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authorTor Arne Vestbø <tor.arne.vestbo@digia.com>2014-07-30 13:17:26 +0200
committerGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2014-07-30 20:01:52 +0200
commit0437e1cef6aa2ed27362fc5c7c8df6609f13c9ee (patch)
treed013d12199293d06e3dff95c98eb37850fe0be81 /src/gui
parent12867bb8e2bf56e9397ee6b6014e176fdab6e86f (diff)
Use runtime check instead of ifdef to detect ES3 in QVertexArrayObjectHelper
The code path in QOpenGLVertexArrayObjectPrivate::create() that triggers the creation of a QVertexArrayObjectHelper is guarded by runtime checks for ES3 or the GL_OES_vertex_array_object extension, but the actual function lookup was ifdef'ed, which broke on iOS where the SDK may support ES3, but an older (supported) runtime target might not. Change-Id: Id578667c1f5aebf53e197f3a79eb2f9273fea487 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/opengl/qopenglvertexarrayobject.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/gui/opengl/qopenglvertexarrayobject.cpp b/src/gui/opengl/qopenglvertexarrayobject.cpp
index c2109a1cec..3b106fecf5 100644
--- a/src/gui/opengl/qopenglvertexarrayobject.cpp
+++ b/src/gui/opengl/qopenglvertexarrayobject.cpp
@@ -65,18 +65,19 @@ void qtInitializeVertexArrayObjectHelper(QOpenGLVertexArrayObjectHelper *helper,
if (context->isOpenGLES()) {
#ifdef QT_OPENGL_ES_3
- helper->GenVertexArrays = ::glGenVertexArrays;
- helper->DeleteVertexArrays = ::glDeleteVertexArrays;
- helper->BindVertexArray = ::glBindVertexArray;
- tryARB = false;
-#else
+ if (context->format().majorVersion() >= 3) {
+ helper->GenVertexArrays = ::glGenVertexArrays;
+ helper->DeleteVertexArrays = ::glDeleteVertexArrays;
+ helper->BindVertexArray = ::glBindVertexArray;
+ tryARB = false;
+ } else
+#endif
if (context->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object"))) {
helper->GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glGenVertexArraysOES")));
helper->DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArraysOES")));
helper->BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress(QByteArrayLiteral("glBindVertexArrayOES")));
tryARB = false;
}
-#endif
} else if (context->hasExtension(QByteArrayLiteral("GL_APPLE_vertex_array_object")) &&
!context->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object"))) {
helper->GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glGenVertexArraysAPPLE")));