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authorBen Fletcher <ben.fletcher@me.com>2022-01-28 10:06:01 -0800
committerBen Fletcher <ben.fletcher@me.com>2022-01-28 14:31:02 -0800
commit1e07787142284dcf3d67463187367d92f05f6246 (patch)
tree19f7a1b76d351a1c28ac4d53d3e188f9bd7e259c /src/gui/rhi/qrhi.cpp
parent37714d255b1760e3a40b0de914ed455c81fbb489 (diff)
rhi: Fix tessellation support for OpenGL
Added shader stage mapping for tessellation stages. Manual test rhi/tessellation now works for OpenGL. Change-Id: I7906b21e9d6e20883f17729f077dba57aa29f4fd Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhi.cpp')
-rw-r--r--src/gui/rhi/qrhi.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp
index 8196d107fe..f583160f3c 100644
--- a/src/gui/rhi/qrhi.cpp
+++ b/src/gui/rhi/qrhi.cpp
@@ -704,13 +704,13 @@ Q_LOGGING_CATEGORY(QRHI_LOG_INFO, "qt.rhi.general")
\l{QRhiGraphicsPipeline::setPatchControlPointCount()}{setPatchControlPointCount()},
and shaders for tessellation control and evaluation can be specified in the
QRhiShaderStage list. \b{Tessellation is considered an experimental feature
- in QRhi and can only be expected to be supported with Vulkan for the time
- being}, assuming the Vulkan implementation reports it as supported at run
- time. Tessellation shaders have portability issues between APIs (for
- example, translating GLSL/SPIR-V to HLSL is problematic due to the way hull
- shaders are structured, whereas Metal uses a somewhat different
- tessellation pipeline than others), and therefore no guarantees can be
- given for a universal solution for now.
+ in QRhi and can only be expected to be supported with Vulkan, OpenGL and
+ OpenGL ES for the time being}, assuming the implementation reports it as
+ supported at run time. Tessellation shaders have portability issues between
+ APIs (for example, translating GLSL/SPIR-V to HLSL is problematic due to
+ the way hull shaders are structured, whereas Metal uses a somewhat
+ different tessellation pipeline than others), and therefore no guarantees
+ can be given for a universal solution for now.
*/
/*!