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author | Jan Arve Saether <jan-arve.saether@digia.com> | 2012-11-27 15:09:17 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-11-27 15:25:55 +0100 |
commit | 96cded6667c99817aa279a5dddde446ca13248cd (patch) | |
tree | 24e3140e82636db889709e0dede9e8a498992ada /src/opengl/doc | |
parent | 7a7102ad07c82c460bbe393931c13f95efd741fe (diff) |
Improve OpenGL docs
* Mark all Open GL classes with \inmodule QtOpenGL. Otherwise, they
weren't listed in the list of classes.
* Remove a reference to Motif
Change-Id: I75680712b212cf46b869014d3678b56d022c6323
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src/opengl/doc')
-rw-r--r-- | src/opengl/doc/src/qtopengl.qdoc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/doc/src/qtopengl.qdoc b/src/opengl/doc/src/qtopengl.qdoc index fef543caa6..38f9a0b3f6 100644 --- a/src/opengl/doc/src/qtopengl.qdoc +++ b/src/opengl/doc/src/qtopengl.qdoc @@ -37,7 +37,7 @@ OpenGL is a standard API for rendering 3D graphics. OpenGL only deals with 3D rendering and provides little or no support for GUI programming issues. The user interface for an OpenGL application - must be created with another toolkit, such as Motif on the X + must be created with another toolkit, such as Cocoa on the Mac OS X platform, Microsoft Foundation Classes (MFC) under Windows, or Qt on both platforms. |