summaryrefslogtreecommitdiffstats
path: root/src/gui
diff options
context:
space:
mode:
authorEdward Welbourne <edward.welbourne@qt.io>2020-09-28 17:05:26 +0200
committerEdward Welbourne <edward.welbourne@qt.io>2021-02-04 17:18:46 +0100
commit96ef1769c18d90053e48176c22a594e03f1d6e38 (patch)
tree6ebb5219306d37fbdc04cbe0ca084fa6e93a146f /src/gui
parent8c1532eeaae6a220569cef3476d1124399478285 (diff)
Rationalize QVector[234]D's length-handling
Use qHypot() instead of casting to and from double so much, use qFuzzyCompare(_, 1.0f) rather than qFuzzyIsNull(_ - 1.0f). Change-Id: I70f38fe2d9aefe1ceb15e1a370f181a7856911b7 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/math3d/qvectornd.h115
1 files changed, 28 insertions, 87 deletions
diff --git a/src/gui/math3d/qvectornd.h b/src/gui/math3d/qvectornd.h
index 48031105cf..8d2789338c 100644
--- a/src/gui/math3d/qvectornd.h
+++ b/src/gui/math3d/qvectornd.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2020 The Qt Company Ltd.
** Copyright (C) 2020 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
** Contact: https://www.qt.io/licensing/
**
@@ -508,10 +508,7 @@ constexpr inline float QVector2D::operator[](int i) const
inline float QVector2D::length() const noexcept
{
- // Need some extra precision if the length is very small.
- double len = double(v[0]) * double(v[0]) +
- double(v[1]) * double(v[1]);
- return float(std::sqrt(len));
+ return qHypot(v[0], v[1]);
}
constexpr inline float QVector2D::lengthSquared() const noexcept
@@ -521,31 +518,19 @@ constexpr inline float QVector2D::lengthSquared() const noexcept
inline QVector2D QVector2D::normalized() const noexcept
{
- // Need some extra precision if the length is very small.
- double len = double(v[0]) * double(v[0]) +
- double(v[1]) * double(v[1]);
- if (qFuzzyIsNull(len - 1.0)) {
- return *this;
- } else if (!qFuzzyIsNull(len)) {
- double sqrtLen = std::sqrt(len);
- return QVector2D(float(double(v[0]) / sqrtLen), float(double(v[1]) / sqrtLen));
- } else {
- return QVector2D();
- }
+ const float len = length();
+ return qFuzzyIsNull(len - 1.0f) ? *this : qFuzzyIsNull(len) ? QVector2D()
+ : QVector2D(v[0] / len, v[1] / len);
}
inline void QVector2D::normalize() noexcept
{
- // Need some extra precision if the length is very small.
- double len = double(v[0]) * double(v[0]) +
- double(v[1]) * double(v[1]);
- if (qFuzzyIsNull(len - 1.0) || qFuzzyIsNull(len))
+ const float len = length();
+ if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len))
return;
- len = std::sqrt(len);
-
- v[0] = float(double(v[0]) / len);
- v[1] = float(double(v[1]) / len);
+ v[0] /= len;
+ v[1] /= len;
}
inline float QVector2D::distanceToPoint(QVector2D point) const noexcept
@@ -691,45 +676,25 @@ constexpr inline float QVector3D::operator[](int i) const
inline float QVector3D::length() const noexcept
{
- // Need some extra precision if the length is very small.
- double len = double(v[0]) * double(v[0]) +
- double(v[1]) * double(v[1]) +
- double(v[2]) * double(v[2]);
- return float(std::sqrt(len));
+ return qHypot(v[0], v[1], v[2]);
}
inline QVector3D QVector3D::normalized() const noexcept
{
- // Need some extra precision if the length is very small.
- double len = double(v[0]) * double(v[0]) +
- double(v[1]) * double(v[1]) +
- double(v[2]) * double(v[2]);
- if (qFuzzyIsNull(len - 1.0)) {
- return *this;
- } else if (!qFuzzyIsNull(len)) {
- double sqrtLen = std::sqrt(len);
- return QVector3D(float(double(v[0]) / sqrtLen),
- float(double(v[1]) / sqrtLen),
- float(double(v[2]) / sqrtLen));
- } else {
- return QVector3D();
- }
+ const float len = length();
+ return qFuzzyIsNull(len - 1.0f) ? *this : qFuzzyIsNull(len) ? QVector3D()
+ : QVector3D(v[0] / len, v[1] / len, v[2] / len);
}
inline void QVector3D::normalize() noexcept
{
- // Need some extra precision if the length is very small.
- double len = double(v[0]) * double(v[0]) +
- double(v[1]) * double(v[1]) +
- double(v[2]) * double(v[2]);
- if (qFuzzyIsNull(len - 1.0) || qFuzzyIsNull(len))
+ const float len = length();
+ if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len))
return;
- len = std::sqrt(len);
-
- v[0] = float(double(v[0]) / len);
- v[1] = float(double(v[1]) / len);
- v[2] = float(double(v[2]) / len);
+ v[0] /= len;
+ v[1] /= len;
+ v[2] /= len;
}
constexpr inline float QVector3D::lengthSquared() const noexcept
@@ -917,12 +882,7 @@ constexpr inline float QVector4D::operator[](int i) const
inline float QVector4D::length() const noexcept
{
- // Need some extra precision if the length is very small.
- double len = double(v[0]) * double(v[0]) +
- double(v[1]) * double(v[1]) +
- double(v[2]) * double(v[2]) +
- double(v[3]) * double(v[3]);
- return float(std::sqrt(len));
+ return qHypot(v[0], v[1], v[2], v[3]);
}
constexpr inline float QVector4D::lengthSquared() const noexcept
@@ -932,40 +892,21 @@ constexpr inline float QVector4D::lengthSquared() const noexcept
inline QVector4D QVector4D::normalized() const noexcept
{
- // Need some extra precision if the length is very small.
- double len = double(v[0]) * double(v[0]) +
- double(v[1]) * double(v[1]) +
- double(v[2]) * double(v[2]) +
- double(v[3]) * double(v[3]);
- if (qFuzzyIsNull(len - 1.0)) {
- return *this;
- } else if (!qFuzzyIsNull(len)) {
- double sqrtLen = std::sqrt(len);
- return QVector4D(float(double(v[0]) / sqrtLen),
- float(double(v[1]) / sqrtLen),
- float(double(v[2]) / sqrtLen),
- float(double(v[3]) / sqrtLen));
- } else {
- return QVector4D();
- }
+ const float len = length();
+ return qFuzzyIsNull(len - 1.0f) ? *this : qFuzzyIsNull(len) ? QVector4D()
+ : QVector4D(v[0] / len, v[1] / len, v[2] / len, v[3] / len);
}
inline void QVector4D::normalize() noexcept
{
- // Need some extra precision if the length is very small.
- double len = double(v[0]) * double(v[0]) +
- double(v[1]) * double(v[1]) +
- double(v[2]) * double(v[2]) +
- double(v[3]) * double(v[3]);
- if (qFuzzyIsNull(len - 1.0) || qFuzzyIsNull(len))
+ const float len = length();
+ if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len))
return;
- len = std::sqrt(len);
-
- v[0] = float(double(v[0]) / len);
- v[1] = float(double(v[1]) / len);
- v[2] = float(double(v[2]) / len);
- v[3] = float(double(v[3]) / len);
+ v[0] /= len;
+ v[1] /= len;
+ v[2] /= len;
+ v[3] /= len;
}
constexpr inline QVector4D &QVector4D::operator+=(QVector4D vector) noexcept