diff options
author | Jean-Michaël Celerier <jean-michael.celerier@kdab.com> | 2020-03-19 17:30:47 +0100 |
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committer | Jean-Michaël Celerier <jean-michael.celerier@kdab.com> | 2020-03-23 10:59:30 +0100 |
commit | b4b8ffb2339d5bd889e3d60c7e264e10a561ab43 (patch) | |
tree | 3ad9f635b1a477ac6615742e2f050c9ffea4754d /src/gui | |
parent | 50c6882e9f3fcf19a15f6adf0d45b9dfd731c624 (diff) |
rhi: gles2: fix uniform gathering after struct-type member in UBOs
Given:
struct Light { vec4 foo; };
layout(std140, binding = 2) uniform material {
Light light;
int lightCount;
};
the previous code would keep "light" appended for the prefix and look for
`light.lightCount`.
Change-Id: Ia8deacd0cb4833f45151e922fa7b5970169332eb
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/rhi/qrhigles2.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp index 52c5c70d3f..395ae4b93f 100644 --- a/src/gui/rhi/qrhigles2.cpp +++ b/src/gui/rhi/qrhigles2.cpp @@ -3256,11 +3256,12 @@ void QRhiGles2::gatherUniforms(GLuint program, QByteArray prefix = ub.structName.toUtf8() + '.'; for (const QShaderDescription::BlockVariable &blockMember : ub.members) { if (blockMember.type == QShaderDescription::Struct) { - prefix += blockMember.name.toUtf8(); + QByteArray structPrefix = prefix + blockMember.name.toUtf8(); + const int baseOffset = blockMember.offset; if (blockMember.arrayDims.isEmpty()) { for (const QShaderDescription::BlockVariable &structMember : blockMember.structMembers) - registerUniformIfActive(structMember, prefix, ub.binding, baseOffset, program, dst); + registerUniformIfActive(structMember, structPrefix, ub.binding, baseOffset, program, dst); } else { if (blockMember.arrayDims.count() > 1) { qWarning("Array of struct '%s' has more than one dimension. Only the first dimension is used.", @@ -3270,7 +3271,7 @@ void QRhiGles2::gatherUniforms(GLuint program, const int elemSize = blockMember.size / dim; int elemOffset = baseOffset; for (int di = 0; di < dim; ++di) { - const QByteArray arrayPrefix = prefix + '[' + QByteArray::number(di) + ']' + '.'; + const QByteArray arrayPrefix = structPrefix + '[' + QByteArray::number(di) + ']' + '.'; for (const QShaderDescription::BlockVariable &structMember : blockMember.structMembers) registerUniformIfActive(structMember, arrayPrefix, ub.binding, elemOffset, program, dst); elemOffset += elemSize; |