diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2022-01-05 15:48:46 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2022-01-11 22:38:35 +0100 |
commit | cdfbe7092304c3677e8fae95892f53852a90adfc (patch) | |
tree | bd6cb326fd2d0cf3edbb9254021f2d4f36efbb75 /src/gui/rhi/qrhimetal.mm | |
parent | 0be28d103089a1c5e196e6e722878f495dfc53ce (diff) |
rhi: Improve the handling of HDR capable texture formats
Add some sort of autotest for both RGBA16F and the new RGB10A2. The
latter is introduced particularly because ideally we should have a
texture format that corresponds to the D3D/Vulkan swapchain color
buffer format with HDR10.
Change-Id: I1e1bbb7c7e32cb3db89275900811c0bcaeac39d6
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhimetal.mm')
-rw-r--r-- | src/gui/rhi/qrhimetal.mm | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm index ff136debe9..e825f56943 100644 --- a/src/gui/rhi/qrhimetal.mm +++ b/src/gui/rhi/qrhimetal.mm @@ -2411,6 +2411,9 @@ static inline MTLPixelFormat toMetalTextureFormat(QRhiTexture::Format format, QR case QRhiTexture::R32F: return MTLPixelFormatR32Float; + case QRhiTexture::RGB10A2: + return MTLPixelFormatRGB10A2Unorm; + #ifdef Q_OS_MACOS case QRhiTexture::D16: return MTLPixelFormatDepth16Unorm; |