diff options
author | Allan Sandfeld Jensen <allan.jensen@theqtcompany.com> | 2015-01-14 11:17:47 +0100 |
---|---|---|
committer | Allan Sandfeld Jensen <allan.jensen@theqtcompany.com> | 2015-02-16 16:21:15 +0000 |
commit | 515e802ae20c045e5c47b400ee6ef6e92349c978 (patch) | |
tree | f9f4be4c9e360611b5823ef28c2cb293733aee42 /src/gui/painting/qrasterizer.cpp | |
parent | 3d835eb62e70435fe32318441dc7c10aba3a6fba (diff) |
Use C++ <cmath> instead of <math.h>
Including math.h can pollute the default namespace, and break
some compilers if cmath versions of the method are declared as using.
Switching to C++ math functions also greatly simplifies handling of
float qreal as C++ automatically chooses the right method.
[ChangeLog][QtCore][QtMath] qmath.h no longer includes math.h, so any
sources depending on that indirect inclusion may fail to build.
Change-Id: I4d0e331dafba354ec05dc5052e61ef4ff8d387fe
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
Diffstat (limited to 'src/gui/painting/qrasterizer.cpp')
-rw-r--r-- | src/gui/painting/qrasterizer.cpp | 16 |
1 files changed, 3 insertions, 13 deletions
diff --git a/src/gui/painting/qrasterizer.cpp b/src/gui/painting/qrasterizer.cpp index 426dd846ed..75bf31cde1 100644 --- a/src/gui/painting/qrasterizer.cpp +++ b/src/gui/painting/qrasterizer.cpp @@ -712,20 +712,10 @@ static inline bool q26Dot6Compare(qreal p1, qreal p2) return int((p2 - p1) * 64.) == 0; } -static inline qreal qFloorF(qreal v) -{ -#ifdef QT_USE_MATH_H_FLOATS - if (sizeof(qreal) == sizeof(float)) - return floorf(v); - else -#endif - return floor(v); -} - static inline QPointF snapTo26Dot6Grid(const QPointF &p) { - return QPointF(qFloorF(p.x() * 64) * (1 / qreal(64)), - qFloorF(p.y() * 64) * (1 / qreal(64))); + return QPointF(std::floor(p.x() * 64) * (1 / qreal(64)), + std::floor(p.y() * 64) * (1 / qreal(64))); } /* @@ -832,7 +822,7 @@ void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, return; // adjust width which is given relative to |b - a| - width *= sqrt(w0 / w); + width *= qSqrt(w0 / w); } QSpanBuffer buffer(d->blend, d->data, d->clipRect); |