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authorLaszlo Agocs <laszlo.agocs@qt.io>2017-02-21 10:32:07 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2017-02-26 20:06:11 +0000
commitf9f9bea370fee029b28164c708b29d852e576945 (patch)
tree1af3042fa450cb6db16fcd94e6d4a450da42914e /src/gui/painting/qplatformbackingstore.h
parent5bb4d064945db43d62ea24b5d23bf4b0b4420e38 (diff)
Compose renderToTexture widgets with sRGB when needed
Just requesting an sRGB texture for a QOpenGLWidget does not lead to anything useful when it comes to the end result, the content will just get darkened. For proper operation the target window's default framebuffer must be sRGB capable and linearization during blending must be enabled. Task-number: QTBUG-50987 Change-Id: Ibad0657c29a720590fa22c84c4bc303302de6dc0 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/gui/painting/qplatformbackingstore.h')
-rw-r--r--src/gui/painting/qplatformbackingstore.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/painting/qplatformbackingstore.h b/src/gui/painting/qplatformbackingstore.h
index ec56aaa002..d1ce67a65d 100644
--- a/src/gui/painting/qplatformbackingstore.h
+++ b/src/gui/painting/qplatformbackingstore.h
@@ -78,7 +78,8 @@ class Q_GUI_EXPORT QPlatformTextureList : public QObject
Q_DECLARE_PRIVATE(QPlatformTextureList)
public:
enum Flag {
- StacksOnTop = 0x01
+ StacksOnTop = 0x01,
+ TextureIsSrgb = 0x02
};
Q_DECLARE_FLAGS(Flags, Flag)