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authorSamuel Rødal <samuel.rodal@nokia.com>2011-10-21 12:31:43 +0200
committerQt by Nokia <qt-info@nokia.com>2011-10-28 12:14:10 +0200
commit77d30df7e546fecbefaccb6435f8ee9d53639cac (patch)
treeaa998a1d34d27456f5ad87efa513679ed3aead7e /src/opengl/qgl.cpp
parent0b77a19394725373bb8d23e9b240c85a4714ed1d (diff)
Get rid of legacy glTexParameterf calls.
ES 1.0 didn't have glTexParameteri, which is why we sometimes used glTexParameterf. However, we shouldn't use glTexParameterf because that's treating integer values as floating point, which is not type safe. ES 1.1+ and ES 2.x have glTexParameteri, and we don't really care about supporting ES 1.0 in any case in Qt 5. Change-Id: I6b586b31ddc418ba319c4cc88f6bb3978fdbd040 Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
Diffstat (limited to 'src/opengl/qgl.cpp')
-rw-r--r--src/opengl/qgl.cpp30
1 files changed, 13 insertions, 17 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 52b2ae329e..42235bca18 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -2217,7 +2217,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
GLuint tx_id;
glGenTextures(1, &tx_id);
glBindTexture(target, tx_id);
- glTexParameterf(target, GL_TEXTURE_MAG_FILTER, filtering);
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filtering);
#if defined(QT_OPENGL_ES_2)
bool genMipmap = false;
@@ -2229,22 +2229,18 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
{
#if !defined(QT_OPENGL_ES_2)
glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
-#ifndef QT_OPENGL_ES
glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
#else
- glTexParameterf(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
-#endif
-#else
glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
genMipmap = true;
#endif
- glTexParameterf(target, GL_TEXTURE_MIN_FILTER, options & QGLContext::LinearFilteringBindOption
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, options & QGLContext::LinearFilteringBindOption
? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST);
#ifdef QGL_BIND_TEXTURE_DEBUG
printf(" - generating mipmaps (%d ms)\n", time.elapsed());
#endif
} else {
- glTexParameterf(target, GL_TEXTURE_MIN_FILTER, filtering);
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filtering);
}
QImage::Format target_format = img.format();
@@ -5124,8 +5120,8 @@ QSize QGLTexture::bindCompressedTextureDDS(const char *buf, int len)
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
int size;
int offset = 0;
@@ -5225,18 +5221,18 @@ QSize QGLTexture::bindCompressedTexturePVR(const char *buf, int len)
glBindTexture(GL_TEXTURE_2D, id);
if (pvrHeader->mipMapCount) {
if ((options & QGLContext::LinearFilteringBindOption) != 0) {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
} else {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
}
} else if ((options & QGLContext::LinearFilteringBindOption) != 0) {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
} else {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
// Load the compressed mipmap levels.