_APIENTRYP GetPixelMapfv)(GLenum map, GLfloat *values);
+ void (QOPENGLF_APIENTRYP GetMaterialiv)(GLenum face, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetMaterialfv)(GLenum face, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetMapiv)(GLenum target, GLenum query, GLint *v);
+ void (QOPENGLF_APIENTRYP GetMapfv)(GLenum target, GLenum query, GLfloat *v);
+ void (QOPENGLF_APIENTRYP GetMapdv)(GLenum target, GLenum query, GLdouble *v);
+ void (QOPENGLF_APIENTRYP GetLightiv)(GLenum light, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetLightfv)(GLenum light, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetClipPlane)(GLenum plane, GLdouble *equation);
+ void (QOPENGLF_APIENTRYP DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void (QOPENGLF_APIENTRYP PixelMapusv)(GLenum map, GLint mapsize, const GLushort *values);
+ void (QOPENGLF_APIENTRYP PixelMapuiv)(GLenum map, GLint mapsize, const GLuint *values);
+ void (QOPENGLF_APIENTRYP PixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values);
+ void (QOPENGLF_APIENTRYP PixelTransferi)(GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP PixelTransferf)(GLenum pname, GLfloat param);
+ void (QOPENGLF_APIENTRYP PixelZoom)(GLfloat xfactor, GLfloat yfactor);
+ void (QOPENGLF_APIENTRYP AlphaFunc)(GLenum func, GLfloat ref);
+ void (QOPENGLF_APIENTRYP EvalPoint2)(GLint i, GLint j);
+ void (QOPENGLF_APIENTRYP EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void (QOPENGLF_APIENTRYP EvalPoint1)(GLint i);
+ void (QOPENGLF_APIENTRYP EvalMesh1)(GLenum mode, GLint i1, GLint i2);
+ void (QOPENGLF_APIENTRYP EvalCoord2fv)(const GLfloat *u);
+ void (QOPENGLF_APIENTRYP EvalCoord2f)(GLfloat u, GLfloat v);
+ void (QOPENGLF_APIENTRYP EvalCoord2dv)(const GLdouble *u);
+ void (QOPENGLF_APIENTRYP EvalCoord2d)(GLdouble u, GLdouble v);
+ void (QOPENGLF_APIENTRYP EvalCoord1fv)(const GLfloat *u);
+ void (QOPENGLF_APIENTRYP EvalCoord1f)(GLfloat u);
+ void (QOPENGLF_APIENTRYP EvalCoord1dv)(const GLdouble *u);
+ void (QOPENGLF_APIENTRYP EvalCoord1d)(GLdouble u);
+ void (QOPENGLF_APIENTRYP MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void (QOPENGLF_APIENTRYP MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void (QOPENGLF_APIENTRYP MapGrid1f)(GLint un, GLfloat u1, GLfloat u2);
+ void (QOPENGLF_APIENTRYP MapGrid1d)(GLint un, GLdouble u1, GLdouble u2);
+ void (QOPENGLF_APIENTRYP Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void (QOPENGLF_APIENTRYP Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void (QOPENGLF_APIENTRYP Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void (QOPENGLF_APIENTRYP Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void (QOPENGLF_APIENTRYP PushAttrib)(GLbitfield mask);
+ void (QOPENGLF_APIENTRYP PopAttrib)();
+ void (QOPENGLF_APIENTRYP Accum)(GLenum op, GLfloat value);
+ void (QOPENGLF_APIENTRYP IndexMask)(GLuint mask);
+ void (QOPENGLF_APIENTRYP ClearIndex)(GLfloat c);
+ void (QOPENGLF_APIENTRYP ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void (QOPENGLF_APIENTRYP PushName)(GLuint name);
+ void (QOPENGLF_APIENTRYP PopName)();
+ void (QOPENGLF_APIENTRYP PassThrough)(GLfloat token);
+ void (QOPENGLF_APIENTRYP LoadName)(GLuint name);
+ void (QOPENGLF_APIENTRYP InitNames)();
+ GLint (QOPENGLF_APIENTRYP RenderMode)(GLenum mode);
+ void (QOPENGLF_APIENTRYP SelectBuffer)(GLsizei size, GLuint *buffer);
+ void (QOPENGLF_APIENTRYP FeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer);
+ void (QOPENGLF_APIENTRYP TexGeniv)(GLenum coord, GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP TexGeni)(GLenum coord, GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP TexGenfv)(GLenum coord, GLenum pname, const GLfloat *params);
+ void (QOPENGLF_APIENTRYP TexGenf)(GLenum coord, GLenum pname, GLfloat param);
+ void (QOPENGLF_APIENTRYP TexGendv)(GLenum coord, GLenum pname, const GLdouble *params);
+ void (QOPENGLF_APIENTRYP TexGend)(GLenum coord, GLenum pname, GLdouble param);
+ void (QOPENGLF_APIENTRYP TexEnviv)(GLenum target, GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP TexEnvi)(GLenum target, GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP TexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
+ void (QOPENGLF_APIENTRYP TexEnvf)(GLenum target, GLenum pname, GLfloat param);
+ void (QOPENGLF_APIENTRYP ShadeModel)(GLenum mode);
+ void (QOPENGLF_APIENTRYP PolygonStipple)(const GLubyte *mask);
+ void (QOPENGLF_APIENTRYP Materialiv)(GLenum face, GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP Materiali)(GLenum face, GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP Materialfv)(GLenum face, GLenum pname, const GLfloat *params);
+ void (QOPENGLF_APIENTRYP Materialf)(GLenum face, GLenum pname, GLfloat param);
+ void (QOPENGLF_APIENTRYP LineStipple)(GLint factor, GLushort pattern);
+ void (QOPENGLF_APIENTRYP LightModeliv)(GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP LightModeli)(GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP LightModelfv)(GLenum pname, const GLfloat *params);
+ void (QOPENGLF_APIENTRYP LightModelf)(GLenum pname, GLfloat param);
+ void (QOPENGLF_APIENTRYP Lightiv)(GLenum light, GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP Lighti)(GLenum light, GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP Lightfv)(GLenum light, GLenum pname, const GLfloat *params);
+ void (QOPENGLF_APIENTRYP Lightf)(GLenum light, GLenum pname, GLfloat param);
+ void (QOPENGLF_APIENTRYP Fogiv)(GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP Fogi)(GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP Fogfv)(GLenum pname, const GLfloat *params);
+ void (QOPENGLF_APIENTRYP Fogf)(GLenum pname, GLfloat param);
+ void (QOPENGLF_APIENTRYP ColorMaterial)(GLenum face, GLenum mode);
+ void (QOPENGLF_APIENTRYP ClipPlane)(GLenum plane, const GLdouble *equation);
+ void (QOPENGLF_APIENTRYP Vertex4sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w);
+ void (QOPENGLF_APIENTRYP Vertex4iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP Vertex4i)(GLint x, GLint y, GLint z, GLint w);
+ void (QOPENGLF_APIENTRYP Vertex4fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void (QOPENGLF_APIENTRYP Vertex4dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void (QOPENGLF_APIENTRYP Vertex3sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP Vertex3s)(GLshort x, GLshort y, GLshort z);
+ void (QOPENGLF_APIENTRYP Vertex3iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP Vertex3i)(GLint x, GLint y, GLint z);
+ void (QOPENGLF_APIENTRYP Vertex3fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP Vertex3f)(GLfloat x, GLfloat y, GLfloat z);
+ void (QOPENGLF_APIENTRYP Vertex3dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP Vertex3d)(GLdouble x, GLdouble y, GLdouble z);
+ void (QOPENGLF_APIENTRYP Vertex2sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP Vertex2s)(GLshort x, GLshort y);
+ void (QOPENGLF_APIENTRYP Vertex2iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP Vertex2i)(GLint x, GLint y);
+ void (QOPENGLF_APIENTRYP Vertex2fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP Vertex2f)(GLfloat x, GLfloat y);
+ void (QOPENGLF_APIENTRYP Vertex2dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP Vertex2d)(GLdouble x, GLdouble y);
+ void (QOPENGLF_APIENTRYP TexCoord4sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q);
+ void (QOPENGLF_APIENTRYP TexCoord4iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP TexCoord4i)(GLint s, GLint t, GLint r, GLint q);
+ void (QOPENGLF_APIENTRYP TexCoord4fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void (QOPENGLF_APIENTRYP TexCoord4dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void (QOPENGLF_APIENTRYP TexCoord3sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP TexCoord3s)(GLshort s, GLshort t, GLshort r);
+ void (QOPENGLF_APIENTRYP TexCoord3iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP TexCoord3i)(GLint s, GLint t, GLint r);
+ void (QOPENGLF_APIENTRYP TexCoord3fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP TexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
+ void (QOPENGLF_APIENTRYP TexCoord3dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP TexCoord3d)(GLdouble s, GLdouble t, GLdouble r);
+ void (QOPENGLF_APIENTRYP TexCoord2sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP TexCoord2s)(GLshort s, GLshort t);
+ void (QOPENGLF_APIENTRYP TexCoord2iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP TexCoord2i)(GLint s, GLint t);
+ void (QOPENGLF_APIENTRYP TexCoord2fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP TexCoord2f)(GLfloat s, GLfloat t);
+ void (QOPENGLF_APIENTRYP TexCoord2dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP TexCoord2d)(GLdouble s, GLdouble t);
+ void (QOPENGLF_APIENTRYP TexCoord1sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP TexCoord1s)(GLshort s);
+ void (QOPENGLF_APIENTRYP TexCoord1iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP TexCoord1i)(GLint s);
+ void (QOPENGLF_APIENTRYP TexCoord1fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP TexCoord1f)(GLfloat s);
+ void (QOPENGLF_APIENTRYP TexCoord1dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP TexCoord1d)(GLdouble s);
+ void (QOPENGLF_APIENTRYP Rectsv)(const GLshort *v1, const GLshort *v2);
+ void (QOPENGLF_APIENTRYP Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void (QOPENGLF_APIENTRYP Rectiv)(const GLint *v1, const GLint *v2);
+ void (QOPENGLF_APIENTRYP Recti)(GLint x1, GLint y1, GLint x2, GLint y2);
+ void (QOPENGLF_APIENTRYP Rectfv)(const GLfloat *v1, const GLfloat *v2);
+ void (QOPENGLF_APIENTRYP Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void (QOPENGLF_APIENTRYP Rectdv)(const GLdouble *v1, const GLdouble *v2);
+ void (QOPENGLF_APIENTRYP Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void (QOPENGLF_APIENTRYP RasterPos4sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w);
+ void (QOPENGLF_APIENTRYP RasterPos4iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP RasterPos4i)(GLint x, GLint y, GLint z, GLint w);
+ void (QOPENGLF_APIENTRYP RasterPos4fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void (QOPENGLF_APIENTRYP RasterPos4dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void (QOPENGLF_APIENTRYP RasterPos3sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP RasterPos3s)(GLshort x, GLshort y, GLshort z);
+ void (QOPENGLF_APIENTRYP RasterPos3iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP RasterPos3i)(GLint x, GLint y, GLint z);
+ void (QOPENGLF_APIENTRYP RasterPos3fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP RasterPos3f)(GLfloat x, GLfloat y, GLfloat z);
+ void (QOPENGLF_APIENTRYP RasterPos3dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP RasterPos3d)(GLdouble x, GLdouble y, GLdouble z);
+ void (QOPENGLF_APIENTRYP RasterPos2sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP RasterPos2s)(GLshort x, GLshort y);
+ void (QOPENGLF_APIENTRYP RasterPos2iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP RasterPos2i)(GLint x, GLint y);
+ void (QOPENGLF_APIENTRYP RasterPos2fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP RasterPos2f)(GLfloat x, GLfloat y);
+ void (QOPENGLF_APIENTRYP RasterPos2dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP RasterPos2d)(GLdouble x, GLdouble y);
+ void (QOPENGLF_APIENTRYP Normal3sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP Normal3s)(GLshort nx, GLshort ny, GLshort nz);
+ void (QOPENGLF_APIENTRYP Normal3iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP Normal3i)(GLint nx, GLint ny, GLint nz);
+ void (QOPENGLF_APIENTRYP Normal3fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz);
+ void (QOPENGLF_APIENTRYP Normal3dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz);
+ void (QOPENGLF_APIENTRYP Normal3bv)(const GLbyte *v);
+ void (QOPENGLF_APIENTRYP Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz);
+ void (QOPENGLF_APIENTRYP Indexsv)(const GLshort *c);
+ void (QOPENGLF_APIENTRYP Indexs)(GLshort c);
+ void (QOPENGLF_APIENTRYP Indexiv)(const GLint *c);
+ void (QOPENGLF_APIENTRYP Indexi)(GLint c);
+ void (QOPENGLF_APIENTRYP Indexfv)(const GLfloat *c);
+ void (QOPENGLF_APIENTRYP Indexf)(GLfloat c);
+ void (QOPENGLF_APIENTRYP Indexdv)(const GLdouble *c);
+ void (QOPENGLF_APIENTRYP Indexd)(GLdouble c);
+ void (QOPENGLF_APIENTRYP End)();
+ void (QOPENGLF_APIENTRYP EdgeFlagv)(const GLboolean *flag);
+ void (QOPENGLF_APIENTRYP EdgeFlag)(GLboolean flag);
+ void (QOPENGLF_APIENTRYP Color4usv)(const GLushort *v);
+ void (QOPENGLF_APIENTRYP Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void (QOPENGLF_APIENTRYP Color4uiv)(const GLuint *v);
+ void (QOPENGLF_APIENTRYP Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void (QOPENGLF_APIENTRYP Color4ubv)(const GLubyte *v);
+ void (QOPENGLF_APIENTRYP Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void (QOPENGLF_APIENTRYP Color4sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void (QOPENGLF_APIENTRYP Color4iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP Color4i)(GLint red, GLint green, GLint blue, GLint alpha);
+ void (QOPENGLF_APIENTRYP Color4fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void (QOPENGLF_APIENTRYP Color4dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void (QOPENGLF_APIENTRYP Color4bv)(const GLbyte *v);
+ void (QOPENGLF_APIENTRYP Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void (QOPENGLF_APIENTRYP Color3usv)(const GLushort *v);
+ void (QOPENGLF_APIENTRYP Color3us)(GLushort red, GLushort green, GLushort blue);
+ void (QOPENGLF_APIENTRYP Color3uiv)(const GLuint *v);
+ void (QOPENGLF_APIENTRYP Color3ui)(GLuint red, GLuint green, GLuint blue);
+ void (QOPENGLF_APIENTRYP Color3ubv)(const GLubyte *v);
+ void (QOPENGLF_APIENTRYP Color3ub)(GLubyte red, GLubyte green, GLubyte blue);
+ void (QOPENGLF_APIENTRYP Color3sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP Color3s)(GLshort red, GLshort green, GLshort blue);
+ void (QOPENGLF_APIENTRYP Color3iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP Color3i)(GLint red, GLint green, GLint blue);
+ void (QOPENGLF_APIENTRYP Color3fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP Color3f)(GLfloat red, GLfloat green, GLfloat blue);
+ void (QOPENGLF_APIENTRYP Color3dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP Color3d)(GLdouble red, GLdouble green, GLdouble blue);
+ void (QOPENGLF_APIENTRYP Color3bv)(const GLbyte *v);
+ void (QOPENGLF_APIENTRYP Color3b)(GLbyte red, GLbyte green, GLbyte blue);
+ void (QOPENGLF_APIENTRYP Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void (QOPENGLF_APIENTRYP Begin)(GLenum mode);
+ void (QOPENGLF_APIENTRYP ListBase)(GLuint base);
+ GLuint (QOPENGLF_APIENTRYP GenLists)(GLsizei range);
+ void (QOPENGLF_APIENTRYP DeleteLists)(GLuint list, GLsizei range);
+ void (QOPENGLF_APIENTRYP CallLists)(GLsizei n, GLenum type, const GLvoid *lists);
+ void (QOPENGLF_APIENTRYP CallList)(GLuint list);
+ void (QOPENGLF_APIENTRYP EndList)();
+ void (QOPENGLF_APIENTRYP NewList)(GLuint list, GLenum mode);
+
+};
+
+class QOpenGLFunctions_1_1_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_1_1_DeprecatedBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 1.1 deprecated functions
+ void (QOPENGLF_APIENTRYP PushClientAttrib)(GLbitfield mask);
+ void (QOPENGLF_APIENTRYP PopClientAttrib)();
+ void (QOPENGLF_APIENTRYP PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean (QOPENGLF_APIENTRYP AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void (QOPENGLF_APIENTRYP VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void (QOPENGLF_APIENTRYP TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void (QOPENGLF_APIENTRYP NormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void (QOPENGLF_APIENTRYP InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void (QOPENGLF_APIENTRYP IndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void (QOPENGLF_APIENTRYP EnableClientState)(GLenum array);
+ void (QOPENGLF_APIENTRYP EdgeFlagPointer)(GLsizei stride, const GLvoid *pointer);
+ void (QOPENGLF_APIENTRYP DisableClientState)(GLenum array);
+ void (QOPENGLF_APIENTRYP ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void (QOPENGLF_APIENTRYP ArrayElement)(GLint i);
+
+};
+
+class QOpenGLFunctions_1_2_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_1_2_DeprecatedBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 1.2 deprecated functions
+ void (QOPENGLF_APIENTRYP ResetMinmax)(GLenum target);
+ void (QOPENGLF_APIENTRYP ResetHistogram)(GLenum target);
+ void (QOPENGLF_APIENTRYP Minmax)(GLenum target, GLenum internalformat, GLboolean sink);
+ void (QOPENGLF_APIENTRYP Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void (QOPENGLF_APIENTRYP GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void (QOPENGLF_APIENTRYP GetHistogramParameteriv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void (QOPENGLF_APIENTRYP SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void (QOPENGLF_APIENTRYP GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+ void (QOPENGLF_APIENTRYP GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void (QOPENGLF_APIENTRYP CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void (QOPENGLF_APIENTRYP ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP ConvolutionParameteri)(GLenum target, GLenum pname, GLint params);
+ void (QOPENGLF_APIENTRYP ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
+ void (QOPENGLF_APIENTRYP ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params);
+ void (QOPENGLF_APIENTRYP ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+ void (QOPENGLF_APIENTRYP ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+ void (QOPENGLF_APIENTRYP CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void (QOPENGLF_APIENTRYP ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP GetColorTableParameteriv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void (QOPENGLF_APIENTRYP CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void (QOPENGLF_APIENTRYP ColorTableParameteriv)(GLenum target, GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
+ void (QOPENGLF_APIENTRYP ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+ void (QOPENGLF_APIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+};
+
+class QOpenGLFunctions_1_3_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_1_3_DeprecatedBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 1.3 deprecated functions
+ void (QOPENGLF_APIENTRYP MultTransposeMatrixd)(const GLdouble *m);
+ void (QOPENGLF_APIENTRYP MultTransposeMatrixf)(const GLfloat *m);
+ void (QOPENGLF_APIENTRYP LoadTransposeMatrixd)(const GLdouble *m);
+ void (QOPENGLF_APIENTRYP LoadTransposeMatrixf)(const GLfloat *m);
+ void (QOPENGLF_APIENTRYP MultiTexCoord4sv)(GLenum target, const GLshort *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void (QOPENGLF_APIENTRYP MultiTexCoord4iv)(GLenum target, const GLint *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void (QOPENGLF_APIENTRYP MultiTexCoord4fv)(GLenum target, const GLfloat *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void (QOPENGLF_APIENTRYP MultiTexCoord4dv)(GLenum target, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void (QOPENGLF_APIENTRYP MultiTexCoord3sv)(GLenum target, const GLshort *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r);
+ void (QOPENGLF_APIENTRYP MultiTexCoord3iv)(GLenum target, const GLint *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r);
+ void (QOPENGLF_APIENTRYP MultiTexCoord3fv)(GLenum target, const GLfloat *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void (QOPENGLF_APIENTRYP MultiTexCoord3dv)(GLenum target, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void (QOPENGLF_APIENTRYP MultiTexCoord2sv)(GLenum target, const GLshort *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord2s)(GLenum target, GLshort s, GLshort t);
+ void (QOPENGLF_APIENTRYP MultiTexCoord2iv)(GLenum target, const GLint *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord2i)(GLenum target, GLint s, GLint t);
+ void (QOPENGLF_APIENTRYP MultiTexCoord2fv)(GLenum target, const GLfloat *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t);
+ void (QOPENGLF_APIENTRYP MultiTexCoord2dv)(GLenum target, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t);
+ void (QOPENGLF_APIENTRYP MultiTexCoord1sv)(GLenum target, const GLshort *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord1s)(GLenum target, GLshort s);
+ void (QOPENGLF_APIENTRYP MultiTexCoord1iv)(GLenum target, const GLint *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord1i)(GLenum target, GLint s);
+ void (QOPENGLF_APIENTRYP MultiTexCoord1fv)(GLenum target, const GLfloat *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord1f)(GLenum target, GLfloat s);
+ void (QOPENGLF_APIENTRYP MultiTexCoord1dv)(GLenum target, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP MultiTexCoord1d)(GLenum target, GLdouble s);
+ void (QOPENGLF_APIENTRYP ClientActiveTexture)(GLenum texture);
+
+};
+
+class QOpenGLFunctions_1_4_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_1_4_DeprecatedBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 1.4 deprecated functions
+ void (QOPENGLF_APIENTRYP WindowPos3sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP WindowPos3s)(GLshort x, GLshort y, GLshort z);
+ void (QOPENGLF_APIENTRYP WindowPos3iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP WindowPos3i)(GLint x, GLint y, GLint z);
+ void (QOPENGLF_APIENTRYP WindowPos3fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP WindowPos3f)(GLfloat x, GLfloat y, GLfloat z);
+ void (QOPENGLF_APIENTRYP WindowPos3dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP WindowPos3d)(GLdouble x, GLdouble y, GLdouble z);
+ void (QOPENGLF_APIENTRYP WindowPos2sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP WindowPos2s)(GLshort x, GLshort y);
+ void (QOPENGLF_APIENTRYP WindowPos2iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP WindowPos2i)(GLint x, GLint y);
+ void (QOPENGLF_APIENTRYP WindowPos2fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP WindowPos2f)(GLfloat x, GLfloat y);
+ void (QOPENGLF_APIENTRYP WindowPos2dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP WindowPos2d)(GLdouble x, GLdouble y);
+ void (QOPENGLF_APIENTRYP SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+ void (QOPENGLF_APIENTRYP SecondaryColor3usv)(const GLushort *v);
+ void (QOPENGLF_APIENTRYP SecondaryColor3us)(GLushort red, GLushort green, GLushort blue);
+ void (QOPENGLF_APIENTRYP SecondaryColor3uiv)(const GLuint *v);
+ void (QOPENGLF_APIENTRYP SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue);
+ void (QOPENGLF_APIENTRYP SecondaryColor3ubv)(const GLubyte *v);
+ void (QOPENGLF_APIENTRYP SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue);
+ void (QOPENGLF_APIENTRYP SecondaryColor3sv)(const GLshort *v);
+ void (QOPENGLF_APIENTRYP SecondaryColor3s)(GLshort red, GLshort green, GLshort blue);
+ void (QOPENGLF_APIENTRYP SecondaryColor3iv)(const GLint *v);
+ void (QOPENGLF_APIENTRYP SecondaryColor3i)(GLint red, GLint green, GLint blue);
+ void (QOPENGLF_APIENTRYP SecondaryColor3fv)(const GLfloat *v);
+ void (QOPENGLF_APIENTRYP SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue);
+ void (QOPENGLF_APIENTRYP SecondaryColor3dv)(const GLdouble *v);
+ void (QOPENGLF_APIENTRYP SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue);
+ void (QOPENGLF_APIENTRYP SecondaryColor3bv)(const GLbyte *v);
+ void (QOPENGLF_APIENTRYP SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue);
+ void (QOPENGLF_APIENTRYP FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
+ void (QOPENGLF_APIENTRYP FogCoorddv)(const GLdouble *coord);
+ void (QOPENGLF_APIENTRYP FogCoordd)(GLdouble coord);
+ void (QOPENGLF_APIENTRYP FogCoordfv)(const GLfloat *coord);
+ void (QOPENGLF_APIENTRYP FogCoordf)(GLfloat coord);
+
+};
+
+class QOpenGLFunctions_2_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_2_0_DeprecatedBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 2.0 deprecated functions
+ void (QOPENGLF_APIENTRYP VertexAttrib4usv)(GLuint index, const GLushort *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4uiv)(GLuint index, const GLuint *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4ubv)(GLuint index, const GLubyte *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4sv)(GLuint index, const GLshort *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void (QOPENGLF_APIENTRYP VertexAttrib4iv)(GLuint index, const GLint *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4fv)(GLuint index, const GLfloat *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void (QOPENGLF_APIENTRYP VertexAttrib4dv)(GLuint index, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void (QOPENGLF_APIENTRYP VertexAttrib4bv)(GLuint index, const GLbyte *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4Nusv)(GLuint index, const GLushort *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4Nuiv)(GLuint index, const GLuint *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4Nubv)(GLuint index, const GLubyte *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void (QOPENGLF_APIENTRYP VertexAttrib4Nsv)(GLuint index, const GLshort *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4Niv)(GLuint index, const GLint *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4Nbv)(GLuint index, const GLbyte *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib3sv)(GLuint index, const GLshort *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z);
+ void (QOPENGLF_APIENTRYP VertexAttrib3fv)(GLuint index, const GLfloat *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void (QOPENGLF_APIENTRYP VertexAttrib3dv)(GLuint index, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void (QOPENGLF_APIENTRYP VertexAttrib2sv)(GLuint index, const GLshort *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib2s)(GLuint index, GLshort x, GLshort y);
+ void (QOPENGLF_APIENTRYP VertexAttrib2fv)(GLuint index, const GLfloat *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y);
+ void (QOPENGLF_APIENTRYP VertexAttrib2dv)(GLuint index, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y);
+ void (QOPENGLF_APIENTRYP VertexAttrib1sv)(GLuint index, const GLshort *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib1s)(GLuint index, GLshort x);
+ void (QOPENGLF_APIENTRYP VertexAttrib1fv)(GLuint index, const GLfloat *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib1f)(GLuint index, GLfloat x);
+ void (QOPENGLF_APIENTRYP VertexAttrib1dv)(GLuint index, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib1d)(GLuint index, GLdouble x);
+
+};
+
+class QOpenGLFunctions_3_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_3_0_DeprecatedBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 3.0 deprecated functions
+ void (QOPENGLF_APIENTRYP VertexAttribI4usv)(GLuint index, const GLushort *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI4ubv)(GLuint index, const GLubyte *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI4sv)(GLuint index, const GLshort *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI4bv)(GLuint index, const GLbyte *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI4uiv)(GLuint index, const GLuint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI3uiv)(GLuint index, const GLuint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI2uiv)(GLuint index, const GLuint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI1uiv)(GLuint index, const GLuint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI4iv)(GLuint index, const GLint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI3iv)(GLuint index, const GLint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI2iv)(GLuint index, const GLint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI1iv)(GLuint index, const GLint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void (QOPENGLF_APIENTRYP VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z);
+ void (QOPENGLF_APIENTRYP VertexAttribI2ui)(GLuint index, GLuint x, GLuint y);
+ void (QOPENGLF_APIENTRYP VertexAttribI1ui)(GLuint index, GLuint x);
+ void (QOPENGLF_APIENTRYP VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void (QOPENGLF_APIENTRYP VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z);
+ void (QOPENGLF_APIENTRYP VertexAttribI2i)(GLuint index, GLint x, GLint y);
+ void (QOPENGLF_APIENTRYP VertexAttribI1i)(GLuint index, GLint x);
+
+};
+
+
+#else
+
+// No need for backend classes with function pointers with ES2.
+// All function addresses are independent of context and display.
+
+#endif // !QT_OPENGL_ES_2
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/src/gui/opengl/qopenglversionfunctionsfactory.cpp b/src/gui/opengl/qopenglversionfunctionsfactory.cpp
new file mode 100644
index 0000000000..fed2c1537a
--- /dev/null
+++ b/src/gui/opengl/qopenglversionfunctionsfactory.cpp
@@ -0,0 +1,153 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglversionfunctionsfactory_p.h"
+
+#if !defined(QT_OPENGL_ES_2)
+#include "qopenglfunctions_4_3_core.h"
+#include "qopenglfunctions_4_3_compatibility.h"
+#include "qopenglfunctions_4_2_core.h"
+#include "qopenglfunctions_4_2_compatibility.h"
+#include "qopenglfunctions_4_1_core.h"
+#include "qopenglfunctions_4_1_compatibility.h"
+#include "qopenglfunctions_4_0_core.h"
+#include "qopenglfunctions_4_0_compatibility.h"
+#include "qopenglfunctions_3_3_core.h"
+#include "qopenglfunctions_3_3_compatibility.h"
+#include "qopenglfunctions_3_2_core.h"
+#include "qopenglfunctions_3_2_compatibility.h"
+#include "qopenglfunctions_3_1.h"
+#include "qopenglfunctions_3_0.h"
+#include "qopenglfunctions_2_1.h"
+#include "qopenglfunctions_2_0.h"
+#include "qopenglfunctions_1_5.h"
+#include "qopenglfunctions_1_4.h"
+#include "qopenglfunctions_1_3.h"
+#include "qopenglfunctions_1_2.h"
+#include "qopenglfunctions_1_1.h"
+#include "qopenglfunctions_1_0.h"
+#else
+#include "qopenglfunctions_es2.h"
+#endif
+
+QT_BEGIN_NAMESPACE
+
+QAbstractOpenGLFunctions *QOpenGLVersionFunctionsFactory::create(const QOpenGLVersionProfile &versionProfile)
+{
+#if !defined(QT_OPENGL_ES_2)
+ const int major = versionProfile.version().first;
+ const int minor = versionProfile.version().second;
+
+ if (versionProfile.hasProfiles()) {
+ switch (versionProfile.profile()) {
+ case QSurfaceFormat::CoreProfile:
+ if (major == 4 && minor == 3)
+ return new QOpenGLFunctions_4_3_Core;
+ else if (major == 4 && minor == 2)
+ return new QOpenGLFunctions_4_2_Core;
+ else if (major == 4 && minor == 1)
+ return new QOpenGLFunctions_4_1_Core;
+ else if (major == 4 && minor == 0)
+ return new QOpenGLFunctions_4_0_Core;
+ else if (major == 3 && minor == 3)
+ return new QOpenGLFunctions_3_3_Core;
+ else if (major == 3 && minor == 2)
+ return new QOpenGLFunctions_3_2_Core;
+ break;
+
+ case QSurfaceFormat::CompatibilityProfile:
+ if (major == 4 && minor == 3)
+ return new QOpenGLFunctions_4_3_Compatibility;
+ else if (major == 4 && minor == 2)
+ return new QOpenGLFunctions_4_2_Compatibility;
+ else if (major == 4 && minor == 1)
+ return new QOpenGLFunctions_4_1_Compatibility;
+ else if (major == 4 && minor == 0)
+ return new QOpenGLFunctions_4_0_Compatibility;
+ else if (major == 3 && minor == 3)
+ return new QOpenGLFunctions_3_3_Compatibility;
+ else if (major == 3 && minor == 2)
+ return new QOpenGLFunctions_3_2_Compatibility;
+ break;
+
+ case QSurfaceFormat::NoProfile:
+ default:
+ break;
+ };
+ } else {
+ if (major == 3 && minor == 1)
+ return new QOpenGLFunctions_3_1;
+ else if (major == 3 && minor == 0)
+ return new QOpenGLFunctions_3_0;
+ else if (major == 2 && minor == 1)
+ return new QOpenGLFunctions_2_1;
+ else if (major == 2 && minor == 0)
+ return new QOpenGLFunctions_2_0;
+ else if (major == 1 && minor == 5)
+ return new QOpenGLFunctions_1_5;
+ else if (major == 1 && minor == 4)
+ return new QOpenGLFunctions_1_4;
+ else if (major == 1 && minor == 3)
+ return new QOpenGLFunctions_1_3;
+ else if (major == 1 && minor == 2)
+ return new QOpenGLFunctions_1_2;
+ else if (major == 1 && minor == 1)
+ return new QOpenGLFunctions_1_1;
+ else if (major == 1 && minor == 0)
+ return new QOpenGLFunctions_1_0;
+ }
+ return 0;
+#else
+ Q_UNUSED(versionProfile);
+ return new QOpenGLFunctions_ES2;
+#endif
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglversionfunctionsfactory_p.h b/src/gui/opengl/qopenglversionfunctionsfactory_p.h
new file mode 100644
index 0000000000..2312e900f9
--- /dev/null
+++ b/src/gui/opengl/qopenglversionfunctionsfactory_p.h
@@ -0,0 +1,73 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2012 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONFACTORY_P_H
+#define QOPENGLVERSIONFUNCTIONFACTORY_P_H
+
+#ifndef QT_NO_OPENGL
+
+#include <QtCore/QtGlobal>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class QAbstractOpenGLFunctions;
+
+class QOpenGLVersionFunctionsFactory
+{
+public:
+ static QAbstractOpenGLFunctions *create(const QOpenGLVersionProfile &versionProfile);
+};
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif