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authorSamuel Rødal <samuel.rodal@digia.com>2012-11-26 12:57:09 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-11-30 18:28:04 +0100
commit6385a182f0f93820c96cf274e50a56492491ee10 (patch)
tree5772f4c8570e620448e3ab7473c9e2df5af4005a /src/opengl/qgl_qpa.cpp
parent3ee48926e6584b4afeda1fc406d19d7b1a8d6f20 (diff)
Added explicit threading API to QtOpenGL.
Since QtOpenGL/QGLContext is implemented in terms of QtGui/QOpenGLContext which has stricter requirements about how it's supposed to be used, we need to apply these requirements to QGLContext as well. This change adds QGLContext::moveToThread(QThread *) and documents it as a necessity for making a context current on another thread. Also introduces QGLPixelbuffer::context() to access the QGLContext of a pixelbuffer, and made QGLWidget::context() return a non-const QGLContext, since there's no good reason why it shouldn't, and it leads to less const_cast clutter. We could have introduced a backdoor in QOpenGLContext instead, making it loosen its requirements, but that would have made it harder / impossible to fully support threaded OpenGL in all the platforms. Task-number: QTBUG-22560 Change-Id: Ibb6f65f342e7c963e80cc42ab5664c5f1cab30b0 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/opengl/qgl_qpa.cpp')
-rw-r--r--src/opengl/qgl_qpa.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/opengl/qgl_qpa.cpp b/src/opengl/qgl_qpa.cpp
index f52beceaae..ba07f6121c 100644
--- a/src/opengl/qgl_qpa.cpp
+++ b/src/opengl/qgl_qpa.cpp
@@ -186,9 +186,14 @@ void QGLContext::reset()
d->initDone = false;
QGLContextGroup::removeShare(this);
if (d->guiGlContext) {
- if (d->ownContext)
- delete d->guiGlContext;
- else
+ if (QOpenGLContext::currentContext() == d->guiGlContext)
+ doneCurrent();
+ if (d->ownContext) {
+ if (d->guiGlContext->thread() == QThread::currentThread())
+ delete d->guiGlContext;
+ else
+ d->guiGlContext->deleteLater();
+ } else
d->guiGlContext->setQGLContextHandle(0,0);
d->guiGlContext = 0;
}