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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-09-03 11:59:24 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-09-09 20:42:38 +0200
commit7af6649e884f4ba9fa3fde0333090b93f62a13c0 (patch)
tree50c8123a114b6f29a949c910751ce999e9bc7c81 /src/gui/rhi/qrhinull.cpp
parent89d0a03c067b42155b1a2d310f8514f595abfd61 (diff)
rhi: gl, metal, d3d: Reuse shader objects when source is the same
Now that Qt Quick's batch renderer misses one level of shader source caching due to the nature of pipeline state objects, it can be useful to keep and reuse shader objects when the hash of the source code matches. The goal here is to allow Qt Quick to be on par with what the direct OpenGL path has when it comes to caching shader sources and compilation results. The program binary disk cache is not in scope in this patch. Also adds QRhi::releaseCachedResources(), similarly to what the scenegraph has. This can be called to clear caches such as the shader object cache we keep here. Change-Id: Ie3d81d823f61fa65ec814439e882c498f7774d43 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhinull.cpp')
-rw-r--r--src/gui/rhi/qrhinull.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gui/rhi/qrhinull.cpp b/src/gui/rhi/qrhinull.cpp
index dff6e05268..29a3968bfc 100644
--- a/src/gui/rhi/qrhinull.cpp
+++ b/src/gui/rhi/qrhinull.cpp
@@ -174,6 +174,11 @@ void QRhiNull::makeThreadLocalNativeContextCurrent()
// nothing to do here
}
+void QRhiNull::releaseCachedResources()
+{
+ // nothing to do here
+}
+
QRhiRenderBuffer *QRhiNull::createRenderBuffer(QRhiRenderBuffer::Type type, const QSize &pixelSize,
int sampleCount, QRhiRenderBuffer::Flags flags)
{