diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-09-09 17:00:27 +0200 |
---|---|---|
committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-09-12 12:39:39 +0200 |
commit | 1c63605c102c52efbc3b620bb3221e167da39570 (patch) | |
tree | 82127d6b0a18751f6859357aa26009e3090c69e4 /src/gui/rhi/qrhimetal.mm | |
parent | d1486e2982df9373a7e5816609eff066cac6eb52 (diff) |
rhi: Make the clang code model happy as much as we can
When interfacing with reality (i.e. native platform APIs provided in C,
ObjC, or COM), each of the APIs has its own idea of what types it likes
to use for sizes, points, rects, etc.
Out of the hundreds of warnings Qt Creator throws at us with the default
clang check level when opening one of the rhi backends not a single one
is useful. Regardless, let's try getting rid of what we can. This mostly
involves throwing in int/uint conversions in order to get the signedness
change warnings to shut up. The things that are either unacceptable to
change or are beyond our control are left untouched.
Change-Id: I6e4cb7cd373bf48dc990eaf83344242bbf30bd66
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhimetal.mm')
-rw-r--r-- | src/gui/rhi/qrhimetal.mm | 214 |
1 files changed, 108 insertions, 106 deletions
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm index a14ffa7173..3bf95ad676 100644 --- a/src/gui/rhi/qrhimetal.mm +++ b/src/gui/rhi/qrhimetal.mm @@ -352,7 +352,8 @@ QRhiMetal::~QRhiMetal() delete d; } -static inline uint aligned(uint v, uint byteAlign) +template <class Int> +inline Int aligned(Int v, Int byteAlign) { return (v + byteAlign - 1) & ~(byteAlign - 1); } @@ -655,7 +656,7 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD { QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.ubuf.buf); id<MTLBuffer> mtlbuf = bufD->d->buf[bufD->d->slotted ? currentFrameSlot : 0]; - uint offset = b->u.ubuf.offset; + uint offset = uint(b->u.ubuf.offset); for (int i = 0; i < dynamicOffsetCount; ++i) { const QRhiCommandBuffer::DynamicOffset &dynOfs(dynamicOffsets[i]); if (dynOfs.first == b->binding) { @@ -719,7 +720,7 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD { QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.sbuf.buf); id<MTLBuffer> mtlbuf = bufD->d->buf[0]; - uint offset = b->u.sbuf.offset; + uint offset = uint(b->u.sbuf.offset); if (b->stage.testFlag(QRhiShaderResourceBinding::VertexStage)) { res[0].buffers.feed(b->binding, mtlbuf); res[0].bufferOffsets.feed(b->binding, offset); @@ -751,17 +752,17 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD case 0: [cbD->d->currentRenderPassEncoder setVertexBuffers: bufferBatch.resources.constData() offsets: offsetBatch.resources.constData() - withRange: NSMakeRange(bufferBatch.startBinding, bufferBatch.resources.count())]; + withRange: NSMakeRange(bufferBatch.startBinding, NSUInteger(bufferBatch.resources.count()))]; break; case 1: [cbD->d->currentRenderPassEncoder setFragmentBuffers: bufferBatch.resources.constData() offsets: offsetBatch.resources.constData() - withRange: NSMakeRange(bufferBatch.startBinding, bufferBatch.resources.count())]; + withRange: NSMakeRange(bufferBatch.startBinding, NSUInteger(bufferBatch.resources.count()))]; break; case 2: [cbD->d->currentComputePassEncoder setBuffers: bufferBatch.resources.constData() offsets: offsetBatch.resources.constData() - withRange: NSMakeRange(bufferBatch.startBinding, bufferBatch.resources.count())]; + withRange: NSMakeRange(bufferBatch.startBinding, NSUInteger(bufferBatch.resources.count()))]; break; default: Q_UNREACHABLE(); @@ -780,15 +781,15 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD switch (idx) { case 0: [cbD->d->currentRenderPassEncoder setVertexTextures: batch.resources.constData() - withRange: NSMakeRange(batch.startBinding, batch.resources.count())]; + withRange: NSMakeRange(batch.startBinding, NSUInteger(batch.resources.count()))]; break; case 1: [cbD->d->currentRenderPassEncoder setFragmentTextures: batch.resources.constData() - withRange: NSMakeRange(batch.startBinding, batch.resources.count())]; + withRange: NSMakeRange(batch.startBinding, NSUInteger(batch.resources.count()))]; break; case 2: [cbD->d->currentComputePassEncoder setTextures: batch.resources.constData() - withRange: NSMakeRange(batch.startBinding, batch.resources.count())]; + withRange: NSMakeRange(batch.startBinding, NSUInteger(batch.resources.count()))]; break; default: Q_UNREACHABLE(); @@ -800,15 +801,15 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD switch (idx) { case 0: [cbD->d->currentRenderPassEncoder setVertexSamplerStates: batch.resources.constData() - withRange: NSMakeRange(batch.startBinding, batch.resources.count())]; + withRange: NSMakeRange(batch.startBinding, NSUInteger(batch.resources.count()))]; break; case 1: [cbD->d->currentRenderPassEncoder setFragmentSamplerStates: batch.resources.constData() - withRange: NSMakeRange(batch.startBinding, batch.resources.count())]; + withRange: NSMakeRange(batch.startBinding, NSUInteger(batch.resources.count()))]; break; case 2: [cbD->d->currentComputePassEncoder setSamplerStates: batch.resources.constData() - withRange: NSMakeRange(batch.startBinding, batch.resources.count())]; + withRange: NSMakeRange(batch.startBinding, NSUInteger(batch.resources.count()))]; break; default: Q_UNREACHABLE(); @@ -1006,7 +1007,7 @@ void QRhiMetal::setVertexInput(QRhiCommandBuffer *cb, [cbD->d->currentRenderPassEncoder setVertexBuffers: bufferBatch.resources.constData() offsets: offsetBatch.resources.constData() - withRange: NSMakeRange(firstVertexBinding + bufferBatch.startBinding, bufferBatch.resources.count())]; + withRange: NSMakeRange(uint(firstVertexBinding) + bufferBatch.startBinding, NSUInteger(bufferBatch.resources.count()))]; } } @@ -1067,21 +1068,21 @@ void QRhiMetal::setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) return; MTLViewport vp; - vp.originX = x; - vp.originY = y; - vp.width = w; - vp.height = h; - vp.znear = viewport.minDepth(); - vp.zfar = viewport.maxDepth(); + vp.originX = double(x); + vp.originY = double(y); + vp.width = double(w); + vp.height = double(h); + vp.znear = double(viewport.minDepth()); + vp.zfar = double(viewport.maxDepth()); [cbD->d->currentRenderPassEncoder setViewport: vp]; if (!QRHI_RES(QMetalGraphicsPipeline, cbD->currentGraphicsPipeline)->m_flags.testFlag(QRhiGraphicsPipeline::UsesScissor)) { MTLScissorRect s; - s.x = x; - s.y = y; - s.width = w; - s.height = h; + s.x = NSUInteger(x); + s.y = NSUInteger(y); + s.width = NSUInteger(w); + s.height = NSUInteger(h); [cbD->d->currentRenderPassEncoder setScissorRect: s]; } } @@ -1099,10 +1100,10 @@ void QRhiMetal::setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) return; MTLScissorRect s; - s.x = x; - s.y = y; - s.width = w; - s.height = h; + s.x = NSUInteger(x); + s.y = NSUInteger(y); + s.width = NSUInteger(w); + s.height = NSUInteger(h); [cbD->d->currentRenderPassEncoder setScissorRect: s]; } @@ -1112,7 +1113,8 @@ void QRhiMetal::setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) QMetalCommandBuffer *cbD = QRHI_RES(QMetalCommandBuffer, cb); Q_ASSERT(cbD->recordingPass == QMetalCommandBuffer::RenderPass); - [cbD->d->currentRenderPassEncoder setBlendColorRed: c.redF() green: c.greenF() blue: c.blueF() alpha: c.alphaF()]; + [cbD->d->currentRenderPassEncoder setBlendColorRed: float(c.redF()) + green: float(c.greenF()) blue: float(c.blueF()) alpha: float(c.alphaF())]; } void QRhiMetal::setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) @@ -1144,7 +1146,7 @@ void QRhiMetal::drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount, return; const quint32 indexOffset = cbD->currentIndexOffset + firstIndex * (cbD->currentIndexFormat == QRhiCommandBuffer::IndexUInt16 ? 2 : 4); - Q_ASSERT(indexOffset == aligned(indexOffset, 4)); + Q_ASSERT(indexOffset == aligned<quint32>(indexOffset, 4)); QMetalBuffer *ibufD = QRHI_RES(QMetalBuffer, cbD->currentIndexBuffer); id<MTLBuffer> mtlbuf = ibufD->d->buf[ibufD->d->slotted ? currentFrameSlot : 0]; @@ -1402,7 +1404,7 @@ MTLRenderPassDescriptor *QRhiMetalData::createDefaultRenderPass(bool hasDepthSte MTLClearColor c = MTLClearColorMake(colorClearValue.redF(), colorClearValue.greenF(), colorClearValue.blueF(), colorClearValue.alphaF()); - for (int i = 0; i < colorAttCount; ++i) { + for (uint i = 0; i < uint(colorAttCount); ++i) { rp.colorAttachments[i].loadAction = MTLLoadActionClear; rp.colorAttachments[i].storeAction = MTLStoreActionStore; rp.colorAttachments[i].clearColor = c; @@ -1413,7 +1415,7 @@ MTLRenderPassDescriptor *QRhiMetalData::createDefaultRenderPass(bool hasDepthSte rp.depthAttachment.storeAction = MTLStoreActionDontCare; rp.stencilAttachment.loadAction = MTLLoadActionClear; rp.stencilAttachment.storeAction = MTLStoreActionDontCare; - rp.depthAttachment.clearDepth = depthStencilClearValue.depthClearValue(); + rp.depthAttachment.clearDepth = double(depthStencilClearValue.depthClearValue()); rp.stencilAttachment.clearStencil = depthStencilClearValue.stencilClearValue(); } @@ -1426,7 +1428,7 @@ qsizetype QRhiMetal::subresUploadByteSize(const QRhiTextureSubresourceUploadDesc const qsizetype imageSizeBytes = subresDesc.image().isNull() ? subresDesc.data().size() : subresDesc.image().sizeInBytes(); if (imageSizeBytes > 0) - size += aligned(imageSizeBytes, QRhiMetalData::TEXBUF_ALIGN); + size += aligned<qsizetype>(imageSizeBytes, QRhiMetalData::TEXBUF_ALIGN); return size; } @@ -1454,31 +1456,31 @@ void QRhiMetal::enqueueSubresUpload(QMetalTexture *texD, void *mp, void *blitEnc h = subresDesc.sourceSize().height(); } if (img.depth() == 32) { - memcpy(reinterpret_cast<char *>(mp) + *curOfs, img.constBits(), fullImageSizeBytes); + memcpy(reinterpret_cast<char *>(mp) + *curOfs, img.constBits(), size_t(fullImageSizeBytes)); srcOffset = sy * bpl + sx * 4; // bpl remains set to the original image's row stride } else { img = img.copy(sx, sy, w, h); bpl = img.bytesPerLine(); Q_ASSERT(img.sizeInBytes() <= fullImageSizeBytes); - memcpy(reinterpret_cast<char *>(mp) + *curOfs, img.constBits(), img.sizeInBytes()); + memcpy(reinterpret_cast<char *>(mp) + *curOfs, img.constBits(), size_t(img.sizeInBytes())); } } else { - memcpy(reinterpret_cast<char *>(mp) + *curOfs, img.constBits(), fullImageSizeBytes); + memcpy(reinterpret_cast<char *>(mp) + *curOfs, img.constBits(), size_t(fullImageSizeBytes)); } [blitEnc copyFromBuffer: texD->d->stagingBuf[currentFrameSlot] - sourceOffset: *curOfs + srcOffset - sourceBytesPerRow: bpl + sourceOffset: NSUInteger(*curOfs + srcOffset) + sourceBytesPerRow: NSUInteger(bpl) sourceBytesPerImage: 0 - sourceSize: MTLSizeMake(w, h, 1) + sourceSize: MTLSizeMake(NSUInteger(w), NSUInteger(h), 1) toTexture: texD->d->tex - destinationSlice: layer - destinationLevel: level - destinationOrigin: MTLOriginMake(dp.x(), dp.y(), 0) + destinationSlice: NSUInteger(layer) + destinationLevel: NSUInteger(level) + destinationOrigin: MTLOriginMake(NSUInteger(dp.x()), NSUInteger(dp.y()), 0) options: MTLBlitOptionNone]; - *curOfs += aligned(fullImageSizeBytes, QRhiMetalData::TEXBUF_ALIGN); + *curOfs += aligned<qsizetype>(fullImageSizeBytes, QRhiMetalData::TEXBUF_ALIGN); } else if (!rawData.isEmpty() && isCompressedFormat(texD->m_format)) { const QSize subresSize = q->sizeForMipLevel(level, texD->m_pixelSize); const int subresw = subresSize.width(); @@ -1503,17 +1505,17 @@ void QRhiMetal::enqueueSubresUpload(QMetalTexture *texD, void *mp, void *blitEnc if (dy + h != subresh) h = aligned(h, blockDim.height()); - memcpy(reinterpret_cast<char *>(mp) + *curOfs, rawData.constData(), rawData.size()); + memcpy(reinterpret_cast<char *>(mp) + *curOfs, rawData.constData(), size_t(rawData.size())); [blitEnc copyFromBuffer: texD->d->stagingBuf[currentFrameSlot] - sourceOffset: *curOfs + sourceOffset: NSUInteger(*curOfs) sourceBytesPerRow: bpl sourceBytesPerImage: 0 - sourceSize: MTLSizeMake(w, h, 1) + sourceSize: MTLSizeMake(NSUInteger(w), NSUInteger(h), 1) toTexture: texD->d->tex - destinationSlice: layer - destinationLevel: level - destinationOrigin: MTLOriginMake(dx, dy, 0) + destinationSlice: NSUInteger(layer) + destinationLevel: NSUInteger(level) + destinationOrigin: MTLOriginMake(NSUInteger(dx), NSUInteger(dy), 0) options: MTLBlitOptionNone]; *curOfs += aligned(rawData.size(), QRhiMetalData::TEXBUF_ALIGN); @@ -1532,17 +1534,17 @@ void QRhiMetal::enqueueSubresUpload(QMetalTexture *texD, void *mp, void *blitEnc quint32 bpl = 0; textureFormatInfo(texD->m_format, QSize(w, h), &bpl, nullptr); - memcpy(reinterpret_cast<char *>(mp) + *curOfs, rawData.constData(), rawData.size()); + memcpy(reinterpret_cast<char *>(mp) + *curOfs, rawData.constData(), size_t(rawData.size())); [blitEnc copyFromBuffer: texD->d->stagingBuf[currentFrameSlot] - sourceOffset: *curOfs + sourceOffset: NSUInteger(*curOfs) sourceBytesPerRow: bpl sourceBytesPerImage: 0 - sourceSize: MTLSizeMake(w, h, 1) + sourceSize: MTLSizeMake(NSUInteger(w), NSUInteger(h), 1) toTexture: texD->d->tex - destinationSlice: layer - destinationLevel: level - destinationOrigin: MTLOriginMake(dp.x(), dp.y(), 0) + destinationSlice: NSUInteger(layer) + destinationLevel: NSUInteger(level) + destinationOrigin: MTLOriginMake(NSUInteger(dp.x()), NSUInteger(dp.y()), 0) options: MTLBlitOptionNone]; *curOfs += aligned(rawData.size(), QRhiMetalData::TEXBUF_ALIGN); @@ -1596,9 +1598,9 @@ void QRhiMetal::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate ensureBlit(); Q_ASSERT(!utexD->d->stagingBuf[currentFrameSlot]); - utexD->d->stagingBuf[currentFrameSlot] = [d->dev newBufferWithLength: stagingSize + utexD->d->stagingBuf[currentFrameSlot] = [d->dev newBufferWithLength: NSUInteger(stagingSize) options: MTLResourceStorageModeShared]; - QRHI_PROF_F(newTextureStagingArea(utexD, currentFrameSlot, stagingSize)); + QRHI_PROF_F(newTextureStagingArea(utexD, currentFrameSlot, quint32(stagingSize))); void *mp = [utexD->d->stagingBuf[currentFrameSlot] contents]; qsizetype curOfs = 0; @@ -1628,14 +1630,14 @@ void QRhiMetal::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate ensureBlit(); [blitEnc copyFromTexture: srcD->d->tex - sourceSlice: u.copy.desc.sourceLayer() - sourceLevel: u.copy.desc.sourceLevel() - sourceOrigin: MTLOriginMake(sp.x(), sp.y(), 0) - sourceSize: MTLSizeMake(size.width(), size.height(), 1) + sourceSlice: NSUInteger(u.copy.desc.sourceLayer()) + sourceLevel: NSUInteger(u.copy.desc.sourceLevel()) + sourceOrigin: MTLOriginMake(NSUInteger(sp.x()), NSUInteger(sp.y()), 0) + sourceSize: MTLSizeMake(NSUInteger(size.width()), NSUInteger(size.height()), 1) toTexture: dstD->d->tex - destinationSlice: u.copy.desc.destinationLayer() - destinationLevel: u.copy.desc.destinationLevel() - destinationOrigin: MTLOriginMake(dp.x(), dp.y(), 0)]; + destinationSlice: NSUInteger(u.copy.desc.destinationLayer()) + destinationLevel: NSUInteger(u.copy.desc.destinationLevel()) + destinationOrigin: MTLOriginMake(NSUInteger(dp.x()), NSUInteger(dp.y()), 0)]; srcD->lastActiveFrameSlot = dstD->lastActiveFrameSlot = currentFrameSlot; } else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::Read) { @@ -1675,16 +1677,16 @@ void QRhiMetal::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate textureFormatInfo(aRb.format, aRb.pixelSize, &bpl, &aRb.bufSize); aRb.buf = [d->dev newBufferWithLength: aRb.bufSize options: MTLResourceStorageModeShared]; - QRHI_PROF_F(newReadbackBuffer(quint64(quintptr(aRb.buf)), + QRHI_PROF_F(newReadbackBuffer(qint64(qintptr(aRb.buf)), texD ? static_cast<QRhiResource *>(texD) : static_cast<QRhiResource *>(swapChainD), aRb.bufSize)); ensureBlit(); [blitEnc copyFromTexture: src - sourceSlice: u.read.rb.layer() - sourceLevel: u.read.rb.level() + sourceSlice: NSUInteger(u.read.rb.layer()) + sourceLevel: NSUInteger(u.read.rb.level()) sourceOrigin: MTLOriginMake(0, 0, 0) - sourceSize: MTLSizeMake(srcSize.width(), srcSize.height(), 1) + sourceSize: MTLSizeMake(NSUInteger(srcSize.width()), NSUInteger(srcSize.height()), 1) toBuffer: aRb.buf destinationOffset: 0 destinationBytesPerRow: bpl @@ -1722,14 +1724,14 @@ void QRhiMetal::executeBufferHostWritesForCurrentFrame(QMetalBuffer *bufD) int changeEnd = -1; for (const QRhiResourceUpdateBatchPrivate::DynamicBufferUpdate &u : updates) { Q_ASSERT(bufD == QRHI_RES(QMetalBuffer, u.buf)); - memcpy(static_cast<char *>(p) + u.offset, u.data.constData(), u.data.size()); + memcpy(static_cast<char *>(p) + u.offset, u.data.constData(), size_t(u.data.size())); if (changeBegin == -1 || u.offset < changeBegin) changeBegin = u.offset; if (changeEnd == -1 || u.offset + u.data.size() > changeEnd) changeEnd = u.offset + u.data.size(); } if (changeBegin >= 0 && bufD->d->managed) - [bufD->d->buf[idx] didModifyRange: NSMakeRange(changeBegin, changeEnd - changeBegin)]; + [bufD->d->buf[idx] didModifyRange: NSMakeRange(NSUInteger(changeBegin), NSUInteger(changeEnd - changeBegin))]; updates.clear(); } @@ -1786,7 +1788,7 @@ void QRhiMetal::beginPass(QRhiCommandBuffer *cb, rtD = rtTex->d; cbD->d->currentPassRpDesc = d->createDefaultRenderPass(rtD->dsAttCount, colorClearValue, depthStencilClearValue, rtD->colorAttCount); if (rtTex->m_flags.testFlag(QRhiTextureRenderTarget::PreserveColorContents)) { - for (int i = 0; i < rtD->colorAttCount; ++i) + for (uint i = 0; i < uint(rtD->colorAttCount); ++i) cbD->d->currentPassRpDesc.colorAttachments[i].loadAction = MTLLoadActionLoad; } if (rtD->dsAttCount && rtTex->m_flags.testFlag(QRhiTextureRenderTarget::PreserveDepthStencilContents)) { @@ -1813,15 +1815,15 @@ void QRhiMetal::beginPass(QRhiCommandBuffer *cb, break; } - for (int i = 0; i < rtD->colorAttCount; ++i) { + for (uint i = 0; i < uint(rtD->colorAttCount); ++i) { cbD->d->currentPassRpDesc.colorAttachments[i].texture = rtD->fb.colorAtt[i].tex; - cbD->d->currentPassRpDesc.colorAttachments[i].slice = rtD->fb.colorAtt[i].layer; - cbD->d->currentPassRpDesc.colorAttachments[i].level = rtD->fb.colorAtt[i].level; + cbD->d->currentPassRpDesc.colorAttachments[i].slice = NSUInteger(rtD->fb.colorAtt[i].layer); + cbD->d->currentPassRpDesc.colorAttachments[i].level = NSUInteger(rtD->fb.colorAtt[i].level); if (rtD->fb.colorAtt[i].resolveTex) { cbD->d->currentPassRpDesc.colorAttachments[i].storeAction = MTLStoreActionMultisampleResolve; cbD->d->currentPassRpDesc.colorAttachments[i].resolveTexture = rtD->fb.colorAtt[i].resolveTex; - cbD->d->currentPassRpDesc.colorAttachments[i].resolveSlice = rtD->fb.colorAtt[i].resolveLayer; - cbD->d->currentPassRpDesc.colorAttachments[i].resolveLevel = rtD->fb.colorAtt[i].resolveLevel; + cbD->d->currentPassRpDesc.colorAttachments[i].resolveSlice = NSUInteger(rtD->fb.colorAtt[i].resolveLayer); + cbD->d->currentPassRpDesc.colorAttachments[i].resolveLevel = NSUInteger(rtD->fb.colorAtt[i].resolveLevel); } } @@ -1903,7 +1905,7 @@ void QRhiMetal::dispatch(QRhiCommandBuffer *cb, int x, int y, int z) Q_ASSERT(cbD->recordingPass == QMetalCommandBuffer::ComputePass); QMetalComputePipeline *psD = QRHI_RES(QMetalComputePipeline, cbD->currentComputePipeline); - [cbD->d->currentComputePassEncoder dispatchThreadgroups: MTLSizeMake(x, y, z) + [cbD->d->currentComputePassEncoder dispatchThreadgroups: MTLSizeMake(NSUInteger(x), NSUInteger(y), NSUInteger(z)) threadsPerThreadgroup: psD->d->localSize]; } @@ -1971,12 +1973,12 @@ void QRhiMetal::finishActiveReadbacks(bool forced) if (forced || currentFrameSlot == aRb.activeFrameSlot || aRb.activeFrameSlot < 0) { aRb.result->format = aRb.format; aRb.result->pixelSize = aRb.pixelSize; - aRb.result->data.resize(aRb.bufSize); + aRb.result->data.resize(int(aRb.bufSize)); void *p = [aRb.buf contents]; memcpy(aRb.result->data.data(), p, aRb.bufSize); [aRb.buf release]; - QRHI_PROF_F(releaseReadbackBuffer(quint64(quintptr(aRb.buf)))); + QRHI_PROF_F(releaseReadbackBuffer(qint64(qintptr(aRb.buf)))); if (aRb.result->completed) completedCallbacks.append(aRb.result->completed); @@ -2035,8 +2037,8 @@ bool QMetalBuffer::build() return false; } - const int nonZeroSize = m_size <= 0 ? 256 : m_size; - const int roundedSize = m_usage.testFlag(QRhiBuffer::UniformBuffer) ? aligned(nonZeroSize, 256) : nonZeroSize; + const uint nonZeroSize = m_size <= 0 ? 256 : uint(m_size); + const uint roundedSize = m_usage.testFlag(QRhiBuffer::UniformBuffer) ? aligned<uint>(nonZeroSize, 256) : nonZeroSize; d->managed = false; MTLResourceOptions opts = MTLResourceStorageModeShared; @@ -2123,10 +2125,10 @@ bool QMetalRenderBuffer::build() MTLTextureDescriptor *desc = [[MTLTextureDescriptor alloc] init]; desc.textureType = samples > 1 ? MTLTextureType2DMultisample : MTLTextureType2D; - desc.width = m_pixelSize.width(); - desc.height = m_pixelSize.height(); + desc.width = NSUInteger(m_pixelSize.width()); + desc.height = NSUInteger(m_pixelSize.height()); if (samples > 1) - desc.sampleCount = samples; + desc.sampleCount = NSUInteger(samples); desc.resourceOptions = MTLResourceStorageModePrivate; desc.usage = MTLTextureUsageRenderTarget; @@ -2393,11 +2395,11 @@ bool QMetalTexture::build() else desc.textureType = samples > 1 ? MTLTextureType2DMultisample : MTLTextureType2D; desc.pixelFormat = d->format; - desc.width = size.width(); - desc.height = size.height(); - desc.mipmapLevelCount = mipLevelCount; + desc.width = NSUInteger(size.width()); + desc.height = NSUInteger(size.height()); + desc.mipmapLevelCount = NSUInteger(mipLevelCount); if (samples > 1) - desc.sampleCount = samples; + desc.sampleCount = NSUInteger(samples); desc.resourceOptions = MTLResourceStorageModePrivate; desc.storageMode = MTLStorageModePrivate; desc.usage = MTLTextureUsageShaderRead; @@ -2463,7 +2465,7 @@ id<MTLTexture> QMetalTextureData::viewForLevel(int level) const MTLTextureType type = [tex textureType]; const bool isCube = q->m_flags.testFlag(QRhiTexture::CubeMap); id<MTLTexture> view = [tex newTextureViewWithPixelFormat: format textureType: type - levels: NSMakeRange(level, 1) slices: NSMakeRange(0, isCube ? 6 : 1)]; + levels: NSMakeRange(NSUInteger(level), 1) slices: NSMakeRange(0, isCube ? 6 : 1)]; perLevelViews[level] = view; return view; @@ -2673,13 +2675,13 @@ QRhiRenderPassDescriptor *QMetalTextureRenderTarget::newCompatibleRenderPassDesc for (int i = 0, ie = colorAttachments.count(); i != ie; ++i) { QMetalTexture *texD = QRHI_RES(QMetalTexture, colorAttachments[i].texture()); QMetalRenderBuffer *rbD = QRHI_RES(QMetalRenderBuffer, colorAttachments[i].renderBuffer()); - rpD->colorFormat[i] = texD ? texD->d->format : rbD->d->format; + rpD->colorFormat[i] = int(texD ? texD->d->format : rbD->d->format); } if (m_desc.depthTexture()) - rpD->dsFormat = QRHI_RES(QMetalTexture, m_desc.depthTexture())->d->format; + rpD->dsFormat = int(QRHI_RES(QMetalTexture, m_desc.depthTexture())->d->format); else if (m_desc.depthStencilBuffer()) - rpD->dsFormat = QRHI_RES(QMetalRenderBuffer, m_desc.depthStencilBuffer())->d->format; + rpD->dsFormat = int(QRHI_RES(QMetalRenderBuffer, m_desc.depthStencilBuffer())->d->format); return rpD; } @@ -3079,7 +3081,7 @@ id<MTLLibrary> QRhiMetalData::createMetalLib(const QShader &shader, QShader::Var QShaderCode mtllib = shader.shader({ QShader::MetalLibShader, 12, shaderVariant }); if (!mtllib.shader().isEmpty()) { dispatch_data_t data = dispatch_data_create(mtllib.shader().constData(), - mtllib.shader().size(), + size_t(mtllib.shader().size()), dispatch_get_global_queue(0, 0), DISPATCH_DATA_DESTRUCTOR_DEFAULT); NSError *err = nil; @@ -3139,19 +3141,19 @@ bool QMetalGraphicsPipeline::build() MTLVertexDescriptor *inputLayout = [MTLVertexDescriptor vertexDescriptor]; const QVector<QRhiVertexInputAttribute> attributes = m_vertexInputLayout.attributes(); for (const QRhiVertexInputAttribute &attribute : attributes) { - const int loc = attribute.location(); + const uint loc = uint(attribute.location()); inputLayout.attributes[loc].format = toMetalAttributeFormat(attribute.format()); - inputLayout.attributes[loc].offset = attribute.offset(); - inputLayout.attributes[loc].bufferIndex = firstVertexBinding + attribute.binding(); + inputLayout.attributes[loc].offset = NSUInteger(attribute.offset()); + inputLayout.attributes[loc].bufferIndex = NSUInteger(firstVertexBinding + attribute.binding()); } const QVector<QRhiVertexInputBinding> bindings = m_vertexInputLayout.bindings(); for (int i = 0, ie = bindings.count(); i != ie; ++i) { const QRhiVertexInputBinding &binding(bindings[i]); - const int layoutIdx = firstVertexBinding + i; + const uint layoutIdx = uint(firstVertexBinding + i); inputLayout.layouts[layoutIdx].stepFunction = binding.classification() == QRhiVertexInputBinding::PerInstance ? MTLVertexStepFunctionPerInstance : MTLVertexStepFunctionPerVertex; - inputLayout.layouts[layoutIdx].stepRate = binding.instanceStepRate(); + inputLayout.layouts[layoutIdx].stepRate = NSUInteger(binding.instanceStepRate()); inputLayout.layouts[layoutIdx].stride = binding.stride(); } @@ -3239,8 +3241,8 @@ bool QMetalGraphicsPipeline::build() Q_ASSERT(m_targetBlends.count() == rpD->colorAttachmentCount || (m_targetBlends.isEmpty() && rpD->colorAttachmentCount == 1)); - for (int i = 0, ie = m_targetBlends.count(); i != ie; ++i) { - const QRhiGraphicsPipeline::TargetBlend &b(m_targetBlends[i]); + for (uint i = 0, ie = uint(m_targetBlends.count()); i != ie; ++i) { + const QRhiGraphicsPipeline::TargetBlend &b(m_targetBlends[int(i)]); rpDesc.colorAttachments[i].pixelFormat = MTLPixelFormat(rpD->colorFormat[i]); rpDesc.colorAttachments[i].blendingEnabled = b.enable; rpDesc.colorAttachments[i].sourceRGBBlendFactor = toMetalBlendFactor(b.srcColor); @@ -3262,7 +3264,7 @@ bool QMetalGraphicsPipeline::build() rpDesc.stencilAttachmentPixelFormat = fmt; } - rpDesc.sampleCount = rhiD->effectiveSampleCount(m_sampleCount); + rpDesc.sampleCount = NSUInteger(rhiD->effectiveSampleCount(m_sampleCount)); NSError *err = nil; d->ps = [rhiD->d->dev newRenderPipelineStateWithDescriptor: rpDesc error: &err]; @@ -3517,7 +3519,7 @@ QSize QMetalSwapChain::surfacePixelSize() CAMetalLayer *layer = (CAMetalLayer *) [v layer]; if (layer) { CGSize size = [layer drawableSize]; - return QSize(size.width, size.height); + return QSize(int(size.width), int(size.height)); } } return QSize(); @@ -3532,7 +3534,7 @@ QRhiRenderPassDescriptor *QMetalSwapChain::newCompatibleRenderPassDescriptor() rpD->colorAttachmentCount = 1; rpD->hasDepthStencil = m_depthStencil != nullptr; - rpD->colorFormat[0] = d->colorFormat; + rpD->colorFormat[0] = int(d->colorFormat); // m_depthStencil may not be built yet so cannot rely on computed fields in it rpD->dsFormat = rhiD->d->dev.depth24Stencil8PixelFormatSupported @@ -3616,7 +3618,7 @@ bool QMetalSwapChain::buildOrResize() } rtWrapper.d->pixelSize = pixelSize; - rtWrapper.d->dpr = window->devicePixelRatio(); + rtWrapper.d->dpr = float(window->devicePixelRatio()); rtWrapper.d->sampleCount = samples; rtWrapper.d->colorAttCount = 1; rtWrapper.d->dsAttCount = ds ? 1 : 0; @@ -3627,9 +3629,9 @@ bool QMetalSwapChain::buildOrResize() MTLTextureDescriptor *desc = [[MTLTextureDescriptor alloc] init]; desc.textureType = MTLTextureType2DMultisample; desc.pixelFormat = d->colorFormat; - desc.width = pixelSize.width(); - desc.height = pixelSize.height(); - desc.sampleCount = samples; + desc.width = NSUInteger(pixelSize.width()); + desc.height = NSUInteger(pixelSize.height()); + desc.sampleCount = NSUInteger(samples); desc.resourceOptions = MTLResourceStorageModePrivate; desc.storageMode = MTLStorageModePrivate; desc.usage = MTLTextureUsageRenderTarget; |