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authorJean-Michaël Celerier <jean-michael.celerier@kdab.com>2020-03-19 17:30:47 +0100
committerJean-Michaël Celerier <jean-michael.celerier@kdab.com>2020-03-23 10:59:30 +0100
commitb4b8ffb2339d5bd889e3d60c7e264e10a561ab43 (patch)
tree3ad9f635b1a477ac6615742e2f050c9ffea4754d /src/gui
parent50c6882e9f3fcf19a15f6adf0d45b9dfd731c624 (diff)
rhi: gles2: fix uniform gathering after struct-type member in UBOs
Given: struct Light { vec4 foo; }; layout(std140, binding = 2) uniform material { Light light; int lightCount; }; the previous code would keep "light" appended for the prefix and look for `light.lightCount`. Change-Id: Ia8deacd0cb4833f45151e922fa7b5970169332eb Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/rhi/qrhigles2.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp
index 52c5c70d3f..395ae4b93f 100644
--- a/src/gui/rhi/qrhigles2.cpp
+++ b/src/gui/rhi/qrhigles2.cpp
@@ -3256,11 +3256,12 @@ void QRhiGles2::gatherUniforms(GLuint program,
QByteArray prefix = ub.structName.toUtf8() + '.';
for (const QShaderDescription::BlockVariable &blockMember : ub.members) {
if (blockMember.type == QShaderDescription::Struct) {
- prefix += blockMember.name.toUtf8();
+ QByteArray structPrefix = prefix + blockMember.name.toUtf8();
+
const int baseOffset = blockMember.offset;
if (blockMember.arrayDims.isEmpty()) {
for (const QShaderDescription::BlockVariable &structMember : blockMember.structMembers)
- registerUniformIfActive(structMember, prefix, ub.binding, baseOffset, program, dst);
+ registerUniformIfActive(structMember, structPrefix, ub.binding, baseOffset, program, dst);
} else {
if (blockMember.arrayDims.count() > 1) {
qWarning("Array of struct '%s' has more than one dimension. Only the first dimension is used.",
@@ -3270,7 +3271,7 @@ void QRhiGles2::gatherUniforms(GLuint program,
const int elemSize = blockMember.size / dim;
int elemOffset = baseOffset;
for (int di = 0; di < dim; ++di) {
- const QByteArray arrayPrefix = prefix + '[' + QByteArray::number(di) + ']' + '.';
+ const QByteArray arrayPrefix = structPrefix + '[' + QByteArray::number(di) + ']' + '.';
for (const QShaderDescription::BlockVariable &structMember : blockMember.structMembers)
registerUniformIfActive(structMember, arrayPrefix, ub.binding, elemOffset, program, dst);
elemOffset += elemSize;