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authorKevin Funk <kevin.funk@kdab.com>2019-03-12 11:46:26 +0100
committerKevin Funk <kevin.funk@kdab.com>2019-03-14 07:37:52 +0000
commit41e7b71c410b77a81d09d3cc2e169ffd7975b4d2 (patch)
treefd0722a70d1aedf8567cc11babd10adcbbd1e797 /src/gui/painting/qpathclipper_p.h
parentb35eec360d4d88d094094fb54c101fad6cee5768 (diff)
More nullptr usage in headers
Diff generated by running clang-tidy's modernize-use-nullptr checker on the CMake-based Qt version. Skipping src/3rdparty, examples/, tests/ Change-Id: Ib182074e2e2fd52f63093f73b3e2e4c0cb7af188 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/gui/painting/qpathclipper_p.h')
-rw-r--r--src/gui/painting/qpathclipper_p.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gui/painting/qpathclipper_p.h b/src/gui/painting/qpathclipper_p.h
index c25a479807..9444a87b71 100644
--- a/src/gui/painting/qpathclipper_p.h
+++ b/src/gui/painting/qpathclipper_p.h
@@ -82,7 +82,7 @@ public:
bool intersect();
bool contains();
- static bool pathToRect(const QPainterPath &path, QRectF *rect = 0);
+ static bool pathToRect(const QPainterPath &path, QRectF *rect = nullptr);
static QPainterPath intersect(const QPainterPath &path, const QRectF &rect);
private:
@@ -394,7 +394,7 @@ inline const QPathSegments::Intersection *QPathSegments::intersectionAt(int inde
{
const int intersection = m_segments.at(index).intersection;
if (intersection < 0)
- return 0;
+ return nullptr;
else
return &m_intersections.at(intersection);
}
@@ -428,12 +428,12 @@ inline int QWingedEdge::edgeCount() const
inline QPathEdge *QWingedEdge::edge(int edge)
{
- return edge < 0 ? 0 : &m_edges.at(edge);
+ return edge < 0 ? nullptr : &m_edges.at(edge);
}
inline const QPathEdge *QWingedEdge::edge(int edge) const
{
- return edge < 0 ? 0 : &m_edges.at(edge);
+ return edge < 0 ? nullptr : &m_edges.at(edge);
}
inline int QWingedEdge::vertexCount() const
@@ -449,12 +449,12 @@ inline int QWingedEdge::addVertex(const QPointF &p)
inline QPathVertex *QWingedEdge::vertex(int vertex)
{
- return vertex < 0 ? 0 : &m_vertices.at(vertex);
+ return vertex < 0 ? nullptr : &m_vertices.at(vertex);
}
inline const QPathVertex *QWingedEdge::vertex(int vertex) const
{
- return vertex < 0 ? 0 : &m_vertices.at(vertex);
+ return vertex < 0 ? nullptr : &m_vertices.at(vertex);
}
inline QPathEdge::Traversal QWingedEdge::flip(QPathEdge::Traversal traversal)