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authorPaul Olav Tvete <paul.tvete@qt.io>2022-05-25 08:59:13 +0200
committerPaul Olav Tvete <paul.tvete@qt.io>2022-05-27 20:54:44 +0200
commit9614f4d434474fe7dcca752b3f72a56f2d382230 (patch)
treef4d6550149c396c89e76d02491f0b9907a4f38b1 /src/gui/util/qtexturefiledata_p.h
parent5431b40ee87ade502825258d67304882a33f9294 (diff)
Make it possible to create QTextureFileData from images
Currently it is only possible to create a cube map texture from a single compressed texture file. In many cases, the cubemap asset is available as a set of individual image files. Making it possible to use these images directly will make the development process more efficient, and will reduce the size of the assets needed to be shipped with demos and examples. Task-number: QTBUG-103191 Change-Id: Icd12548e2dab55ec2123804cb28353cbf29926ce Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'src/gui/util/qtexturefiledata_p.h')
-rw-r--r--src/gui/util/qtexturefiledata_p.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gui/util/qtexturefiledata_p.h b/src/gui/util/qtexturefiledata_p.h
index 189a590979..cd0dbe171c 100644
--- a/src/gui/util/qtexturefiledata_p.h
+++ b/src/gui/util/qtexturefiledata_p.h
@@ -30,7 +30,9 @@ class QTextureFileDataPrivate;
class Q_GUI_EXPORT QTextureFileData
{
public:
- QTextureFileData();
+ enum Mode { ByteArrayMode, ImageMode };
+
+ QTextureFileData(Mode mode = ByteArrayMode);
QTextureFileData(const QTextureFileData &other);
QTextureFileData &operator=(const QTextureFileData &other);
~QTextureFileData();
@@ -42,6 +44,7 @@ public:
QByteArray data() const;
void setData(const QByteArray &data);
+ void setData(const QImage &image, int level = 0, int face = 0);
int dataOffset(int level = 0, int face = 0) const;
void setDataOffset(int offset, int level = 0, int face = 0);
@@ -77,6 +80,7 @@ public:
private:
QSharedDataPointer<QTextureFileDataPrivate> d;
+ friend Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QTextureFileData &d);
};
Q_DECLARE_TYPEINFO(QTextureFileData, Q_RELOCATABLE_TYPE);