diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2021-09-06 18:06:33 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2021-09-07 14:41:11 +0200 |
commit | 4cde0e484c009415397430050cde389fb9b445b6 (patch) | |
tree | e06d5ae760842952c5689652fd471e4cc300c435 /src/gui/rhi/qrhi.cpp | |
parent | b6b0c33058ba7f43661e316d9f27d4102f6a988f (diff) |
rhi: Enable serializing a layout description without baking an srb
Pick-to: 6.2
Change-Id: I66d28cc9d5417bcd5d192fa100c21f69fd42fd6b
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhi.cpp')
-rw-r--r-- | src/gui/rhi/qrhi.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp index 2da5959b56..acea9a780a 100644 --- a/src/gui/rhi/qrhi.cpp +++ b/src/gui/rhi/qrhi.cpp @@ -2996,7 +2996,7 @@ QRhiResource::Type QRhiTextureRenderTarget::resourceType() const QRhiShaderResourceBindings::QRhiShaderResourceBindings(QRhiImplementation *rhi) : QRhiResource(rhi) { - m_layoutDesc.reserve(BINDING_PREALLOC * LAYOUT_DESC_FIELD_COUNT); + m_layoutDesc.reserve(BINDING_PREALLOC * QRhiShaderResourceBinding::LAYOUT_DESC_ENTRIES_PER_BINDING); } /*! @@ -3047,13 +3047,12 @@ void QRhiImplementation::updateLayoutDesc(QRhiShaderResourceBindings *srb) { srb->m_layoutDescHash = 0; srb->m_layoutDesc.clear(); + auto layoutDescAppender = std::back_inserter(srb->m_layoutDesc); for (const QRhiShaderResourceBinding &b : qAsConst(srb->m_bindings)) { const QRhiShaderResourceBinding::Data *d = b.data(); - // the logic must match QRhiShaderResourceBinding::isLayoutCompatible() - const int count = d->type == QRhiShaderResourceBinding::SampledTexture ? d->u.stex.count : 1; - // the number of entries here should match LAYOUT_DESC_FIELD_COUNT - srb->m_layoutDescHash ^= uint(d->binding) ^ uint(d->stage) ^ uint(d->type) ^ uint(count); - srb->m_layoutDesc << uint(d->binding) << uint(d->stage) << uint(d->type) << uint(count); + srb->m_layoutDescHash ^= uint(d->binding) ^ uint(d->stage) ^ uint(d->type) + ^ uint(d->type == QRhiShaderResourceBinding::SampledTexture ? d->u.stex.count : 1); + d->serialize(layoutDescAppender); } } |