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authorTor Arne Vestbø <tor.arne.vestbo@digia.com>2014-12-08 15:31:37 +0100
committerTor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>2014-12-12 22:37:00 +0100
commit37490d465b203ac109f422b482eda9704f4e8593 (patch)
tree6c6b150e68f184e87631e983b4be3cf016ff3f1b /src/gui/text
parentadfeb9e44479c16945409bb9d45d5720524a8c98 (diff)
GL: Make updateTexture invalidate texture on change of texture unit
Switching texture units means the value of lastTextureUsed could be invalid, meaning we need to unconditionally re-bind and update parameters. A future optimization would be to keep a per-texture-unit cache, so that we wouldn't have to re-bind and set parameters when switching units back and forth, but this complicates the current code somewhat, so it's left for another patch. Change-Id: Icb2a5d03457a907f3c25bbb437feeb7c5f155716 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Diffstat (limited to 'src/gui/text')
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