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authorJean-Michaël Celerier <jean-michael.celerier@kdab.com>2020-03-12 15:20:47 +0100
committerJean-Michaël Celerier <jean-michael.celerier@kdab.com>2020-03-13 09:43:13 +0100
commit6dbe03c4d15261d0b860d76acaf6d64243213d15 (patch)
tree2e608685dd4767033974ecc67cfb51f500bb3295 /src/gui/util/qshaderformat_p.h
parent65a7648329fc710c200ce238c339e4f1e6873d1f (diff)
Make vulkan-flavored GLSL known to QShaderFormat
Change-Id: I6a3799c35aafa38095b316ee01d14b9db3af5e04 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/gui/util/qshaderformat_p.h')
-rw-r--r--src/gui/util/qshaderformat_p.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/util/qshaderformat_p.h b/src/gui/util/qshaderformat_p.h
index c50d7d5729..d9d0378f63 100644
--- a/src/gui/util/qshaderformat_p.h
+++ b/src/gui/util/qshaderformat_p.h
@@ -66,7 +66,8 @@ public:
OpenGLNoProfile,
OpenGLCoreProfile,
OpenGLCompatibilityProfile,
- OpenGLES
+ OpenGLES,
+ VulkanFlavoredGLSL
};
enum ShaderType : int {