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authorAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>2015-01-14 11:17:47 +0100
committerAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>2015-02-16 16:21:15 +0000
commit515e802ae20c045e5c47b400ee6ef6e92349c978 (patch)
treef9f4be4c9e360611b5823ef28c2cb293733aee42 /src/gui/painting/qrasterizer.cpp
parent3d835eb62e70435fe32318441dc7c10aba3a6fba (diff)
Use C++ <cmath> instead of <math.h>
Including math.h can pollute the default namespace, and break some compilers if cmath versions of the method are declared as using. Switching to C++ math functions also greatly simplifies handling of float qreal as C++ automatically chooses the right method. [ChangeLog][QtCore][QtMath] qmath.h no longer includes math.h, so any sources depending on that indirect inclusion may fail to build. Change-Id: I4d0e331dafba354ec05dc5052e61ef4ff8d387fe Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
Diffstat (limited to 'src/gui/painting/qrasterizer.cpp')
-rw-r--r--src/gui/painting/qrasterizer.cpp16
1 files changed, 3 insertions, 13 deletions
diff --git a/src/gui/painting/qrasterizer.cpp b/src/gui/painting/qrasterizer.cpp
index 426dd846ed..75bf31cde1 100644
--- a/src/gui/painting/qrasterizer.cpp
+++ b/src/gui/painting/qrasterizer.cpp
@@ -712,20 +712,10 @@ static inline bool q26Dot6Compare(qreal p1, qreal p2)
return int((p2 - p1) * 64.) == 0;
}
-static inline qreal qFloorF(qreal v)
-{
-#ifdef QT_USE_MATH_H_FLOATS
- if (sizeof(qreal) == sizeof(float))
- return floorf(v);
- else
-#endif
- return floor(v);
-}
-
static inline QPointF snapTo26Dot6Grid(const QPointF &p)
{
- return QPointF(qFloorF(p.x() * 64) * (1 / qreal(64)),
- qFloorF(p.y() * 64) * (1 / qreal(64)));
+ return QPointF(std::floor(p.x() * 64) * (1 / qreal(64)),
+ std::floor(p.y() * 64) * (1 / qreal(64)));
}
/*
@@ -832,7 +822,7 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width,
return;
// adjust width which is given relative to |b - a|
- width *= sqrt(w0 / w);
+ width *= qSqrt(w0 / w);
}
QSpanBuffer buffer(d->blend, d->data, d->clipRect);