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authorThiago Macieira <thiago.macieira@intel.com>2013-07-07 10:12:24 -0700
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-07-20 00:22:03 +0200
commit674e79416fefe7b5acf2a8c18d3c91d8feddcc18 (patch)
tree97d70c8e9be1249cffa6b36abd0bcfcbcfc69e73 /src/network
parent4a7e37b0a3741f11dad3cca435badaaf42e59741 (diff)
Fix incomplete override of QIODevice::open in QProcess and QLocalSocket
The rule for a new override is that it must still work if the old implementation is called. The catch is that any class that derives from QProcess and isn't recompiled will still have QIODevice::open in its virtual table. That is equivalent to overriding open() and calling QIODevice::open() (like the tests). In Qt 5.0, QProcess::start() called QIODevice::open directly, not the virtual open(), so there's no expectation that a user-overridden open() be called. With that in mind, simply fix QProcess::start to not call the virtual open at all. Similarly with QLocalSocket, the calls to open were always non-virtual. Task-number: QTBUG-32284 Change-Id: I88925f0ba08bc23c849658b54582744997e69a4c Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Diffstat (limited to 'src/network')
-rw-r--r--src/network/socket/qlocalsocket.cpp37
-rw-r--r--src/network/socket/qlocalsocket_tcp.cpp9
-rw-r--r--src/network/socket/qlocalsocket_unix.cpp12
-rw-r--r--src/network/socket/qlocalsocket_win.cpp9
4 files changed, 34 insertions, 33 deletions
diff --git a/src/network/socket/qlocalsocket.cpp b/src/network/socket/qlocalsocket.cpp
index 1ce6568364..f516b932e7 100644
--- a/src/network/socket/qlocalsocket.cpp
+++ b/src/network/socket/qlocalsocket.cpp
@@ -71,6 +71,22 @@ QT_BEGIN_NAMESPACE
*/
/*!
+ \fn void QLocalSocket::connectToServer(OpenMode openMode)
+ \since 5.1
+
+ Attempts to make a connection to serverName().
+ setServerName() must be called before you open the connection.
+ Alternatively you can use connectToServer(const QString &name, OpenMode openMode);
+
+ The socket is opened in the given \a openMode and first enters ConnectingState.
+ If a connection is established, QLocalSocket enters ConnectedState and emits connected().
+
+ After calling this function, the socket can emit error() to signal that an error occurred.
+
+ \sa state(), serverName(), waitForConnected()
+*/
+
+/*!
\fn void QLocalSocket::open(OpenMode openMode)
Equivalent to connectToServer(OpenMode mode).
@@ -352,23 +368,10 @@ QLocalSocket::~QLocalSocket()
#endif
}
-/*!
- \since 5.1
-
- Attempts to make a connection to serverName().
- setServerName() must be called before you open the connection.
- Alternatively you can use connectToServer(const QString &name, OpenMode openMode);
-
- The socket is opened in the given \a openMode and first enters ConnectingState.
- If a connection is established, QLocalSocket enters ConnectedState and emits connected().
-
- After calling this function, the socket can emit error() to signal that an error occurred.
-
- \sa state(), serverName(), waitForConnected()
-*/
-void QLocalSocket::connectToServer(OpenMode openMode)
+bool QLocalSocket::open(OpenMode openMode)
{
- open(openMode);
+ connectToServer(openMode);
+ return isOpen();
}
/*! \overload
@@ -385,7 +388,7 @@ void QLocalSocket::connectToServer(OpenMode openMode)
void QLocalSocket::connectToServer(const QString &name, OpenMode openMode)
{
setServerName(name);
- open(openMode);
+ connectToServer(openMode);
}
/*!
diff --git a/src/network/socket/qlocalsocket_tcp.cpp b/src/network/socket/qlocalsocket_tcp.cpp
index 31aaa6e1c5..1a61a54a76 100644
--- a/src/network/socket/qlocalsocket_tcp.cpp
+++ b/src/network/socket/qlocalsocket_tcp.cpp
@@ -214,13 +214,13 @@ void QLocalSocketPrivate::errorOccurred(QLocalSocket::LocalSocketError error, co
q->emit stateChanged(state);
}
-bool QLocalSocket::open(OpenMode openMode)
+void QLocalSocket::connectToServer(OpenMode openMode)
{
Q_D(QLocalSocket);
if (state() == ConnectedState || state() == ConnectingState) {
setErrorString(tr("Trying to connect while connection is in progress"));
emit error(QLocalSocket::OperationError);
- return false;
+ return;
}
d->errorString.clear();
@@ -230,7 +230,7 @@ bool QLocalSocket::open(OpenMode openMode)
if (d->serverName.isEmpty()) {
d->errorOccurred(ServerNotFoundError,
QLatin1String("QLocalSocket::connectToServer"));
- return false;
+ return;
}
const QLatin1String prefix("QLocalServer/");
@@ -245,11 +245,10 @@ bool QLocalSocket::open(OpenMode openMode)
if (!ok) {
d->errorOccurred(ServerNotFoundError,
QLatin1String("QLocalSocket::connectToServer"));
- return false;
+ return;
}
d->tcpSocket->connectToHost(QHostAddress::LocalHost, port, openMode);
QIODevice::open(openMode);
- return true;
}
bool QLocalSocket::setSocketDescriptor(qintptr socketDescriptor,
diff --git a/src/network/socket/qlocalsocket_unix.cpp b/src/network/socket/qlocalsocket_unix.cpp
index 67182e57b0..31780a27ec 100644
--- a/src/network/socket/qlocalsocket_unix.cpp
+++ b/src/network/socket/qlocalsocket_unix.cpp
@@ -221,14 +221,14 @@ void QLocalSocketPrivate::errorOccurred(QLocalSocket::LocalSocketError error, co
q->emit stateChanged(state);
}
-bool QLocalSocket::open(OpenMode openMode)
+void QLocalSocket::connectToServer(OpenMode openMode)
{
Q_D(QLocalSocket);
if (state() == ConnectedState || state() == ConnectingState) {
QString errorString = d->generateErrorString(QLocalSocket::OperationError, QLatin1String("QLocalSocket::connectToserver"));
setErrorString(errorString);
emit error(QLocalSocket::OperationError);
- return false;
+ return;
}
d->errorString.clear();
@@ -239,14 +239,14 @@ bool QLocalSocket::open(OpenMode openMode)
if (d->serverName.isEmpty()) {
d->errorOccurred(ServerNotFoundError,
QLatin1String("QLocalSocket::connectToServer"));
- return false;
+ return;
}
// create the socket
if (-1 == (d->connectingSocket = qt_safe_socket(PF_UNIX, SOCK_STREAM, 0))) {
d->errorOccurred(UnsupportedSocketOperationError,
QLatin1String("QLocalSocket::connectToServer"));
- return false;
+ return;
}
// set non blocking so we can try to connect and it won't wait
int flags = fcntl(d->connectingSocket, F_GETFL, 0);
@@ -254,14 +254,14 @@ bool QLocalSocket::open(OpenMode openMode)
|| -1 == (fcntl(d->connectingSocket, F_SETFL, flags | O_NONBLOCK))) {
d->errorOccurred(UnknownSocketError,
QLatin1String("QLocalSocket::connectToServer"));
- return false;
+ return;
}
// _q_connectToSocket does the actual connecting
d->connectingName = d->serverName;
d->connectingOpenMode = openMode;
d->_q_connectToSocket();
- return true;
+ return;
}
/*!
diff --git a/src/network/socket/qlocalsocket_win.cpp b/src/network/socket/qlocalsocket_win.cpp
index cdfa18377d..c907ce6ada 100644
--- a/src/network/socket/qlocalsocket_win.cpp
+++ b/src/network/socket/qlocalsocket_win.cpp
@@ -128,13 +128,13 @@ void QLocalSocketPrivate::destroyPipeHandles()
}
}
-bool QLocalSocket::open(OpenMode openMode)
+void QLocalSocket::connectToServer(OpenMode openMode)
{
Q_D(QLocalSocket);
if (state() == ConnectedState || state() == ConnectingState) {
setErrorString(tr("Trying to connect while connection is in progress"));
emit error(QLocalSocket::OperationError);
- return false;
+ return;
}
d->error = QLocalSocket::UnknownSocketError;
@@ -147,7 +147,7 @@ bool QLocalSocket::open(OpenMode openMode)
d->state = UnconnectedState;
emit error(d->error);
emit stateChanged(d->state);
- return false;
+ return;
}
QString pipePath = QLatin1String("\\\\.\\pipe\\");
@@ -184,7 +184,7 @@ bool QLocalSocket::open(OpenMode openMode)
if (localSocket == INVALID_HANDLE_VALUE) {
d->setErrorString(QLatin1String("QLocalSocket::connectToServer"));
d->fullServerName = QString();
- return false;
+ return;
}
// we have a valid handle
@@ -192,7 +192,6 @@ bool QLocalSocket::open(OpenMode openMode)
d->handle = localSocket;
emit connected();
}
- return true;
}
// This is reading from the buffer