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authorQt by Nokia <qt-info@nokia.com>2011-04-27 12:05:43 +0200
committeraxis <qt-info@nokia.com>2011-04-27 12:05:43 +0200
commit38be0d13830efd2d98281c645c3a60afe05ffece (patch)
tree6ea73f3ec77f7d153333779883e8120f82820abe /src/network/socket/qtcpserver.cpp
Initial import from the monolithic Qt.
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtNetwork module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//#define QTCPSERVER_DEBUG
+
+/*! \class QTcpServer
+
+ \brief The QTcpServer class provides a TCP-based server.
+
+ \reentrant
+ \ingroup network
+ \inmodule QtNetwork
+
+ This class makes it possible to accept incoming TCP connections.
+ You can specify the port or have QTcpServer pick one
+ automatically. You can listen on a specific address or on all the
+ machine's addresses.
+
+ Call listen() to have the server listen for incoming connections.
+ The newConnection() signal is then emitted each time a client
+ connects to the server.
+
+ Call nextPendingConnection() to accept the pending connection as
+ a connected QTcpSocket. The function returns a pointer to a
+ QTcpSocket in QAbstractSocket::ConnectedState that you can use for
+ communicating with the client.
+
+ If an error occurs, serverError() returns the type of error, and
+ errorString() can be called to get a human readable description of
+ what happened.
+
+ When listening for connections, the address and port on which the
+ server is listening are available as serverAddress() and
+ serverPort().
+
+ Calling close() makes QTcpServer stop listening for incoming
+ connections.
+
+ Although QTcpServer is mostly designed for use with an event
+ loop, it's possible to use it without one. In that case, you must
+ use waitForNewConnection(), which blocks until either a
+ connection is available or a timeout expires.
+
+ \section1 Symbian Platform Security Requirements
+
+ On Symbian, processes which use this class must have the
+ \c NetworkServices platform security capability. If the client
+ process lacks this capability, it will lead to a panic.
+
+ Platform security capabilities are added via the
+ \l{qmake-variable-reference.html#target-capability}{TARGET.CAPABILITY}
+ qmake variable.
+
+ \sa QTcpSocket, {Fortune Server Example}, {Threaded Fortune Server Example},
+ {Loopback Example}, {Torrent Example}
+*/
+
+/*! \fn void QTcpServer::newConnection()
+
+ This signal is emitted every time a new connection is available.
+
+ \sa hasPendingConnections(), nextPendingConnection()
+*/
+
+#include "private/qobject_p.h"
+#include "qalgorithms.h"
+#include "qhostaddress.h"
+#include "qlist.h"
+#include "qpointer.h"
+#include "qabstractsocketengine_p.h"
+#include "qtcpserver.h"
+#include "qtcpsocket.h"
+#include "qnetworkproxy.h"
+
+QT_BEGIN_NAMESPACE
+
+#define Q_CHECK_SOCKETENGINE(returnValue) do { \
+ if (!d->socketEngine) { \
+ return returnValue; \
+ } } while (0)
+
+class QTcpServerPrivate : public QObjectPrivate, public QAbstractSocketEngineReceiver
+{
+ Q_DECLARE_PUBLIC(QTcpServer)
+public:
+ QTcpServerPrivate();
+ ~QTcpServerPrivate();
+
+ QList<QTcpSocket *> pendingConnections;
+
+ quint16 port;
+ QHostAddress address;
+
+ QAbstractSocket::SocketState state;
+ QAbstractSocketEngine *socketEngine;
+
+ QAbstractSocket::SocketError serverSocketError;
+ QString serverSocketErrorString;
+
+ int maxConnections;
+
+#ifndef QT_NO_NETWORKPROXY
+ QNetworkProxy proxy;
+ QNetworkProxy resolveProxy(const QHostAddress &address, quint16 port);
+#endif
+
+ // from QAbstractSocketEngineReceiver
+ void readNotification();
+ inline void writeNotification() {}
+ inline void exceptionNotification() {}
+ inline void connectionNotification() {}
+#ifndef QT_NO_NETWORKPROXY
+ inline void proxyAuthenticationRequired(const QNetworkProxy &, QAuthenticator *) {}
+#endif
+
+};
+
+/*! \internal
+*/
+QTcpServerPrivate::QTcpServerPrivate()
+ : port(0)
+ , state(QAbstractSocket::UnconnectedState)
+ , socketEngine(0)
+ , serverSocketError(QAbstractSocket::UnknownSocketError)
+ , maxConnections(30)
+{
+}
+
+/*! \internal
+*/
+QTcpServerPrivate::~QTcpServerPrivate()
+{
+}
+
+#ifndef QT_NO_NETWORKPROXY
+/*! \internal
+
+ Resolve the proxy to its final value.
+*/
+QNetworkProxy QTcpServerPrivate::resolveProxy(const QHostAddress &address, quint16 port)
+{
+ if (address == QHostAddress::LocalHost ||
+ address == QHostAddress::LocalHostIPv6)
+ return QNetworkProxy::NoProxy;
+
+ QList<QNetworkProxy> proxies;
+ if (proxy.type() != QNetworkProxy::DefaultProxy) {
+ // a non-default proxy was set with setProxy
+ proxies << proxy;
+ } else {
+ // try the application settings instead
+ QNetworkProxyQuery query(port, QString(), QNetworkProxyQuery::TcpServer);
+ proxies = QNetworkProxyFactory::proxyForQuery(query);
+ }
+
+ // return the first that we can use
+ foreach (const QNetworkProxy &p, proxies) {
+ if (p.capabilities() & QNetworkProxy::ListeningCapability)
+ return p;
+ }
+
+ // no proxy found
+ // DefaultProxy will raise an error
+ return QNetworkProxy(QNetworkProxy::DefaultProxy);
+}
+#endif
+
+/*! \internal
+*/
+void QTcpServerPrivate::readNotification()
+{
+ Q_Q(QTcpServer);
+ for (;;) {
+ if (pendingConnections.count() >= maxConnections) {
+#if defined (QTCPSERVER_DEBUG)
+ qDebug("QTcpServerPrivate::_q_processIncomingConnection() too many connections");
+#endif
+ if (socketEngine->isReadNotificationEnabled())
+ socketEngine->setReadNotificationEnabled(false);
+ return;
+ }
+
+ int descriptor = socketEngine->accept();
+ if (descriptor == -1)
+ break;
+#if defined (QTCPSERVER_DEBUG)
+ qDebug("QTcpServerPrivate::_q_processIncomingConnection() accepted socket %i", descriptor);
+#endif
+ q->incomingConnection(descriptor);
+
+ QPointer<QTcpServer> that = q;
+ emit q->newConnection();
+ if (!that || !q->isListening())
+ return;
+ }
+}
+
+/*!
+ Constructs a QTcpServer object.
+
+ \a parent is passed to the QObject constructor.
+
+ \sa listen(), setSocketDescriptor()
+*/
+QTcpServer::QTcpServer(QObject *parent)
+ : QObject(*new QTcpServerPrivate, parent)
+{
+}
+
+/*!
+ Destroys the QTcpServer object. If the server is listening for
+ connections, the socket is automatically closed.
+
+ Any client \l{QTcpSocket}s that are still connected must either
+ disconnect or be reparented before the server is deleted.
+
+ \sa close()
+*/
+QTcpServer::~QTcpServer()
+{
+ close();
+}
+
+/*!
+ Tells the server to listen for incoming connections on address \a
+ address and port \a port. If \a port is 0, a port is chosen
+ automatically. If \a address is QHostAddress::Any, the server
+ will listen on all network interfaces.
+
+ Returns true on success; otherwise returns false.
+
+ \sa isListening()
+*/
+bool QTcpServer::listen(const QHostAddress &address, quint16 port)
+{
+ Q_D(QTcpServer);
+ if (d->state == QAbstractSocket::ListeningState) {
+ qWarning("QTcpServer::listen() called when already listening");
+ return false;
+ }
+
+ QAbstractSocket::NetworkLayerProtocol proto = address.protocol();
+
+#ifdef QT_NO_NETWORKPROXY
+ static const QNetworkProxy &proxy = *(QNetworkProxy *)0;
+#else
+ QNetworkProxy proxy = d->resolveProxy(address, port);
+#endif
+
+ delete d->socketEngine;
+ d->socketEngine = QAbstractSocketEngine::createSocketEngine(QAbstractSocket::TcpSocket, proxy, this);
+ if (!d->socketEngine) {
+ d->serverSocketError = QAbstractSocket::UnsupportedSocketOperationError;
+ d->serverSocketErrorString = tr("Operation on socket is not supported");
+ return false;
+ }
+#ifndef QT_NO_BEARERMANAGEMENT
+ //copy network session down to the socket engine (if it has been set)
+ d->socketEngine->setProperty("_q_networksession", property("_q_networksession"));
+#endif
+ if (!d->socketEngine->initialize(QAbstractSocket::TcpSocket, proto)) {
+ d->serverSocketError = d->socketEngine->error();
+ d->serverSocketErrorString = d->socketEngine->errorString();
+ return false;
+ }
+
+#if defined(Q_OS_UNIX)
+ // Under Unix, we want to be able to bind to the port, even if a socket on
+ // the same address-port is in TIME_WAIT. Under Windows this is possible
+ // anyway -- furthermore, the meaning of reusable on Windows is different:
+ // it means that you can use the same address-port for multiple listening
+ // sockets.
+ // Don't abort though if we can't set that option. For example the socks
+ // engine doesn't support that option, but that shouldn't prevent us from
+ // trying to bind/listen.
+ d->socketEngine->setOption(QAbstractSocketEngine::AddressReusable, 1);
+#endif
+
+ if (!d->socketEngine->bind(address, port)) {
+ d->serverSocketError = d->socketEngine->error();
+ d->serverSocketErrorString = d->socketEngine->errorString();
+ return false;
+ }
+
+ if (!d->socketEngine->listen()) {
+ d->serverSocketError = d->socketEngine->error();
+ d->serverSocketErrorString = d->socketEngine->errorString();
+ return false;
+ }
+
+ d->socketEngine->setReceiver(d);
+ d->socketEngine->setReadNotificationEnabled(true);
+
+ d->state = QAbstractSocket::ListeningState;
+ d->address = d->socketEngine->localAddress();
+ d->port = d->socketEngine->localPort();
+
+#if defined (QTCPSERVER_DEBUG)
+ qDebug("QTcpServer::listen(%i, \"%s\") == true (listening on port %i)", port,
+ address.toString().toLatin1().constData(), d->socketEngine->localPort());
+#endif
+ return true;
+}
+
+/*!
+ Returns true if the server is currently listening for incoming
+ connections; otherwise returns false.
+
+ \sa listen()
+*/
+bool QTcpServer::isListening() const
+{
+ Q_D(const QTcpServer);
+ Q_CHECK_SOCKETENGINE(false);
+ return d->socketEngine->state() == QAbstractSocket::ListeningState;
+}
+
+/*!
+ Closes the server. The server will no longer listen for incoming
+ connections.
+
+ \sa listen()
+*/
+void QTcpServer::close()
+{
+ Q_D(QTcpServer);
+
+ qDeleteAll(d->pendingConnections);
+ d->pendingConnections.clear();
+
+ if (d->socketEngine) {
+ d->socketEngine->close();
+ QT_TRY {
+ d->socketEngine->deleteLater();
+ } QT_CATCH(const std::bad_alloc &) {
+ // in out of memory situations, the socketEngine
+ // will be deleted in ~QTcpServer (it's a child-object of this)
+ }
+ d->socketEngine = 0;
+ }
+
+ d->state = QAbstractSocket::UnconnectedState;
+}
+
+/*!
+ Returns the native socket descriptor the server uses to listen
+ for incoming instructions, or -1 if the server is not listening.
+
+ If the server is using QNetworkProxy, the returned descriptor may
+ not be usable with native socket functions.
+
+ \sa setSocketDescriptor(), isListening()
+*/
+int QTcpServer::socketDescriptor() const
+{
+ Q_D(const QTcpServer);
+ Q_CHECK_SOCKETENGINE(-1);
+ return d->socketEngine->socketDescriptor();
+}
+
+/*!
+ Sets the socket descriptor this server should use when listening
+ for incoming connections to \a socketDescriptor. Returns true if
+ the socket is set successfully; otherwise returns false.
+
+ The socket is assumed to be in listening state.
+
+ \sa socketDescriptor(), isListening()
+*/
+bool QTcpServer::setSocketDescriptor(int socketDescriptor)
+{
+ Q_D(QTcpServer);
+ if (isListening()) {
+ qWarning("QTcpServer::setSocketDescriptor() called when already listening");
+ return false;
+ }
+
+ if (d->socketEngine)
+ delete d->socketEngine;
+ d->socketEngine = QAbstractSocketEngine::createSocketEngine(socketDescriptor, this);
+#ifndef QT_NO_BEARERMANAGEMENT
+ //copy network session down to the socket engine (if it has been set)
+ d->socketEngine->setProperty("_q_networksession", property("_q_networksession"));
+#endif
+ if (!d->socketEngine->initialize(socketDescriptor, QAbstractSocket::ListeningState)) {
+ d->serverSocketError = d->socketEngine->error();
+ d->serverSocketErrorString = d->socketEngine->errorString();
+#if defined (QTCPSERVER_DEBUG)
+ qDebug("QTcpServer::setSocketDescriptor(%i) failed (%s)", socketDescriptor,
+ d->serverSocketErrorString.toLatin1().constData());
+#endif
+ return false;
+ }
+
+ d->socketEngine->setReceiver(d);
+ d->socketEngine->setReadNotificationEnabled(true);
+
+ d->state = d->socketEngine->state();
+ d->address = d->socketEngine->localAddress();
+ d->port = d->socketEngine->localPort();
+
+#if defined (QTCPSERVER_DEBUG)
+ qDebug("QTcpServer::setSocketDescriptor(%i) succeeded.", socketDescriptor);
+#endif
+ return true;
+}
+
+/*!
+ Returns the server's port if the server is listening for
+ connections; otherwise returns 0.
+
+ \sa serverAddress(), listen()
+*/
+quint16 QTcpServer::serverPort() const
+{
+ Q_D(const QTcpServer);
+ Q_CHECK_SOCKETENGINE(0);
+ return d->socketEngine->localPort();
+}
+
+/*!
+ Returns the server's address if the server is listening for
+ connections; otherwise returns QHostAddress::Null.
+
+ \sa serverPort(), listen()
+*/
+QHostAddress QTcpServer::serverAddress() const
+{
+ Q_D(const QTcpServer);
+ Q_CHECK_SOCKETENGINE(QHostAddress(QHostAddress::Null));
+ return d->socketEngine->localAddress();
+}
+
+/*!
+ Waits for at most \a msec milliseconds or until an incoming
+ connection is available. Returns true if a connection is
+ available; otherwise returns false. If the operation timed out
+ and \a timedOut is not 0, *\a timedOut will be set to true.
+
+ This is a blocking function call. Its use is disadvised in a
+ single-threaded GUI application, since the whole application will
+ stop responding until the function returns.
+ waitForNewConnection() is mostly useful when there is no event
+ loop available.
+
+ The non-blocking alternative is to connect to the newConnection()
+ signal.
+
+ If msec is -1, this function will not time out.
+
+ \sa hasPendingConnections(), nextPendingConnection()
+*/
+bool QTcpServer::waitForNewConnection(int msec, bool *timedOut)
+{
+ Q_D(QTcpServer);
+ if (d->state != QAbstractSocket::ListeningState)
+ return false;
+
+ if (!d->socketEngine->waitForRead(msec, timedOut)) {
+ d->serverSocketError = d->socketEngine->error();
+ d->serverSocketErrorString = d->socketEngine->errorString();
+ return false;
+ }
+
+ if (timedOut && *timedOut)
+ return false;
+
+ d->readNotification();
+
+ return true;
+}
+
+/*!
+ Returns true if the server has a pending connection; otherwise
+ returns false.
+
+ \sa nextPendingConnection(), setMaxPendingConnections()
+*/
+bool QTcpServer::hasPendingConnections() const
+{
+ return !d_func()->pendingConnections.isEmpty();
+}
+
+/*!
+ Returns the next pending connection as a connected QTcpSocket
+ object.
+
+ The socket is created as a child of the server, which means that
+ it is automatically deleted when the QTcpServer object is
+ destroyed. It is still a good idea to delete the object
+ explicitly when you are done with it, to avoid wasting memory.
+
+ 0 is returned if this function is called when there are no pending
+ connections.
+
+ \note The returned QTcpSocket object cannot be used from another
+ thread. If you want to use an incoming connection from another thread,
+ you need to override incomingConnection().
+
+ \sa hasPendingConnections()
+*/
+QTcpSocket *QTcpServer::nextPendingConnection()
+{
+ Q_D(QTcpServer);
+ if (d->pendingConnections.isEmpty())
+ return 0;
+
+ if (!d->socketEngine->isReadNotificationEnabled())
+ d->socketEngine->setReadNotificationEnabled(true);
+
+ return d->pendingConnections.takeFirst();
+}
+
+/*!
+ This virtual function is called by QTcpServer when a new
+ connection is available. The \a socketDescriptor argument is the
+ native socket descriptor for the accepted connection.
+
+ The base implementation creates a QTcpSocket, sets the socket
+ descriptor and then stores the QTcpSocket in an internal list of
+ pending connections. Finally newConnection() is emitted.
+
+ Reimplement this function to alter the server's behavior when a
+ connection is available.
+
+ If this server is using QNetworkProxy then the \a socketDescriptor
+ may not be usable with native socket functions, and should only be
+ used with QTcpSocket::setSocketDescriptor().
+
+ \note If you want to handle an incoming connection as a new QTcpSocket
+ object in another thread you have to pass the socketDescriptor
+ to the other thread and create the QTcpSocket object there and
+ use its setSocketDescriptor() method.
+
+ \sa newConnection(), nextPendingConnection(), addPendingConnection()
+*/
+void QTcpServer::incomingConnection(int socketDescriptor)
+{
+#if defined (QTCPSERVER_DEBUG)
+ qDebug("QTcpServer::incomingConnection(%i)", socketDescriptor);
+#endif
+
+ QTcpSocket *socket = new QTcpSocket(this);
+ socket->setSocketDescriptor(socketDescriptor);
+ addPendingConnection(socket);
+}
+
+/*!
+ This function is called by QTcpServer::incomingConnection()
+ to add the \a socket to the list of pending incoming connections.
+
+ \note Don't forget to call this member from reimplemented
+ incomingConnection() if you do not want to break the
+ Pending Connections mechanism.
+
+ \sa incomingConnection()
+ \since 4.7
+*/
+void QTcpServer::addPendingConnection(QTcpSocket* socket)
+{
+ d_func()->pendingConnections.append(socket);
+}
+
+/*!
+ Sets the maximum number of pending accepted connections to \a
+ numConnections. QTcpServer will accept no more than \a
+ numConnections incoming connections before
+ nextPendingConnection() is called. By default, the limit is 30
+ pending connections.
+
+ Clients may still able to connect after the server has reached
+ its maximum number of pending connections (i.e., QTcpSocket can
+ still emit the connected() signal). QTcpServer will stop
+ accepting the new connections, but the operating system may
+ still keep them in queue.
+
+ \sa maxPendingConnections(), hasPendingConnections()
+*/
+void QTcpServer::setMaxPendingConnections(int numConnections)
+{
+ d_func()->maxConnections = numConnections;
+}
+
+/*!
+ Returns the maximum number of pending accepted connections. The
+ default is 30.
+
+ \sa setMaxPendingConnections(), hasPendingConnections()
+*/
+int QTcpServer::maxPendingConnections() const
+{
+ return d_func()->maxConnections;
+}
+
+/*!
+ Returns an error code for the last error that occurred.
+
+ \sa errorString()
+*/
+QAbstractSocket::SocketError QTcpServer::serverError() const
+{
+ return d_func()->serverSocketError;
+}
+
+/*!
+ Returns a human readable description of the last error that
+ occurred.
+
+ \sa serverError()
+*/
+QString QTcpServer::errorString() const
+{
+ return d_func()->serverSocketErrorString;
+}
+
+#ifndef QT_NO_NETWORKPROXY
+/*!
+ \since 4.1
+
+ Sets the explicit network proxy for this socket to \a networkProxy.
+
+ To disable the use of a proxy for this socket, use the
+ QNetworkProxy::NoProxy proxy type:
+
+ \snippet doc/src/snippets/code/src_network_socket_qtcpserver.cpp 0
+
+ \sa proxy(), QNetworkProxy
+*/
+void QTcpServer::setProxy(const QNetworkProxy &networkProxy)
+{
+ Q_D(QTcpServer);
+ d->proxy = networkProxy;
+}
+
+/*!
+ \since 4.1
+
+ Returns the network proxy for this socket.
+ By default QNetworkProxy::DefaultProxy is used.
+
+ \sa setProxy(), QNetworkProxy
+*/
+QNetworkProxy QTcpServer::proxy() const
+{
+ Q_D(const QTcpServer);
+ return d->proxy;
+}
+#endif // QT_NO_NETWORKPROXY
+
+QT_END_NAMESPACE
+
+#include "moc_qtcpserver.cpp"
+