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authorLiang Qi <liang.qi@qt.io>2019-04-16 09:34:50 +0200
committerLiang Qi <liang.qi@qt.io>2019-04-16 09:34:50 +0200
commit9d67bf6e9635505bd9523a3007f8e531f890c88f (patch)
treea4b8a21313b4ac66bb1e96d90504a001863e2f22 /src/gui/util
parent12b96dbb81a1a7bc5ffc08c24942038b007985e9 (diff)
parent5b3dfa470ed7ea40103daa785286ab71fb7aa230 (diff)
Merge remote-tracking branch 'origin/5.12' into 5.13
Conflicts: src/corelib/tools/qlocale.qdoc tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp Done-with: Edward Welbourne <edward.welbourne@qt.io> Done-with: Volker Hilsheimer <volker.hilsheimer@qt.io> Change-Id: I88e0757b2d020f0a244714c87844631df4b3fd13
Diffstat (limited to 'src/gui/util')
-rw-r--r--src/gui/util/qshaderformat.cpp17
-rw-r--r--src/gui/util/qshaderformat_p.h13
-rw-r--r--src/gui/util/qshadergenerator.cpp67
-rw-r--r--src/gui/util/qshadernodesloader.cpp11
4 files changed, 104 insertions, 4 deletions
diff --git a/src/gui/util/qshaderformat.cpp b/src/gui/util/qshaderformat.cpp
index 373bfb9e7e..e4e3718199 100644
--- a/src/gui/util/qshaderformat.cpp
+++ b/src/gui/util/qshaderformat.cpp
@@ -43,6 +43,7 @@ QT_BEGIN_NAMESPACE
QShaderFormat::QShaderFormat() Q_DECL_NOTHROW
: m_api(NoApi)
+ , m_shaderType(Fragment)
{
}
@@ -106,6 +107,9 @@ bool QShaderFormat::supports(const QShaderFormat &other) const Q_DECL_NOTHROW
if (m_version < other.m_version)
return false;
+ if (m_shaderType != other.m_shaderType)
+ return false;
+
const auto containsAllExtensionsFromOther = std::includes(m_extensions.constBegin(),
m_extensions.constEnd(),
other.m_extensions.constBegin(),
@@ -119,12 +123,23 @@ bool QShaderFormat::supports(const QShaderFormat &other) const Q_DECL_NOTHROW
return true;
}
+QShaderFormat::ShaderType QShaderFormat::shaderType() const Q_DECL_NOTHROW
+{
+ return m_shaderType;
+}
+
+void QShaderFormat::setShaderType(QShaderFormat::ShaderType shaderType) Q_DECL_NOTHROW
+{
+ m_shaderType = shaderType;
+}
+
bool operator==(const QShaderFormat &lhs, const QShaderFormat &rhs) Q_DECL_NOTHROW
{
return lhs.api() == rhs.api()
&& lhs.version() == rhs.version()
&& lhs.extensions() == rhs.extensions()
- && lhs.vendor() == rhs.vendor();
+ && lhs.vendor() == rhs.vendor()
+ && lhs.shaderType() == rhs.shaderType();
}
QT_END_NAMESPACE
diff --git a/src/gui/util/qshaderformat_p.h b/src/gui/util/qshaderformat_p.h
index 064c2364a7..8d5e83bd22 100644
--- a/src/gui/util/qshaderformat_p.h
+++ b/src/gui/util/qshaderformat_p.h
@@ -69,6 +69,15 @@ public:
OpenGLES
};
+ enum ShaderType : int {
+ Vertex = 0,
+ TessellationControl,
+ TessellationEvaluation,
+ Geometry,
+ Fragment,
+ Compute
+ };
+
Q_GUI_EXPORT QShaderFormat() Q_DECL_NOTHROW;
Q_GUI_EXPORT Api api() const Q_DECL_NOTHROW;
@@ -86,11 +95,15 @@ public:
Q_GUI_EXPORT bool isValid() const Q_DECL_NOTHROW;
Q_GUI_EXPORT bool supports(const QShaderFormat &other) const Q_DECL_NOTHROW;
+ Q_GUI_EXPORT ShaderType shaderType() const Q_DECL_NOTHROW;
+ Q_GUI_EXPORT void setShaderType(ShaderType shaderType) Q_DECL_NOTHROW;
+
private:
Api m_api;
QVersionNumber m_version;
QStringList m_extensions;
QString m_vendor;
+ ShaderType m_shaderType;
};
Q_GUI_EXPORT bool operator==(const QShaderFormat &lhs, const QShaderFormat &rhs) Q_DECL_NOTHROW;
diff --git a/src/gui/util/qshadergenerator.cpp b/src/gui/util/qshadergenerator.cpp
index 60cf5a2fc5..205118f41c 100644
--- a/src/gui/util/qshadergenerator.cpp
+++ b/src/gui/util/qshadergenerator.cpp
@@ -40,6 +40,7 @@
#include "qshadergenerator_p.h"
#include "qshaderlanguage_p.h"
+#include <QRegularExpression>
QT_BEGIN_NAMESPACE
@@ -56,7 +57,10 @@ namespace
case QShaderLanguage::Const:
return "const";
case QShaderLanguage::Input:
- return "varying";
+ if (format.shaderType() == QShaderFormat::Vertex)
+ return "attribute";
+ else
+ return "varying";
case QShaderLanguage::Output:
return ""; // Although fragment shaders for <=2 only have fixed outputs
case QShaderLanguage::Uniform:
@@ -314,12 +318,22 @@ QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers)
[enabledLayers] (const QString &s) { return enabledLayers.contains(s); });
};
+ QVector<QString> globalInputVariables;
+ const QRegularExpression globalInputExtractRegExp(QStringLiteral("^.*\\s+(\\w+).*;$"));
+
const QVector<QShaderNode> nodes = graph.nodes();
for (const QShaderNode &node : nodes) {
if (intersectsEnabledLayers(node.layers())) {
const QByteArrayList headerSnippets = node.rule(format).headerSnippets;
for (const QByteArray &snippet : headerSnippets) {
code << replaceParameters(snippet, node, format);
+
+ // If node is an input, record the variable name into the globalInputVariables vector
+ if (node.type() == QShaderNode::Input) {
+ const QRegularExpressionMatch match = globalInputExtractRegExp.match(QString::fromUtf8(code.last()));
+ if (match.hasMatch())
+ globalInputVariables.push_back(match.captured(1));
+ }
}
}
}
@@ -328,6 +342,14 @@ QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers)
code << QByteArrayLiteral("void main()");
code << QByteArrayLiteral("{");
+ // Table to store temporary variables that should be replaced by global
+ // variables. This avoids having vec3 v56 = vertexPosition; when we could
+ // just use vertexPosition directly.
+ // The added benefit is when having arrays, we don't try to create
+ // mat4 v38 = skinningPalelette[100] which would be invalid
+ QHash<QString, QString> localReferencesToGlobalInputs;
+ const QRegularExpression localToGlobalRegExp(QStringLiteral("^.*\\s+(\\w+)\\s*=\\s*(\\w+).*;$"));
+
for (const QShaderGraph::Statement &statement : graph.createStatements(enabledLayers)) {
const QShaderNode node = statement.node;
QByteArray line = node.rule(format).substitution;
@@ -338,6 +360,9 @@ QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers)
const bool isInput = port.direction == QShaderNodePort::Input;
const int portIndex = statement.portIndex(portDirection, portName);
+
+ Q_ASSERT(portIndex >= 0);
+
const int variableIndex = isInput ? statement.inputs.at(portIndex)
: statement.outputs.at(portIndex);
if (variableIndex < 0)
@@ -345,15 +370,51 @@ QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers)
const auto placeholder = QByteArray(QByteArrayLiteral("$") + portName.toUtf8());
const auto variable = QByteArray(QByteArrayLiteral("v") + QByteArray::number(variableIndex));
+
line.replace(placeholder, variable);
}
- code << QByteArrayLiteral(" ") + replaceParameters(line, node, format);
+ const QByteArray substitutionedLine = replaceParameters(line, node, format);
+
+ // Record name of temporary variable that possibly references a global input
+ // We will replace the temporary variables by the matching global variables later
+ bool isAGlobalInputVariable = false;
+ if (node.type() == QShaderNode::Input) {
+ const QRegularExpressionMatch match = localToGlobalRegExp.match(QString::fromUtf8(substitutionedLine));
+ if (match.hasMatch()) {
+ const QString globalVariable = match.captured(2);
+ if (globalInputVariables.contains(globalVariable)) {
+ const QString localVariable = match.captured(1);
+ // TO DO: Clean globalVariable (remove brackets ...)
+ localReferencesToGlobalInputs.insert(localVariable, globalVariable);
+ isAGlobalInputVariable = true;
+ }
+ }
+ }
+
+ // Only insert content for lines aren't inputs or have not matching
+ // globalVariables for now
+ if (!isAGlobalInputVariable)
+ code << QByteArrayLiteral(" ") + substitutionedLine;
}
code << QByteArrayLiteral("}");
code << QByteArray();
- return code.join('\n');
+
+ // Replace occurrences of local variables which reference a global variable
+ // by the global variables directly
+ auto it = localReferencesToGlobalInputs.cbegin();
+ const auto end = localReferencesToGlobalInputs.cend();
+ QString codeString = QString::fromUtf8(code.join('\n'));
+
+ while (it != end) {
+ const QRegularExpression r(QStringLiteral("\\b(%1)([\\b|\\.|;|\\)|\\[|\\s|\\*|\\+|\\/|\\-|,])").arg(it.key()),
+ QRegularExpression::MultilineOption);
+ codeString.replace(r, QStringLiteral("%1\\2").arg(it.value()));
+ ++it;
+ }
+
+ return codeString.toUtf8();
}
QT_END_NAMESPACE
diff --git a/src/gui/util/qshadernodesloader.cpp b/src/gui/util/qshadernodesloader.cpp
index 9badbb94df..5369e8bd4c 100644
--- a/src/gui/util/qshadernodesloader.cpp
+++ b/src/gui/util/qshadernodesloader.cpp
@@ -251,6 +251,17 @@ void QShaderNodesLoader::load(const QJsonObject &prototypesObject)
break;
}
+ // We default out to a Fragment ShaderType if nothing is specified
+ // as that was the initial behavior we introduced
+ const QString shaderType = formatObject.value(QStringLiteral("shaderType")).toString();
+ format.setShaderType(shaderType == QStringLiteral("Fragment") ? QShaderFormat::Fragment
+ : shaderType == QStringLiteral("Vertex") ? QShaderFormat::Vertex
+ : shaderType == QStringLiteral("TessellationControl") ? QShaderFormat::TessellationControl
+ : shaderType == QStringLiteral("TessellationEvaluation") ? QShaderFormat::TessellationEvaluation
+ : shaderType == QStringLiteral("Geometry") ? QShaderFormat::Geometry
+ : shaderType == QStringLiteral("Compute") ? QShaderFormat::Compute
+ : QShaderFormat::Fragment);
+
const QByteArray substitution = substitutionValue.toString().toUtf8();
const QJsonValue snippetsValue = ruleObject.value(QStringLiteral("headerSnippets"));