diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2019-03-29 10:54:43 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2019-04-10 09:52:50 +0000 |
commit | 60181f13a35b05bce664ba5f6cfa7a9d6ae2dc7d (patch) | |
tree | 8140cf0425e4608b78516f619fb188720d7e1ba1 /src/gui/util | |
parent | 7c74048e94257c5cdc367c3144dc0e26adf06a56 (diff) |
QShaderGenerator: fix substitution for attributes on GL2/ES2
GL2/ES2 expect it to be attribute and not in like later versions of OpenGL.
Task-number: QTBUG-74829
Change-Id: Iddd22386ed315d6e6843d8225e49a4b73b6ad9ba
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/gui/util')
-rw-r--r-- | src/gui/util/qshaderformat.cpp | 17 | ||||
-rw-r--r-- | src/gui/util/qshaderformat_p.h | 13 | ||||
-rw-r--r-- | src/gui/util/qshadergenerator.cpp | 5 | ||||
-rw-r--r-- | src/gui/util/qshadernodesloader.cpp | 11 |
4 files changed, 44 insertions, 2 deletions
diff --git a/src/gui/util/qshaderformat.cpp b/src/gui/util/qshaderformat.cpp index 373bfb9e7e..e4e3718199 100644 --- a/src/gui/util/qshaderformat.cpp +++ b/src/gui/util/qshaderformat.cpp @@ -43,6 +43,7 @@ QT_BEGIN_NAMESPACE QShaderFormat::QShaderFormat() Q_DECL_NOTHROW : m_api(NoApi) + , m_shaderType(Fragment) { } @@ -106,6 +107,9 @@ bool QShaderFormat::supports(const QShaderFormat &other) const Q_DECL_NOTHROW if (m_version < other.m_version) return false; + if (m_shaderType != other.m_shaderType) + return false; + const auto containsAllExtensionsFromOther = std::includes(m_extensions.constBegin(), m_extensions.constEnd(), other.m_extensions.constBegin(), @@ -119,12 +123,23 @@ bool QShaderFormat::supports(const QShaderFormat &other) const Q_DECL_NOTHROW return true; } +QShaderFormat::ShaderType QShaderFormat::shaderType() const Q_DECL_NOTHROW +{ + return m_shaderType; +} + +void QShaderFormat::setShaderType(QShaderFormat::ShaderType shaderType) Q_DECL_NOTHROW +{ + m_shaderType = shaderType; +} + bool operator==(const QShaderFormat &lhs, const QShaderFormat &rhs) Q_DECL_NOTHROW { return lhs.api() == rhs.api() && lhs.version() == rhs.version() && lhs.extensions() == rhs.extensions() - && lhs.vendor() == rhs.vendor(); + && lhs.vendor() == rhs.vendor() + && lhs.shaderType() == rhs.shaderType(); } QT_END_NAMESPACE diff --git a/src/gui/util/qshaderformat_p.h b/src/gui/util/qshaderformat_p.h index 064c2364a7..8d5e83bd22 100644 --- a/src/gui/util/qshaderformat_p.h +++ b/src/gui/util/qshaderformat_p.h @@ -69,6 +69,15 @@ public: OpenGLES }; + enum ShaderType : int { + Vertex = 0, + TessellationControl, + TessellationEvaluation, + Geometry, + Fragment, + Compute + }; + Q_GUI_EXPORT QShaderFormat() Q_DECL_NOTHROW; Q_GUI_EXPORT Api api() const Q_DECL_NOTHROW; @@ -86,11 +95,15 @@ public: Q_GUI_EXPORT bool isValid() const Q_DECL_NOTHROW; Q_GUI_EXPORT bool supports(const QShaderFormat &other) const Q_DECL_NOTHROW; + Q_GUI_EXPORT ShaderType shaderType() const Q_DECL_NOTHROW; + Q_GUI_EXPORT void setShaderType(ShaderType shaderType) Q_DECL_NOTHROW; + private: Api m_api; QVersionNumber m_version; QStringList m_extensions; QString m_vendor; + ShaderType m_shaderType; }; Q_GUI_EXPORT bool operator==(const QShaderFormat &lhs, const QShaderFormat &rhs) Q_DECL_NOTHROW; diff --git a/src/gui/util/qshadergenerator.cpp b/src/gui/util/qshadergenerator.cpp index 60cf5a2fc5..9d2cc387e0 100644 --- a/src/gui/util/qshadergenerator.cpp +++ b/src/gui/util/qshadergenerator.cpp @@ -56,7 +56,10 @@ namespace case QShaderLanguage::Const: return "const"; case QShaderLanguage::Input: - return "varying"; + if (format.shaderType() == QShaderFormat::Vertex) + return "attribute"; + else + return "varying"; case QShaderLanguage::Output: return ""; // Although fragment shaders for <=2 only have fixed outputs case QShaderLanguage::Uniform: diff --git a/src/gui/util/qshadernodesloader.cpp b/src/gui/util/qshadernodesloader.cpp index 9badbb94df..5369e8bd4c 100644 --- a/src/gui/util/qshadernodesloader.cpp +++ b/src/gui/util/qshadernodesloader.cpp @@ -251,6 +251,17 @@ void QShaderNodesLoader::load(const QJsonObject &prototypesObject) break; } + // We default out to a Fragment ShaderType if nothing is specified + // as that was the initial behavior we introduced + const QString shaderType = formatObject.value(QStringLiteral("shaderType")).toString(); + format.setShaderType(shaderType == QStringLiteral("Fragment") ? QShaderFormat::Fragment + : shaderType == QStringLiteral("Vertex") ? QShaderFormat::Vertex + : shaderType == QStringLiteral("TessellationControl") ? QShaderFormat::TessellationControl + : shaderType == QStringLiteral("TessellationEvaluation") ? QShaderFormat::TessellationEvaluation + : shaderType == QStringLiteral("Geometry") ? QShaderFormat::Geometry + : shaderType == QStringLiteral("Compute") ? QShaderFormat::Compute + : QShaderFormat::Fragment); + const QByteArray substitution = substitutionValue.toString().toUtf8(); const QJsonValue snippetsValue = ruleObject.value(QStringLiteral("headerSnippets")); |