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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-03-22 09:55:03 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-06-13 10:13:45 +0200
commit53599592e09edd215bfa1eaa7e6f3a9f3fc50ae6 (patch)
tree1083ec3a18030bb6f09de58b2fe0ac1cb8aedc0b /src/gui/rhi/qrhigles2_p_p.h
parentc143161608ded130919006f151bf92c44a0991d0 (diff)
Introduce the Qt graphics abstraction as private QtGui helpers
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Gui module
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QRHIGLES2_P_H
+#define QRHIGLES2_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "qrhigles2_p.h"
+#include "qrhi_p_p.h"
+#include "qshaderdescription_p.h"
+#include <qopengl.h>
+#include <QSurface>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLExtensions;
+
+struct QGles2Buffer : public QRhiBuffer
+{
+ QGles2Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, int size);
+ ~QGles2Buffer();
+ void release() override;
+ bool build() override;
+
+ GLuint buffer = 0;
+ GLenum target;
+ QByteArray ubuf;
+ friend class QRhiGles2;
+};
+
+struct QGles2RenderBuffer : public QRhiRenderBuffer
+{
+ QGles2RenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize,
+ int sampleCount, QRhiRenderBuffer::Flags flags);
+ ~QGles2RenderBuffer();
+ void release() override;
+ bool build() override;
+ QRhiTexture::Format backingFormat() const override;
+
+ GLuint renderbuffer = 0;
+ GLuint stencilRenderbuffer = 0; // when packed depth-stencil not supported
+ int samples;
+ friend class QRhiGles2;
+};
+
+struct QGles2SamplerData
+{
+ GLenum glminfilter = 0;
+ GLenum glmagfilter = 0;
+ GLenum glwraps = 0;
+ GLenum glwrapt = 0;
+ GLenum glwrapr = 0;
+ GLenum gltexcomparefunc = 0;
+};
+
+inline bool operator==(const QGles2SamplerData &a, const QGles2SamplerData &b)
+{
+ return a.glminfilter == b.glminfilter
+ && a.glmagfilter == b.glmagfilter
+ && a.glwraps == b.glwraps
+ && a.glwrapt == b.glwrapt
+ && a.glwrapr == b.glwrapr
+ && a.gltexcomparefunc == b.gltexcomparefunc;
+}
+
+inline bool operator!=(const QGles2SamplerData &a, const QGles2SamplerData &b)
+{
+ return !(a == b);
+}
+
+struct QGles2Texture : public QRhiTexture
+{
+ QGles2Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize,
+ int sampleCount, Flags flags);
+ ~QGles2Texture();
+ void release() override;
+ bool build() override;
+ bool buildFrom(const QRhiNativeHandles *src) override;
+ const QRhiNativeHandles *nativeHandles() override;
+
+ bool prepareBuild(QSize *adjustedSize = nullptr);
+
+ GLuint texture = 0;
+ bool owns = true;
+ GLenum target;
+ GLenum glintformat;
+ GLenum glformat;
+ GLenum gltype;
+ QGles2SamplerData samplerState;
+ bool specified = false;
+ int mipLevelCount = 0;
+ QRhiGles2TextureNativeHandles nativeHandlesStruct;
+
+ uint generation = 0;
+ friend class QRhiGles2;
+};
+
+struct QGles2Sampler : public QRhiSampler
+{
+ QGles2Sampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode,
+ AddressMode u, AddressMode v);
+ ~QGles2Sampler();
+ void release() override;
+ bool build() override;
+
+ QGles2SamplerData d;
+ uint generation = 0;
+ friend class QRhiGles2;
+};
+
+struct QGles2RenderPassDescriptor : public QRhiRenderPassDescriptor
+{
+ QGles2RenderPassDescriptor(QRhiImplementation *rhi);
+ ~QGles2RenderPassDescriptor();
+ void release() override;
+};
+
+struct QGles2RenderTargetData
+{
+ QGles2RenderTargetData(QRhiImplementation *) { }
+
+ QGles2RenderPassDescriptor *rp = nullptr;
+ QSize pixelSize;
+ float dpr = 1;
+ int sampleCount = 1;
+ int colorAttCount = 0;
+ int dsAttCount = 0;
+ bool srgbUpdateAndBlend = false;
+};
+
+struct QGles2ReferenceRenderTarget : public QRhiRenderTarget
+{
+ QGles2ReferenceRenderTarget(QRhiImplementation *rhi);
+ ~QGles2ReferenceRenderTarget();
+ void release() override;
+
+ QSize pixelSize() const override;
+ float devicePixelRatio() const override;
+ int sampleCount() const override;
+
+ QGles2RenderTargetData d;
+};
+
+struct QGles2TextureRenderTarget : public QRhiTextureRenderTarget
+{
+ QGles2TextureRenderTarget(QRhiImplementation *rhi, const QRhiTextureRenderTargetDescription &desc, Flags flags);
+ ~QGles2TextureRenderTarget();
+ void release() override;
+
+ QSize pixelSize() const override;
+ float devicePixelRatio() const override;
+ int sampleCount() const override;
+
+ QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() override;
+ bool build() override;
+
+ QGles2RenderTargetData d;
+ GLuint framebuffer = 0;
+ friend class QRhiGles2;
+};
+
+struct QGles2ShaderResourceBindings : public QRhiShaderResourceBindings
+{
+ QGles2ShaderResourceBindings(QRhiImplementation *rhi);
+ ~QGles2ShaderResourceBindings();
+ void release() override;
+ bool build() override;
+
+ uint generation = 0;
+ friend class QRhiGles2;
+};
+
+struct QGles2GraphicsPipeline : public QRhiGraphicsPipeline
+{
+ QGles2GraphicsPipeline(QRhiImplementation *rhi);
+ ~QGles2GraphicsPipeline();
+ void release() override;
+ bool build() override;
+
+ GLuint program = 0;
+ GLenum drawMode = GL_TRIANGLES;
+ QShaderDescription vsDesc;
+ QShaderDescription fsDesc;
+ bool canUseUniformBuffers = false;
+
+ struct Uniform {
+ QShaderDescription::VariableType type;
+ int glslLocation;
+ int binding;
+ uint offset;
+ int size;
+ };
+ QVector<Uniform> uniforms;
+
+ struct Sampler {
+ int glslLocation;
+ int binding;
+ };
+ QVector<Sampler> samplers;
+
+ uint generation = 0;
+ friend class QRhiGles2;
+};
+
+Q_DECLARE_TYPEINFO(QGles2GraphicsPipeline::Uniform, Q_MOVABLE_TYPE);
+Q_DECLARE_TYPEINFO(QGles2GraphicsPipeline::Sampler, Q_MOVABLE_TYPE);
+
+struct QGles2CommandBuffer : public QRhiCommandBuffer
+{
+ QGles2CommandBuffer(QRhiImplementation *rhi);
+ ~QGles2CommandBuffer();
+ void release() override;
+
+ struct Command {
+ enum Cmd {
+ BeginFrame,
+ EndFrame,
+ Viewport,
+ Scissor,
+ BlendConstants,
+ StencilRef,
+ BindVertexBuffer,
+ BindIndexBuffer,
+ Draw,
+ DrawIndexed,
+ BindGraphicsPipeline,
+ BindShaderResources,
+ BindFramebuffer,
+ Clear,
+ BufferData,
+ BufferSubData,
+ CopyTex,
+ ReadPixels,
+ SubImage,
+ CompressedImage,
+ CompressedSubImage,
+ BlitFromRenderbuffer,
+ GenMip
+ };
+ Cmd cmd;
+
+ static const int MAX_UBUF_BINDINGS = 32; // should be more than enough
+
+ // QRhi*/QGles2* references should be kept at minimum (so no
+ // QRhiTexture/Buffer/etc. pointers).
+ union {
+ struct {
+ float x, y, w, h;
+ float d0, d1;
+ } viewport;
+ struct {
+ int x, y, w, h;
+ } scissor;
+ struct {
+ float r, g, b, a;
+ } blendConstants;
+ struct {
+ quint32 ref;
+ QRhiGraphicsPipeline *ps;
+ } stencilRef;
+ struct {
+ QRhiGraphicsPipeline *ps;
+ GLuint buffer;
+ quint32 offset;
+ int binding;
+ } bindVertexBuffer;
+ struct {
+ GLuint buffer;
+ quint32 offset;
+ GLenum type;
+ } bindIndexBuffer;
+ struct {
+ QRhiGraphicsPipeline *ps;
+ quint32 vertexCount;
+ quint32 firstVertex;
+ } draw;
+ struct {
+ QRhiGraphicsPipeline *ps;
+ quint32 indexCount;
+ quint32 firstIndex;
+ } drawIndexed;
+ struct {
+ QRhiGraphicsPipeline *ps;
+ } bindGraphicsPipeline;
+ struct {
+ QRhiGraphicsPipeline *ps;
+ QRhiShaderResourceBindings *srb;
+ int dynamicOffsetCount;
+ uint dynamicOffsetPairs[MAX_UBUF_BINDINGS * 2]; // binding, offsetInConstants
+ } bindShaderResources;
+ struct {
+ GLbitfield mask;
+ float c[4];
+ float d;
+ quint32 s;
+ } clear;
+ struct {
+ GLuint fbo;
+ bool srgb;
+ int colorAttCount;
+ } bindFramebuffer;
+ struct {
+ GLenum target;
+ GLuint buffer;
+ int offset;
+ int size;
+ const void *data; // must come from retainData()
+ } bufferSubData;
+ struct {
+ GLenum srcFaceTarget;
+ GLuint srcTexture;
+ int srcLevel;
+ int srcX;
+ int srcY;
+ GLenum dstTarget;
+ GLuint dstTexture;
+ GLenum dstFaceTarget;
+ int dstLevel;
+ int dstX;
+ int dstY;
+ int w;
+ int h;
+ } copyTex;
+ struct {
+ QRhiReadbackResult *result;
+ GLuint texture;
+ int w;
+ int h;
+ QRhiTexture::Format format;
+ GLenum readTarget;
+ int level;
+ } readPixels;
+ struct {
+ GLenum target;
+ GLuint texture;
+ GLenum faceTarget;
+ int level;
+ int dx;
+ int dy;
+ int w;
+ int h;
+ GLenum glformat;
+ GLenum gltype;
+ int rowStartAlign;
+ const void *data; // must come from retainImage()
+ } subImage;
+ struct {
+ GLenum target;
+ GLuint texture;
+ GLenum faceTarget;
+ int level;
+ GLenum glintformat;
+ int w;
+ int h;
+ int size;
+ const void *data; // must come from retainData()
+ } compressedImage;
+ struct {
+ GLenum target;
+ GLuint texture;
+ GLenum faceTarget;
+ int level;
+ int dx;
+ int dy;
+ int w;
+ int h;
+ GLenum glintformat;
+ int size;
+ const void *data; // must come from retainData()
+ } compressedSubImage;
+ struct {
+ GLuint renderbuffer;
+ int w;
+ int h;
+ GLenum target;
+ GLuint texture;
+ int dstLevel;
+ } blitFromRb;
+ struct {
+ GLenum target;
+ GLuint texture;
+ } genMip;
+ } args;
+ };
+
+ QVector<Command> commands;
+ QRhiRenderTarget *currentTarget;
+ QRhiGraphicsPipeline *currentPipeline;
+ uint currentPipelineGeneration;
+ QRhiShaderResourceBindings *currentSrb;
+ uint currentSrbGeneration;
+
+ QVector<QByteArray> dataRetainPool;
+ QVector<QImage> imageRetainPool;
+
+ // relies heavily on implicit sharing (no copies of the actual data will be made)
+ const void *retainData(const QByteArray &data) {
+ dataRetainPool.append(data);
+ return dataRetainPool.constLast().constData();
+ }
+ const void *retainImage(const QImage &image) {
+ imageRetainPool.append(image);
+ return imageRetainPool.constLast().constBits();
+ }
+ void resetCommands() {
+ commands.clear();
+ dataRetainPool.clear();
+ imageRetainPool.clear();
+ }
+ void resetState() {
+ resetCommands();
+ currentTarget = nullptr;
+ resetCachedState();
+ }
+ void resetCachedState() {
+ currentPipeline = nullptr;
+ currentPipelineGeneration = 0;
+ currentSrb = nullptr;
+ currentSrbGeneration = 0;
+ }
+};
+
+Q_DECLARE_TYPEINFO(QGles2CommandBuffer::Command, Q_MOVABLE_TYPE);
+
+struct QGles2SwapChain : public QRhiSwapChain
+{
+ QGles2SwapChain(QRhiImplementation *rhi);
+ ~QGles2SwapChain();
+ void release() override;
+
+ QRhiCommandBuffer *currentFrameCommandBuffer() override;
+ QRhiRenderTarget *currentFrameRenderTarget() override;
+
+ QSize surfacePixelSize() override;
+
+ QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() override;
+ bool buildOrResize() override;
+
+ QSurface *surface = nullptr;
+ QSize pixelSize;
+ QGles2ReferenceRenderTarget rt;
+ QGles2CommandBuffer cb;
+ int frameCount = 0;
+};
+
+class QRhiGles2 : public QRhiImplementation
+{
+public:
+ QRhiGles2(QRhiGles2InitParams *params, QRhiGles2NativeHandles *importDevice = nullptr);
+
+ bool create(QRhi::Flags flags) override;
+ void destroy() override;
+
+ QRhiGraphicsPipeline *createGraphicsPipeline() override;
+ QRhiShaderResourceBindings *createShaderResourceBindings() override;
+ QRhiBuffer *createBuffer(QRhiBuffer::Type type,
+ QRhiBuffer::UsageFlags usage,
+ int size) override;
+ QRhiRenderBuffer *createRenderBuffer(QRhiRenderBuffer::Type type,
+ const QSize &pixelSize,
+ int sampleCount,
+ QRhiRenderBuffer::Flags flags) override;
+ QRhiTexture *createTexture(QRhiTexture::Format format,
+ const QSize &pixelSize,
+ int sampleCount,
+ QRhiTexture::Flags flags) override;
+ QRhiSampler *createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter,
+ QRhiSampler::Filter mipmapMode,
+ QRhiSampler:: AddressMode u, QRhiSampler::AddressMode v) override;
+
+ QRhiTextureRenderTarget *createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
+ QRhiTextureRenderTarget::Flags flags) override;
+
+ QRhiSwapChain *createSwapChain() override;
+ QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override;
+ QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override;
+ QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb) override;
+ QRhi::FrameOpResult endOffscreenFrame() override;
+ QRhi::FrameOpResult finish() override;
+
+ void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
+
+ void beginPass(QRhiCommandBuffer *cb,
+ QRhiRenderTarget *rt,
+ const QColor &colorClearValue,
+ const QRhiDepthStencilClearValue &depthStencilClearValue,
+ QRhiResourceUpdateBatch *resourceUpdates) override;
+ void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
+
+ void setGraphicsPipeline(QRhiCommandBuffer *cb,
+ QRhiGraphicsPipeline *ps) override;
+
+ void setShaderResources(QRhiCommandBuffer *cb,
+ QRhiShaderResourceBindings *srb,
+ int dynamicOffsetCount,
+ const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override;
+
+ void setVertexInput(QRhiCommandBuffer *cb,
+ int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings,
+ QRhiBuffer *indexBuf, quint32 indexOffset,
+ QRhiCommandBuffer::IndexFormat indexFormat) override;
+
+ void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override;
+ void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override;
+ void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override;
+ void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override;
+
+ void draw(QRhiCommandBuffer *cb, quint32 vertexCount,
+ quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override;
+
+ void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
+ quint32 instanceCount, quint32 firstIndex,
+ qint32 vertexOffset, quint32 firstInstance) override;
+
+ void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override;
+ void debugMarkEnd(QRhiCommandBuffer *cb) override;
+ void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override;
+
+ const QRhiNativeHandles *nativeHandles(QRhiCommandBuffer *cb) override;
+ void beginExternal(QRhiCommandBuffer *cb) override;
+ void endExternal(QRhiCommandBuffer *cb) override;
+
+ QVector<int> supportedSampleCounts() const override;
+ int ubufAlignment() const override;
+ bool isYUpInFramebuffer() const override;
+ bool isYUpInNDC() const override;
+ bool isClipDepthZeroToOne() const override;
+ QMatrix4x4 clipSpaceCorrMatrix() const override;
+ bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override;
+ bool isFeatureSupported(QRhi::Feature feature) const override;
+ int resourceLimit(QRhi::ResourceLimit limit) const override;
+ const QRhiNativeHandles *nativeHandles() override;
+ void sendVMemStatsToProfiler() override;
+
+ bool ensureContext(QSurface *surface = nullptr) const;
+ void executeDeferredReleases();
+ QRhi::FrameOpResult flushCommandBuffer();
+ void enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cbD,
+ int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc);
+ void enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates);
+ void executeCommandBuffer(QRhiCommandBuffer *cb);
+ void executeBindGraphicsPipeline(QRhiGraphicsPipeline *ps);
+ void bindShaderResources(QRhiGraphicsPipeline *ps, QRhiShaderResourceBindings *srb,
+ const uint *dynOfsPairs, int dynOfsCount);
+ QGles2RenderTargetData *enqueueBindFramebuffer(QRhiRenderTarget *rt, QGles2CommandBuffer *cbD,
+ bool *wantsColorClear = nullptr, bool *wantsDsClear = nullptr);
+ int effectiveSampleCount(int sampleCount) const;
+
+ QOpenGLContext *ctx = nullptr;
+ bool importedContext = false;
+ QSurfaceFormat requestedFormat;
+ QSurface *fallbackSurface = nullptr;
+ QWindow *maybeWindow = nullptr;
+ mutable bool needsMakeCurrent = false;
+ QOpenGLExtensions *f = nullptr;
+ uint vao = 0;
+ struct Caps {
+ Caps()
+ : ctxMajor(2),
+ ctxMinor(0),
+ maxTextureSize(2048),
+ maxDrawBuffers(4),
+ msaaRenderBuffer(false),
+ npotTexture(true),
+ npotTextureRepeat(true),
+ gles(false),
+ fixedIndexPrimitiveRestart(false),
+ bgraExternalFormat(false),
+ bgraInternalFormat(false),
+ r8Format(false),
+ r16Format(false),
+ floatFormats(false),
+ depthTexture(false),
+ packedDepthStencil(false),
+ srgbCapableDefaultFramebuffer(false),
+ coreProfile(false),
+ uniformBuffers(false),
+ elementIndexUint(false)
+ { }
+ int ctxMajor;
+ int ctxMinor;
+ int maxTextureSize;
+ int maxDrawBuffers;
+ int maxSamples;
+ // Multisample fb and blit are supported (GLES 3.0 or OpenGL 3.x). Not
+ // the same as multisample textures!
+ uint msaaRenderBuffer : 1;
+ uint npotTexture : 1;
+ uint npotTextureRepeat : 1;
+ uint gles : 1;
+ uint fixedIndexPrimitiveRestart : 1;
+ uint bgraExternalFormat : 1;
+ uint bgraInternalFormat : 1;
+ uint r8Format : 1;
+ uint r16Format : 1;
+ uint floatFormats : 1;
+ uint depthTexture : 1;
+ uint packedDepthStencil : 1;
+ uint srgbCapableDefaultFramebuffer : 1;
+ uint coreProfile : 1;
+ uint uniformBuffers : 1;
+ uint elementIndexUint : 1;
+ } caps;
+ bool inFrame = false;
+ bool inPass = false;
+ QGles2SwapChain *currentSwapChain = nullptr;
+ QVector<GLint> supportedCompressedFormats;
+ mutable QVector<int> supportedSampleCountList;
+ QRhiGles2NativeHandles nativeHandlesStruct;
+
+ struct DeferredReleaseEntry {
+ enum Type {
+ Buffer,
+ Pipeline,
+ Texture,
+ RenderBuffer,
+ TextureRenderTarget
+ };
+ Type type;
+ union {
+ struct {
+ GLuint buffer;
+ } buffer;
+ struct {
+ GLuint program;
+ } pipeline;
+ struct {
+ GLuint texture;
+ } texture;
+ struct {
+ GLuint renderbuffer;
+ GLuint renderbuffer2;
+ } renderbuffer;
+ struct {
+ GLuint framebuffer;
+ } textureRenderTarget;
+ };
+ };
+ QVector<DeferredReleaseEntry> releaseQueue;
+
+ struct OffscreenFrame {
+ OffscreenFrame(QRhiImplementation *rhi) : cbWrapper(rhi) { }
+ bool active = false;
+ QGles2CommandBuffer cbWrapper;
+ } ofr;
+};
+
+Q_DECLARE_TYPEINFO(QRhiGles2::DeferredReleaseEntry, Q_MOVABLE_TYPE);
+
+QT_END_NAMESPACE
+
+#endif