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authorLaszlo Agocs <laszlo.agocs@qt.io>2023-04-27 13:16:29 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2023-05-21 15:42:58 +0200
commit1dd8b5ceec3a1cde987372a7f993c07f30e5af95 (patch)
tree53e8b96c8a2bf104573a45958329255a5abcd4d9 /src/gui/rhi/qshaderdescription.h
parent30a8e79243084017d23f1c765d5f1cbb86564191 (diff)
rhi: Make it a QPA-style private but semi-public API
qrhi.h, qshader.h, qshaderdescription.h (and qshaderbaker.h from shadertools; done separately) become "RHI APIs", following the concept of QPA APIs. Mirror completely what is done for QPA headers, but using the "rhi" prefix for the headers. This involves updating syncqt to handle the new category of headers. (a note on the regex: matching everything starting with "qrhi" is not acceptable due to incorrectly matching existing and future headers, hence specifying the four header names explicitly) There is going to be one difference to QPA: the documentation for everything RHI is going to be public and part of the regular docs, not hidden with \internal. In addition to the header renaming and adding the comments and documentation notes and warnings, there is one significant change here: there is no longer a need to do API-specific includes, such as qrhid3d11[_p].h, qrhivulkan[_p].h, etc. These are simply merged into a single header that is then included from qrhi.h. This means that users within Qt, and any future applications can just do #include <rhi/qrhi.h> (or rhi/qshader.h if the QRhi stuff is not relevant), no other headers are needed. There are no changes to functionality in this patch. Only the documentation is expanded, quite a lot, to eliminate all qdoc warnings and make the generated API docs complete. An example, with a quite extensive doc page is added as well. Task-number: QTBUG-113331 Change-Id: I91c749826348f14320cb335b1c83e9d1ea2b1d8b Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Diffstat (limited to 'src/gui/rhi/qshaderdescription.h')
-rw-r--r--src/gui/rhi/qshaderdescription.h386
1 files changed, 386 insertions, 0 deletions
diff --git a/src/gui/rhi/qshaderdescription.h b/src/gui/rhi/qshaderdescription.h
new file mode 100644
index 0000000000..02492a1598
--- /dev/null
+++ b/src/gui/rhi/qshaderdescription.h
@@ -0,0 +1,386 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#ifndef QSHADERDESCRIPTION_H
+#define QSHADERDESCRIPTION_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is part of the RHI API, with limited compatibility guarantees.
+// Usage of this API may make your code source and binary incompatible with
+// future versions of Qt.
+//
+
+#include <QtGui/qtguiglobal.h>
+#include <QtCore/qstring.h>
+#include <QtCore/qlist.h>
+#include <array>
+
+QT_BEGIN_NAMESPACE
+
+struct QShaderDescriptionPrivate;
+class QDataStream;
+
+class Q_GUI_EXPORT QShaderDescription
+{
+public:
+ QShaderDescription();
+ QShaderDescription(const QShaderDescription &other);
+ QShaderDescription &operator=(const QShaderDescription &other);
+ ~QShaderDescription();
+ void detach();
+
+ bool isValid() const;
+
+ void serialize(QDataStream *stream, int version) const;
+ QByteArray toJson() const;
+
+ static QShaderDescription deserialize(QDataStream *stream, int version);
+
+ enum VariableType {
+ Unknown = 0,
+
+ // do not reorder
+ Float,
+ Vec2,
+ Vec3,
+ Vec4,
+ Mat2,
+ Mat2x3,
+ Mat2x4,
+ Mat3,
+ Mat3x2,
+ Mat3x4,
+ Mat4,
+ Mat4x2,
+ Mat4x3,
+
+ Int,
+ Int2,
+ Int3,
+ Int4,
+
+ Uint,
+ Uint2,
+ Uint3,
+ Uint4,
+
+ Bool,
+ Bool2,
+ Bool3,
+ Bool4,
+
+ Double,
+ Double2,
+ Double3,
+ Double4,
+ DMat2,
+ DMat2x3,
+ DMat2x4,
+ DMat3,
+ DMat3x2,
+ DMat3x4,
+ DMat4,
+ DMat4x2,
+ DMat4x3,
+
+ Sampler1D,
+ Sampler2D,
+ Sampler2DMS,
+ Sampler3D,
+ SamplerCube,
+ Sampler1DArray,
+ Sampler2DArray,
+ Sampler2DMSArray,
+ Sampler3DArray,
+ SamplerCubeArray,
+ SamplerRect,
+ SamplerBuffer,
+ SamplerExternalOES,
+ Sampler,
+
+ Image1D,
+ Image2D,
+ Image2DMS,
+ Image3D,
+ ImageCube,
+ Image1DArray,
+ Image2DArray,
+ Image2DMSArray,
+ Image3DArray,
+ ImageCubeArray,
+ ImageRect,
+ ImageBuffer,
+
+ Struct,
+
+ Half,
+ Half2,
+ Half3,
+ Half4
+ };
+
+ enum ImageFormat {
+ // must match SPIR-V's ImageFormat
+ ImageFormatUnknown = 0,
+ ImageFormatRgba32f = 1,
+ ImageFormatRgba16f = 2,
+ ImageFormatR32f = 3,
+ ImageFormatRgba8 = 4,
+ ImageFormatRgba8Snorm = 5,
+ ImageFormatRg32f = 6,
+ ImageFormatRg16f = 7,
+ ImageFormatR11fG11fB10f = 8,
+ ImageFormatR16f = 9,
+ ImageFormatRgba16 = 10,
+ ImageFormatRgb10A2 = 11,
+ ImageFormatRg16 = 12,
+ ImageFormatRg8 = 13,
+ ImageFormatR16 = 14,
+ ImageFormatR8 = 15,
+ ImageFormatRgba16Snorm = 16,
+ ImageFormatRg16Snorm = 17,
+ ImageFormatRg8Snorm = 18,
+ ImageFormatR16Snorm = 19,
+ ImageFormatR8Snorm = 20,
+ ImageFormatRgba32i = 21,
+ ImageFormatRgba16i = 22,
+ ImageFormatRgba8i = 23,
+ ImageFormatR32i = 24,
+ ImageFormatRg32i = 25,
+ ImageFormatRg16i = 26,
+ ImageFormatRg8i = 27,
+ ImageFormatR16i = 28,
+ ImageFormatR8i = 29,
+ ImageFormatRgba32ui = 30,
+ ImageFormatRgba16ui = 31,
+ ImageFormatRgba8ui = 32,
+ ImageFormatR32ui = 33,
+ ImageFormatRgb10a2ui = 34,
+ ImageFormatRg32ui = 35,
+ ImageFormatRg16ui = 36,
+ ImageFormatRg8ui = 37,
+ ImageFormatR16ui = 38,
+ ImageFormatR8ui = 39
+ };
+
+ enum ImageFlag {
+ ReadOnlyImage = 1 << 0,
+ WriteOnlyImage = 1 << 1
+ };
+ Q_DECLARE_FLAGS(ImageFlags, ImageFlag)
+
+ enum QualifierFlag {
+ QualifierReadOnly = 1 << 0,
+ QualifierWriteOnly = 1 << 1,
+ QualifierCoherent = 1 << 2,
+ QualifierVolatile = 1 << 3,
+ QualifierRestrict = 1 << 4,
+ };
+ Q_DECLARE_FLAGS(QualifierFlags, QualifierFlag)
+
+ // Optional data (like decorations) usually default to an otherwise invalid value (-1 or 0). This is intentional.
+
+ struct BlockVariable {
+ QByteArray name;
+ VariableType type = Unknown;
+ int offset = 0;
+ int size = 0;
+ QList<int> arrayDims;
+ int arrayStride = 0;
+ int matrixStride = 0;
+ bool matrixIsRowMajor = false;
+ QList<BlockVariable> structMembers;
+ };
+
+ struct InOutVariable {
+ QByteArray name;
+ VariableType type = Unknown;
+ int location = -1;
+ int binding = -1;
+ int descriptorSet = -1;
+ ImageFormat imageFormat = ImageFormatUnknown;
+ ImageFlags imageFlags;
+ QList<int> arrayDims;
+ bool perPatch = false;
+ QList<BlockVariable> structMembers;
+ };
+
+ struct UniformBlock {
+ QByteArray blockName;
+ QByteArray structName; // instanceName
+ int size = 0;
+ int binding = -1;
+ int descriptorSet = -1;
+ QList<BlockVariable> members;
+ };
+
+ struct PushConstantBlock {
+ QByteArray name;
+ int size = 0;
+ QList<BlockVariable> members;
+ };
+
+ struct StorageBlock {
+ QByteArray blockName;
+ QByteArray instanceName;
+ int knownSize = 0;
+ int binding = -1;
+ int descriptorSet = -1;
+ QList<BlockVariable> members;
+ int runtimeArrayStride = 0;
+ QualifierFlags qualifierFlags;
+ };
+
+ QList<InOutVariable> inputVariables() const;
+ QList<InOutVariable> outputVariables() const;
+ QList<UniformBlock> uniformBlocks() const;
+ QList<PushConstantBlock> pushConstantBlocks() const;
+ QList<StorageBlock> storageBlocks() const;
+ QList<InOutVariable> combinedImageSamplers() const;
+ QList<InOutVariable> separateImages() const;
+ QList<InOutVariable> separateSamplers() const;
+ QList<InOutVariable> storageImages() const;
+
+ enum BuiltinType {
+ // must match SpvBuiltIn
+ PositionBuiltin = 0,
+ PointSizeBuiltin = 1,
+ ClipDistanceBuiltin = 3,
+ CullDistanceBuiltin = 4,
+ VertexIdBuiltin = 5,
+ InstanceIdBuiltin = 6,
+ PrimitiveIdBuiltin = 7,
+ InvocationIdBuiltin = 8,
+ LayerBuiltin = 9,
+ ViewportIndexBuiltin = 10,
+ TessLevelOuterBuiltin = 11,
+ TessLevelInnerBuiltin = 12,
+ TessCoordBuiltin = 13,
+ PatchVerticesBuiltin = 14,
+ FragCoordBuiltin = 15,
+ PointCoordBuiltin = 16,
+ FrontFacingBuiltin = 17,
+ SampleIdBuiltin = 18,
+ SamplePositionBuiltin = 19,
+ SampleMaskBuiltin = 20,
+ FragDepthBuiltin = 22,
+ NumWorkGroupsBuiltin = 24,
+ WorkgroupSizeBuiltin = 25,
+ WorkgroupIdBuiltin = 26,
+ LocalInvocationIdBuiltin = 27,
+ GlobalInvocationIdBuiltin = 28,
+ LocalInvocationIndexBuiltin = 29,
+ VertexIndexBuiltin = 42,
+ InstanceIndexBuiltin = 43
+ };
+
+ struct BuiltinVariable {
+ BuiltinType type;
+ VariableType varType;
+ QList<int> arrayDims;
+ };
+
+ QList<BuiltinVariable> inputBuiltinVariables() const;
+ QList<BuiltinVariable> outputBuiltinVariables() const;
+
+ std::array<uint, 3> computeShaderLocalSize() const;
+
+ uint tessellationOutputVertexCount() const;
+
+ enum TessellationMode {
+ UnknownTessellationMode,
+ TrianglesTessellationMode,
+ QuadTessellationMode,
+ IsolineTessellationMode
+ };
+
+ TessellationMode tessellationMode() const;
+
+ enum TessellationWindingOrder {
+ UnknownTessellationWindingOrder,
+ CwTessellationWindingOrder,
+ CcwTessellationWindingOrder
+ };
+
+ TessellationWindingOrder tessellationWindingOrder() const;
+
+ enum TessellationPartitioning {
+ UnknownTessellationPartitioning,
+ EqualTessellationPartitioning,
+ FractionalEvenTessellationPartitioning,
+ FractionalOddTessellationPartitioning
+ };
+
+ TessellationPartitioning tessellationPartitioning() const;
+
+private:
+ QShaderDescriptionPrivate *d;
+ friend struct QShaderDescriptionPrivate;
+#ifndef QT_NO_DEBUG_STREAM
+ friend Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription &);
+#endif
+ friend Q_GUI_EXPORT bool operator==(const QShaderDescription &lhs, const QShaderDescription &rhs) noexcept;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QShaderDescription::ImageFlags)
+Q_DECLARE_OPERATORS_FOR_FLAGS(QShaderDescription::QualifierFlags)
+
+#ifndef QT_NO_DEBUG_STREAM
+Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription &);
+Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::InOutVariable &);
+Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::BlockVariable &);
+Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::UniformBlock &);
+Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::PushConstantBlock &);
+Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::StorageBlock &);
+Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::BuiltinVariable &);
+#endif
+
+Q_GUI_EXPORT bool operator==(const QShaderDescription &lhs, const QShaderDescription &rhs) noexcept;
+Q_GUI_EXPORT bool operator==(const QShaderDescription::InOutVariable &lhs, const QShaderDescription::InOutVariable &rhs) noexcept;
+Q_GUI_EXPORT bool operator==(const QShaderDescription::BlockVariable &lhs, const QShaderDescription::BlockVariable &rhs) noexcept;
+Q_GUI_EXPORT bool operator==(const QShaderDescription::UniformBlock &lhs, const QShaderDescription::UniformBlock &rhs) noexcept;
+Q_GUI_EXPORT bool operator==(const QShaderDescription::PushConstantBlock &lhs, const QShaderDescription::PushConstantBlock &rhs) noexcept;
+Q_GUI_EXPORT bool operator==(const QShaderDescription::StorageBlock &lhs, const QShaderDescription::StorageBlock &rhs) noexcept;
+Q_GUI_EXPORT bool operator==(const QShaderDescription::BuiltinVariable &lhs, const QShaderDescription::BuiltinVariable &rhs) noexcept;
+
+inline bool operator!=(const QShaderDescription &lhs, const QShaderDescription &rhs) noexcept
+{
+ return !(lhs == rhs);
+}
+
+inline bool operator!=(const QShaderDescription::InOutVariable &lhs, const QShaderDescription::InOutVariable &rhs) noexcept
+{
+ return !(lhs == rhs);
+}
+
+inline bool operator!=(const QShaderDescription::BlockVariable &lhs, const QShaderDescription::BlockVariable &rhs) noexcept
+{
+ return !(lhs == rhs);
+}
+
+inline bool operator!=(const QShaderDescription::UniformBlock &lhs, const QShaderDescription::UniformBlock &rhs) noexcept
+{
+ return !(lhs == rhs);
+}
+
+inline bool operator!=(const QShaderDescription::PushConstantBlock &lhs, const QShaderDescription::PushConstantBlock &rhs) noexcept
+{
+ return !(lhs == rhs);
+}
+
+inline bool operator!=(const QShaderDescription::StorageBlock &lhs, const QShaderDescription::StorageBlock &rhs) noexcept
+{
+ return !(lhs == rhs);
+}
+
+inline bool operator!=(const QShaderDescription::BuiltinVariable &lhs, const QShaderDescription::BuiltinVariable &rhs) noexcept
+{
+ return !(lhs == rhs);
+}
+
+QT_END_NAMESPACE
+
+#endif