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authorQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2019-10-01 01:01:20 +0200
committerQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2019-10-01 01:01:20 +0200
commit4e40c54a3caabb6bced27e18e040ee88b739a3c8 (patch)
treebf33b7207326f516a119e72ca1c5e02e248206e0 /src/gui
parentfbda189e081e6c7abf82334c0ac71b16ec2c37dd (diff)
parent9e59024bf80124dbf301e8b3dca3dc4548fee428 (diff)
Merge remote-tracking branch 'origin/5.14' into 5.15
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/opengl/qopenglprogrambinarycache.cpp80
-rw-r--r--src/gui/opengl/qopenglprogrambinarycache_p.h43
-rw-r--r--src/gui/opengl/qopenglshaderprogram.cpp130
-rw-r--r--src/gui/rhi/cs_tdr_p.h (renamed from src/gui/rhi/cs_tdr.h)18
-rw-r--r--src/gui/rhi/qrhi.cpp246
-rw-r--r--src/gui/rhi/qrhi_p.h101
-rw-r--r--src/gui/rhi/qrhi_p_p.h67
-rw-r--r--src/gui/rhi/qrhid3d11.cpp23
-rw-r--r--src/gui/rhi/qrhid3d11_p_p.h4
-rw-r--r--src/gui/rhi/qrhigles2.cpp149
-rw-r--r--src/gui/rhi/qrhigles2_p_p.h14
-rw-r--r--src/gui/rhi/qrhimetal.mm93
-rw-r--r--src/gui/rhi/qrhimetal_p_p.h4
-rw-r--r--src/gui/rhi/qrhivulkan.cpp56
-rw-r--r--src/gui/rhi/qrhivulkan_p_p.h4
-rw-r--r--src/gui/text/qfont.cpp11
16 files changed, 592 insertions, 451 deletions
diff --git a/src/gui/opengl/qopenglprogrambinarycache.cpp b/src/gui/opengl/qopenglprogrambinarycache.cpp
index 1495471457..72bdacf43f 100644
--- a/src/gui/opengl/qopenglprogrambinarycache.cpp
+++ b/src/gui/opengl/qopenglprogrambinarycache.cpp
@@ -44,6 +44,7 @@
#include <QStandardPaths>
#include <QDir>
#include <QSaveFile>
+#include <QCoreApplication>
#include <QLoggingCategory>
#include <QCryptographicHash>
@@ -54,7 +55,7 @@
QT_BEGIN_NAMESPACE
-Q_DECLARE_LOGGING_CATEGORY(DBG_SHADER_CACHE)
+Q_LOGGING_CATEGORY(lcOpenGLProgramDiskCache, "qt.opengl.diskcache")
#ifndef GL_CONTEXT_LOST
#define GL_CONTEXT_LOST 0x0507
@@ -64,6 +65,10 @@ Q_DECLARE_LOGGING_CATEGORY(DBG_SHADER_CACHE)
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#endif
+#ifndef GL_NUM_PROGRAM_BINARY_FORMATS
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#endif
+
const quint32 BINSHADER_MAGIC = 0x5174;
const quint32 BINSHADER_VERSION = 0x3;
const quint32 BINSHADER_QTVERSION = QT_VERSION;
@@ -123,7 +128,7 @@ QOpenGLProgramBinaryCache::QOpenGLProgramBinaryCache()
m_cacheDir = QStandardPaths::writableLocation(QStandardPaths::CacheLocation) + subPath;
m_cacheWritable = qt_ensureWritableDir(m_cacheDir);
}
- qCDebug(DBG_SHADER_CACHE, "Cache location '%s' writable = %d", qPrintable(m_cacheDir), m_cacheWritable);
+ qCDebug(lcOpenGLProgramDiskCache, "Cache location '%s' writable = %d", qPrintable(m_cacheDir), m_cacheWritable);
}
QString QOpenGLProgramBinaryCache::cacheFileName(const QByteArray &cacheKey) const
@@ -154,24 +159,24 @@ static inline QByteArray readStr(const uchar **p)
bool QOpenGLProgramBinaryCache::verifyHeader(const QByteArray &buf) const
{
if (buf.size() < BASE_HEADER_SIZE) {
- qCDebug(DBG_SHADER_CACHE, "Cached size too small");
+ qCDebug(lcOpenGLProgramDiskCache, "Cached size too small");
return false;
}
const uchar *p = reinterpret_cast<const uchar *>(buf.constData());
if (readUInt(&p) != BINSHADER_MAGIC) {
- qCDebug(DBG_SHADER_CACHE, "Magic does not match");
+ qCDebug(lcOpenGLProgramDiskCache, "Magic does not match");
return false;
}
if (readUInt(&p) != BINSHADER_VERSION) {
- qCDebug(DBG_SHADER_CACHE, "Version does not match");
+ qCDebug(lcOpenGLProgramDiskCache, "Version does not match");
return false;
}
if (readUInt(&p) != BINSHADER_QTVERSION) {
- qCDebug(DBG_SHADER_CACHE, "Qt version does not match");
+ qCDebug(lcOpenGLProgramDiskCache, "Qt version does not match");
return false;
}
if (readUInt(&p) != sizeof(quintptr)) {
- qCDebug(DBG_SHADER_CACHE, "Architecture does not match");
+ qCDebug(lcOpenGLProgramDiskCache, "Architecture does not match");
return false;
}
return true;
@@ -196,7 +201,7 @@ bool QOpenGLProgramBinaryCache::setProgramBinary(uint programId, uint blobFormat
GLenum err = funcs->glGetError();
if (err != GL_NO_ERROR) {
- qCDebug(DBG_SHADER_CACHE, "Program binary failed to load for program %u, size %d, "
+ qCDebug(lcOpenGLProgramDiskCache, "Program binary failed to load for program %u, size %d, "
"format 0x%x, err = 0x%x",
programId, blobSize, blobFormat, err);
return false;
@@ -204,13 +209,13 @@ bool QOpenGLProgramBinaryCache::setProgramBinary(uint programId, uint blobFormat
GLint linkStatus = 0;
funcs->glGetProgramiv(programId, GL_LINK_STATUS, &linkStatus);
if (linkStatus != GL_TRUE) {
- qCDebug(DBG_SHADER_CACHE, "Program binary failed to load for program %u, size %d, "
+ qCDebug(lcOpenGLProgramDiskCache, "Program binary failed to load for program %u, size %d, "
"format 0x%x, linkStatus = 0x%x, err = 0x%x",
programId, blobSize, blobFormat, linkStatus, err);
return false;
}
- qCDebug(DBG_SHADER_CACHE, "Program binary set for program %u, size %d, format 0x%x, err = 0x%x",
+ qCDebug(lcOpenGLProgramDiskCache, "Program binary set for program %u, size %d, format 0x%x, err = 0x%x",
programId, blobSize, blobFormat, err);
return true;
}
@@ -318,19 +323,19 @@ bool QOpenGLProgramBinaryCache::load(const QByteArray &cacheKey, uint programId)
if (vendor != info.glvendor) {
// readStr returns non-null terminated strings just pointing to inside
// 'p' so must print these via the stream qCDebug and not constData().
- qCDebug(DBG_SHADER_CACHE) << "GL_VENDOR does not match" << vendor << info.glvendor;
+ qCDebug(lcOpenGLProgramDiskCache) << "GL_VENDOR does not match" << vendor << info.glvendor;
undertaker.setActive();
return false;
}
QByteArray renderer = readStr(&p);
if (renderer != info.glrenderer) {
- qCDebug(DBG_SHADER_CACHE) << "GL_RENDERER does not match" << renderer << info.glrenderer;
+ qCDebug(lcOpenGLProgramDiskCache) << "GL_RENDERER does not match" << renderer << info.glrenderer;
undertaker.setActive();
return false;
}
QByteArray version = readStr(&p);
if (version != info.glversion) {
- qCDebug(DBG_SHADER_CACHE) << "GL_VERSION does not match" << version << info.glversion;
+ qCDebug(lcOpenGLProgramDiskCache) << "GL_VERSION does not match" << version << info.glversion;
undertaker.setActive();
return false;
}
@@ -383,7 +388,7 @@ void QOpenGLProgramBinaryCache::save(const QByteArray &cacheKey, uint programId)
const int totalSize = headerSize + paddingSize + blobSize;
- qCDebug(DBG_SHADER_CACHE, "Program binary is %d bytes, err = 0x%x, total %d", blobSize, funcs->glGetError(), totalSize);
+ qCDebug(lcOpenGLProgramDiskCache, "Program binary is %d bytes, err = 0x%x, total %d", blobSize, funcs->glGetError(), totalSize);
if (!blobSize)
return;
@@ -417,7 +422,7 @@ void QOpenGLProgramBinaryCache::save(const QByteArray &cacheKey, uint programId)
#endif
funcs->glGetProgramBinary(programId, blobSize, &outSize, &blobFormat, p);
if (blobSize != outSize) {
- qCDebug(DBG_SHADER_CACHE, "glGetProgramBinary returned size %d instead of %d", outSize, blobSize);
+ qCDebug(lcOpenGLProgramDiskCache, "glGetProgramBinary returned size %d instead of %d", outSize, blobSize);
return;
}
@@ -433,9 +438,9 @@ void QOpenGLProgramBinaryCache::save(const QByteArray &cacheKey, uint programId)
if (f.open(QIODevice::WriteOnly | QIODevice::Truncate)) {
if (f.write(blob) < blob.length())
#endif
- qCDebug(DBG_SHADER_CACHE, "Failed to write %s to shader cache", qPrintable(f.fileName()));
+ qCDebug(lcOpenGLProgramDiskCache, "Failed to write %s to shader cache", qPrintable(f.fileName()));
} else {
- qCDebug(DBG_SHADER_CACHE, "Failed to create %s in shader cache", qPrintable(f.fileName()));
+ qCDebug(lcOpenGLProgramDiskCache, "Failed to create %s in shader cache", qPrintable(f.fileName()));
}
}
@@ -452,4 +457,45 @@ void QOpenGLProgramBinaryCache::initializeProgramBinaryOES(QOpenGLContext *conte
}
#endif
+QOpenGLProgramBinarySupportCheck::QOpenGLProgramBinarySupportCheck(QOpenGLContext *context)
+ : QOpenGLSharedResource(context->shareGroup()),
+ m_supported(false)
+{
+ if (QCoreApplication::testAttribute(Qt::AA_DisableShaderDiskCache)) {
+ qCDebug(lcOpenGLProgramDiskCache, "Shader cache disabled via app attribute");
+ return;
+ }
+ if (qEnvironmentVariableIntValue("QT_DISABLE_SHADER_DISK_CACHE")) {
+ qCDebug(lcOpenGLProgramDiskCache, "Shader cache disabled via env var");
+ return;
+ }
+
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (ctx) {
+ if (ctx->isOpenGLES()) {
+ qCDebug(lcOpenGLProgramDiskCache, "OpenGL ES v%d context", ctx->format().majorVersion());
+ if (ctx->format().majorVersion() >= 3) {
+ m_supported = true;
+ } else {
+ const bool hasExt = ctx->hasExtension("GL_OES_get_program_binary");
+ qCDebug(lcOpenGLProgramDiskCache, "GL_OES_get_program_binary support = %d", hasExt);
+ if (hasExt)
+ m_supported = true;
+ }
+ } else {
+ const bool hasExt = ctx->hasExtension("GL_ARB_get_program_binary");
+ qCDebug(lcOpenGLProgramDiskCache, "GL_ARB_get_program_binary support = %d", hasExt);
+ if (hasExt)
+ m_supported = true;
+ }
+ if (m_supported) {
+ GLint fmtCount = 0;
+ ctx->functions()->glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &fmtCount);
+ qCDebug(lcOpenGLProgramDiskCache, "Supported binary format count = %d", fmtCount);
+ m_supported = fmtCount > 0;
+ }
+ }
+ qCDebug(lcOpenGLProgramDiskCache, "Shader cache supported = %d", m_supported);
+}
+
QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglprogrambinarycache_p.h b/src/gui/opengl/qopenglprogrambinarycache_p.h
index fb01e61872..f1cf24cd87 100644
--- a/src/gui/opengl/qopenglprogrambinarycache_p.h
+++ b/src/gui/opengl/qopenglprogrambinarycache_p.h
@@ -52,21 +52,26 @@
//
#include <QtGui/qtguiglobal.h>
-#include <QtGui/qopenglshaderprogram.h>
#include <QtCore/qcache.h>
#include <QtCore/qmutex.h>
+#include <QtGui/private/qopenglcontext_p.h>
+#include <QtGui/private/qshader_p.h>
QT_BEGIN_NAMESPACE
+// These classes are also used by the OpenGL backend of QRhi. They must
+// therefore stay independent from QOpenGLShader(Program). Must rely only on
+// QOpenGLContext/Functions.
+
class QOpenGLProgramBinaryCache
{
public:
struct ShaderDesc {
ShaderDesc() { }
- ShaderDesc(QOpenGLShader::ShaderType type, const QByteArray &source = QByteArray())
- : type(type), source(source)
+ ShaderDesc(QShader::Stage stage, const QByteArray &source = QByteArray())
+ : stage(stage), source(source)
{ }
- QOpenGLShader::ShaderType type;
+ QShader::Stage stage;
QByteArray source;
};
struct ProgramDesc {
@@ -104,6 +109,36 @@ private:
QMutex m_mutex;
};
+// While unlikely, one application can in theory use contexts with different versions
+// or profiles. Therefore any version- or extension-specific checks must be done on a
+// per-context basis, not just once per process. QOpenGLSharedResource enables this,
+// although it's once-per-sharing-context-group, not per-context. Still, this should
+// be good enough in practice.
+class QOpenGLProgramBinarySupportCheck : public QOpenGLSharedResource
+{
+public:
+ QOpenGLProgramBinarySupportCheck(QOpenGLContext *context);
+ void invalidateResource() override { }
+ void freeResource(QOpenGLContext *) override { }
+
+ bool isSupported() const { return m_supported; }
+
+private:
+ bool m_supported;
+};
+
+class QOpenGLProgramBinarySupportCheckWrapper
+{
+public:
+ QOpenGLProgramBinarySupportCheck *get(QOpenGLContext *context)
+ {
+ return m_resource.value<QOpenGLProgramBinarySupportCheck>(context);
+ }
+
+private:
+ QOpenGLMultiGroupSharedResource m_resource;
+};
+
QT_END_NAMESPACE
#endif
diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp
index 153a5dd9ee..4986ca573d 100644
--- a/src/gui/opengl/qopenglshaderprogram.cpp
+++ b/src/gui/opengl/qopenglshaderprogram.cpp
@@ -47,7 +47,6 @@
#include <QtCore/qvarlengtharray.h>
#include <QtCore/qvector.h>
#include <QtCore/qloggingcategory.h>
-#include <QtCore/qcoreapplication.h>
#include <QtGui/qtransform.h>
#include <QtGui/QColor>
#include <QtGui/QSurfaceFormat>
@@ -178,7 +177,7 @@ QT_BEGIN_NAMESPACE
(requires OpenGL >= 4.3 or OpenGL ES >= 3.1).
*/
-Q_LOGGING_CATEGORY(DBG_SHADER_CACHE, "qt.opengl.diskcache")
+Q_DECLARE_LOGGING_CATEGORY(lcOpenGLProgramDiskCache)
// For GLES 3.1/3.2
#ifndef GL_GEOMETRY_SHADER
@@ -209,10 +208,6 @@ Q_LOGGING_CATEGORY(DBG_SHADER_CACHE, "qt.opengl.diskcache")
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#endif
-#ifndef GL_NUM_PROGRAM_BINARY_FORMATS
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#endif
-
#ifndef QT_OPENGL_ES_2
static inline bool isFormatGLES(const QSurfaceFormat &f)
{
@@ -1080,6 +1075,44 @@ bool QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QOpenGLShader::Shade
return addCacheableShaderFromSourceCode(type, QByteArray(source));
}
+static inline QShader::Stage qt_shaderTypeToStage(QOpenGLShader::ShaderType type)
+{
+ switch (type) {
+ case QOpenGLShader::Vertex:
+ return QShader::VertexStage;
+ case QOpenGLShader::Fragment:
+ return QShader::FragmentStage;
+ case QOpenGLShader::Geometry:
+ return QShader::GeometryStage;
+ case QOpenGLShader::TessellationControl:
+ return QShader::TessellationControlStage;
+ case QOpenGLShader::TessellationEvaluation:
+ return QShader::TessellationEvaluationStage;
+ case QOpenGLShader::Compute:
+ return QShader::ComputeStage;
+ }
+ return QShader::VertexStage;
+}
+
+static inline QOpenGLShader::ShaderType qt_shaderStageToType(QShader::Stage stage)
+{
+ switch (stage) {
+ case QShader::VertexStage:
+ return QOpenGLShader::Vertex;
+ case QShader::TessellationControlStage:
+ return QOpenGLShader::TessellationControl;
+ case QShader::TessellationEvaluationStage:
+ return QOpenGLShader::TessellationEvaluation;
+ case QShader::GeometryStage:
+ return QOpenGLShader::Geometry;
+ case QShader::FragmentStage:
+ return QOpenGLShader::Fragment;
+ case QShader::ComputeStage:
+ return QOpenGLShader::Compute;
+ }
+ return QOpenGLShader::Vertex;
+}
+
/*!
\overload
@@ -1108,7 +1141,7 @@ bool QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QOpenGLShader::Shade
if (d->isCacheDisabled())
return addShaderFromSourceCode(type, source);
- d->binaryProgram.shaders.append(QOpenGLProgramBinaryCache::ShaderDesc(type, source));
+ d->binaryProgram.shaders.append(QOpenGLProgramBinaryCache::ShaderDesc(qt_shaderTypeToStage(type), source));
return true;
}
@@ -1165,7 +1198,7 @@ bool QOpenGLShaderProgram::addCacheableShaderFromSourceFile(QOpenGLShader::Shade
if (d->isCacheDisabled())
return addShaderFromSourceFile(type, fileName);
- QOpenGLProgramBinaryCache::ShaderDesc shader(type);
+ QOpenGLProgramBinaryCache::ShaderDesc shader(qt_shaderTypeToStage(type));
// NB! It could be tempting to defer reading the file contents and just
// hash the filename as the cache key, perhaps combined with last-modified
// timestamp checks. However, this would raise a number of issues (no
@@ -3719,77 +3752,6 @@ bool QOpenGLShader::hasOpenGLShaders(ShaderType type, QOpenGLContext *context)
return true;
}
-// While unlikely, one application can in theory use contexts with different versions
-// or profiles. Therefore any version- or extension-specific checks must be done on a
-// per-context basis, not just once per process. QOpenGLSharedResource enables this,
-// although it's once-per-sharing-context-group, not per-context. Still, this should
-// be good enough in practice.
-class QOpenGLProgramBinarySupportCheck : public QOpenGLSharedResource
-{
-public:
- QOpenGLProgramBinarySupportCheck(QOpenGLContext *context);
- void invalidateResource() override { }
- void freeResource(QOpenGLContext *) override { }
-
- bool isSupported() const { return m_supported; }
-
-private:
- bool m_supported;
-};
-
-QOpenGLProgramBinarySupportCheck::QOpenGLProgramBinarySupportCheck(QOpenGLContext *context)
- : QOpenGLSharedResource(context->shareGroup()),
- m_supported(false)
-{
- if (QCoreApplication::testAttribute(Qt::AA_DisableShaderDiskCache)) {
- qCDebug(DBG_SHADER_CACHE, "Shader cache disabled via app attribute");
- return;
- }
- if (qEnvironmentVariableIntValue("QT_DISABLE_SHADER_DISK_CACHE")) {
- qCDebug(DBG_SHADER_CACHE, "Shader cache disabled via env var");
- return;
- }
-
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- if (ctx) {
- if (ctx->isOpenGLES()) {
- qCDebug(DBG_SHADER_CACHE, "OpenGL ES v%d context", ctx->format().majorVersion());
- if (ctx->format().majorVersion() >= 3) {
- m_supported = true;
- } else {
- const bool hasExt = ctx->hasExtension("GL_OES_get_program_binary");
- qCDebug(DBG_SHADER_CACHE, "GL_OES_get_program_binary support = %d", hasExt);
- if (hasExt)
- m_supported = true;
- }
- } else {
- const bool hasExt = ctx->hasExtension("GL_ARB_get_program_binary");
- qCDebug(DBG_SHADER_CACHE, "GL_ARB_get_program_binary support = %d", hasExt);
- if (hasExt)
- m_supported = true;
- }
- if (m_supported) {
- GLint fmtCount = 0;
- ctx->functions()->glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &fmtCount);
- qCDebug(DBG_SHADER_CACHE, "Supported binary format count = %d", fmtCount);
- m_supported = fmtCount > 0;
- }
- }
- qCDebug(DBG_SHADER_CACHE, "Shader cache supported = %d", m_supported);
-}
-
-class QOpenGLProgramBinarySupportCheckWrapper
-{
-public:
- QOpenGLProgramBinarySupportCheck *get(QOpenGLContext *context)
- {
- return m_resource.value<QOpenGLProgramBinarySupportCheck>(context);
- }
-
-private:
- QOpenGLMultiGroupSharedResource m_resource;
-};
-
bool QOpenGLShaderProgramPrivate::isCacheDisabled() const
{
static QOpenGLProgramBinarySupportCheckWrapper binSupportCheck;
@@ -3800,7 +3762,7 @@ bool QOpenGLShaderProgramPrivate::compileCacheable()
{
Q_Q(QOpenGLShaderProgram);
for (const QOpenGLProgramBinaryCache::ShaderDesc &shader : qAsConst(binaryProgram.shaders)) {
- QScopedPointer<QOpenGLShader> s(new QOpenGLShader(shader.type, q));
+ QScopedPointer<QOpenGLShader> s(new QOpenGLShader(qt_shaderStageToType(shader.stage), q));
if (!s->compileSourceCode(shader.source)) {
log = s->log();
return false;
@@ -3819,19 +3781,19 @@ bool QOpenGLShaderProgramPrivate::linkBinary()
Q_Q(QOpenGLShaderProgram);
const QByteArray cacheKey = binaryProgram.cacheKey();
- if (DBG_SHADER_CACHE().isEnabled(QtDebugMsg))
- qCDebug(DBG_SHADER_CACHE, "program with %d shaders, cache key %s",
+ if (lcOpenGLProgramDiskCache().isEnabled(QtDebugMsg))
+ qCDebug(lcOpenGLProgramDiskCache, "program with %d shaders, cache key %s",
binaryProgram.shaders.count(), cacheKey.constData());
bool needsCompile = true;
if (binCache.load(cacheKey, q->programId())) {
- qCDebug(DBG_SHADER_CACHE, "Program binary received from cache");
+ qCDebug(lcOpenGLProgramDiskCache, "Program binary received from cache");
needsCompile = false;
}
bool needsSave = false;
if (needsCompile) {
- qCDebug(DBG_SHADER_CACHE, "Program binary not in cache, compiling");
+ qCDebug(lcOpenGLProgramDiskCache, "Program binary not in cache, compiling");
if (compileCacheable())
needsSave = true;
else
diff --git a/src/gui/rhi/cs_tdr.h b/src/gui/rhi/cs_tdr_p.h
index f80cb3a498..620a4a101d 100644
--- a/src/gui/rhi/cs_tdr.h
+++ b/src/gui/rhi/cs_tdr_p.h
@@ -34,7 +34,21 @@
**
****************************************************************************/
-#include <qglobal.h>
+#ifndef CS_TDR_P_H
+#define CS_TDR_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtCore/qglobal.h>
#ifdef Q_OS_WIN
@@ -207,3 +221,5 @@ const BYTE g_killDeviceByTimingOut[] =
};
#endif // Q_OS_WIN
+
+#endif // CS_TDR_P_H
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp
index ee4caa47a0..08bafebdec 100644
--- a/src/gui/rhi/qrhi.cpp
+++ b/src/gui/rhi/qrhi.cpp
@@ -1981,6 +1981,14 @@ QRhiResource::Type QRhiBuffer::resourceType() const
How the renderbuffer is implemented by a backend is not exposed to the
applications. In some cases it may be backed by ordinary textures, while in
others there may be a different kind of native resource used.
+
+ Renderbuffers that are used as (and are only used as) depth-stencil buffers
+ in combination with a QRhiSwapChain's color buffers should have the
+ UsedWithSwapChainOnly flag set. This serves a double purpose: such buffers,
+ depending on the backend and the underlying APIs, be more efficient, and
+ QRhi provides automatic sizing behavior to match the color buffers, which
+ means calling setPixelSize() and build() are not necessary for such
+ renderbuffers.
*/
/*!
@@ -1996,12 +2004,15 @@ QRhiResource::Type QRhiBuffer::resourceType() const
Flag values for flags() and setFlags()
\value UsedWithSwapChainOnly For DepthStencil renderbuffers this indicates
- that the renderbuffer is only used in combination with a QRhiSwapChain and
- never in other ways. Relevant with some backends, while others ignore it.
- With OpenGL where a separate windowing system interface API is in use (EGL,
- GLX, etc.), the flag is important since it avoids creating any actual
- resource as there is already a windowing system provided depth/stencil
- buffer as requested by QSurfaceFormat.
+ that the renderbuffer is only used in combination with a QRhiSwapChain, and
+ never in any other way. This provides automatic sizing and resource
+ rebuilding, so calling setPixelSize() or build() is not needed whenever
+ this flag is set. This flag value may also trigger backend-specific
+ behavior, for example with OpenGL, where a separate windowing system
+ interface API is in use (EGL, GLX, etc.), the flag is especially important
+ as it avoids creating any actual renderbuffer resource as there is already
+ a windowing system provided depth/stencil buffer as requested by
+ QSurfaceFormat.
*/
/*!
@@ -2523,16 +2534,8 @@ QRhiResource::Type QRhiTextureRenderTarget::resourceType() const
be used with the same pipeline, assuming the pipeline was built with one of
them in the first place.
- Creating and then using a new \c srb2 that is very similar to \c srb with
- the exception of referencing another texture could be implemented like the
- following:
-
\badcode
srb2 = rhi->newShaderResourceBindings();
- QVector<QRhiShaderResourceBinding> bindings = srb->bindings();
- bindings[1] = QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, anotherTexture, sampler);
- srb2->setBindings(bindings);
- srb2->build();
...
cb->setGraphicsPipeline(ps);
cb->setShaderResources(srb2); // binds srb2
@@ -2634,43 +2637,10 @@ bool QRhiShaderResourceBindings::isLayoutCompatible(const QRhiShaderResourceBind
\internal
*/
QRhiShaderResourceBinding::QRhiShaderResourceBinding()
- : d(new QRhiShaderResourceBindingPrivate)
-{
-}
-
-/*!
- \internal
- */
-void QRhiShaderResourceBinding::detach()
{
- qAtomicDetach(d);
-}
-
-/*!
- \internal
- */
-QRhiShaderResourceBinding::QRhiShaderResourceBinding(const QRhiShaderResourceBinding &other)
- : d(other.d)
-{
- d->ref.ref();
-}
-
-/*!
- \internal
- */
-QRhiShaderResourceBinding &QRhiShaderResourceBinding::operator=(const QRhiShaderResourceBinding &other)
-{
- qAtomicAssign(d, other.d);
- return *this;
-}
-
-/*!
- Destructor.
- */
-QRhiShaderResourceBinding::~QRhiShaderResourceBinding()
-{
- if (!d->ref.deref())
- delete d;
+ // Zero out everything, including possible padding, because will use
+ // qHashBits on it.
+ memset(&d.u, 0, sizeof(d.u));
}
/*!
@@ -2687,8 +2657,7 @@ QRhiShaderResourceBinding::~QRhiShaderResourceBinding()
*/
bool QRhiShaderResourceBinding::isLayoutCompatible(const QRhiShaderResourceBinding &other) const
{
- return (d == other.d)
- || (d->binding == other.d->binding && d->stage == other.d->stage && d->type == other.d->type);
+ return d.binding == other.d.binding && d.stage == other.d.stage && d.type == other.d.type;
}
/*!
@@ -2701,15 +2670,13 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBuffer(
int binding, StageFlags stage, QRhiBuffer *buf)
{
QRhiShaderResourceBinding b;
- QRhiShaderResourceBindingPrivate *d = QRhiShaderResourceBindingPrivate::get(&b);
- Q_ASSERT(d->ref.loadRelaxed() == 1);
- d->binding = binding;
- d->stage = stage;
- d->type = UniformBuffer;
- d->u.ubuf.buf = buf;
- d->u.ubuf.offset = 0;
- d->u.ubuf.maybeSize = 0; // entire buffer
- d->u.ubuf.hasDynamicOffset = false;
+ b.d.binding = binding;
+ b.d.stage = stage;
+ b.d.type = UniformBuffer;
+ b.d.u.ubuf.buf = buf;
+ b.d.u.ubuf.offset = 0;
+ b.d.u.ubuf.maybeSize = 0; // entire buffer
+ b.d.u.ubuf.hasDynamicOffset = false;
return b;
}
@@ -2730,9 +2697,8 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBuffer(
{
Q_ASSERT(size > 0);
QRhiShaderResourceBinding b = uniformBuffer(binding, stage, buf);
- QRhiShaderResourceBindingPrivate *d = QRhiShaderResourceBindingPrivate::get(&b);
- d->u.ubuf.offset = offset;
- d->u.ubuf.maybeSize = size;
+ b.d.u.ubuf.offset = offset;
+ b.d.u.ubuf.maybeSize = size;
return b;
}
@@ -2751,8 +2717,7 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBufferWithDynamicOff
int binding, StageFlags stage, QRhiBuffer *buf, int size)
{
QRhiShaderResourceBinding b = uniformBuffer(binding, stage, buf, 0, size);
- QRhiShaderResourceBindingPrivate *d = QRhiShaderResourceBindingPrivate::get(&b);
- d->u.ubuf.hasDynamicOffset = true;
+ b.d.u.ubuf.hasDynamicOffset = true;
return b;
}
@@ -2765,13 +2730,11 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTexture(
int binding, StageFlags stage, QRhiTexture *tex, QRhiSampler *sampler)
{
QRhiShaderResourceBinding b;
- QRhiShaderResourceBindingPrivate *d = QRhiShaderResourceBindingPrivate::get(&b);
- Q_ASSERT(d->ref.loadRelaxed() == 1);
- d->binding = binding;
- d->stage = stage;
- d->type = SampledTexture;
- d->u.stex.tex = tex;
- d->u.stex.sampler = sampler;
+ b.d.binding = binding;
+ b.d.stage = stage;
+ b.d.type = SampledTexture;
+ b.d.u.stex.tex = tex;
+ b.d.u.stex.sampler = sampler;
return b;
}
@@ -2787,13 +2750,11 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::imageLoad(
int binding, StageFlags stage, QRhiTexture *tex, int level)
{
QRhiShaderResourceBinding b;
- QRhiShaderResourceBindingPrivate *d = QRhiShaderResourceBindingPrivate::get(&b);
- Q_ASSERT(d->ref.loadRelaxed() == 1);
- d->binding = binding;
- d->stage = stage;
- d->type = ImageLoad;
- d->u.simage.tex = tex;
- d->u.simage.level = level;
+ b.d.binding = binding;
+ b.d.stage = stage;
+ b.d.type = ImageLoad;
+ b.d.u.simage.tex = tex;
+ b.d.u.simage.level = level;
return b;
}
@@ -2809,8 +2770,7 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::imageStore(
int binding, StageFlags stage, QRhiTexture *tex, int level)
{
QRhiShaderResourceBinding b = imageLoad(binding, stage, tex, level);
- QRhiShaderResourceBindingPrivate *d = QRhiShaderResourceBindingPrivate::get(&b);
- d->type = ImageStore;
+ b.d.type = ImageStore;
return b;
}
@@ -2826,8 +2786,7 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::imageLoadStore(
int binding, StageFlags stage, QRhiTexture *tex, int level)
{
QRhiShaderResourceBinding b = imageLoad(binding, stage, tex, level);
- QRhiShaderResourceBindingPrivate *d = QRhiShaderResourceBindingPrivate::get(&b);
- d->type = ImageLoadStore;
+ b.d.type = ImageLoadStore;
return b;
}
@@ -2841,14 +2800,12 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoad(
int binding, StageFlags stage, QRhiBuffer *buf)
{
QRhiShaderResourceBinding b;
- QRhiShaderResourceBindingPrivate *d = QRhiShaderResourceBindingPrivate::get(&b);
- Q_ASSERT(d->ref.loadRelaxed() == 1);
- d->binding = binding;
- d->stage = stage;
- d->type = BufferLoad;
- d->u.sbuf.buf = buf;
- d->u.sbuf.offset = 0;
- d->u.sbuf.maybeSize = 0; // entire buffer
+ b.d.binding = binding;
+ b.d.stage = stage;
+ b.d.type = BufferLoad;
+ b.d.u.sbuf.buf = buf;
+ b.d.u.sbuf.offset = 0;
+ b.d.u.sbuf.maybeSize = 0; // entire buffer
return b;
}
@@ -2864,9 +2821,8 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoad(
{
Q_ASSERT(size > 0);
QRhiShaderResourceBinding b = bufferLoad(binding, stage, buf);
- QRhiShaderResourceBindingPrivate *d = QRhiShaderResourceBindingPrivate::get(&b);
- d->u.sbuf.offset = offset;
- d->u.sbuf.maybeSize = size;
+ b.d.u.sbuf.offset = offset;
+ b.d.u.sbuf.maybeSize = size;
return b;
}
@@ -2880,8 +2836,7 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferStore(
int binding, StageFlags stage, QRhiBuffer *buf)
{
QRhiShaderResourceBinding b = bufferLoad(binding, stage, buf);
- QRhiShaderResourceBindingPrivate *d = QRhiShaderResourceBindingPrivate::get(&b);
- d->type = BufferStore;
+ b.d.type = BufferStore;
return b;
}
@@ -2897,9 +2852,8 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferStore(
{
Q_ASSERT(size > 0);
QRhiShaderResourceBinding b = bufferStore(binding, stage, buf);
- QRhiShaderResourceBindingPrivate *d = QRhiShaderResourceBindingPrivate::get(&b);
- d->u.sbuf.offset = offset;
- d->u.sbuf.maybeSize = size;
+ b.d.u.sbuf.offset = offset;
+ b.d.u.sbuf.maybeSize = size;
return b;
}
@@ -2913,8 +2867,7 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoadStore(
int binding, StageFlags stage, QRhiBuffer *buf)
{
QRhiShaderResourceBinding b = bufferLoad(binding, stage, buf);
- QRhiShaderResourceBindingPrivate *d = QRhiShaderResourceBindingPrivate::get(&b);
- d->type = BufferLoadStore;
+ b.d.type = BufferLoadStore;
return b;
}
@@ -2930,9 +2883,8 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoadStore(
{
Q_ASSERT(size > 0);
QRhiShaderResourceBinding b = bufferLoadStore(binding, stage, buf);
- QRhiShaderResourceBindingPrivate *d = QRhiShaderResourceBindingPrivate::get(&b);
- d->u.sbuf.offset = offset;
- d->u.sbuf.maybeSize = size;
+ b.d.u.sbuf.offset = offset;
+ b.d.u.sbuf.maybeSize = size;
return b;
}
@@ -2948,28 +2900,32 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoadStore(
*/
bool operator==(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b) Q_DECL_NOTHROW
{
- if (a.d == b.d)
+ const QRhiShaderResourceBinding::Data *da = a.data();
+ const QRhiShaderResourceBinding::Data *db = b.data();
+
+ if (da == db)
return true;
- if (a.d->binding != b.d->binding
- || a.d->stage != b.d->stage
- || a.d->type != b.d->type)
+
+ if (da->binding != db->binding
+ || da->stage != db->stage
+ || da->type != db->type)
{
return false;
}
- switch (a.d->type) {
+ switch (da->type) {
case QRhiShaderResourceBinding::UniformBuffer:
- if (a.d->u.ubuf.buf != b.d->u.ubuf.buf
- || a.d->u.ubuf.offset != b.d->u.ubuf.offset
- || a.d->u.ubuf.maybeSize != b.d->u.ubuf.maybeSize)
+ if (da->u.ubuf.buf != db->u.ubuf.buf
+ || da->u.ubuf.offset != db->u.ubuf.offset
+ || da->u.ubuf.maybeSize != db->u.ubuf.maybeSize)
{
return false;
}
break;
case QRhiShaderResourceBinding::SampledTexture:
- if (a.d->u.stex.tex != b.d->u.stex.tex
- || a.d->u.stex.sampler != b.d->u.stex.sampler)
+ if (da->u.stex.tex != db->u.stex.tex
+ || da->u.stex.sampler != db->u.stex.sampler)
{
return false;
}
@@ -2979,8 +2935,8 @@ bool operator==(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBind
case QRhiShaderResourceBinding::ImageStore:
Q_FALLTHROUGH();
case QRhiShaderResourceBinding::ImageLoadStore:
- if (a.d->u.simage.tex != b.d->u.simage.tex
- || a.d->u.simage.level != b.d->u.simage.level)
+ if (da->u.simage.tex != db->u.simage.tex
+ || da->u.simage.level != db->u.simage.level)
{
return false;
}
@@ -2990,9 +2946,9 @@ bool operator==(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBind
case QRhiShaderResourceBinding::BufferStore:
Q_FALLTHROUGH();
case QRhiShaderResourceBinding::BufferLoadStore:
- if (a.d->u.sbuf.buf != b.d->u.sbuf.buf
- || a.d->u.sbuf.offset != b.d->u.sbuf.offset
- || a.d->u.sbuf.maybeSize != b.d->u.sbuf.maybeSize)
+ if (da->u.sbuf.buf != db->u.sbuf.buf
+ || da->u.sbuf.offset != db->u.sbuf.offset
+ || da->u.sbuf.maybeSize != db->u.sbuf.maybeSize)
{
return false;
}
@@ -3023,16 +2979,16 @@ bool operator!=(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBind
*/
uint qHash(const QRhiShaderResourceBinding &b, uint seed) Q_DECL_NOTHROW
{
- const char *u = reinterpret_cast<const char *>(&b.d->u);
- return seed + uint(b.d->binding) + 10 * uint(b.d->stage) + 100 * uint(b.d->type)
- + qHash(QByteArray::fromRawData(u, sizeof(b.d->u)), seed);
+ const QRhiShaderResourceBinding::Data *d = b.data();
+ return seed + uint(d->binding) + 10 * uint(d->stage) + 100 * uint(d->type)
+ + qHashBits(&d->u, sizeof(d->u), seed);
}
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QRhiShaderResourceBinding &b)
{
- const QRhiShaderResourceBindingPrivate *d = b.d;
QDebugStateSaver saver(dbg);
+ const QRhiShaderResourceBinding::Data *d = b.data();
dbg.nospace() << "QRhiShaderResourceBinding("
<< "binding=" << d->binding
<< " stage=" << d->stage
@@ -3100,6 +3056,11 @@ QDebug operator<<(QDebug dbg, const QRhiShaderResourceBinding &b)
#endif
#ifndef QT_NO_DEBUG_STREAM
+QDebug operator<<(QDebug dbg, const QVarLengthArray<QRhiShaderResourceBinding, 8> &bindings)
+{
+ return QtPrivate::printSequentialContainer(dbg, "Bindings", bindings);
+}
+
QDebug operator<<(QDebug dbg, const QRhiShaderResourceBindings &srb)
{
QDebugStateSaver saver(dbg);
@@ -3351,7 +3312,7 @@ QRhiResource::Type QRhiGraphicsPipeline::resourceType() const
{
sc = rhi->newSwapChain();
ds = rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
- QSize(), // no need to set the size yet
+ QSize(), // no need to set the size here due to UsedWithSwapChainOnly
1,
QRhiRenderBuffer::UsedWithSwapChainOnly);
sc->setWindow(window);
@@ -3363,9 +3324,6 @@ QRhiResource::Type QRhiGraphicsPipeline::resourceType() const
void resizeSwapChain()
{
- const QSize outputSize = sc->surfacePixelSize();
- ds->setPixelSize(outputSize);
- ds->build();
hasSwapChain = sc->buildOrResize();
}
@@ -3559,10 +3517,24 @@ QRhiResource::Type QRhiSwapChain::resourceType() const
\return The size of the window's associated surface or layer. Do not assume
this is the same as QWindow::size() * QWindow::devicePixelRatio().
- Can be called before buildOrResize() (but with window() already set), which
- allows setting the correct size for the depth-stencil buffer that is then
- used together with the swapchain's color buffers. Also used in combination
- with currentPixelSize() to detect size changes.
+ \note Can also be called before buildOrResize(), if at least window() is
+ already set) This in combination with currentPixelSize() allows to detect
+ when a swapchain needs to be resized. However, watch out for the fact that
+ the size of the underlying native object (surface, layer, or similar) is
+ "live", so whenever this function is called, it returns the latest value
+ reported by the underlying implementation, without any atomicity guarantee.
+ Therefore, using this function to determine pixel sizes for graphics
+ resources that are used in a frame is strongly discouraged. Rely on
+ currentPixelSize() instead which returns a size that is atomic and will not
+ change between buildOrResize() invocations.
+
+ \note For depth-stencil buffers used in combination with the swapchain's
+ color buffers, it is strongly recommended to rely on the automatic sizing
+ and rebuilding behavior provided by the
+ QRhiRenderBuffer:UsedWithSwapChainOnly flag. Avoid querying the surface
+ size via this function just to get a size that can be passed to
+ QRhiRenderBuffer::setPixelSize() as that would suffer from the lack of
+ atomicity as described above.
\sa currentPixelSize()
*/
@@ -5541,7 +5513,7 @@ static inline QRhiPassResourceTracker::BufferStage earlierStage(QRhiPassResource
void QRhiPassResourceTracker::registerBuffer(QRhiBuffer *buf, int slot, BufferAccess *access, BufferStage *stage,
const UsageState &state)
{
- auto it = std::find_if(m_buffers.begin(), m_buffers.end(), [buf](const Buffer &b) { return b.buf == buf; });
+ auto it = m_buffers.find(buf);
if (it != m_buffers.end()) {
if (it->access != *access) {
const QByteArray name = buf->name();
@@ -5557,12 +5529,11 @@ void QRhiPassResourceTracker::registerBuffer(QRhiBuffer *buf, int slot, BufferAc
}
Buffer b;
- b.buf = buf;
b.slot = slot;
b.access = *access;
b.stage = *stage;
b.stateAtPassBegin = state; // first use -> initial state
- m_buffers.append(b);
+ m_buffers.insert(buf, b);
}
static inline QRhiPassResourceTracker::TextureStage earlierStage(QRhiPassResourceTracker::TextureStage a,
@@ -5581,7 +5552,7 @@ static inline bool isImageLoadStore(QRhiPassResourceTracker::TextureAccess acces
void QRhiPassResourceTracker::registerTexture(QRhiTexture *tex, TextureAccess *access, TextureStage *stage,
const UsageState &state)
{
- auto it = std::find_if(m_textures.begin(), m_textures.end(), [tex](const Texture &t) { return t.tex == tex; });
+ auto it = m_textures.find(tex);
if (it != m_textures.end()) {
if (it->access != *access) {
// Different subresources of a texture may be used for both load
@@ -5605,11 +5576,10 @@ void QRhiPassResourceTracker::registerTexture(QRhiTexture *tex, TextureAccess *a
}
Texture t;
- t.tex = tex;
t.access = *access;
t.stage = *stage;
t.stateAtPassBegin = state; // first use -> initial state
- m_textures.append(t);
+ m_textures.insert(tex, t);
}
QRhiPassResourceTracker::BufferStage QRhiPassResourceTracker::toPassTrackerBufferStage(QRhiShaderResourceBinding::StageFlags stages)
diff --git a/src/gui/rhi/qrhi_p.h b/src/gui/rhi/qrhi_p.h
index c73f03cf72..f8f922cfdb 100644
--- a/src/gui/rhi/qrhi_p.h
+++ b/src/gui/rhi/qrhi_p.h
@@ -52,6 +52,7 @@
#include <QSize>
#include <QMatrix4x4>
#include <QVector>
+#include <QVarLengthArray>
#include <QThread>
#include <QColor>
#include <QImage>
@@ -320,10 +321,6 @@ public:
Q_DECLARE_FLAGS(StageFlags, StageFlag)
QRhiShaderResourceBinding();
- QRhiShaderResourceBinding(const QRhiShaderResourceBinding &other);
- QRhiShaderResourceBinding &operator=(const QRhiShaderResourceBinding &other);
- ~QRhiShaderResourceBinding();
- void detach();
bool isLayoutCompatible(const QRhiShaderResourceBinding &other) const;
@@ -344,19 +341,49 @@ public:
static QRhiShaderResourceBinding bufferLoadStore(int binding, StageFlags stage, QRhiBuffer *buf);
static QRhiShaderResourceBinding bufferLoadStore(int binding, StageFlags stage, QRhiBuffer *buf, int offset, int size);
+ struct Data
+ {
+ int binding;
+ QRhiShaderResourceBinding::StageFlags stage;
+ QRhiShaderResourceBinding::Type type;
+ struct UniformBufferData {
+ QRhiBuffer *buf;
+ int offset;
+ int maybeSize;
+ bool hasDynamicOffset;
+ };
+ struct SampledTextureData {
+ QRhiTexture *tex;
+ QRhiSampler *sampler;
+ };
+ struct StorageImageData {
+ QRhiTexture *tex;
+ int level;
+ };
+ struct StorageBufferData {
+ QRhiBuffer *buf;
+ int offset;
+ int maybeSize;
+ };
+ union {
+ UniformBufferData ubuf;
+ SampledTextureData stex;
+ StorageImageData simage;
+ StorageBufferData sbuf;
+ } u;
+ };
+
+ Data *data() { return &d; }
+ const Data *data() const { return &d; }
+
private:
- QRhiShaderResourceBindingPrivate *d;
- friend class QRhiShaderResourceBindingPrivate;
- friend Q_GUI_EXPORT bool operator==(const QRhiShaderResourceBinding &, const QRhiShaderResourceBinding &) Q_DECL_NOTHROW;
- friend Q_GUI_EXPORT bool operator!=(const QRhiShaderResourceBinding &, const QRhiShaderResourceBinding &) Q_DECL_NOTHROW;
- friend Q_GUI_EXPORT uint qHash(const QRhiShaderResourceBinding &, uint) Q_DECL_NOTHROW;
-#ifndef QT_NO_DEBUG_STREAM
- friend Q_GUI_EXPORT QDebug operator<<(QDebug, const QRhiShaderResourceBinding &);
-#endif
+ Data d;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QRhiShaderResourceBinding::StageFlags)
+Q_DECLARE_TYPEINFO(QRhiShaderResourceBinding, Q_MOVABLE_TYPE);
+
Q_GUI_EXPORT bool operator==(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b) Q_DECL_NOTHROW;
Q_GUI_EXPORT bool operator!=(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b) Q_DECL_NOTHROW;
Q_GUI_EXPORT uint qHash(const QRhiShaderResourceBinding &b, uint seed = 0) Q_DECL_NOTHROW;
@@ -900,8 +927,22 @@ class Q_GUI_EXPORT QRhiShaderResourceBindings : public QRhiResource
public:
QRhiResource::Type resourceType() const override;
- QVector<QRhiShaderResourceBinding> bindings() const { return m_bindings; }
- void setBindings(const QVector<QRhiShaderResourceBinding> &b) { m_bindings = b; }
+ void setBindings(std::initializer_list<QRhiShaderResourceBinding> list) { m_bindings = list; }
+
+ template<typename InputIterator>
+ void setBindings(InputIterator first, InputIterator last)
+ {
+ m_bindings.clear();
+ std::copy(first, last, std::back_inserter(m_bindings));
+ }
+
+ void setBindings(const QVector<QRhiShaderResourceBinding> &bindings) // compat., to be removed
+ {
+ setBindings(bindings.cbegin(), bindings.cend());
+ }
+
+ const QRhiShaderResourceBinding *cbeginBindings() const { return m_bindings.cbegin(); }
+ const QRhiShaderResourceBinding *cendBindings() const { return m_bindings.cend(); }
bool isLayoutCompatible(const QRhiShaderResourceBindings *other) const;
@@ -909,7 +950,7 @@ public:
protected:
QRhiShaderResourceBindings(QRhiImplementation *rhi);
- QVector<QRhiShaderResourceBinding> m_bindings;
+ QVarLengthArray<QRhiShaderResourceBinding, 8> m_bindings;
#ifndef QT_NO_DEBUG_STREAM
friend Q_GUI_EXPORT QDebug operator<<(QDebug, const QRhiShaderResourceBindings &);
#endif
@@ -1040,8 +1081,15 @@ public:
FrontFace frontFace() const { return m_frontFace; }
void setFrontFace(FrontFace f) { m_frontFace = f; }
- QVector<TargetBlend> targetBlends() const { return m_targetBlends; }
- void setTargetBlends(const QVector<TargetBlend> &blends) { m_targetBlends = blends; }
+ void setTargetBlends(std::initializer_list<TargetBlend> list) { m_targetBlends = list; }
+ template<typename InputIterator>
+ void setTargetBlends(InputIterator first, InputIterator last)
+ {
+ m_targetBlends.clear();
+ std::copy(first, last, std::back_inserter(m_targetBlends));
+ }
+ const TargetBlend *cbeginTargetBlends() const { return m_targetBlends.cbegin(); }
+ const TargetBlend *cendTargetBlends() const { return m_targetBlends.cend(); }
bool hasDepthTest() const { return m_depthTest; }
void setDepthTest(bool enable) { m_depthTest = enable; }
@@ -1073,8 +1121,19 @@ public:
float lineWidth() const { return m_lineWidth; }
void setLineWidth(float width) { m_lineWidth = width; }
- QVector<QRhiShaderStage> shaderStages() const { return m_shaderStages; }
- void setShaderStages(const QVector<QRhiShaderStage> &stages) { m_shaderStages = stages; }
+ void setShaderStages(std::initializer_list<QRhiShaderStage> list) { m_shaderStages = list; }
+ template<typename InputIterator>
+ void setShaderStages(InputIterator first, InputIterator last)
+ {
+ m_shaderStages.clear();
+ std::copy(first, last, std::back_inserter(m_shaderStages));
+ }
+ void setShaderStages(const QVector<QRhiShaderStage> &stages) // compat., to be removed
+ {
+ setShaderStages(stages.cbegin(), stages.cend());
+ }
+ const QRhiShaderStage *cbeginShaderStages() const { return m_shaderStages.cbegin(); }
+ const QRhiShaderStage *cendShaderStages() const { return m_shaderStages.cend(); }
QRhiVertexInputLayout vertexInputLayout() const { return m_vertexInputLayout; }
void setVertexInputLayout(const QRhiVertexInputLayout &layout) { m_vertexInputLayout = layout; }
@@ -1093,7 +1152,7 @@ protected:
Topology m_topology = Triangles;
CullMode m_cullMode = None;
FrontFace m_frontFace = CCW;
- QVector<TargetBlend> m_targetBlends;
+ QVarLengthArray<TargetBlend, 8> m_targetBlends;
bool m_depthTest = false;
bool m_depthWrite = false;
CompareOp m_depthOp = Less;
@@ -1104,7 +1163,7 @@ protected:
quint32 m_stencilWriteMask = 0xFF;
int m_sampleCount = 1;
float m_lineWidth = 1.0f;
- QVector<QRhiShaderStage> m_shaderStages;
+ QVarLengthArray<QRhiShaderStage, 4> m_shaderStages;
QRhiVertexInputLayout m_vertexInputLayout;
QRhiShaderResourceBindings *m_shaderResourceBindings = nullptr;
QRhiRenderPassDescriptor *m_renderPassDesc = nullptr;
diff --git a/src/gui/rhi/qrhi_p_p.h b/src/gui/rhi/qrhi_p_p.h
index be2808549c..822da528f1 100644
--- a/src/gui/rhi/qrhi_p_p.h
+++ b/src/gui/rhi/qrhi_p_p.h
@@ -381,57 +381,6 @@ Q_DECLARE_TYPEINFO(QRhiResourceUpdateBatchPrivate::DynamicBufferUpdate, Q_MOVABL
Q_DECLARE_TYPEINFO(QRhiResourceUpdateBatchPrivate::StaticBufferUpload, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QRhiResourceUpdateBatchPrivate::TextureOp, Q_MOVABLE_TYPE);
-class Q_GUI_EXPORT QRhiShaderResourceBindingPrivate
-{
-public:
- QRhiShaderResourceBindingPrivate()
- : ref(1)
- {
- }
-
- QRhiShaderResourceBindingPrivate(const QRhiShaderResourceBindingPrivate *other)
- : ref(1),
- binding(other->binding),
- stage(other->stage),
- type(other->type),
- u(other->u)
- {
- }
-
- static QRhiShaderResourceBindingPrivate *get(QRhiShaderResourceBinding *s) { return s->d; }
- static const QRhiShaderResourceBindingPrivate *get(const QRhiShaderResourceBinding *s) { return s->d; }
-
- QAtomicInt ref;
- int binding;
- QRhiShaderResourceBinding::StageFlags stage;
- QRhiShaderResourceBinding::Type type;
- struct UniformBufferData {
- QRhiBuffer *buf;
- int offset;
- int maybeSize;
- bool hasDynamicOffset;
- };
- struct SampledTextureData {
- QRhiTexture *tex;
- QRhiSampler *sampler;
- };
- struct StorageImageData {
- QRhiTexture *tex;
- int level;
- };
- struct StorageBufferData {
- QRhiBuffer *buf;
- int offset;
- int maybeSize;
- };
- union {
- UniformBufferData ubuf;
- SampledTextureData stex;
- StorageImageData simage;
- StorageBufferData sbuf;
- } u;
-};
-
template<typename T>
struct QRhiBatchedBindings
{
@@ -554,28 +503,32 @@ public:
const UsageState &state);
struct Buffer {
- QRhiBuffer *buf;
int slot;
BufferAccess access;
BufferStage stage;
UsageState stateAtPassBegin;
};
- const QVector<Buffer> *buffers() const { return &m_buffers; }
+
+ using BufferIterator = QHash<QRhiBuffer *, Buffer>::const_iterator;
+ BufferIterator cbeginBuffers() const { return m_buffers.cbegin(); }
+ BufferIterator cendBuffers() const { return m_buffers.cend(); }
struct Texture {
- QRhiTexture *tex;
TextureAccess access;
TextureStage stage;
UsageState stateAtPassBegin;
};
- const QVector<Texture> *textures() const { return &m_textures; }
+
+ using TextureIterator = QHash<QRhiTexture *, Texture>::const_iterator;
+ TextureIterator cbeginTextures() const { return m_textures.cbegin(); }
+ TextureIterator cendTextures() const { return m_textures.cend(); }
static BufferStage toPassTrackerBufferStage(QRhiShaderResourceBinding::StageFlags stages);
static TextureStage toPassTrackerTextureStage(QRhiShaderResourceBinding::StageFlags stages);
private:
- QVector<Buffer> m_buffers;
- QVector<Texture> m_textures;
+ QHash<QRhiBuffer *, Buffer> m_buffers;
+ QHash<QRhiTexture *, Texture> m_textures;
};
Q_DECLARE_TYPEINFO(QRhiPassResourceTracker::Buffer, Q_MOVABLE_TYPE);
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index 1d2f3cfa80..b82a68f3dd 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -36,7 +36,7 @@
#include "qrhid3d11_p_p.h"
#include "qshader_p.h"
-#include "cs_tdr.h"
+#include "cs_tdr_p.h"
#include <QWindow>
#include <QOperatingSystemVersion>
#include <qmath.h>
@@ -598,7 +598,7 @@ void QRhiD3D11::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
bool hasDynamicOffsetInSrb = false;
bool srbUpdate = false;
for (int i = 0, ie = srbD->sortedBindings.count(); i != ie; ++i) {
- const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&srbD->sortedBindings[i]);
+ const QRhiShaderResourceBinding::Data *b = srbD->sortedBindings.at(i).data();
QD3D11ShaderResourceBindings::BoundResourceData &bd(srbD->boundResourceData[i]);
switch (b->type) {
case QRhiShaderResourceBinding::UniformBuffer:
@@ -1746,7 +1746,7 @@ void QRhiD3D11::updateShaderResourceBindings(QD3D11ShaderResourceBindings *srbD)
srbD->csUAVs.clear();
for (int i = 0, ie = srbD->sortedBindings.count(); i != ie; ++i) {
- const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&srbD->sortedBindings[i]);
+ const QRhiShaderResourceBinding::Data *b = srbD->sortedBindings.at(i).data();
QD3D11ShaderResourceBindings::BoundResourceData &bd(srbD->boundResourceData[i]);
switch (b->type) {
case QRhiShaderResourceBinding::UniformBuffer:
@@ -3082,11 +3082,11 @@ bool QD3D11ShaderResourceBindings::build()
if (!sortedBindings.isEmpty())
release();
- sortedBindings = m_bindings;
+ std::copy(m_bindings.cbegin(), m_bindings.cend(), std::back_inserter(sortedBindings));
std::sort(sortedBindings.begin(), sortedBindings.end(),
[](const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b)
{
- return QRhiShaderResourceBindingPrivate::get(&a)->binding < QRhiShaderResourceBindingPrivate::get(&b)->binding;
+ return a.data()->binding < b.data()->binding;
});
boundResourceData.resize(sortedBindings.count());
@@ -3939,9 +3939,16 @@ bool QD3D11SwapChain::buildOrResize()
m_depthStencil->sampleCount(), m_sampleCount);
}
if (m_depthStencil && m_depthStencil->pixelSize() != pixelSize) {
- qWarning("Depth-stencil buffer's size (%dx%d) does not match the surface size (%dx%d). Expect problems.",
- m_depthStencil->pixelSize().width(), m_depthStencil->pixelSize().height(),
- pixelSize.width(), pixelSize.height());
+ if (m_depthStencil->flags().testFlag(QRhiRenderBuffer::UsedWithSwapChainOnly)) {
+ m_depthStencil->setPixelSize(pixelSize);
+ if (!m_depthStencil->build())
+ qWarning("Failed to rebuild swapchain's associated depth-stencil buffer for size %dx%d",
+ pixelSize.width(), pixelSize.height());
+ } else {
+ qWarning("Depth-stencil buffer's size (%dx%d) does not match the surface size (%dx%d). Expect problems.",
+ m_depthStencil->pixelSize().width(), m_depthStencil->pixelSize().height(),
+ pixelSize.width(), pixelSize.height());
+ }
}
currentFrameSlot = 0;
diff --git a/src/gui/rhi/qrhid3d11_p_p.h b/src/gui/rhi/qrhid3d11_p_p.h
index cf4808510c..6699e7ad64 100644
--- a/src/gui/rhi/qrhid3d11_p_p.h
+++ b/src/gui/rhi/qrhid3d11_p_p.h
@@ -199,7 +199,7 @@ struct QD3D11ShaderResourceBindings : public QRhiShaderResourceBindings
void release() override;
bool build() override;
- QVector<QRhiShaderResourceBinding> sortedBindings;
+ QVarLengthArray<QRhiShaderResourceBinding, 8> sortedBindings;
uint generation = 0;
// Keep track of the generation number of each referenced QRhi* to be able
@@ -230,7 +230,7 @@ struct QD3D11ShaderResourceBindings : public QRhiShaderResourceBindings
BoundStorageBufferData sbuf;
};
};
- QVector<BoundResourceData> boundResourceData;
+ QVarLengthArray<BoundResourceData, 8> boundResourceData;
QRhiBatchedBindings<ID3D11Buffer *> vsubufs;
QRhiBatchedBindings<UINT> vsubufoffsets;
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp
index cc5d41ea46..190385d5de 100644
--- a/src/gui/rhi/qrhigles2.cpp
+++ b/src/gui/rhi/qrhigles2.cpp
@@ -39,6 +39,7 @@
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include <QtGui/private/qopenglextensions_p.h>
+#include <QtGui/private/qopenglprogrambinarycache_p.h>
#include <qmath.h>
QT_BEGIN_NAMESPACE
@@ -275,6 +276,8 @@ QT_BEGIN_NAMESPACE
#define GL_POINT_SPRITE 0x8861
#endif
+Q_DECLARE_LOGGING_CATEGORY(lcOpenGLProgramDiskCache)
+
/*!
Constructs a new QRhiGles2InitParams.
@@ -583,7 +586,9 @@ QRhiBuffer *QRhiGles2::createBuffer(QRhiBuffer::Type type, QRhiBuffer::UsageFlag
int QRhiGles2::ubufAlignment() const
{
- return 256;
+ // No real uniform buffers are used so no need to pretend there is any
+ // alignment requirement.
+ return 1;
}
bool QRhiGles2::isYUpInFramebuffer() const
@@ -863,7 +868,7 @@ void QRhiGles2::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, srb);
bool hasDynamicOffsetInSrb = false;
for (int i = 0, ie = srbD->m_bindings.count(); i != ie; ++i) {
- const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&srbD->m_bindings[i]);
+ const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data();
switch (b->type) {
case QRhiShaderResourceBinding::UniformBuffer:
// no BufUniformRead / AccessUniform because no real uniform buffers are used
@@ -2181,7 +2186,6 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
{
GLbitfield barriers = 0;
QRhiPassResourceTracker &tracker(cbD->passResTrackers[cmd.args.barriersForPass.trackerIndex]);
- const QVector<QRhiPassResourceTracker::Buffer> *buffers = tracker.buffers();
// we only care about after-write, not any other accesses, and
// cannot tell if something was written in a shader several passes
// ago: now the previously written resource may be used with an
@@ -2189,17 +2193,16 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
// barrier in theory. Hence setting all barrier bits whenever
// something previously written is used for the first time in a
// subsequent pass.
- for (const QRhiPassResourceTracker::Buffer &b : *buffers) {
- QGles2Buffer::Access accessBeforePass = QGles2Buffer::Access(b.stateAtPassBegin.access);
+ for (auto it = tracker.cbeginBuffers(), itEnd = tracker.cendBuffers(); it != itEnd; ++it) {
+ QGles2Buffer::Access accessBeforePass = QGles2Buffer::Access(it->stateAtPassBegin.access);
if (accessBeforePass == QGles2Buffer::AccessStorageWrite
|| accessBeforePass == QGles2Buffer::AccessStorageReadWrite)
{
barriers |= GL_ALL_BARRIER_BITS;
}
}
- const QVector<QRhiPassResourceTracker::Texture> *textures = tracker.textures();
- for (const QRhiPassResourceTracker::Texture &t : *textures) {
- QGles2Texture::Access accessBeforePass = QGles2Texture::Access(t.stateAtPassBegin.access);
+ for (auto it = tracker.cbeginTextures(), itEnd = tracker.cendTextures(); it != itEnd; ++it) {
+ QGles2Texture::Access accessBeforePass = QGles2Texture::Access(it->stateAtPassBegin.access);
if (accessBeforePass == QGles2Texture::AccessStorageWrite
|| accessBeforePass == QGles2Texture::AccessStorageReadWrite)
{
@@ -2301,7 +2304,7 @@ void QRhiGles2::bindShaderResources(QRhiGraphicsPipeline *maybeGraphicsPs, QRhiC
int texUnit = 0;
for (int i = 0, ie = srbD->m_bindings.count(); i != ie; ++i) {
- const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&srbD->m_bindings[i]);
+ const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data();
switch (b->type) {
case QRhiShaderResourceBinding::UniformBuffer:
@@ -2707,8 +2710,7 @@ static inline GLenum toGlShaderType(QRhiShaderStage::Type type)
}
}
-bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage,
- QShaderDescription *desc, int *glslVersionUsed)
+QByteArray QRhiGles2::shaderSource(const QRhiShaderStage &shaderStage, int *glslVersion)
{
const QShader bakedShader = shaderStage.shader();
QVector<int> versionsToTry;
@@ -2727,8 +2729,8 @@ bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage
QShaderVersion ver(v, QShaderVersion::GlslEs);
source = bakedShader.shader({ QShader::GlslShader, ver, shaderStage.shaderVariant() }).shader();
if (!source.isEmpty()) {
- if (glslVersionUsed)
- *glslVersionUsed = v;
+ if (glslVersion)
+ *glslVersion = v;
break;
}
}
@@ -2757,8 +2759,8 @@ bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage
for (int v : versionsToTry) {
source = bakedShader.shader({ QShader::GlslShader, v, shaderStage.shaderVariant() }).shader();
if (!source.isEmpty()) {
- if (glslVersionUsed)
- *glslVersionUsed = v;
+ if (glslVersion)
+ *glslVersion = v;
break;
}
}
@@ -2766,8 +2768,15 @@ bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage
if (source.isEmpty()) {
qWarning() << "No GLSL shader code found (versions tried: " << versionsToTry
<< ") in baked shader" << bakedShader;
- return false;
}
+ return source;
+}
+
+bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage, int *glslVersion)
+{
+ const QByteArray source = shaderSource(shaderStage, glslVersion);
+ if (source.isEmpty())
+ return false;
GLuint shader;
auto cacheIt = m_shaderCache.constFind(shaderStage);
@@ -2804,7 +2813,6 @@ bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage
f->glAttachShader(program, shader);
- *desc = bakedShader.description();
return true;
}
@@ -2859,6 +2867,68 @@ void QRhiGles2::gatherSamplers(GLuint program, const QShaderDescription::InOutVa
}
}
+bool QRhiGles2::isProgramBinaryDiskCacheEnabled() const
+{
+ static QOpenGLProgramBinarySupportCheckWrapper checker;
+ return checker.get(ctx)->isSupported();
+}
+
+static QOpenGLProgramBinaryCache qrhi_programBinaryCache;
+
+static inline QShader::Stage toShaderStage(QRhiShaderStage::Type type)
+{
+ switch (type) {
+ case QRhiShaderStage::Vertex:
+ return QShader::VertexStage;
+ case QRhiShaderStage::Fragment:
+ return QShader::FragmentStage;
+ case QRhiShaderStage::Compute:
+ return QShader::ComputeStage;
+ default:
+ Q_UNREACHABLE();
+ return QShader::VertexStage;
+ }
+}
+
+QRhiGles2::DiskCacheResult QRhiGles2::tryLoadFromDiskCache(const QRhiShaderStage *stages, int stageCount,
+ GLuint program, QByteArray *cacheKey)
+{
+ QRhiGles2::DiskCacheResult result = QRhiGles2::DiskCacheMiss;
+ QByteArray diskCacheKey;
+
+ if (isProgramBinaryDiskCacheEnabled()) {
+ QOpenGLProgramBinaryCache::ProgramDesc binaryProgram;
+ for (int i = 0; i < stageCount; ++i) {
+ const QRhiShaderStage &stage(stages[i]);
+ const QByteArray source = shaderSource(stage, nullptr);
+ if (source.isEmpty())
+ return QRhiGles2::DiskCacheError;
+ binaryProgram.shaders.append(QOpenGLProgramBinaryCache::ShaderDesc(toShaderStage(stage.type()), source));
+ }
+
+ diskCacheKey = binaryProgram.cacheKey();
+ if (qrhi_programBinaryCache.load(diskCacheKey, program)) {
+ qCDebug(lcOpenGLProgramDiskCache, "Program binary received from cache, program %u, key %s",
+ program, diskCacheKey.constData());
+ result = QRhiGles2::DiskCacheHit;
+ }
+ }
+
+ if (cacheKey)
+ *cacheKey = diskCacheKey;
+
+ return result;
+}
+
+void QRhiGles2::trySaveToDiskCache(GLuint program, const QByteArray &cacheKey)
+{
+ if (isProgramBinaryDiskCacheEnabled()) {
+ qCDebug(lcOpenGLProgramDiskCache, "Saving program binary, program %u, key %s",
+ program, cacheKey.constData());
+ qrhi_programBinaryCache.save(cacheKey, program);
+ }
+}
+
QGles2Buffer::QGles2Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, int size)
: QRhiBuffer(rhi, type, usage, size)
{
@@ -3545,17 +3615,29 @@ bool QGles2GraphicsPipeline::build()
program = rhiD->f->glCreateProgram();
+ QByteArray diskCacheKey;
+ QRhiGles2::DiskCacheResult diskCacheResult = rhiD->tryLoadFromDiskCache(m_shaderStages.constData(),
+ m_shaderStages.count(),
+ program,
+ &diskCacheKey);
+ if (diskCacheResult == QRhiGles2::DiskCacheError)
+ return false;
+
+ const bool needsCompile = diskCacheResult == QRhiGles2::DiskCacheMiss;
+
QShaderDescription vsDesc;
QShaderDescription fsDesc;
for (const QRhiShaderStage &shaderStage : qAsConst(m_shaderStages)) {
const bool isVertex = shaderStage.type() == QRhiShaderStage::Vertex;
const bool isFragment = shaderStage.type() == QRhiShaderStage::Fragment;
if (isVertex) {
- if (!rhiD->compileShader(program, shaderStage, &vsDesc, nullptr))
+ if (needsCompile && !rhiD->compileShader(program, shaderStage, nullptr))
return false;
+ vsDesc = shaderStage.shader().description();
} else if (isFragment) {
- if (!rhiD->compileShader(program, shaderStage, &fsDesc, nullptr))
+ if (needsCompile && !rhiD->compileShader(program, shaderStage, nullptr))
return false;
+ fsDesc = shaderStage.shader().description();
}
}
@@ -3564,9 +3646,12 @@ bool QGles2GraphicsPipeline::build()
rhiD->f->glBindAttribLocation(program, GLuint(inVar.location), name.constData());
}
- if (!rhiD->linkProgram(program))
+ if (needsCompile && !rhiD->linkProgram(program))
return false;
+ if (needsCompile)
+ rhiD->trySaveToDiskCache(program, diskCacheKey);
+
for (const QShaderDescription::UniformBlock &ub : vsDesc.uniformBlocks())
rhiD->gatherUniforms(program, ub, &uniforms);
@@ -3627,11 +3712,24 @@ bool QGles2ComputePipeline::build()
program = rhiD->f->glCreateProgram();
QShaderDescription csDesc;
- if (!rhiD->compileShader(program, m_shaderStage, &csDesc, nullptr))
+ QByteArray diskCacheKey;
+ QRhiGles2::DiskCacheResult diskCacheResult = rhiD->tryLoadFromDiskCache(&m_shaderStage, 1, program, &diskCacheKey);
+ if (diskCacheResult == QRhiGles2::DiskCacheError)
return false;
- if (!rhiD->linkProgram(program))
+
+ const bool needsCompile = diskCacheResult == QRhiGles2::DiskCacheMiss;
+
+ if (needsCompile && !rhiD->compileShader(program, m_shaderStage, nullptr))
return false;
+ csDesc = m_shaderStage.shader().description();
+
+ if (needsCompile && !rhiD->linkProgram(program))
+ return false;
+
+ if (needsCompile)
+ rhiD->trySaveToDiskCache(program, diskCacheKey);
+
for (const QShaderDescription::UniformBlock &ub : csDesc.uniformBlocks())
rhiD->gatherUniforms(program, ub, &uniforms);
for (const QShaderDescription::InOutVariable &v : csDesc.combinedImageSamplers())
@@ -3705,6 +3803,13 @@ bool QGles2SwapChain::buildOrResize()
m_currentPixelSize = surfacePixelSize();
pixelSize = m_currentPixelSize;
+ if (m_depthStencil && m_depthStencil->flags().testFlag(QRhiRenderBuffer::UsedWithSwapChainOnly)
+ && m_depthStencil->pixelSize() != pixelSize)
+ {
+ m_depthStencil->setPixelSize(pixelSize);
+ m_depthStencil->build();
+ }
+
rt.d.rp = QRHI_RES(QGles2RenderPassDescriptor, m_renderPassDesc);
rt.d.pixelSize = pixelSize;
rt.d.dpr = float(m_window->devicePixelRatio());
diff --git a/src/gui/rhi/qrhigles2_p_p.h b/src/gui/rhi/qrhigles2_p_p.h
index e7bcb626b6..646836a699 100644
--- a/src/gui/rhi/qrhigles2_p_p.h
+++ b/src/gui/rhi/qrhigles2_p_p.h
@@ -692,13 +692,23 @@ public:
bool *wantsColorClear = nullptr, bool *wantsDsClear = nullptr);
void enqueueBarriersForPass(QGles2CommandBuffer *cbD);
int effectiveSampleCount(int sampleCount) const;
- bool compileShader(GLuint program, const QRhiShaderStage &shaderStage,
- QShaderDescription *desc, int *glslVersionUsed);
+ QByteArray shaderSource(const QRhiShaderStage &shaderStage, int *glslVersion);
+ bool compileShader(GLuint program, const QRhiShaderStage &shaderStage, int *glslVersion);
bool linkProgram(GLuint program);
void gatherUniforms(GLuint program, const QShaderDescription::UniformBlock &ub,
QVector<QGles2UniformDescription> *dst);
void gatherSamplers(GLuint program, const QShaderDescription::InOutVariable &v,
QVector<QGles2SamplerDescription> *dst);
+ bool isProgramBinaryDiskCacheEnabled() const;
+
+ enum DiskCacheResult {
+ DiskCacheHit,
+ DiskCacheMiss,
+ DiskCacheError
+ };
+ DiskCacheResult tryLoadFromDiskCache(const QRhiShaderStage *stages, int stageCount,
+ GLuint program, QByteArray *cacheKey);
+ void trySaveToDiskCache(GLuint program, const QByteArray &cacheKey);
QOpenGLContext *ctx = nullptr;
bool importedContext = false;
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm
index d4043f00a5..4dc12f0691 100644
--- a/src/gui/rhi/qrhimetal.mm
+++ b/src/gui/rhi/qrhimetal.mm
@@ -656,7 +656,7 @@ void QRhiMetal::enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD
} res[KNOWN_STAGES];
for (const QRhiShaderResourceBinding &binding : qAsConst(srbD->sortedBindings)) {
- const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&binding);
+ const QRhiShaderResourceBinding::Data *b = binding.data();
switch (b->type) {
case QRhiShaderResourceBinding::UniformBuffer:
{
@@ -875,7 +875,7 @@ void QRhiMetal::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
// do buffer writes, figure out if we need to rebind, and mark as in-use
for (int i = 0, ie = srbD->sortedBindings.count(); i != ie; ++i) {
- const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&srbD->sortedBindings[i]);
+ const QRhiShaderResourceBinding::Data *b = srbD->sortedBindings.at(i).data();
QMetalShaderResourceBindings::BoundResourceData &bd(srbD->boundResourceData[i]);
switch (b->type) {
case QRhiShaderResourceBinding::UniformBuffer:
@@ -1036,44 +1036,11 @@ void QRhiMetal::setVertexInput(QRhiCommandBuffer *cb,
}
}
-QSize safeOutputSize(QRhiMetal *rhiD, QMetalCommandBuffer *cbD)
-{
- QSize size = cbD->currentTarget->pixelSize();
-
- // So now we have the issue that the texture (drawable) size may have
- // changed again since swapchain buildOrResize() was called. This can
- // happen for example when interactively resizing the window a lot in one
- // go, and command buffer building happens on a dedicated thread (f.ex.
- // using the threaded render loop of Qt Quick).
- //
- // This is only an issue when running in debug mode with XCode because Metal
- // validation will fail when setting viewport or scissor with the real size
- // being smaller than what we think it is. So query the drawable size right
- // here, in debug mode at least.
- //
- // In addition, we have to take the smaller of the two widths and heights
- // to be safe, apparently. In some cases validation seems to think that the
- // "render pass width" (or height) is the old(?) value.
-
-#ifdef QT_DEBUG
- if (cbD->currentTarget->resourceType() == QRhiResource::RenderTarget) {
- Q_ASSERT(rhiD->currentSwapChain);
- const QSize otherSize = rhiD->currentSwapChain->surfacePixelSize();
- size.setWidth(qMin(size.width(), otherSize.width()));
- size.setHeight(qMin(size.height(), otherSize.height()));
- }
-#else
- Q_UNUSED(rhiD);
-#endif
-
- return size;
-}
-
void QRhiMetal::setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport)
{
QMetalCommandBuffer *cbD = QRHI_RES(QMetalCommandBuffer, cb);
Q_ASSERT(cbD->recordingPass == QMetalCommandBuffer::RenderPass);
- const QSize outputSize = safeOutputSize(this, cbD);
+ const QSize outputSize = cbD->currentTarget->pixelSize();
// x,y is top-left in MTLViewportRect but bottom-left in QRhiViewport
float x, y, w, h;
@@ -1105,7 +1072,7 @@ void QRhiMetal::setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor)
QMetalCommandBuffer *cbD = QRHI_RES(QMetalCommandBuffer, cb);
Q_ASSERT(cbD->recordingPass == QMetalCommandBuffer::RenderPass);
Q_ASSERT(QRHI_RES(QMetalGraphicsPipeline, cbD->currentGraphicsPipeline)->m_flags.testFlag(QRhiGraphicsPipeline::UsesScissor));
- const QSize outputSize = safeOutputSize(this, cbD);
+ const QSize outputSize = cbD->currentTarget->pixelSize();
// x,y is top-left in MTLScissorRect but bottom-left in QRhiScissor
int x, y, w, h;
@@ -2801,21 +2768,21 @@ bool QMetalShaderResourceBindings::build()
if (!sortedBindings.isEmpty())
release();
- sortedBindings = m_bindings;
+ std::copy(m_bindings.cbegin(), m_bindings.cend(), std::back_inserter(sortedBindings));
std::sort(sortedBindings.begin(), sortedBindings.end(),
[](const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b)
{
- return QRhiShaderResourceBindingPrivate::get(&a)->binding < QRhiShaderResourceBindingPrivate::get(&b)->binding;
+ return a.data()->binding < b.data()->binding;
});
if (!sortedBindings.isEmpty())
- maxBinding = QRhiShaderResourceBindingPrivate::get(&sortedBindings.last())->binding;
+ maxBinding = sortedBindings.last().data()->binding;
else
maxBinding = -1;
boundResourceData.resize(sortedBindings.count());
for (int i = 0, ie = sortedBindings.count(); i != ie; ++i) {
- const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&sortedBindings[i]);
+ const QRhiShaderResourceBinding::Data *b = sortedBindings.at(i).data();
QMetalShaderResourceBindings::BoundResourceData &bd(boundResourceData[i]);
switch (b->type) {
case QRhiShaderResourceBinding::UniformBuffer:
@@ -3529,20 +3496,8 @@ QRhiRenderTarget *QMetalSwapChain::currentFrameRenderTarget()
QSize QMetalSwapChain::surfacePixelSize()
{
- // may be called before build, must not access other than m_*
-
- NSView *v = (NSView *) m_window->winId();
- if (v) {
- CAMetalLayer *layer = (CAMetalLayer *) [v layer];
- if (layer) {
- CGSize size = layer.bounds.size;
- size.width *= layer.contentsScale;
- size.height *= layer.contentsScale;
- layer.drawableSize = size;
- return QSize(int(size.width), int(size.height));
- }
- }
- return QSize();
+ Q_ASSERT(m_window);
+ return m_window->size() * m_window->devicePixelRatio();
}
QRhiRenderPassDescriptor *QMetalSwapChain::newCompatibleRenderPassDescriptor()
@@ -3593,8 +3548,9 @@ bool QMetalSwapChain::buildOrResize()
return false;
}
- NSView *v = (NSView *) window->winId();
- d->layer = (CAMetalLayer *) [v layer];
+ NSView *view = reinterpret_cast<NSView *>(window->winId());
+ Q_ASSERT(view);
+ d->layer = static_cast<CAMetalLayer *>(view.layer);
Q_ASSERT(d->layer);
chooseFormats();
@@ -3623,7 +3579,15 @@ bool QMetalSwapChain::buildOrResize()
d->layer.opaque = YES;
}
- m_currentPixelSize = surfacePixelSize();
+ // Now set the layer's drawableSize which will stay set to the same value
+ // until the next buildOrResize(), thus ensuring atomicity with regards to
+ // the drawable size in frames.
+ CGSize layerSize = d->layer.bounds.size;
+ layerSize.width *= d->layer.contentsScale;
+ layerSize.height *= d->layer.contentsScale;
+ d->layer.drawableSize = layerSize;
+
+ m_currentPixelSize = QSizeF::fromCGSize(layerSize).toSize();
pixelSize = m_currentPixelSize;
[d->layer setDevice: rhiD->d->dev];
@@ -3644,9 +3608,16 @@ bool QMetalSwapChain::buildOrResize()
m_depthStencil->sampleCount(), m_sampleCount);
}
if (m_depthStencil && m_depthStencil->pixelSize() != pixelSize) {
- qWarning("Depth-stencil buffer's size (%dx%d) does not match the layer size (%dx%d). Expect problems.",
- m_depthStencil->pixelSize().width(), m_depthStencil->pixelSize().height(),
- pixelSize.width(), pixelSize.height());
+ if (m_depthStencil->flags().testFlag(QRhiRenderBuffer::UsedWithSwapChainOnly)) {
+ m_depthStencil->setPixelSize(pixelSize);
+ if (!m_depthStencil->build())
+ qWarning("Failed to rebuild swapchain's associated depth-stencil buffer for size %dx%d",
+ pixelSize.width(), pixelSize.height());
+ } else {
+ qWarning("Depth-stencil buffer's size (%dx%d) does not match the layer size (%dx%d). Expect problems.",
+ m_depthStencil->pixelSize().width(), m_depthStencil->pixelSize().height(),
+ pixelSize.width(), pixelSize.height());
+ }
}
rtWrapper.d->pixelSize = pixelSize;
diff --git a/src/gui/rhi/qrhimetal_p_p.h b/src/gui/rhi/qrhimetal_p_p.h
index 7fd7aba923..688fec8147 100644
--- a/src/gui/rhi/qrhimetal_p_p.h
+++ b/src/gui/rhi/qrhimetal_p_p.h
@@ -188,7 +188,7 @@ struct QMetalShaderResourceBindings : public QRhiShaderResourceBindings
void release() override;
bool build() override;
- QVector<QRhiShaderResourceBinding> sortedBindings;
+ QVarLengthArray<QRhiShaderResourceBinding, 8> sortedBindings;
int maxBinding = -1;
struct BoundUniformBufferData {
@@ -217,7 +217,7 @@ struct QMetalShaderResourceBindings : public QRhiShaderResourceBindings
BoundStorageBufferData sbuf;
};
};
- QVector<BoundResourceData> boundResourceData;
+ QVarLengthArray<BoundResourceData, 8> boundResourceData;
uint generation = 0;
friend class QRhiMetal;
diff --git a/src/gui/rhi/qrhivulkan.cpp b/src/gui/rhi/qrhivulkan.cpp
index 444c91dd75..7e2e914af3 100644
--- a/src/gui/rhi/qrhivulkan.cpp
+++ b/src/gui/rhi/qrhivulkan.cpp
@@ -2313,7 +2313,7 @@ void QRhiVulkan::updateShaderResourceBindings(QRhiShaderResourceBindings *srb, i
while (frameSlot < (updateAll ? QVK_FRAMES_IN_FLIGHT : descSetIdx + 1)) {
srbD->boundResourceData[frameSlot].resize(srbD->sortedBindings.count());
for (int i = 0, ie = srbD->sortedBindings.count(); i != ie; ++i) {
- const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&srbD->sortedBindings[i]);
+ const QRhiShaderResourceBinding::Data *b = srbD->sortedBindings.at(i).data();
QVkShaderResourceBindings::BoundResourceData &bd(srbD->boundResourceData[frameSlot][i]);
VkWriteDescriptorSet writeInfo;
@@ -3556,12 +3556,11 @@ void QRhiVulkan::recordTransitionPassResources(QVkCommandBuffer *cbD, const QRhi
if (tracker.isEmpty())
return;
- const QVector<QRhiPassResourceTracker::Buffer> *buffers = tracker.buffers();
- for (const QRhiPassResourceTracker::Buffer &b : *buffers) {
- QVkBuffer *bufD = QRHI_RES(QVkBuffer, b.buf);
- VkAccessFlags access = toVkAccess(b.access);
- VkPipelineStageFlags stage = toVkPipelineStage(b.stage);
- QVkBuffer::UsageState s = toVkBufferUsageState(b.stateAtPassBegin);
+ for (auto it = tracker.cbeginBuffers(), itEnd = tracker.cendBuffers(); it != itEnd; ++it) {
+ QVkBuffer *bufD = QRHI_RES(QVkBuffer, it.key());
+ VkAccessFlags access = toVkAccess(it->access);
+ VkPipelineStageFlags stage = toVkPipelineStage(it->stage);
+ QVkBuffer::UsageState s = toVkBufferUsageState(it->stateAtPassBegin);
if (!s.stage)
continue;
if (s.access == access && s.stage == stage) {
@@ -3575,7 +3574,7 @@ void QRhiVulkan::recordTransitionPassResources(QVkCommandBuffer *cbD, const QRhi
bufMemBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
bufMemBarrier.srcAccessMask = s.access;
bufMemBarrier.dstAccessMask = access;
- bufMemBarrier.buffer = bufD->buffers[b.slot];
+ bufMemBarrier.buffer = bufD->buffers[it->slot];
bufMemBarrier.size = VK_WHOLE_SIZE;
df->vkCmdPipelineBarrier(cbD->cb, s.stage, stage, 0,
0, nullptr,
@@ -3583,13 +3582,12 @@ void QRhiVulkan::recordTransitionPassResources(QVkCommandBuffer *cbD, const QRhi
0, nullptr);
}
- const QVector<QRhiPassResourceTracker::Texture> *textures = tracker.textures();
- for (const QRhiPassResourceTracker::Texture &t : *textures) {
- QVkTexture *texD = QRHI_RES(QVkTexture, t.tex);
- VkImageLayout layout = toVkLayout(t.access);
- VkAccessFlags access = toVkAccess(t.access);
- VkPipelineStageFlags stage = toVkPipelineStage(t.stage);
- QVkTexture::UsageState s = toVkTextureUsageState(t.stateAtPassBegin);
+ for (auto it = tracker.cbeginTextures(), itEnd = tracker.cendTextures(); it != itEnd; ++it) {
+ QVkTexture *texD = QRHI_RES(QVkTexture, it.key());
+ VkImageLayout layout = toVkLayout(it->access);
+ VkAccessFlags access = toVkAccess(it->access);
+ VkPipelineStageFlags stage = toVkPipelineStage(it->stage);
+ QVkTexture::UsageState s = toVkTextureUsageState(it->stateAtPassBegin);
if (s.access == access && s.stage == stage && s.layout == layout) {
if (!accessIsWrite(access))
continue;
@@ -3870,7 +3868,7 @@ void QRhiVulkan::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBin
bool hasDynamicOffsetInSrb = false;
for (const QRhiShaderResourceBinding &binding : qAsConst(srbD->sortedBindings)) {
- const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&binding);
+ const QRhiShaderResourceBinding::Data *b = binding.data();
switch (b->type) {
case QRhiShaderResourceBinding::UniformBuffer:
if (QRHI_RES(QVkBuffer, b->u.ubuf.buf)->m_type == QRhiBuffer::Dynamic)
@@ -3889,7 +3887,7 @@ void QRhiVulkan::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBin
// Do host writes and mark referenced shader resources as in-use.
// Also prepare to ensure the descriptor set we are going to bind refers to up-to-date Vk objects.
for (int i = 0, ie = srbD->sortedBindings.count(); i != ie; ++i) {
- const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&srbD->sortedBindings[i]);
+ const QRhiShaderResourceBinding::Data *b = srbD->sortedBindings.at(i).data();
QVkShaderResourceBindings::BoundResourceData &bd(srbD->boundResourceData[descSetIdx][i]);
QRhiPassResourceTracker &passResTracker(cbD->passResTrackers[cbD->currentPassResTrackerIndex]);
switch (b->type) {
@@ -4022,7 +4020,7 @@ void QRhiVulkan::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBin
// and neither srb nor dynamicOffsets has any such ordering
// requirement.
for (const QRhiShaderResourceBinding &binding : qAsConst(srbD->sortedBindings)) {
- const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&binding);
+ const QRhiShaderResourceBinding::Data *b = binding.data();
if (b->type == QRhiShaderResourceBinding::UniformBuffer && b->u.ubuf.hasDynamicOffset) {
uint32_t offset = 0;
for (int i = 0; i < dynamicOffsetCount; ++i) {
@@ -4750,7 +4748,7 @@ static inline void fillVkStencilOpState(VkStencilOpState *dst, const QRhiGraphic
dst->compareOp = toVkCompareOp(src.compareOp);
}
-static inline VkDescriptorType toVkDescriptorType(const QRhiShaderResourceBindingPrivate *b)
+static inline VkDescriptorType toVkDescriptorType(const QRhiShaderResourceBinding::Data *b)
{
switch (b->type) {
case QRhiShaderResourceBinding::UniformBuffer:
@@ -5697,16 +5695,17 @@ bool QVkShaderResourceBindings::build()
for (int i = 0; i < QVK_FRAMES_IN_FLIGHT; ++i)
descSets[i] = VK_NULL_HANDLE;
- sortedBindings = m_bindings;
+ sortedBindings.clear();
+ std::copy(m_bindings.cbegin(), m_bindings.cend(), std::back_inserter(sortedBindings));
std::sort(sortedBindings.begin(), sortedBindings.end(),
[](const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b)
{
- return QRhiShaderResourceBindingPrivate::get(&a)->binding < QRhiShaderResourceBindingPrivate::get(&b)->binding;
+ return a.data()->binding < b.data()->binding;
});
QVarLengthArray<VkDescriptorSetLayoutBinding, 4> vkbindings;
for (const QRhiShaderResourceBinding &binding : qAsConst(sortedBindings)) {
- const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&binding);
+ const QRhiShaderResourceBinding::Data *b = binding.data();
VkDescriptorSetLayoutBinding vkbinding;
memset(&vkbinding, 0, sizeof(vkbinding));
vkbinding.binding = uint32_t(b->binding);
@@ -6315,9 +6314,16 @@ bool QVkSwapChain::buildOrResize()
m_depthStencil->sampleCount(), m_sampleCount);
}
if (m_depthStencil && m_depthStencil->pixelSize() != pixelSize) {
- qWarning("Depth-stencil buffer's size (%dx%d) does not match the surface size (%dx%d). Expect problems.",
- m_depthStencil->pixelSize().width(), m_depthStencil->pixelSize().height(),
- pixelSize.width(), pixelSize.height());
+ if (m_depthStencil->flags().testFlag(QRhiRenderBuffer::UsedWithSwapChainOnly)) {
+ m_depthStencil->setPixelSize(pixelSize);
+ if (!m_depthStencil->build())
+ qWarning("Failed to rebuild swapchain's associated depth-stencil buffer for size %dx%d",
+ pixelSize.width(), pixelSize.height());
+ } else {
+ qWarning("Depth-stencil buffer's size (%dx%d) does not match the surface size (%dx%d). Expect problems.",
+ m_depthStencil->pixelSize().width(), m_depthStencil->pixelSize().height(),
+ pixelSize.width(), pixelSize.height());
+ }
}
if (!m_renderPassDesc)
diff --git a/src/gui/rhi/qrhivulkan_p_p.h b/src/gui/rhi/qrhivulkan_p_p.h
index a390bc3707..d83a338acd 100644
--- a/src/gui/rhi/qrhivulkan_p_p.h
+++ b/src/gui/rhi/qrhivulkan_p_p.h
@@ -232,7 +232,7 @@ struct QVkShaderResourceBindings : public QRhiShaderResourceBindings
void release() override;
bool build() override;
- QVector<QRhiShaderResourceBinding> sortedBindings;
+ QVarLengthArray<QRhiShaderResourceBinding, 8> sortedBindings;
int poolIndex = -1;
VkDescriptorSetLayout layout = VK_NULL_HANDLE;
VkDescriptorSet descSets[QVK_FRAMES_IN_FLIGHT]; // multiple sets to support dynamic buffers
@@ -268,7 +268,7 @@ struct QVkShaderResourceBindings : public QRhiShaderResourceBindings
BoundStorageBufferData sbuf;
};
};
- QVector<BoundResourceData> boundResourceData[QVK_FRAMES_IN_FLIGHT];
+ QVarLengthArray<BoundResourceData, 8> boundResourceData[QVK_FRAMES_IN_FLIGHT];
friend class QRhiVulkan;
};
diff --git a/src/gui/text/qfont.cpp b/src/gui/text/qfont.cpp
index 3c1a052f37..efc79a1783 100644
--- a/src/gui/text/qfont.cpp
+++ b/src/gui/text/qfont.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -2096,10 +2096,11 @@ uint qHash(const QFont &font, uint seed) noexcept
*/
bool QFont::fromString(const QString &descrip)
{
- const auto l = descrip.splitRef(QLatin1Char(','));
-
- int count = l.count();
- if (!count || (count > 2 && count < 9) || count > 11) {
+ const QStringRef sr = QStringRef(&descrip).trimmed();
+ const auto l = sr.split(QLatin1Char(','));
+ const int count = l.count();
+ if (!count || (count > 2 && count < 9) || count > 11 ||
+ l.first().isEmpty()) {
qWarning("QFont::fromString: Invalid description '%s'",
descrip.isEmpty() ? "(empty)" : descrip.toLatin1().data());
return false;