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authorSamuel Rødal <samuel.rodal@nokia.com>2011-05-19 16:18:21 +0200
committerSamuel Rødal <samuel.rodal@nokia.com>2011-05-19 19:03:23 +0200
commit3d34c9b78ee96b20c5b99358fa574ce057e9ef47 (patch)
tree84088f8cd33171237e96ce1e862e5f90b17ac5a4 /src/opengl/qgl_qpa.cpp
parentdd43611b970909e74465023180b754e6d48add93 (diff)
Full translucent background support in xcb and xlib backend.
Make sure to pick an alpha visual also for non-GL surface types, and to ask for alpha in the window format if the WA_TranslucentBackground attribute is set. Reviewed-by: Janusz Lewandowski (cherry picked from commit 6241e39cff9311c943430ff2f31236b13618f2ac)
Diffstat (limited to 'src/opengl/qgl_qpa.cpp')
-rw-r--r--src/opengl/qgl_qpa.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/opengl/qgl_qpa.cpp b/src/opengl/qgl_qpa.cpp
index 994344c6eb..9da650f98d 100644
--- a/src/opengl/qgl_qpa.cpp
+++ b/src/opengl/qgl_qpa.cpp
@@ -150,6 +150,8 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
if (shareContext) {
winFormat.setSharedContext(shareContext->d_func()->platformContext);
}
+ if (widget->testAttribute(Qt::WA_TranslucentBackground))
+ winFormat.setAlpha(true);
winFormat.setWindowApi(QPlatformWindowFormat::OpenGL);
winFormat.setWindowSurface(false);
widget->setPlatformWindowFormat(winFormat);