summaryrefslogtreecommitdiffstats
path: root/src/gui/painting
diff options
context:
space:
mode:
authorLaszlo Agocs <laszlo.agocs@qt.io>2023-08-28 17:30:37 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2023-09-06 17:22:06 +0200
commit750d00aba7e49b6093bc273924ba688cb433b505 (patch)
tree7481852a5468a8953dd1e16cbe2a8b4135f18e81 /src/gui/painting
parentfc704d0ebf50d22aaa404f377688953d773a50f2 (diff)
Fix backing store compositor transform with Vulkan
The problem does not become apparent until a QQuickWidget or QRhiWidget using Vulkan is put into a QScrollArea and then attempted to be scrolled vertically. Fixes: QTBUG-116338 Pick-to: 6.6 6.5 Change-Id: I55367b51aaf2bb8d039bf5e313a0d8c3d7908327 Reviewed-by: Andy Nichols <andy.nichols@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Diffstat (limited to 'src/gui/painting')
-rw-r--r--src/gui/painting/qbackingstoredefaultcompositor.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gui/painting/qbackingstoredefaultcompositor.cpp b/src/gui/painting/qbackingstoredefaultcompositor.cpp
index 03b169aa3d..0d0e3bfcd2 100644
--- a/src/gui/painting/qbackingstoredefaultcompositor.cpp
+++ b/src/gui/painting/qbackingstoredefaultcompositor.cpp
@@ -173,7 +173,7 @@ static QMatrix4x4 targetTransform(const QRectF &target, const QRect &viewport, b
matrix(1,3) = y_translate;
matrix(0,0) = x_scale;
- matrix(1,1) = y_scale;
+ matrix(1,1) = (invertY ? -1.0 : 1.0) * y_scale;
return matrix;
}
@@ -543,8 +543,9 @@ QPlatformBackingStore::FlushResult QBackingStoreDefaultCompositor::flush(QPlatfo
const qreal dpr = window->devicePixelRatio();
const QRect deviceWindowRect = scaledRect(QRect(QPoint(), window->size()), dpr);
- const bool invertTargetY = rhi->clipSpaceCorrMatrix().data()[5] < 0.0f;
- const bool invertSource = rhi->isYUpInFramebuffer() != rhi->isYUpInNDC();
+ const bool invertTargetY = !rhi->isYUpInNDC();
+ const bool invertSource = !rhi->isYUpInFramebuffer();
+
if (m_texture) {
// The backingstore is for the entire tlw. In case of native children, offset tells the position
// relative to the tlw. The window rect is scaled by the source device pixel ratio to get