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authorJarek Kobus <jaroslaw.kobus@qt.io>2020-07-06 11:55:39 +0200
committerJarek Kobus <jaroslaw.kobus@qt.io>2020-07-07 20:35:05 +0200
commit471e4fcb226c4523efe93b1bdaf0db026495da94 (patch)
treebb963937b2446eb32d7632568433083a386f2c68 /src/gui/util
parent7f400522c39f6a1abf083dc1af49ea3109635cc8 (diff)
Use QList instead of QVector in gui implementation
Task-number: QTBUG-84469 Change-Id: I366e845249203d80d640355a7780ac2f91a762f1 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Diffstat (limited to 'src/gui/util')
-rw-r--r--src/gui/util/qgridlayoutengine.cpp16
-rw-r--r--src/gui/util/qshadergenerator.cpp16
-rw-r--r--src/gui/util/qshadergraph.cpp62
-rw-r--r--src/gui/util/qshadernode.cpp6
-rw-r--r--src/gui/util/qtexturefiledata.cpp4
5 files changed, 52 insertions, 52 deletions
diff --git a/src/gui/util/qgridlayoutengine.cpp b/src/gui/util/qgridlayoutengine.cpp
index 44a95b1805..4c36ff197b 100644
--- a/src/gui/util/qgridlayoutengine.cpp
+++ b/src/gui/util/qgridlayoutengine.cpp
@@ -47,8 +47,8 @@
QT_BEGIN_NAMESPACE
-template <typename T>
-static void insertOrRemoveItems(QVector<T> &items, int index, int delta)
+template<typename T>
+static void insertOrRemoveItems(QList<T> &items, int index, int delta)
{
int count = items.count();
if (index < count) {
@@ -355,7 +355,7 @@ void QGridLayoutRowData::calculateGeometries(int start, int end, qreal targetSiz
if (newSizes[i] >= 0.0)
continue;
- const QVector<QGridLayoutBox> &rBoxes = isLargerThanMaximum ? rowInfo.boxes : boxes;
+ const QList<QGridLayoutBox> &rBoxes = isLargerThanMaximum ? rowInfo.boxes : boxes;
const QGridLayoutBox &box = rBoxes.value(start + i);
qreal maxBoxSize = box.q_maximumSize;
@@ -1095,8 +1095,8 @@ QSizeF QGridLayoutEngine::sizeHint(Qt::SizeHint which, const QSizeF &constraint,
//We have items whose height depends on their width
if (constraint.width() >= 0) {
ensureColumnAndRowData(&q_columnData, &sizehint_totalBoxes[Qt::Horizontal], nullptr, nullptr, Qt::Horizontal, styleInfo);
- QVector<qreal> sizehint_xx;
- QVector<qreal> sizehint_widths;
+ QList<qreal> sizehint_xx;
+ QList<qreal> sizehint_widths;
sizehint_xx.resize(columnCount());
sizehint_widths.resize(columnCount());
@@ -1112,8 +1112,8 @@ QSizeF QGridLayoutEngine::sizeHint(Qt::SizeHint which, const QSizeF &constraint,
if (constraint.height() >= 0) {
//We have items whose width depends on their height
ensureColumnAndRowData(&q_rowData, &sizehint_totalBoxes[Qt::Vertical], nullptr, nullptr, Qt::Vertical, styleInfo);
- QVector<qreal> sizehint_yy;
- QVector<qreal> sizehint_heights;
+ QList<qreal> sizehint_yy;
+ QList<qreal> sizehint_heights;
sizehint_yy.resize(rowCount());
sizehint_heights.resize(rowCount());
@@ -1210,7 +1210,7 @@ void QGridLayoutEngine::dump(int indent) const
q_rowData.dump(indent + 2);
qDebug("%*s Geometries output", indent, "");
- QVector<qreal> *cellPos = &q_yy;
+ QList<qreal> *cellPos = &q_yy;
for (int pass = 0; pass < 2; ++pass) {
QString message;
for (i = 0; i < cellPos->count(); ++i) {
diff --git a/src/gui/util/qshadergenerator.cpp b/src/gui/util/qshadergenerator.cpp
index 1ec25ccd7b..4933e913a3 100644
--- a/src/gui/util/qshadergenerator.cpp
+++ b/src/gui/util/qshadergenerator.cpp
@@ -322,17 +322,17 @@ QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers)
[enabledLayers] (const QString &s) { return enabledLayers.contains(s); });
};
- QVector<QString> globalInputVariables;
+ QList<QString> globalInputVariables;
const QRegularExpression globalInputExtractRegExp(QStringLiteral("^.*\\s+(\\w+).*;$"));
- const QVector<QShaderNode> nodes = graph.nodes();
+ const QList<QShaderNode> nodes = graph.nodes();
for (const QShaderNode &node : nodes) {
if (intersectsEnabledLayers(node.layers())) {
const QByteArrayList headerSnippets = node.rule(format).headerSnippets;
for (const QByteArray &snippet : headerSnippets) {
code << replaceParameters(snippet, node, format);
- // If node is an input, record the variable name into the globalInputVariables vector
+ // If node is an input, record the variable name into the globalInputVariables list
if (node.type() == QShaderNode::Input) {
const QRegularExpressionMatch match = globalInputExtractRegExp.match(QString::fromUtf8(code.last()));
if (match.hasMatch())
@@ -355,7 +355,7 @@ QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers)
struct Assignment
{
QString expression;
- QVector<Variable *> referencedVariables;
+ QList<Variable *> referencedVariables;
};
struct Variable
@@ -415,11 +415,11 @@ QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers)
// just use vertexPosition directly.
// The added benefit is when having arrays, we don't try to create
// mat4 v38 = skinningPalelette[100] which would be invalid
- QVector<Variable> temporaryVariables;
+ QList<Variable> temporaryVariables;
// Reserve more than enough space to ensure no reallocation will take place
temporaryVariables.reserve(nodes.size() * 8);
- QVector<LineContent> lines;
+ QList<LineContent> lines;
auto createVariable = [&] () -> Variable * {
Q_ASSERT(temporaryVariables.capacity() > 0);
@@ -456,14 +456,14 @@ QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers)
for (const QShaderGraph::Statement &statement : graph.createStatements(enabledLayers)) {
const QShaderNode node = statement.node;
QByteArray line = node.rule(format).substitution;
- const QVector<QShaderNodePort> ports = node.ports();
+ const QList<QShaderNodePort> ports = node.ports();
struct VariableReplacement {
QByteArray placeholder;
QByteArray variable;
};
- QVector<VariableReplacement> variableReplacements;
+ QList<VariableReplacement> variableReplacements;
// Generate temporary variable names vN
for (const QShaderNodePort &port : ports) {
diff --git a/src/gui/util/qshadergraph.cpp b/src/gui/util/qshadergraph.cpp
index 611bb4b938..5d2d7f3627 100644
--- a/src/gui/util/qshadergraph.cpp
+++ b/src/gui/util/qshadergraph.cpp
@@ -44,9 +44,9 @@ QT_BEGIN_NAMESPACE
namespace
{
- QVector<QShaderNode> copyOutputNodes(const QVector<QShaderNode> &nodes, const QVector<QShaderGraph::Edge> &edges)
+ QList<QShaderNode> copyOutputNodes(const QList<QShaderNode> &nodes, const QList<QShaderGraph::Edge> &edges)
{
- auto res = QVector<QShaderNode>();
+ auto res = QList<QShaderNode>();
std::copy_if(nodes.cbegin(), nodes.cend(),
std::back_inserter(res),
[&edges] (const QShaderNode &node) {
@@ -62,9 +62,9 @@ namespace
return res;
}
- QVector<QShaderGraph::Edge> incomingEdges(const QVector<QShaderGraph::Edge> &edges, const QUuid &uuid)
+ QList<QShaderGraph::Edge> incomingEdges(const QList<QShaderGraph::Edge> &edges, const QUuid &uuid)
{
- auto res = QVector<QShaderGraph::Edge>();
+ auto res = QList<QShaderGraph::Edge>();
std::copy_if(edges.cbegin(), edges.cend(),
std::back_inserter(res),
[uuid] (const QShaderGraph::Edge &edge) {
@@ -73,9 +73,9 @@ namespace
return res;
}
- QVector<QShaderGraph::Edge> outgoingEdges(const QVector<QShaderGraph::Edge> &edges, const QUuid &uuid)
+ QList<QShaderGraph::Edge> outgoingEdges(const QList<QShaderGraph::Edge> &edges, const QUuid &uuid)
{
- auto res = QVector<QShaderGraph::Edge>();
+ auto res = QList<QShaderGraph::Edge>();
std::copy_if(edges.cbegin(), edges.cend(),
std::back_inserter(res),
[uuid] (const QShaderGraph::Edge &edge) {
@@ -89,7 +89,7 @@ namespace
auto statement = QShaderGraph::Statement();
statement.node = node;
- const QVector<QShaderNodePort> ports = node.ports();
+ const QList<QShaderNodePort> ports = node.ports();
for (const QShaderNodePort &port : ports) {
if (port.direction == QShaderNodePort::Input) {
statement.inputs.append(-1);
@@ -102,7 +102,7 @@ namespace
}
QShaderGraph::Statement completeStatement(const QHash<QUuid, QShaderGraph::Statement> &idHash,
- const QVector<QShaderGraph::Edge> edges,
+ const QList<QShaderGraph::Edge> edges,
const QUuid &uuid)
{
auto targetStatement = idHash.value(uuid);
@@ -117,29 +117,29 @@ namespace
if (sourcePortIndex < 0 || targetPortIndex < 0)
continue;
- const QVector<int> sourceOutputs = sourceStatement.outputs;
- QVector<int> &targetInputs = targetStatement.inputs;
+ const QList<int> sourceOutputs = sourceStatement.outputs;
+ QList<int> &targetInputs = targetStatement.inputs;
targetInputs[targetPortIndex] = sourceOutputs[sourcePortIndex];
}
return targetStatement;
}
- void removeNodesWithUnboundInputs(QVector<QShaderGraph::Statement> &statements,
- const QVector<QShaderGraph::Edge> &allEdges)
+ void removeNodesWithUnboundInputs(QList<QShaderGraph::Statement> &statements,
+ const QList<QShaderGraph::Edge> &allEdges)
{
// A node is invalid if any of its input ports is disconected
// or connected to the output port of another invalid node.
// Keeps track of the edges from the nodes we know to be valid
// to unvisited nodes
- auto currentEdges = QVector<QShaderGraph::Edge>();
+ auto currentEdges = QList<QShaderGraph::Edge>();
statements.erase(std::remove_if(statements.begin(),
statements.end(),
[&currentEdges, &allEdges] (const QShaderGraph::Statement &statement) {
const QShaderNode &node = statement.node;
- const QVector<QShaderGraph::Edge> outgoing = outgoingEdges(currentEdges, node.uuid());
- const QVector<QShaderNodePort> ports = node.ports();
+ const QList<QShaderGraph::Edge> outgoing = outgoingEdges(currentEdges, node.uuid());
+ const QList<QShaderNodePort> ports = node.ports();
bool allInputsConnected = true;
for (const QShaderNodePort &port : node.ports()) {
@@ -159,7 +159,7 @@ namespace
}
if (allInputsConnected) {
- const QVector<QShaderGraph::Edge> incoming = incomingEdges(allEdges, node.uuid());
+ const QList<QShaderGraph::Edge> incoming = incomingEdges(allEdges, node.uuid());
currentEdges.append(incoming);
}
@@ -176,7 +176,7 @@ QUuid QShaderGraph::Statement::uuid() const noexcept
int QShaderGraph::Statement::portIndex(QShaderNodePort::Direction direction, const QString &portName) const noexcept
{
- const QVector<QShaderNodePort> ports = node.ports();
+ const QList<QShaderNodePort> ports = node.ports();
int index = 0;
for (const QShaderNodePort &port : ports) {
if (port.name == portName && port.direction == direction)
@@ -201,7 +201,7 @@ void QShaderGraph::removeNode(const QShaderNode &node)
m_nodes.erase(it);
}
-QVector<QShaderNode> QShaderGraph::nodes() const noexcept
+QList<QShaderNode> QShaderGraph::nodes() const noexcept
{
return m_nodes;
}
@@ -218,12 +218,12 @@ void QShaderGraph::removeEdge(const QShaderGraph::Edge &edge)
m_edges.removeAll(edge);
}
-QVector<QShaderGraph::Edge> QShaderGraph::edges() const noexcept
+QList<QShaderGraph::Edge> QShaderGraph::edges() const noexcept
{
return m_edges;
}
-QVector<QShaderGraph::Statement> QShaderGraph::createStatements(const QStringList &enabledLayers) const
+QList<QShaderGraph::Statement> QShaderGraph::createStatements(const QStringList &enabledLayers) const
{
const auto intersectsEnabledLayers = [enabledLayers] (const QStringList &layers) {
return layers.isEmpty()
@@ -231,8 +231,8 @@ QVector<QShaderGraph::Statement> QShaderGraph::createStatements(const QStringLis
[enabledLayers] (const QString &s) { return enabledLayers.contains(s); });
};
- const QVector<QShaderNode> enabledNodes = [this, intersectsEnabledLayers] {
- auto res = QVector<QShaderNode>();
+ const QList<QShaderNode> enabledNodes = [this, intersectsEnabledLayers] {
+ auto res = QList<QShaderNode>();
std::copy_if(m_nodes.cbegin(), m_nodes.cend(),
std::back_inserter(res),
[intersectsEnabledLayers] (const QShaderNode &node) {
@@ -241,8 +241,8 @@ QVector<QShaderGraph::Statement> QShaderGraph::createStatements(const QStringLis
return res;
}();
- const QVector<Edge> enabledEdges = [this, intersectsEnabledLayers] {
- auto res = QVector<Edge>();
+ const QList<Edge> enabledEdges = [this, intersectsEnabledLayers] {
+ auto res = QList<Edge>();
std::copy_if(m_edges.cbegin(), m_edges.cend(),
std::back_inserter(res),
[intersectsEnabledLayers] (const Edge &edge) {
@@ -259,11 +259,11 @@ QVector<QShaderGraph::Statement> QShaderGraph::createStatements(const QStringLis
return res;
}();
- auto result = QVector<Statement>();
- QVector<Edge> currentEdges = enabledEdges;
- QVector<QUuid> currentUuids = [enabledNodes, enabledEdges] {
- const QVector<QShaderNode> inputs = copyOutputNodes(enabledNodes, enabledEdges);
- auto res = QVector<QUuid>();
+ auto result = QList<Statement>();
+ QList<Edge> currentEdges = enabledEdges;
+ QList<QUuid> currentUuids = [enabledNodes, enabledEdges] {
+ const QList<QShaderNode> inputs = copyOutputNodes(enabledNodes, enabledEdges);
+ auto res = QList<QUuid>();
std::transform(inputs.cbegin(), inputs.cend(),
std::back_inserter(res),
[](const QShaderNode &node) { return node.uuid(); });
@@ -280,11 +280,11 @@ QVector<QShaderGraph::Statement> QShaderGraph::createStatements(const QStringLis
const QUuid uuid = currentUuids.takeFirst();
result.append(completeStatement(idHash, enabledEdges, uuid));
- const QVector<QShaderGraph::Edge> outgoing = outgoingEdges(currentEdges, uuid);
+ const QList<QShaderGraph::Edge> outgoing = outgoingEdges(currentEdges, uuid);
for (const QShaderGraph::Edge &outgoingEdge : outgoing) {
currentEdges.removeAll(outgoingEdge);
const QUuid nextUuid = outgoingEdge.sourceNodeUuid;
- const QVector<QShaderGraph::Edge> incoming = incomingEdges(currentEdges, nextUuid);
+ const QList<QShaderGraph::Edge> incoming = incomingEdges(currentEdges, nextUuid);
if (incoming.isEmpty()) {
currentUuids.append(nextUuid);
}
diff --git a/src/gui/util/qshadernode.cpp b/src/gui/util/qshadernode.cpp
index 547e5c51a8..3e53c35037 100644
--- a/src/gui/util/qshadernode.cpp
+++ b/src/gui/util/qshadernode.cpp
@@ -82,7 +82,7 @@ void QShaderNode::setLayers(const QStringList &layers) noexcept
m_layers = layers;
}
-QVector<QShaderNodePort> QShaderNode::ports() const noexcept
+QList<QShaderNodePort> QShaderNode::ports() const noexcept
{
return m_ports;
}
@@ -139,9 +139,9 @@ void QShaderNode::removeRule(const QShaderFormat &format)
m_rules.erase(it);
}
-QVector<QShaderFormat> QShaderNode::availableFormats() const
+QList<QShaderFormat> QShaderNode::availableFormats() const
{
- auto res = QVector<QShaderFormat>();
+ auto res = QList<QShaderFormat>();
std::transform(m_rules.cbegin(), m_rules.cend(),
std::back_inserter(res),
[](const QPair<QShaderFormat, Rule> &entry) { return entry.first; });
diff --git a/src/gui/util/qtexturefiledata.cpp b/src/gui/util/qtexturefiledata.cpp
index 3c8130c229..d271541e51 100644
--- a/src/gui/util/qtexturefiledata.cpp
+++ b/src/gui/util/qtexturefiledata.cpp
@@ -75,8 +75,8 @@ public:
QByteArray logName;
QByteArray data;
- QVector<int> offsets;
- QVector<int> lengths;
+ QList<int> offsets;
+ QList<int> lengths;
QSize size;
quint32 format = 0;
quint32 internalFormat = 0;