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authorDavid Skoland <david.skoland@qt.io>2020-10-06 18:11:26 +0200
committerVolker Hilsheimer <volker.hilsheimer@qt.io>2020-10-17 11:56:30 +0200
commit4a7280598b99379425043a8773dd274e5bcb24d5 (patch)
tree58e431ba1a8d2a2c062de98fbfea6faf135387f3 /src/gui/util/qshadernodesloader.cpp
parentb61d67f897bcf4cb11f08b322ed97bf12988f741 (diff)
Fix Clang compiler warnings (-Wrange-loop-analysis)
In a macOS environment, Clang throws a number of compiler warnings about loop variables when building qtbase. See task for more info about the environment. This changes a handful of loop variables, like QJsonValue references into QJsonValueRefs. Task-number: QTBUG-87216 Pick-to: 5.15 Change-Id: I26006efd7c75c2d56ebc7f7efb4c9bdcabe92e8b Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Diffstat (limited to 'src/gui/util/qshadernodesloader.cpp')
-rw-r--r--src/gui/util/qshadernodesloader.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/util/qshadernodesloader.cpp b/src/gui/util/qshadernodesloader.cpp
index e6dcc8799b..db1755e33a 100644
--- a/src/gui/util/qshadernodesloader.cpp
+++ b/src/gui/util/qshadernodesloader.cpp
@@ -121,7 +121,7 @@ void QShaderNodesLoader::load(const QJsonObject &prototypesObject)
const QJsonValue inputsValue = nodeObject.value(QStringLiteral("inputs"));
if (inputsValue.isArray()) {
const QJsonArray inputsArray = inputsValue.toArray();
- for (const QJsonValue &inputValue : inputsArray) {
+ for (const QJsonValue inputValue : inputsArray) {
if (!inputValue.isString()) {
qWarning() << "Non-string value in inputs";
hasError = true;
@@ -138,7 +138,7 @@ void QShaderNodesLoader::load(const QJsonObject &prototypesObject)
const QJsonValue outputsValue = nodeObject.value(QStringLiteral("outputs"));
if (outputsValue.isArray()) {
const QJsonArray outputsArray = outputsValue.toArray();
- for (const QJsonValue &outputValue : outputsArray) {
+ for (const QJsonValue outputValue : outputsArray) {
if (!outputValue.isString()) {
qWarning() << "Non-string value in outputs";
hasError = true;
@@ -186,7 +186,7 @@ void QShaderNodesLoader::load(const QJsonObject &prototypesObject)
const QJsonValue rulesValue = nodeObject.value(QStringLiteral("rules"));
if (rulesValue.isArray()) {
const QJsonArray rulesArray = rulesValue.toArray();
- for (const QJsonValue &ruleValue : rulesArray) {
+ for (const QJsonValue ruleValue : rulesArray) {
if (!ruleValue.isObject()) {
qWarning() << "Rules should be objects";
hasError = true;