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authorVolker Hilsheimer <volker.hilsheimer@qt.io>2021-10-15 15:11:41 +0200
committerVolker Hilsheimer <volker.hilsheimer@qt.io>2021-10-18 13:05:42 +0200
commit5335cc4a5a73bbd6d717989b4257660b92000fb6 (patch)
tree52b65fdf32b46832a5126dd589ace6c647fc1f20 /src/gui/text
parentf54044d4a92ab5ef04c11bc3ca9f064e91d97e63 (diff)
Fix cursor positioning on bidi boundaries
When the cursor is positioned between to script items that have different writing directions, prioritise the script item that has the same direction as the paragraph (i.e. the QTextEngine) when deciding where and how to display the cursor. If visual cursor movement is enabled, the behavior is unchanged. As a drive-by, clean up coding style and avoid shadowing of function- local variables. Task-number: QTBUG-88529 Pick-to: 6.2 Change-Id: I15227b10b1469d9caf1235b00e4d6f9f64a8b510 Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Diffstat (limited to 'src/gui/text')
-rw-r--r--src/gui/text/qtextlayout.cpp117
1 files changed, 74 insertions, 43 deletions
diff --git a/src/gui/text/qtextlayout.cpp b/src/gui/text/qtextlayout.cpp
index 845642bb6e..e40f0c5fa0 100644
--- a/src/gui/text/qtextlayout.cpp
+++ b/src/gui/text/qtextlayout.cpp
@@ -1278,28 +1278,44 @@ void QTextLayout::drawCursor(QPainter *p, const QPointF &pos, int cursorPosition
qreal x = position.x() + l.cursorToX(cursorPosition);
- int itm;
-
- if (d->visualCursorMovement()) {
- if (cursorPosition == sl.from + sl.length)
- cursorPosition--;
- itm = d->findItem(cursorPosition);
- } else
- itm = d->findItem(cursorPosition - 1);
-
QFixed base = sl.base();
QFixed descent = sl.descent;
QFixed cursorDescent = descent;
bool rightToLeft = d->isRightToLeft();
+
+ const int realCursorPosition = cursorPosition;
+ if (d->visualCursorMovement()) {
+ if (cursorPosition == sl.from + sl.length)
+ --cursorPosition;
+ } else {
+ --cursorPosition;
+ }
+ int itm = d->findItem(cursorPosition);
+
if (itm >= 0) {
- const QScriptItem &si = d->layoutData->items.at(itm);
- if (si.ascent >= 0)
- base = si.ascent;
- if (si.descent == 0)
- descent = si.descent;
- else if (si.descent > 0 && si.descent < descent)
- cursorDescent = si.descent;
- rightToLeft = si.analysis.bidiLevel % 2;
+ const QScriptItem *si = &d->layoutData->items.at(itm);
+ // Same logic as in cursorToX to handle edges between writing directions to prioritise the script item
+ // that matches the writing direction of the paragraph.
+ if (d->layoutData->hasBidi && !d->visualCursorMovement() && si->analysis.bidiLevel % 2 != rightToLeft) {
+ int neighborItem = itm;
+ if (neighborItem > 0 && si->position == realCursorPosition)
+ --neighborItem;
+ else if (neighborItem < d->layoutData->items.count() - 1 && si->position + si->num_glyphs == realCursorPosition)
+ ++neighborItem;
+ const bool onBoundary = neighborItem != itm
+ && si->analysis.bidiLevel != d->layoutData->items[neighborItem].analysis.bidiLevel;
+ if (onBoundary && rightToLeft != si->analysis.bidiLevel % 2) {
+ itm = neighborItem;
+ si = &d->layoutData->items[itm];
+ }
+ }
+ if (si->ascent >= 0)
+ base = si->ascent;
+ if (si->descent == 0)
+ descent = si->descent;
+ else if (si->descent > 0 && si->descent < descent)
+ cursorDescent = si->descent;
+ rightToLeft = si->analysis.bidiLevel % 2;
}
qreal y = position.y() + (sl.y + sl.base() + sl.descent - base - descent).toReal();
bool toggleAntialiasing = !(p->renderHints() & QPainter::Antialiasing)
@@ -2743,7 +2759,6 @@ qreal QTextLine::cursorToX(int *cursorPos, Edge edge) const
int lineEnd = line.from + line.length + line.trailingSpaces;
int pos = qBound(line.from, *cursorPos, lineEnd);
- int itm;
const QCharAttributes *attributes = eng->attributes();
if (!attributes) {
*cursorPos = line.from;
@@ -2751,38 +2766,54 @@ qreal QTextLine::cursorToX(int *cursorPos, Edge edge) const
}
while (pos < lineEnd && !attributes[pos].graphemeBoundary)
pos++;
- if (pos == lineEnd) {
- // end of line ensure we have the last item on the line
- itm = eng->findItem(pos-1);
- }
- else
- itm = eng->findItem(pos);
+ // end of line ensure we have the last item on the line
+ int itm = pos == lineEnd ? eng->findItem(pos-1) : eng->findItem(pos);
if (itm < 0) {
*cursorPos = line.from;
return x.toReal();
}
eng->shapeLine(line);
- const QScriptItem *si = &eng->layoutData->items[itm];
- if (!si->num_glyphs)
+ const QScriptItem *scriptItem = &eng->layoutData->items[itm];
+ if (!scriptItem->num_glyphs)
eng->shape(itm);
+ if ((scriptItem->analysis.bidiLevel % 2 != eng->isRightToLeft()) && !eng->visualCursorMovement()) {
+ // If the item we found has a different writing direction than the engine,
+ // check if the cursor is between two items with different writing direction
+ int neighborItem = itm;
+ if (neighborItem > 0 && scriptItem->position == pos)
+ --neighborItem;
+ else if (neighborItem < eng->layoutData->items.count() - 1 && scriptItem->position + scriptItem->num_glyphs == pos)
+ ++neighborItem;
+ const bool onBoundary = neighborItem != itm && scriptItem->analysis.bidiLevel != eng->layoutData->items[neighborItem].analysis.bidiLevel;
+ // If we are, prioritise the neighbor item that has the same direction as the engine
+ if (onBoundary) {
+ if (eng->isRightToLeft() != scriptItem->analysis.bidiLevel % 2) {
+ itm = neighborItem;
+ scriptItem = &eng->layoutData->items[itm];
+ if (!scriptItem->num_glyphs)
+ eng->shape(itm);
+ }
+ }
+ }
+
const int l = eng->length(itm);
- pos = qBound(0, pos - si->position, l);
+ pos = qBound(0, pos - scriptItem->position, l);
- QGlyphLayout glyphs = eng->shapedGlyphs(si);
- unsigned short *logClusters = eng->logClusters(si);
+ QGlyphLayout glyphs = eng->shapedGlyphs(scriptItem);
+ unsigned short *logClusters = eng->logClusters(scriptItem);
Q_ASSERT(logClusters);
- int glyph_pos = pos == l ? si->num_glyphs : logClusters[pos];
- if (edge == Trailing && glyph_pos < si->num_glyphs) {
+ int glyph_pos = pos == l ? scriptItem->num_glyphs : logClusters[pos];
+ if (edge == Trailing && glyph_pos < scriptItem->num_glyphs) {
// trailing edge is leading edge of next cluster
glyph_pos++;
- while (glyph_pos < si->num_glyphs && !glyphs.attributes[glyph_pos].clusterStart)
+ while (glyph_pos < scriptItem->num_glyphs && !glyphs.attributes[glyph_pos].clusterStart)
glyph_pos++;
}
- bool reverse = si->analysis.bidiLevel % 2;
+ bool reverse = scriptItem->analysis.bidiLevel % 2;
// add the items left of the cursor
@@ -2827,32 +2858,32 @@ qreal QTextLine::cursorToX(int *cursorPos, Edge edge) const
}
}
- logClusters = eng->logClusters(si);
- glyphs = eng->shapedGlyphs(si);
- if (si->analysis.flags >= QScriptAnalysis::TabOrObject) {
+ logClusters = eng->logClusters(scriptItem);
+ glyphs = eng->shapedGlyphs(scriptItem);
+ if (scriptItem->analysis.flags >= QScriptAnalysis::TabOrObject) {
if (pos == (reverse ? 0 : l))
- x += si->width;
+ x += scriptItem->width;
} else {
bool rtl = eng->isRightToLeft();
bool visual = eng->visualCursorMovement();
- int end = qMin(lineEnd, si->position + l) - si->position;
+ int end = qMin(lineEnd, scriptItem->position + l) - scriptItem->position;
if (reverse) {
- int glyph_end = end == l ? si->num_glyphs : logClusters[end];
+ int glyph_end = end == l ? scriptItem->num_glyphs : logClusters[end];
int glyph_start = glyph_pos;
if (visual && !rtl && !(lastLine && itm == (visualOrder[nItems - 1] + firstItem)))
glyph_start++;
for (int i = glyph_end - 1; i >= glyph_start; i--)
x += glyphs.effectiveAdvance(i);
- x -= eng->offsetInLigature(si, pos, end, glyph_pos);
+ x -= eng->offsetInLigature(scriptItem, pos, end, glyph_pos);
} else {
- int start = qMax(line.from - si->position, 0);
+ int start = qMax(line.from - scriptItem->position, 0);
int glyph_start = logClusters[start];
int glyph_end = glyph_pos;
if (!visual || !rtl || (lastLine && itm == visualOrder[0] + firstItem))
glyph_end--;
for (int i = glyph_start; i <= glyph_end; i++)
x += glyphs.effectiveAdvance(i);
- x += eng->offsetInLigature(si, pos, end, glyph_pos);
+ x += eng->offsetInLigature(scriptItem, pos, end, glyph_pos);
}
}
@@ -2861,7 +2892,7 @@ qreal QTextLine::cursorToX(int *cursorPos, Edge edge) const
if (eng->option.wrapMode() != QTextOption::NoWrap && x < 0)
x = 0;
- *cursorPos = pos + si->position;
+ *cursorPos = pos + scriptItem->position;
return x.toReal();
}