diff options
author | Mitch Curtis <mitch.curtis@digia.com> | 2014-03-31 17:45:37 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-03-31 17:45:37 +0200 |
commit | bd822bedfea5126b12c32523a68c3a1ac7a8931d (patch) | |
tree | 0fafd5ac037e3b62ad45e8808989ec89155618b4 /src/opengl/gl2paintengineex/qglengineshadersource_p.h | |
parent | 84c10500b1730e8d947732728d190fde612fc840 (diff) | |
parent | 3b5c0bc0780f1749fed7c07bd8b691400a0282b7 (diff) |
Merge "Merge remote-tracking branch 'origin/stable' into dev" into refs/staging/dev
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadersource_p.h')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadersource_p.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h index 90bd7edf54..aad2c1f7db 100644 --- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h @@ -106,10 +106,13 @@ static const char* const qglslPositionOnlyVertexShader = "\n\ static const char* const qglslComplexGeometryPositionOnlyVertexShader = "\n\ uniform highp mat3 matrix; \n\ + uniform highp float translateZ; \n\ attribute highp vec2 vertexCoordsArray; \n\ void setPosition(void) \n\ { \n\ - gl_Position = vec4(matrix * vec3(vertexCoordsArray, 1), 1);\n\ + vec3 v = matrix * vec3(vertexCoordsArray, 1.0); \n\ + vec4 vz = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, translateZ, 1) * vec4(v, 1.0); \n\ + gl_Position = vec4(vz.xyz, 1.0);\n\ } \n"; static const char* const qglslUntransformedPositionVertexShader = "\n\ |