diff options
author | Samuel Rødal <samuel.rodal@nokia.com> | 2011-04-13 10:16:43 +0200 |
---|---|---|
committer | Olivier Goffart <olivier.goffart@nokia.com> | 2011-05-10 12:54:46 +0200 |
commit | 83ecb25998aa41ae4f8dc48dd6a96cfe7e87a67f (patch) | |
tree | 76c6f4fbdac8592b6f83ba5093a60339c98aa602 /src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | |
parent | ad295e740214405bc8ef55d594f9e42f40fcf34e (diff) |
Added support for six-parameter radial gradients.
The extended radial gradients conform to the radial gradient
specification in HTML 5 canvas.
Task-number: QTBUG-14075
Reviewed-by: Andreas Kling
(cherry picked from commit da55c1ea92474e989e5582b02815936bbf584405)
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 673f614c0d..38bd58d91c 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -301,7 +301,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient()); QPointF realCenter = g->center(); QPointF realFocal = g->focalPoint(); - qreal realRadius = g->radius(); + qreal realRadius = g->centerRadius() - g->focalRadius(); translationPoint = realFocal; QPointF fmp = realCenter - realFocal; @@ -311,6 +311,12 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2); shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Inverse2Fmp2MRadius2), GLfloat(1.0 / (2.0*fmp2_m_radius2))); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::SqrFr), + GLfloat(g->focalRadius() * g->focalRadius())); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BRadius), + GLfloat(2 * (g->centerRadius() - g->focalRadius()) * g->focalRadius()), + g->focalRadius(), + g->centerRadius() - g->focalRadius()); QVector2D halfViewportSize(width*0.5, height*0.5); shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); |