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authorQt by Nokia <qt-info@nokia.com>2011-04-27 12:05:43 +0200
committeraxis <qt-info@nokia.com>2011-04-27 12:05:43 +0200
commit38be0d13830efd2d98281c645c3a60afe05ffece (patch)
tree6ea73f3ec77f7d153333779883e8120f82820abe /src/opengl/qgl_egl.cpp
Initial import from the monolithic Qt.
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
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diff --git a/src/opengl/qgl_egl.cpp b/src/opengl/qgl_egl.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtCore/qdebug.h>
+#include <QtOpenGL/qgl.h>
+#include <QtOpenGL/qglpixelbuffer.h>
+#include "qgl_p.h"
+#include "qgl_egl_p.h"
+#include "qglpixelbuffer_p.h"
+
+#ifdef Q_WS_X11
+#include <QtGui/private/qpixmap_x11_p.h>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+QEglProperties *QGLContextPrivate::extraWindowSurfaceCreationProps = NULL;
+
+void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLFormat& glFormat)
+{
+ int redSize = glFormat.redBufferSize();
+ int greenSize = glFormat.greenBufferSize();
+ int blueSize = glFormat.blueBufferSize();
+ int alphaSize = glFormat.alphaBufferSize();
+ int depthSize = glFormat.depthBufferSize();
+ int stencilSize = glFormat.stencilBufferSize();
+ int sampleCount = glFormat.samples();
+
+ // QGLFormat uses a magic value of -1 to indicate "don't care", even when a buffer of that
+ // type has been requested. So we must check QGLFormat's booleans too if size is -1:
+ if (glFormat.alpha() && alphaSize <= 0)
+ alphaSize = 1;
+ if (glFormat.depth() && depthSize <= 0)
+ depthSize = 1;
+ if (glFormat.stencil() && stencilSize <= 0)
+ stencilSize = 1;
+ if (glFormat.sampleBuffers() && sampleCount <= 0)
+ sampleCount = 1;
+
+ // We want to make sure 16-bit configs are chosen over 32-bit configs as they will provide
+ // the best performance. The EGL config selection algorithm is a bit stange in this regard:
+ // The selection criteria for EGL_BUFFER_SIZE is "AtLeast", so we can't use it to discard
+ // 32-bit configs completely from the selection. So it then comes to the sorting algorithm.
+ // The red/green/blue sizes have a sort priority of 3, so they are sorted by first. The sort
+ // order is special and described as "by larger _total_ number of color bits.". So EGL will
+ // put 32-bit configs in the list before the 16-bit configs. However, the spec also goes on
+ // to say "If the requested number of bits in attrib_list for a particular component is 0,
+ // then the number of bits for that component is not considered". This part of the spec also
+ // seems to imply that setting the red/green/blue bits to zero means none of the components
+ // are considered and EGL disregards the entire sorting rule. It then looks to the next
+ // highest priority rule, which is EGL_BUFFER_SIZE. Despite the selection criteria being
+ // "AtLeast" for EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit configs are
+ // put in the list before 32-bit configs. So, to make sure 16-bit is preffered over 32-bit,
+ // we must set the red/green/blue sizes to zero. This has an unfortunate consequence that
+ // if the application sets the red/green/blue size to 5/6/5 on the QGLFormat, they will
+ // probably get a 32-bit config, even when there's an RGB565 config available. Oh well.
+
+ // Now normalize the values so -1 becomes 0
+ redSize = redSize > 0 ? redSize : 0;
+ greenSize = greenSize > 0 ? greenSize : 0;
+ blueSize = blueSize > 0 ? blueSize : 0;
+ alphaSize = alphaSize > 0 ? alphaSize : 0;
+ depthSize = depthSize > 0 ? depthSize : 0;
+ stencilSize = stencilSize > 0 ? stencilSize : 0;
+ sampleCount = sampleCount > 0 ? sampleCount : 0;
+
+ eglProperties.setValue(EGL_RED_SIZE, redSize);
+ eglProperties.setValue(EGL_GREEN_SIZE, greenSize);
+ eglProperties.setValue(EGL_BLUE_SIZE, blueSize);
+ eglProperties.setValue(EGL_ALPHA_SIZE, alphaSize);
+ eglProperties.setValue(EGL_DEPTH_SIZE, depthSize);
+ eglProperties.setValue(EGL_STENCIL_SIZE, stencilSize);
+ eglProperties.setValue(EGL_SAMPLES, sampleCount);
+ eglProperties.setValue(EGL_SAMPLE_BUFFERS, sampleCount ? 1 : 0);
+}
+
+// Updates "format" with the parameters of the selected configuration.
+void qt_glformat_from_eglconfig(QGLFormat& format, const EGLConfig config)
+{
+ EGLint redSize = 0;
+ EGLint greenSize = 0;
+ EGLint blueSize = 0;
+ EGLint alphaSize = 0;
+ EGLint depthSize = 0;
+ EGLint stencilSize = 0;
+ EGLint sampleCount = 0;
+ EGLint level = 0;
+
+ EGLDisplay display = QEgl::display();
+ eglGetConfigAttrib(display, config, EGL_RED_SIZE, &redSize);
+ eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &greenSize);
+ eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &blueSize);
+ eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &alphaSize);
+ eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE, &depthSize);
+ eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencilSize);
+ eglGetConfigAttrib(display, config, EGL_SAMPLES, &sampleCount);
+ eglGetConfigAttrib(display, config, EGL_LEVEL, &level);
+
+ format.setRedBufferSize(redSize);
+ format.setGreenBufferSize(greenSize);
+ format.setBlueBufferSize(blueSize);
+ format.setAlphaBufferSize(alphaSize);
+ format.setDepthBufferSize(depthSize);
+ format.setStencilBufferSize(stencilSize);
+ format.setSamples(sampleCount);
+ format.setPlane(level);
+ format.setDirectRendering(true); // All EGL contexts are direct-rendered
+ format.setRgba(true); // EGL doesn't support colour index rendering
+ format.setStereo(false); // EGL doesn't support stereo buffers
+ format.setAccumBufferSize(0); // EGL doesn't support accululation buffers
+ format.setDoubleBuffer(true); // We don't support single buffered EGL contexts
+
+ // Clear the EGL error state because some of the above may
+ // have errored out because the attribute is not applicable
+ // to the surface type. Such errors don't matter.
+ eglGetError();
+}
+
+bool QGLFormat::hasOpenGL()
+{
+ return true;
+}
+
+void QGLContext::reset()
+{
+ Q_D(QGLContext);
+ if (!d->valid)
+ return;
+ d->cleanup();
+ doneCurrent();
+ if (d->eglContext && d->ownsEglContext) {
+ d->destroyEglSurfaceForDevice();
+ delete d->eglContext;
+ }
+ d->ownsEglContext = false;
+ d->eglContext = 0;
+ d->eglSurface = EGL_NO_SURFACE;
+ d->crWin = false;
+ d->sharing = false;
+ d->valid = false;
+ d->transpColor = QColor();
+ d->initDone = false;
+ QGLContextGroup::removeShare(this);
+}
+
+void QGLContext::makeCurrent()
+{
+ Q_D(QGLContext);
+ if (!d->valid || !d->eglContext || d->eglSurfaceForDevice() == EGL_NO_SURFACE) {
+ qWarning("QGLContext::makeCurrent(): Cannot make invalid context current");
+ return;
+ }
+
+ if (d->eglContext->makeCurrent(d->eglSurfaceForDevice())) {
+ QGLContextPrivate::setCurrentContext(this);
+ if (!d->workaroundsCached) {
+ d->workaroundsCached = true;
+ const char *renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
+ if (renderer && (strstr(renderer, "SGX") || strstr(renderer, "MBX"))) {
+ // PowerVR MBX/SGX chips needs to clear all buffers when starting to render
+ // a new frame, otherwise there will be a performance penalty to pay for
+ // each frame.
+ qDebug() << "Found SGX/MBX driver, enabling FullClearOnEveryFrame";
+ d->workaround_needsFullClearOnEveryFrame = true;
+
+ // Older PowerVR SGX drivers (like the one in the N900) have a
+ // bug which prevents glCopyTexSubImage2D() to work with a POT
+ // or GL_ALPHA texture bound to an FBO. The only way to
+ // identify that driver is to check the EGL version number for it.
+ const char *egl_version = eglQueryString(d->eglContext->display(), EGL_VERSION);
+
+ if (egl_version && strstr(egl_version, "1.3")) {
+ qDebug() << "Found v1.3 driver, enabling brokenFBOReadBack";
+ d->workaround_brokenFBOReadBack = true;
+ } else if (egl_version && strstr(egl_version, "1.4")) {
+ qDebug() << "Found v1.4 driver, enabling brokenTexSubImage";
+ d->workaround_brokenTexSubImage = true;
+
+ // this is a bit complicated; 1.4 version SGX drivers from
+ // Nokia have fixed the brokenFBOReadBack problem, but
+ // official drivers from TI haven't, meaning that things
+ // like the beagleboard are broken unless we hack around it
+ // - but at the same time, we want to not reduce performance
+ // by not enabling this elsewhere.
+ //
+ // so, let's check for a Nokia-specific addon, and only
+ // enable if it isn't present.
+ // (see MeeGo bug #5616)
+ if (!QEgl::hasExtension("EGL_NOK_image_shared")) {
+ // no Nokia extension, this is probably a standard SGX
+ // driver, so enable the workaround
+ qDebug() << "Found non-Nokia v1.4 driver, enabling brokenFBOReadBack";
+ d->workaround_brokenFBOReadBack = true;
+ }
+ }
+ }
+ }
+ }
+}
+
+void QGLContext::doneCurrent()
+{
+ Q_D(QGLContext);
+ if (d->eglContext)
+ d->eglContext->doneCurrent();
+
+ QGLContextPrivate::setCurrentContext(0);
+}
+
+
+void QGLContext::swapBuffers() const
+{
+ Q_D(const QGLContext);
+ if (!d->valid || !d->eglContext)
+ return;
+
+ d->eglContext->swapBuffers(d->eglSurfaceForDevice());
+}
+
+void QGLContextPrivate::destroyEglSurfaceForDevice()
+{
+ if (eglSurface != EGL_NO_SURFACE) {
+#if defined(Q_WS_X11) || defined(Q_OS_SYMBIAN)
+ // Make sure we don't call eglDestroySurface on a surface which
+ // was created for a different winId. This applies only to QGLWidget
+ // paint device, so make sure this is the one we're operating on
+ // (as opposed to a QGLWindowSurface use case).
+ if (paintDevice && paintDevice->devType() == QInternal::Widget) {
+ QWidget *w = static_cast<QWidget *>(paintDevice);
+ if (QGLWidget *wgl = qobject_cast<QGLWidget *>(w)) {
+ if (wgl->d_func()->eglSurfaceWindowId != wgl->winId()) {
+ qWarning("WARNING: Potential EGL surface leak! Not destroying surface.");
+ eglSurface = EGL_NO_SURFACE;
+ return;
+ }
+ }
+ }
+#endif
+ eglDestroySurface(eglContext->display(), eglSurface);
+ eglSurface = EGL_NO_SURFACE;
+ }
+}
+
+EGLSurface QGLContextPrivate::eglSurfaceForDevice() const
+{
+ // If a QPixmapData had to create the QGLContext, we don't have a paintDevice
+ if (!paintDevice)
+ return eglSurface;
+
+#ifdef Q_WS_X11
+ if (paintDevice->devType() == QInternal::Pixmap) {
+ QPixmapData *pmd = static_cast<QPixmap*>(paintDevice)->data_ptr().data();
+ if (pmd->classId() == QPixmapData::X11Class) {
+ QX11PixmapData* x11PixmapData = static_cast<QX11PixmapData*>(pmd);
+ return (EGLSurface)x11PixmapData->gl_surface;
+ }
+ }
+#endif
+
+ if (paintDevice->devType() == QInternal::Pbuffer) {
+ QGLPixelBuffer* pbuf = static_cast<QGLPixelBuffer*>(paintDevice);
+ return pbuf->d_func()->pbuf;
+ }
+
+ return eglSurface;
+}
+
+void QGLContextPrivate::swapRegion(const QRegion &region)
+{
+ if (!valid || !eglContext)
+ return;
+
+ eglContext->swapBuffersRegion2NOK(eglSurfaceForDevice(), &region);
+}
+
+void QGLContextPrivate::setExtraWindowSurfaceCreationProps(QEglProperties *props)
+{
+ extraWindowSurfaceCreationProps = props;
+}
+
+void QGLWidget::setMouseTracking(bool enable)
+{
+ QWidget::setMouseTracking(enable);
+}
+
+QColor QGLContext::overlayTransparentColor() const
+{
+ return d_func()->transpColor;
+}
+
+uint QGLContext::colorIndex(const QColor &c) const
+{
+ Q_UNUSED(c);
+ return 0;
+}
+
+void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase)
+{
+ Q_UNUSED(fnt);
+ Q_UNUSED(listBase);
+}
+
+void *QGLContext::getProcAddress(const QString &proc) const
+{
+ return (void*)eglGetProcAddress(reinterpret_cast<const char *>(proc.toLatin1().data()));
+}
+
+bool QGLWidgetPrivate::renderCxPm(QPixmap*)
+{
+ return false;
+}
+
+QT_END_NAMESPACE