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authorLaszlo Agocs <laszlo.agocs@qt.io>2021-03-25 12:39:02 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2021-05-19 17:35:35 +0200
commit8827cd657d12a037deb3e6f4f76271ee0bbd0b13 (patch)
tree6acbccb6ceda0714740a813da14a6f1abd139672 /src/gui/rhi/qrhimetal.mm
parent2d9cc639a4a7a5e97979a6034364bd67dfa10c23 (diff)
rhi: gl: Add support for importing an existing renderbuffer object
Normally we only allow creating wrappers for texture objects. These can then be used with a QRhiTextureRenderTarget to allow rendering into an externally created texture. With OpenGL (ES), there are additional, special cases, especially on embedded. Consider EGLImages for example. An EGLImageKHR can be bound to a renderbuffer object (glEGLImageTargetRenderbufferStorageOES), which can then be associated with a framebuffer object to allow rendering into the external buffer represented by the EGLImage. To implement the same via QRhi one needs a way to create a wrapping QRhiRenderBuffer for the native OpenGL renderbuffer object. Here we add a createFrom() to QRhiRenderBuffer, while providing a dummy, default implementation. The only real implementation is in the OpenGL backend, which simply takes a renderbuffer id, without taking ownership. Task-number: QTBUG-92116 Change-Id: I4e68e665fb35a7d7803b7780db901c8bed5740e2 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhimetal.mm')
-rw-r--r--src/gui/rhi/qrhimetal.mm2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm
index 850b3a91aa..384e23598c 100644
--- a/src/gui/rhi/qrhimetal.mm
+++ b/src/gui/rhi/qrhimetal.mm
@@ -595,6 +595,8 @@ bool QRhiMetal::isFeatureSupported(QRhi::Feature feature) const
return false;
case QRhi::ImageDataStride:
return true;
+ case QRhi::RenderBufferImport:
+ return false;
default:
Q_UNREACHABLE();
return false;