diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-07-28 12:20:23 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-07-29 07:21:10 +0000 |
commit | dd3a08dd539a17e52bb8eec19c9aff27f4de7de4 (patch) | |
tree | d9f5b7ce0fcf64a3fd4565bfd417c2f35a6af71b /src/gui/painting/qplatformbackingstore.cpp | |
parent | a89875cd69787a469446523429ff610b45504a72 (diff) |
Make QOpenGLTextureBlitter public
Change QOpenGLTextureBlitter to be a public API, as it was originally intended.
There are now significant external uses outside qtbase (C++ compositor examples
in QtWayland), and the API is considered proven enough.
[ChangeLog][QtGui] QOpenGLTextureBlitter, a utility class to draw textured quads,
has been made public.
Change-Id: If7a2c94e1494195e2aa375d214932fa7b4c78321
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Diffstat (limited to 'src/gui/painting/qplatformbackingstore.cpp')
-rw-r--r-- | src/gui/painting/qplatformbackingstore.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/painting/qplatformbackingstore.cpp b/src/gui/painting/qplatformbackingstore.cpp index d967a168d2..e2c5a82ffc 100644 --- a/src/gui/painting/qplatformbackingstore.cpp +++ b/src/gui/painting/qplatformbackingstore.cpp @@ -49,7 +49,7 @@ #include <QtGui/QOpenGLContext> #include <QtGui/QOpenGLFunctions> #ifndef QT_NO_OPENGL -#include <QtGui/private/qopengltextureblitter_p.h> +#include <QtGui/qopengltextureblitter.h> #endif #include <qpa/qplatformgraphicsbuffer.h> #include <qpa/qplatformgraphicsbufferhelper.h> @@ -389,7 +389,7 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion ®i if (textureId) { if (d_ptr->needsSwizzle) - d_ptr->blitter->setSwizzleRB(true); + d_ptr->blitter->setRedBlueSwizzle(true); // The backingstore is for the entire tlw. // In case of native children offset tells the position relative to the tlw. const QRect srcRect = toBottomLeftRect(deviceWindowRect.translated(offset), d_ptr->textureSize.height()); @@ -398,7 +398,7 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion ®i origin); d_ptr->blitter->blit(textureId, QMatrix4x4(), source); if (d_ptr->needsSwizzle) - d_ptr->blitter->setSwizzleRB(false); + d_ptr->blitter->setRedBlueSwizzle(false); } // Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set. |