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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-03-22 09:55:03 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-06-13 10:13:45 +0200
commit53599592e09edd215bfa1eaa7e6f3a9f3fc50ae6 (patch)
tree1083ec3a18030bb6f09de58b2fe0ac1cb8aedc0b /src/gui/rhi/qrhiprofiler_p_p.h
parentc143161608ded130919006f151bf92c44a0991d0 (diff)
Introduce the Qt graphics abstraction as private QtGui helpers
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhiprofiler_p_p.h')
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diff --git a/src/gui/rhi/qrhiprofiler_p_p.h b/src/gui/rhi/qrhiprofiler_p_p.h
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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Gui module
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QRHIPROFILER_P_H
+#define QRHIPROFILER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "qrhiprofiler_p.h"
+#include <QElapsedTimer>
+#include <QHash>
+
+QT_BEGIN_NAMESPACE
+
+class QRhiProfilerPrivate
+{
+public:
+ static QRhiProfilerPrivate *get(QRhiProfiler *p) { return p->d; }
+
+ void newBuffer(QRhiBuffer *buf, quint32 realSize, int backingGpuBufCount, int backingCpuBufCount);
+ void releaseBuffer(QRhiBuffer *buf);
+ void newBufferStagingArea(QRhiBuffer *buf, int slot, quint32 size);
+ void releaseBufferStagingArea(QRhiBuffer *buf, int slot);
+
+ void newRenderBuffer(QRhiRenderBuffer *rb, bool transientBacking, bool winSysBacking, int sampleCount);
+ void releaseRenderBuffer(QRhiRenderBuffer *rb);
+
+ void newTexture(QRhiTexture *tex, bool owns, int mipCount, int layerCount, int sampleCount);
+ void releaseTexture(QRhiTexture *tex);
+ void newTextureStagingArea(QRhiTexture *tex, int slot, quint32 size);
+ void releaseTextureStagingArea(QRhiTexture *tex, int slot);
+
+ void resizeSwapChain(QRhiSwapChain *sc, int bufferCount, int msaaBufferCount, int sampleCount);
+ void releaseSwapChain(QRhiSwapChain *sc);
+
+ void beginSwapChainFrame(QRhiSwapChain *sc);
+ void endSwapChainFrame(QRhiSwapChain *sc, int frameCount);
+ void swapChainFrameGpuTime(QRhiSwapChain *sc, float gpuTimeMs);
+
+ void newReadbackBuffer(quint64 id, QRhiResource *src, quint32 size);
+ void releaseReadbackBuffer(quint64 id);
+
+ void vmemStat(int realAllocCount, int subAllocCount, quint32 totalSize, quint32 unusedSize);
+
+ void startEntry(QRhiProfiler::StreamOp op, qint64 timestamp, QRhiResource *res);
+ void writeInt(const char *key, qint64 v);
+ void writeFloat(const char *key, float f);
+ void endEntry();
+
+ QRhiImplementation *rhiDWhenEnabled = nullptr;
+ QIODevice *outputDevice = nullptr;
+ QElapsedTimer ts;
+ QByteArray buf;
+ static const int DEFAULT_FRAME_TIMING_WRITE_INTERVAL = 120; // frames
+ int frameTimingWriteInterval = DEFAULT_FRAME_TIMING_WRITE_INTERVAL;
+ struct Sc {
+ Sc() {
+ frameToFrameSamples.reserve(DEFAULT_FRAME_TIMING_WRITE_INTERVAL);
+ beginToEndSamples.reserve(DEFAULT_FRAME_TIMING_WRITE_INTERVAL);
+ gpuFrameSamples.reserve(DEFAULT_FRAME_TIMING_WRITE_INTERVAL);
+ }
+ QElapsedTimer frameToFrameTimer;
+ bool frameToFrameRunning = false;
+ QElapsedTimer beginToEndTimer;
+ QVector<qint64> frameToFrameSamples;
+ QVector<qint64> beginToEndSamples;
+ QVector<float> gpuFrameSamples;
+ QRhiProfiler::CpuTime frameToFrameTime;
+ QRhiProfiler::CpuTime beginToEndFrameTime;
+ QRhiProfiler::GpuTime gpuFrameTime;
+ };
+ QHash<QRhiSwapChain *, Sc> swapchains;
+};
+
+Q_DECLARE_TYPEINFO(QRhiProfilerPrivate::Sc, Q_MOVABLE_TYPE);
+
+QT_END_NAMESPACE
+
+#endif