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authorMorten Johan Sørvig <morten.sorvig@digia.com>2013-10-28 16:45:40 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-11-06 14:21:56 +0100
commit762c3d87de67ec8e8df8b810065ca5fe86db87a9 (patch)
tree94ea4fcc50164d1e24b6532fe9bc38dddde6cbeb /src/gui
parent542e266f8806517e2a4151a79570cb8f5ade0ef2 (diff)
Don't hardcode devicePixelRatio to 1.
This code path can and will be hit during app startup, and can result in low-resolution images being used on high-dpi systems. Use qApp->devicePixelRatio() instead, which is more likely to be correct. Change-Id: Ic881cfedd8e962037d2d4af4a1242f590d56c194 Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com> Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/kernel/qwindow.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/gui/kernel/qwindow.cpp b/src/gui/kernel/qwindow.cpp
index e0e1638d75..a6223987c2 100644
--- a/src/gui/kernel/qwindow.cpp
+++ b/src/gui/kernel/qwindow.cpp
@@ -986,8 +986,13 @@ Qt::ScreenOrientation QWindow::contentOrientation() const
qreal QWindow::devicePixelRatio() const
{
Q_D(const QWindow);
+
+ // If there is no platform window, do the second best thing and
+ // return the app global devicePixelRatio. This is the highest
+ // devicePixelRatio found on the system screens, and will be
+ // correct for single-display systems (a very common case).
if (!d->platformWindow)
- return 1.0;
+ return qApp->devicePixelRatio();
return d->platformWindow->devicePixelRatio();
}