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author | Marius Storm-Olsen <marius.storm-olsen@nokia.com> | 2012-05-10 09:11:17 +0200 |
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committer | Marius Storm-Olsen <marius.storm-olsen@nokia.com> | 2012-05-10 09:11:23 +0200 |
commit | 9456528aac80c6d4c41fa96d88696dc55414b710 (patch) | |
tree | f9fdcc9cd3c7468503590bec7ed082294a0cffde /src/opengl/qgl.cpp | |
parent | 75552c8f62dcfb8012c306b37c79ec629448d780 (diff) | |
parent | ee38dec6f3aff6f7f277323c5c8488d4cd385693 (diff) |
Merge branch 'docs-refactoring' into master
Change-Id: Iebd1966abace3cdf7f9428dcfc1ded5b124ab113
Diffstat (limited to 'src/opengl/qgl.cpp')
-rw-r--r-- | src/opengl/qgl.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index d298777c30..263aa639a7 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -208,15 +208,15 @@ QGLSignalProxy *QGLSignalProxy::instance() There are different ways to define the display characteristics of a rendering context. One is to create a QGLFormat and make it the default for the entire application: - \snippet doc/src/snippets/code/src_opengl_qgl.cpp 0 + \snippet code/src_opengl_qgl.cpp 0 Or you can specify the desired format when creating an object of your QGLWidget subclass: - \snippet doc/src/snippets/code/src_opengl_qgl.cpp 1 + \snippet code/src_opengl_qgl.cpp 1 After the widget has been created, you can find out which of the requested features the system was able to provide: - \snippet doc/src/snippets/code/src_opengl_qgl.cpp 2 + \snippet code/src_opengl_qgl.cpp 2 \legalese OpenGL is a trademark of Silicon Graphics, Inc. in the @@ -305,7 +305,7 @@ QGLFormat::QGLFormat() This constructor makes it easy to specify a certain desired format in classes derived from QGLWidget, for example: - \snippet doc/src/snippets/code/src_opengl_qgl.cpp 3 + \snippet code/src_opengl_qgl.cpp 3 Note that there are QGL::FormatOption values to turn format settings both on and off, e.g. QGL::DepthBuffer and QGL::NoDepthBuffer, @@ -1323,7 +1323,7 @@ QGLFormat QGLFormat::defaultFormat() Sets a new default QGLFormat for the application to \a f. For example, to set single buffering as the default instead of double buffering, your main() might contain code like this: - \snippet doc/src/snippets/code/src_opengl_qgl.cpp 4 + \snippet code/src_opengl_qgl.cpp 4 \sa defaultFormat() */ @@ -1368,13 +1368,13 @@ QGLFormat QGLFormat::defaultOverlayFormat() For example, to get a double buffered overlay context (if available), use code like this: - \snippet doc/src/snippets/code/src_opengl_qgl.cpp 5 + \snippet code/src_opengl_qgl.cpp 5 As usual, you can find out after widget creation whether the underlying OpenGL system was able to provide the requested specification: - \snippet doc/src/snippets/code/src_opengl_qgl.cpp 6 + \snippet code/src_opengl_qgl.cpp 6 \sa defaultOverlayFormat() */ @@ -2808,7 +2808,7 @@ int QGLContext::textureCacheLimit() Call create() to create a new GL context that tries to match the new format. - \snippet doc/src/snippets/code/src_opengl_qgl.cpp 7 + \snippet code/src_opengl_qgl.cpp 7 \sa format(), reset(), create() */ @@ -3226,7 +3226,7 @@ void QGLContextPrivate::setCurrentContext(QGLContext *context) Here is a rough outline of how a QGLWidget subclass might look: - \snippet doc/src/snippets/code/src_opengl_qgl.cpp 8 + \snippet code/src_opengl_qgl.cpp 8 If you need to trigger a repaint from places other than paintGL() (a typical example is when using \link QTimer timers\endlink to |